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New loot tables for zombies
Adding 3 new loot tables
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@@ -215,7 +215,7 @@ class z_soldier : zZombie_Base {
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class z_soldier_pilot : z_soldier {
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class z_soldier_pilot : z_soldier {
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displayName = $STR_ZNAME_PILOT;
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displayName = $STR_ZNAME_PILOT;
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zombieLoot = ZombieMilitary;
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zombieLoot = ZombiePilot;
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model = "\ca\characters_d_BAF\BAF_Pilot_BAF";
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model = "\ca\characters_d_BAF\BAF_Pilot_BAF";
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hiddenSelections[] = {"Camo", "Camo2", "Camo3"};
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hiddenSelections[] = {"Camo", "Camo2", "Camo3"};
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hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\camo_dpm_co.paa", "\ca\characters_W_baf\data\armour_dpm_co.paa", "\ca\characters_W_baf\data\equip_dpm_co.paa"};
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hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\camo_dpm_co.paa", "\ca\characters_W_baf\data\armour_dpm_co.paa", "\ca\characters_W_baf\data\equip_dpm_co.paa"};
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@@ -300,7 +300,7 @@ class z_policeman : zZombie_Base {
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};
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};
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class z_suit1 : zZombie_Base {
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class z_suit1 : zZombie_Base {
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displayName = $STR_ZNAME_SUIT;
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displayName = $STR_ZNAME_SUIT;
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zombieLoot = ZombieCivilian;
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zombieLoot = ZombieSuit;
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model = "\ca\characters2\civil\Functionary\Functionary";
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model = "\ca\characters2\civil\Functionary\Functionary";
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hiddenSelections[] = {"Camo"};
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary_co.paa"};
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary_co.paa"};
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@@ -311,7 +311,7 @@ class z_suit1 : zZombie_Base {
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};
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};
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};
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};
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class z_suit2 : z_suit1 {
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class z_suit2 : z_suit1 {
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zombieLoot = ZombieCivilian;
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zombieLoot = ZombieSuit;
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary2_co.paa"};
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary2_co.paa"};
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};
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};
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class z_worker1 : zZombie_Base {
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class z_worker1 : zZombie_Base {
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@@ -336,7 +336,7 @@ class z_worker3 : z_worker1 {
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class z_doctor : zZombie_Base {
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class z_doctor : zZombie_Base {
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displayName = $STR_ZNAME_DOCTOR;
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displayName = $STR_ZNAME_DOCTOR;
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model = "\ca\characters2\civil\Doctor\Doctor";
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model = "\ca\characters2\civil\Doctor\Doctor";
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zombieLoot = MedicalHigh;
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zombieLoot = ZombieDoctor;
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hiddenSelections[] = {"Camo"};
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\dayz\textures\clothes\doctor_co.paa"};
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hiddenSelectionsTextures[] = {"\dayz\textures\clothes\doctor_co.paa"};
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