mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
removed sources that are not allowed
This commit is contained in:
@@ -1 +0,0 @@
|
||||
dayz
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
63020
dayz/config.cpp
63020
dayz/config.cpp
File diff suppressed because it is too large
Load Diff
@@ -1 +0,0 @@
|
||||
Musical Sound Samples Dan Oberbauer http://www.freesound.org/people/DJ%20Chronos/
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,98 +0,0 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class dayz : textures\capb.rvmat{
|
||||
class StageTI
|
||||
{
|
||||
texture = "dayz\textures\capb_ti_ca.paa";
|
||||
};
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {1,1,1,1};
|
||||
specularPower = 100;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "dayz\textures\capb_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,1,1,SMDI)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "ca\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
//};
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -42,13 +42,19 @@ if (_vehicle != player) then {
|
||||
} forEach _openVehicles;
|
||||
};
|
||||
|
||||
if ((_wound == "Glass1") or (_wound == "Glass2") or (_wound == "Glass3") or (_wound == "Glass4") or (_wound == "Glass5") or (_wound == "Glass6")) then {
|
||||
[_unit,"hit",4,false] call dayz_zombieSpeak;
|
||||
diag_log ("Hitpoints " +str(_wound) + "hit points " + str(_hpList));
|
||||
|
||||
if (_wound in DZE_vehicleZwounds) then {
|
||||
|
||||
_strH = "hit_" + (_wound);
|
||||
_dam = _vehicle getVariable [_strH,0];
|
||||
_total = (_dam + _damage);
|
||||
|
||||
//diag_log ("Hitpoints " +str(_wound) +str(_total));
|
||||
if(_total < 1) then {
|
||||
[_unit,"hit",4,false] call dayz_zombieSpeak;
|
||||
};
|
||||
|
||||
diag_log ("Hitpoints " +str(_wound) +str(_total));
|
||||
|
||||
//["dayzHitV",[_vehicle, _wound,_total, _unit,"zombie"]] call broadcastRpcCallAll;
|
||||
if (_total >= 1) then {
|
||||
@@ -64,15 +70,20 @@ if (_vehicle != player) then {
|
||||
_wound = (DAYZ_woundHit_ok select 0) select _index;
|
||||
};
|
||||
_damage = 0.1 + random (1.2);
|
||||
//diag_log ("START DAM: Player Hit on " + _wound + " for " + str(_damage));
|
||||
diag_log ("START DAM: Player Hit on " + _wound + " for " + str(_damage));
|
||||
[player, _wound, _damage, _unit,"zombie"] call fnc_usec_damageHandler;
|
||||
//dayzHit = [player,_wound, _damage, _unit,"zombie"];
|
||||
//publicVariable "dayzHit";
|
||||
[_unit,"hit",2,false] call dayz_zombieSpeak;
|
||||
} else {
|
||||
//["dayzHitV",[_vehicle, _wound, _total, _unit,"zombie"]] call broadcastRpcCallAll;
|
||||
dayzHitV = [_vehicle, _wound, _total, _unit,"zombie"];
|
||||
publicVariable "dayzHitV";
|
||||
|
||||
dayzSetFix = [_vehicle,_strH,_total];
|
||||
if (local _vehicle) then {
|
||||
dayzSetFix call object_setFixServer;
|
||||
} else {
|
||||
publicVariable "dayzSetFix";
|
||||
};
|
||||
};
|
||||
};
|
||||
} else {
|
||||
@@ -81,7 +92,7 @@ if (_vehicle != player) then {
|
||||
//diag_log ("Animation state: " +(_currentAnim));
|
||||
//"amovpercmstpsnonwnondnon",
|
||||
_attackanimations = ["zombiestandingattack1","zombiestandingattack2","zombiestandingattack3","zombiestandingattack4","zombiestandingattack5","zombiestandingattack6","zombiestandingattack7","zombiestandingattack8","zombiestandingattack9","zombiestandingattack10","zombiefeed1","zombiefeed2","zombiefeed3","zombiefeed4","zombiefeed5"];
