diff --git a/SQF/dayz_code/Configs/CfgArma.hpp b/SQF/dayz_code/Configs/CfgArma.hpp index 0ffb0d2f0..6be88fd40 100644 --- a/SQF/dayz_code/Configs/CfgArma.hpp +++ b/SQF/dayz_code/Configs/CfgArma.hpp @@ -1210,6 +1210,50 @@ class CfgSurvival { class Skin_SG_GRU_MG_D_DZ : Default { sex = "male"; playerModel = "SG_GRU_MG_D_DZ"; + }; + class Skin_CZ_Soldier805_DES_ACR_DZ : Default { + sex = "male"; + playerModel = "CZ_Soldier805_DES_ACR_DZ"; + }; + class Skin_CZ_Soldier_805_Wdl_ACR_DZ : Default { + sex = "male"; + playerModel = "CZ_Soldier_805_Wdl_ACR_DZ"; + }; + class Skin_CZ_Soldier_Crew_Dst_ACR_DZ : Default { + sex = "male"; + playerModel = "CZ_Soldier_Crew_Dst_ACR_DZ"; + }; + class Skin_CZ_Soldier_Officer_Wdl_ACR_DZ : Default { + sex = "male"; + playerModel = "CZ_Soldier_Officer_Wdl_ACR_DZ"; + }; + class Skin_CZ_Soldier_Recon_Wdl_ACR_DZ : Default { + sex = "male"; + playerModel = "CZ_Soldier_Recon_Wdl_ACR_DZ"; + }; + class Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ : Default { + sex = "male"; + playerModel = "CZ_Soldier_Spec1_Wdl_ACR_DZ"; + }; + class Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ : Default { + sex = "male"; + playerModel = "CZ_Soldier_Spec2_Wdl_ACR_DZ"; + }; + class Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ : Default { + sex = "male"; + playerModel = "CZ_Soldier_Spec3_Wdl_ACR_DZ"; + }; + class Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ : Default { + sex = "male"; + playerModel = "CZ_Soldier_Spec_Demo_Dst_ACR_DZ"; + }; + class Skin_CZ_Soldier_Sniper_ACR_DZ : Default { + sex = "male"; + playerModel = "CZ_Soldier_Sniper_ACR_DZ"; + }; + class Skin_CZ_Soldier_Light_Wdl_ACR_DZ : Default { + sex = "male"; + playerModel = "CZ_Soldier_Light_Wdl_ACR_DZ"; }; }; }; diff --git a/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp b/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp index 5ab8f30b1..bd06da446 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp @@ -786,4 +786,60 @@ class Skin_SG_GRU_Operator_D_DZ : Skin_SG_GRU_TL_DZ { }; class Skin_SG_GRU_MG_D_DZ : Skin_SG_GRU_TL_DZ { displayName = $STR_DZE_EQUIP_SG_GRU_WDL_MGSOLDIER_NAME; +}; +//ACR Skins +class Skin_CZ_Soldier805_DES_ACR_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_ACR_DES_SOLDIER_NAME; + descriptionShort = $STR_DZE_EQUIP_ACR_DES_SOLDIER_NAME; +}; +class Skin_CZ_Soldier_805_Wdl_ACR_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_ACR_WDL_SOLDIER_NAME; + descriptionShort = $STR_DZE_EQUIP_ACR_WDL_SOLDIER_NAME; +}; +class Skin_CZ_Soldier_Crew_Dst_ACR_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_ACR_CREW_NAME; + descriptionShort = $STR_DZE_EQUIP_ACR_CREW_NAME; +}; +class Skin_CZ_Soldier_Officer_Wdl_ACR_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_ACR_OFFICER_NAME; + descriptionShort = $STR_DZE_EQUIP_ACR_OFFICER_NAME; +}; +class Skin_CZ_Soldier_Recon_Wdl_ACR_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_ACR_SPFORCE_NAME; + descriptionShort = $STR_DZE_EQUIP_ACR_SPFORCE_NAME; +}; +class Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_ACR_RECON_NAME; + descriptionShort = $STR_DZE_EQUIP_ACR_RECON_NAME; +}; +class Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_ACR_SAPPER_NAME; + descriptionShort = $STR_DZE_EQUIP_ACR_SAPPER_NAME; +}; +class Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_ACR_ASSAULT_NAME; + descriptionShort = $STR_DZE_EQUIP_ACR_ASSAULT_NAME; +}; +class Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_ACR_HEAVYSOLDIER_NAME; + descriptionShort = $STR_DZE_EQUIP_ACR_HEAVYSOLDIER_NAME; +}; +class Skin_CZ_Soldier_Sniper_ACR_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_ACR_GHILLIE_NAME; + descriptionShort = $STR_DZE_EQUIP_ACR_GHILLIE_NAME; +}; +class Skin_CZ_Soldier_Light_Wdl_ACR_DZ : SkinBase { + scope = public; + displayName = $STR_DZE_EQUIP_ACR_LIGHT_SOLDIER_NAME; + descriptionShort = $STR_DZE_EQUIP_ACR_LIGHT_SOLDIER_NAME; }; \ No newline at end of file diff --git a/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp b/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp index 8f9f6ca24..f21ca035f 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp @@ -135,7 +135,7 @@ class Rocket_DZ: Survivor_DZ { //BAF_Soldier_Officer_W class Soldier1_DZ: Survivor_DZ { //BAF_Soldier_W scope = public; - displayName = "Soldier"; + displayName = $STR_EPOCH_SKINS_SOLDIER; model = "\ca\characters_d_BAF\BAF_Soldier_1_BAF"; portrait = "ca\characters_d_baf\Data\portraits\baf_soldier_CA"; class Wounds @@ -161,7 +161,7 @@ class Soldier1_DZ: Survivor_DZ { //BAF_Soldier_W class Sniper1_DZ: Survivor_DZ { //BAF_Soldier_SniperH_W scope = public; - displayName = "Sniper"; + displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME; model = "\ca\characters_e\Ghillie\Ghillie_Overall"; portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca"; camouflage = 0.5; @@ -203,7 +203,7 @@ class Camo1_DZ: Survivor_DZ { //BAF_Soldier_L_W class INS_Lopotev; class INS_Lopotev_DZ: INS_Lopotev { - displayName = "Boss"; + displayName = $STR_EPOCH_SKINS_BOSS; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -216,7 +216,7 @@ class INS_Lopotev_DZ: INS_Lopotev { }; class RU_Soldier_Crew; class RU_Soldier_Crew_DZ: RU_Soldier_Crew { - displayName = "Crewman"; + displayName = $STR_EPOCH_SKINS_CREWMAN; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -229,7 +229,7 @@ class RU_Soldier_Crew_DZ: RU_Soldier_Crew { }; class TK_Commander_EP1; class TK_Commander_EP1_DZ: TK_Commander_EP1 { - displayName = "General"; + displayName = $STR_EPOCH_SKINS_GENERAL; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -242,7 +242,7 @@ class TK_Commander_EP1_DZ: TK_Commander_EP1 { }; class TK_Soldier_Sniper_EP1; class TK_Soldier_Sniper_EP1_DZ: TK_Soldier_Sniper_EP1 { - displayName = "Desert Sniper"; + displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -255,7 +255,7 @@ class TK_Soldier_Sniper_EP1_DZ: TK_Soldier_Sniper_EP1 { }; class TK_Special_Forces_MG_EP1; class TK_Special_Forces_MG_EP1_DZ: TK_Special_Forces_MG_EP1 { - displayName = "Smuggler"; + displayName = $STR_EPOCH_SKINS_SMUGGLER; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -357,7 +357,7 @@ class Bandit2_DZ: Soldier_Crew_PMC { //German bright color camo bandit // new bandits class GUE_Soldier_MG; class GUE_Soldier_MG_DZ: GUE_Soldier_MG { - displayName = "Bandit Gunner"; + displayName = $STR_CHAR_2; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -383,7 +383,7 @@ class GUE_Soldier_Sniper_DZ: GUE_Soldier_Sniper { }; class