From 7b22d9dd1492de0ad21686ea7e2e1b80e6e81748 Mon Sep 17 00:00:00 2001 From: A Man Date: Tue, 20 Sep 2016 01:28:42 +0200 Subject: [PATCH] New loot tables for zombies Adding 3 new loot tables --- SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp b/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp index 9b7d8fa9c..4172adedf 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp @@ -215,7 +215,7 @@ class z_soldier : zZombie_Base { class z_soldier_pilot : z_soldier { displayName = $STR_ZNAME_PILOT; - zombieLoot = ZombieMilitary; + zombieLoot = ZombiePilot; model = "\ca\characters_d_BAF\BAF_Pilot_BAF"; hiddenSelections[] = {"Camo", "Camo2", "Camo3"}; hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\camo_dpm_co.paa", "\ca\characters_W_baf\data\armour_dpm_co.paa", "\ca\characters_W_baf\data\equip_dpm_co.paa"}; @@ -300,7 +300,7 @@ class z_policeman : zZombie_Base { }; class z_suit1 : zZombie_Base { displayName = $STR_ZNAME_SUIT; - zombieLoot = ZombieCivilian; + zombieLoot = ZombieSuit; model = "\ca\characters2\civil\Functionary\Functionary"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary_co.paa"}; @@ -311,7 +311,7 @@ class z_suit1 : zZombie_Base { }; }; class z_suit2 : z_suit1 { - zombieLoot = ZombieCivilian; + zombieLoot = ZombieSuit; hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary2_co.paa"}; }; class z_worker1 : zZombie_Base { @@ -336,7 +336,7 @@ class z_worker3 : z_worker1 { class z_doctor : zZombie_Base { displayName = $STR_ZNAME_DOCTOR; model = "\ca\characters2\civil\Doctor\Doctor"; - zombieLoot = MedicalHigh; + zombieLoot = ZombieDoctor; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\dayz\textures\clothes\doctor_co.paa"};