|
||||
if (((_unit distance player) <= 3) and ((animationState _unit) in _attackanimations)) then {
|
||||
if (((_unit distance player) <= dayz_areaAffect) and ((animationState _unit) in _attackanimations)) then {
|
||||
//check LOS
|
||||
private[];
|
||||
_tPos = (getPosASL _vehicle);
|
||||
@@ -104,17 +115,18 @@ if (_vehicle != player) then {
|
||||
};
|
||||
_damage = 0.1 + random (1.2);
|
||||
|
||||
//diag_log ("START DAM: Player Hit on " + _wound + " for " + str(_damage));
|
||||
diag_log ("START DAM: Player Hit on " + _wound + " for " + str(_damage));
|
||||
[player, _wound, _damage, _unit,"zombie"] call fnc_usec_damageHandler;
|
||||
//dayzHit = [player,_wound, _damage, _unit,"zombie"];
|
||||
//publicVariable "dayzHit";
|
||||
[_unit,"hit",2,false] call dayz_zombieSpeak;
|
||||
} else {
|
||||
diag_log ("NO LOS: Player Hit on " + str(_unit) + " for " + str(_vehicle));
|
||||
/*
|
||||
_isZombieInside = [_unit,_building] call fnc_isInsideBuilding;
|
||||
if (_isPlayerInside) then {
|
||||
_damage = 0.1 + random (1.2);
|
||||
//diag_log ("START DAM: Player Hit on " + _wound + " for " + str(_damage));
|
||||
diag_log ("START DAM: Player Hit on " + _wound + " for " + str(_damage));
|
||||
[player, _wound, _damage, _unit,"zombie"] call fnc_usec_damageHandler;
|
||||
//dayzHit = [player,_wound, _damage, _unit,"zombie"];
|
||||
//publicVariable "dayzHit";
|
||||
@@ -122,6 +134,16 @@ if (_vehicle != player) then {
|
||||
};
|
||||
*/
|
||||
};
|
||||
} else {
|
||||
diag_log ("out of angle : tpos " + str(_tPos) + " zpos " + str(_zPos) + " dir" + str(getdir _unit));
|
||||
};
|
||||
} else {
|
||||
if(!((_unit distance player) <= dayz_areaAffect)) then {
|
||||
_tPos = (getPosASL _vehicle);
|
||||
_zPos = (getPosASL _unit);
|
||||
diag_log ("to far to hit player : tpos " + str(_tPos) + " zpos " + str(_zPos));
|
||||
};
|
||||
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
@@ -347,6 +347,21 @@ USEC_typeOfWounds = [
|
||||
"neck","pilot"
|
||||
];
|
||||
|
||||
DZE_vehicleZwounds = [
|
||||
"sklo predni L",
|
||||
"sklo predni P",
|
||||
"sklo zadni",
|
||||
"sklo zadni L",
|
||||
"sklo zadni P",
|
||||
"sklo P",
|
||||
"Glass1",
|
||||
"Glass2",
|
||||
"Glass3",
|
||||
"Glass4",
|
||||
"Glass5",
|
||||
"Glass6"
|
||||
];
|
||||
|
||||
//Initialize Zombie Variables
|
||||
dayz_zombieTargetList = [
|
||||
["SoldierWB",50],
|
||||
@@ -406,9 +421,11 @@ if(isNil "dayz_minpos") then {
|
||||
if(isNil "dayz_maxpos") then {
|
||||
dayz_maxpos = 20000;
|
||||
};
|
||||
/*
|
||||
if(isNil "dayz_canBuildInCity") then {
|
||||
dayz_canBuildInCity = false;
|
||||
};
|
||||
*/
|
||||
|
||||
if(isNil "dayz_zedSpawnVehCount") then {
|
||||
dayz_zedSpawnVehCount = dayz_maxLocalZombies / 2;
|
||||
|
||||
@@ -18,7 +18,13 @@ dayz_myLoad = (((count dayz_myBackpackMags) * 0.2) + (count dayz_myBackpackWpns)
|
||||
while {true} do {
|
||||
//Initialize
|
||||
_refObj = vehicle player;
|
||||
_size = (sizeOf typeOf _refObj) * 0.6;
|
||||
_factor = 0.6;
|
||||
_inVehicle = (_refObj != player);
|
||||
if(_inVehicle) then {
|
||||
_factor = 1;
|
||||
};
|
||||
|
||||
_size = (sizeOf typeOf _refObj) * _factor;
|
||||
_vel = velocity player;
|
||||
_speed = round((_vel distance [0,0,0]) * 3.5);
|
||||
_saveTime = (playersNumber west * 2) + 10;
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
dayz_equip
|
||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user