GUE_Soldier_Crew; class GUE_Soldier_Crew_DZ: GUE_Soldier_Crew { - displayName = "Bandit "; + displayName = $STR_CHAR_2; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -396,7 +396,7 @@ class GUE_Soldier_Crew_DZ: GUE_Soldier_Crew { }; class GUE_Soldier_CO; class GUE_Soldier_CO_DZ: GUE_Soldier_CO { - displayName = "Bandit Gunner"; + displayName = $STR_CHAR_2; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -409,7 +409,7 @@ class GUE_Soldier_CO_DZ: GUE_Soldier_CO { }; class GUE_Soldier_2; class GUE_Soldier_2_DZ: GUE_Soldier_2 { - displayName = "Bandit Gunner"; + displayName = $STR_CHAR_2; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -422,7 +422,7 @@ class GUE_Soldier_2_DZ: GUE_Soldier_2 { }; class RU_Policeman; class RU_Policeman_DZ: RU_Policeman { - displayName = "Policeman"; + displayName = $STR_EPOCH_SKINS_POLICE_OFFICER; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -435,7 +435,7 @@ class RU_Policeman_DZ: RU_Policeman { }; class Pilot_EP1; class Pilot_EP1_DZ: Pilot_EP1 { - displayName = "Pilot"; + displayName = $STR_EPOCH_SKINS_PILOT; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -448,7 +448,7 @@ class Pilot_EP1_DZ: Pilot_EP1 { }; class Haris_Press_EP1; class Haris_Press_EP1_DZ: Haris_Press_EP1 { - displayName = "Press"; + displayName = $STR_EPOCH_SKINS_JOURNALIST; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -461,7 +461,7 @@ class Haris_Press_EP1_DZ: Haris_Press_EP1 { }; class Ins_Soldier_GL; class Ins_Soldier_GL_DZ: Ins_Soldier_GL { - displayName = "Terrorist"; + displayName = $STR_EPOCH_SKINS_TERRORIST; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -474,7 +474,7 @@ class Ins_Soldier_GL_DZ: Ins_Soldier_GL { }; class GUE_Commander; class GUE_Commander_DZ: GUE_Commander { - displayName = "Rebel"; + displayName = $STR_EPOCH_SKINS_REBEL; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -487,7 +487,7 @@ class GUE_Commander_DZ: GUE_Commander { }; class Functionary1_EP1; class Functionary1_EP1_DZ: Functionary1_EP1 { - displayName = "Business Suit"; + displayName = $STR_EPOCH_SKINS_BUSINESSMAN; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -500,7 +500,7 @@ class Functionary1_EP1_DZ: Functionary1_EP1 { }; class Priest; class Priest_DZ: Priest { - displayName = "Priest"; + displayName = $STR_EPOCH_SKINS_PRIEST; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -513,7 +513,7 @@ class Priest_DZ: Priest { }; class Rocker1; class Rocker1_DZ: Rocker1 { - displayName = "Rocker (black)"; + displayName = $STR_EPOCH_SKINS_Rocker; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -526,7 +526,7 @@ class Rocker1_DZ: Rocker1 { }; class Rocker2; class Rocker2_DZ: Rocker2 { - displayName = "Rocker (brown)"; + displayName = $STR_EPOCH_SKINS_Rocker; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -539,7 +539,7 @@ class Rocker2_DZ: Rocker2 { }; class Rocker3; class Rocker3_DZ: Rocker3 { - displayName = "Rocker (blue)"; + displayName = $STR_EPOCH_SKINS_Rocker; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -552,7 +552,7 @@ class Rocker3_DZ: Rocker3 { }; class Rocker4; class Rocker4_DZ: Rocker4 { - displayName = "Rocker (green)"; + displayName = $STR_EPOCH_SKINS_Rocker; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -566,7 +566,7 @@ class Rocker4_DZ: Rocker4 { class TK_INS_Warlord_EP1; class TK_INS_Warlord_EP1_DZ: TK_INS_Warlord_EP1 { - displayName = "Takistani Warlord"; + displayName = $STR_EPOCH_SKINS_TAKISTANIWARLORD; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -579,7 +579,7 @@ class TK_INS_Warlord_EP1_DZ: TK_INS_Warlord_EP1 { class TK_INS_Soldier_EP1; class TK_INS_Soldier_EP1_DZ: TK_INS_Soldier_EP1 { - displayName = "Takistani Soldier"; + displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -592,7 +592,7 @@ class TK_INS_Soldier_EP1_DZ: TK_INS_Soldier_EP1 { class CZ_Special_Forces_GL_DES_EP1; class CZ_Special_Forces_GL_DES_EP1_DZ: CZ_Special_Forces_GL_DES_EP1 { - displayName = "Special Forces"; + displayName = $STR_EPOCH_SKINS_SPECIALFORCES; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -605,7 +605,7 @@ class CZ_Special_Forces_GL_DES_EP1_DZ: CZ_Special_Forces_GL_DES_EP1 { class Drake_Light; class Drake_Light_DZ: Drake_Light { - displayName = "Desert Camo"; + displayName = $STR_EPOCH_SKINS_DESERTCAMO; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -618,7 +618,7 @@ class Drake_Light_DZ: Drake_Light { }; class Soldier_Bodyguard_AA12_PMC; class Soldier_Bodyguard_AA12_PMC_DZ: Soldier_Bodyguard_AA12_PMC { - displayName = "Bodyguard"; + displayName = $STR_EPOCH_SKINS_BODYGUARD; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -630,7 +630,7 @@ class Soldier_Bodyguard_AA12_PMC_DZ: Soldier_Bodyguard_AA12_PMC { }; class Soldier_Sniper_PMC_DZ: Soldier_Crew_PMC { - displayName = "Marksman"; + displayName = $STR_EPOCH_SKINS_MARKSMAN; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -650,7 +650,7 @@ class Soldier_Sniper_PMC_DZ: Soldier_Crew_PMC { }; class Soldier_TL_PMC; class Soldier_TL_PMC_DZ: Soldier_TL_PMC { - displayName = "Team Leader"; + displayName = $STR_EPOCH_SKINS_TEAMLEADER; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -662,7 +662,7 @@ class Soldier_TL_PMC_DZ: Soldier_TL_PMC { }; class FR_OHara; class FR_OHara_DZ: FR_OHara { - displayName = "Jungle Camo"; + displayName = $STR_EPOCH_SKINS_JUNGLECAMO; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -677,7 +677,7 @@ class FR_OHara_DZ: FR_OHara { }; class FR_Rodriguez; class FR_Rodriguez_DZ: FR_Rodriguez { - displayName = "Gunner Outfit"; + displayName = $STR_EPOCH_SKINS_GUNNEROUTFIT; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -691,7 +691,7 @@ class FR_Rodriguez_DZ: FR_Rodriguez { }; class CZ_Soldier_Sniper_EP1; class CZ_Soldier_Sniper_EP1_DZ: CZ_Soldier_Sniper_EP1 { - displayName = "Desert Ghillie"; + displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -704,7 +704,7 @@ class CZ_Soldier_Sniper_EP1_DZ: CZ_Soldier_Sniper_EP1 { }; class Graves_Light; class Graves_Light_DZ: Graves_Light { - displayName = "Urban Camo"; + displayName = $STR_EPOCH_SKINS_URBANCAMO; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -719,7 +719,7 @@ class Graves_Light_DZ: Graves_Light { //new Epoch 1.06 class USMC_Soldier_Officer; class USMC_Soldier_Officer_DZ: USMC_Soldier_Officer { - displayName = "USMC Officer"; + displayName = $STR_EPOCH_SKINS_USMCOFFICER; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -732,7 +732,7 @@ class USMC_Soldier_Officer_DZ: USMC_Soldier_Officer { }; class USMC_Soldier_MG; class USMC_Soldier_MG_DZ: USMC_Soldier_MG { - displayName = "USMC Soldier"; + displayName = $STR_EPOCH_SKINS_USMCSOLDIER; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -745,7 +745,7 @@ class USMC_Soldier_MG_DZ: USMC_Soldier_MG { }; class USMC_Soldier_Pilot; class USMC_Soldier_Pilot_DZ: USMC_Soldier_Pilot { - displayName = "USMC Pilot"; + displayName = $STR_EPOCH_SKINS_USMCPILOT; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -758,7 +758,7 @@ class USMC_Soldier_Pilot_DZ: USMC_Soldier_Pilot { }; class FR_TL; class FR_TL_DZ: FR_TL { - displayName = "Camo Teamleader"; + displayName = $STR_EPOCH_SKINS_CAMOTEAMLEADER; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -771,7 +771,7 @@ class FR_TL_DZ: FR_TL { }; class FR_R; class FR_R_DZ: FR_R { - displayName = "Camo Recon"; + displayName = $STR_EPOCH_SKINS_CAMORECON; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -784,7 +784,7 @@ class FR_R_DZ: FR_R { }; class FR_Marksman; class FR_Marksman_DZ: FR_Marksman { - displayName = "Camo Marksman"; + displayName = $STR_EPOCH_SKINS_CAMOMARKSMAN; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -797,7 +797,7 @@ class FR_Marksman_DZ: FR_Marksman { }; class FR_Assault_R; class FR_Assault_R_DZ: FR_Assault_R { - displayName = "Camo Assault"; + displayName = $STR_EPOCH_SKINS_CAMOASSAULT; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -810,7 +810,7 @@ class FR_Assault_R_DZ: FR_Assault_R { }; class RU_Soldier; class RU_Soldier_DZ: RU_Soldier { - displayName = "RU Soldier"; + displayName = $STR_EPOCH_SKINS_RUSOLDIER; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -823,7 +823,7 @@ class RU_Soldier_DZ: RU_Soldier { }; class RU_Soldier_Officer; class RU_Soldier_Officer_DZ: RU_Soldier_Officer { - displayName = "RU Officer"; + displayName = $STR_EPOCH_SKINS_RUOFFICER; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -836,7 +836,7 @@ class RU_Soldier_Officer_DZ: RU_Soldier_Officer { }; class RUS_Soldier1; class RUS_Soldier1_DZ: RUS_Soldier1 { - displayName = "RU Camo"; + displayName = $STR_EPOCH_SKINS_RUCAMO; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -849,7 +849,7 @@ class RUS_Soldier1_DZ: RUS_Soldier1 { }; class RUS_Commander; class RUS_Commander_DZ: RUS_Commander { - displayName = "RU Commander"; + displayName = $STR_EPOCH_SKINS_RUCOMMANDER; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -862,7 +862,7 @@ class RUS_Commander_DZ: RUS_Commander { }; class MVD_Soldier; class MVD_Soldier_DZ: MVD_Soldier { - displayName = "MVD Soldier"; + displayName = $STR_EPOCH_SKINS_MVDSOLDIER; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -875,7 +875,7 @@ class MVD_Soldier_DZ: MVD_Soldier { }; class Ins_Soldier_2; class Ins_Soldier_2_DZ: Ins_Soldier_2 { - displayName = "Terrorist Camo"; + displayName = $STR_EPOCH_SKINS_TERRORISTCAMO; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -888,7 +888,7 @@ class Ins_Soldier_2_DZ: Ins_Soldier_2 { }; class Ins_Commander; class Ins_Commander_DZ: Ins_Commander { - displayName = "Ins Commander"; + displayName = $STR_EPOCH_SKINS_INSCOMMANDER; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -901,7 +901,7 @@ class Ins_Commander_DZ: Ins_Commander { }; class Ins_Soldier_Crew; class Ins_Soldier_Crew_DZ: Ins_Soldier_Crew { - displayName = "Ins Crewman"; + displayName = $STR_EPOCH_SKINS_INSCREWMAN; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -914,7 +914,7 @@ class Ins_Soldier_Crew_DZ: Ins_Soldier_Crew { }; class CDF_Soldier; class CDF_Soldier_DZ: CDF_Soldier { - displayName = "CDF Soldier"; + displayName = $STR_EPOCH_SKINS_CDFSOLDIER; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -927,7 +927,7 @@ class CDF_Soldier_DZ: CDF_Soldier { }; class Doctor; class Doctor_DZ: Doctor { - displayName = "Doctor"; + displayName = $STR_EPOCH_SKINS_DOCTOR; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -940,7 +940,7 @@ class Doctor_DZ: Doctor { }; class Assistant; class Assistant_DZ: Assistant { - displayName = "Assistant"; + displayName = $STR_EPOCH_SKINS_ASSISTANT; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -953,7 +953,7 @@ class Assistant_DZ: Assistant { }; class Worker1; class Worker1_DZ: Worker1 { - displayName = "Worker (1)"; + displayName = $STR_EPOCH_SKINS_WORKER; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -966,7 +966,7 @@ class Worker1_DZ: Worker1 { }; class Worker3; class Worker3_DZ: Worker3 { - displayName = "Worker (3)"; + displayName = $STR_EPOCH_SKINS_WORKER; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -979,7 +979,7 @@ class Worker3_DZ: Worker3 { }; class Worker4; class Worker4_DZ: Worker4 { - displayName = "Worker (4)"; + displayName = $STR_EPOCH_SKINS_WORKER; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -992,7 +992,7 @@ class Worker4_DZ: Worker4 { }; class TK_CIV_Takistani01_EP1; class TK_CIV_Takistani01_EP1_DZ: TK_CIV_Takistani01_EP1 { - displayName = "TK Citizen (1)"; + displayName = $STR_EPOCH_SKINS_TKCITIZEN; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -1005,7 +1005,7 @@ class TK_CIV_Takistani01_EP1_DZ: TK_CIV_Takistani01_EP1 { }; class TK_CIV_Takistani03_EP1; class TK_CIV_Takistani03_EP1_DZ: TK_CIV_Takistani03_EP1 { - displayName = "TK Citizen (2)"; + displayName = $STR_EPOCH_SKINS_TKCITIZEN; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -1018,7 +1018,7 @@ class TK_CIV_Takistani03_EP1_DZ: TK_CIV_Takistani03_EP1 { }; class TK_CIV_Takistani04_EP1; class TK_CIV_Takistani04_EP1_DZ: TK_CIV_Takistani04_EP1 { - displayName = "TK Citizen (3)"; + displayName = $STR_EPOCH_SKINS_TKCITIZEN; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -1031,7 +1031,7 @@ class TK_CIV_Takistani04_EP1_DZ: TK_CIV_Takistani04_EP1 { }; class TK_CIV_Takistani06_EP1; class TK_CIV_Takistani06_EP1_DZ: TK_CIV_Takistani06_EP1 { - displayName = "TK Citizen (4)"; + displayName = $STR_EPOCH_SKINS_TKCITIZEN; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -1044,7 +1044,7 @@ class TK_CIV_Takistani06_EP1_DZ: TK_CIV_Takistani06_EP1 { }; class TK_INS_Soldier_AR_EP1; class TK_INS_Soldier_AR_EP1_DZ: TK_INS_Soldier_AR_EP1 { - displayName = "TK Soldier"; + displayName = $STR_EPOCH_SKINS_TKSOLDIER; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -1057,7 +1057,7 @@ class TK_INS_Soldier_AR_EP1_DZ: TK_INS_Soldier_AR_EP1 { }; class TK_GUE_Soldier_EP1; class TK_GUE_Soldier_EP1_DZ: TK_GUE_Soldier_EP1 { - displayName = "TK GUE Soldier"; + displayName = $STR_EPOCH_SKINS_TKGUESOLDIER; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -1070,7 +1070,7 @@ class TK_GUE_Soldier_EP1_DZ: TK_GUE_Soldier_EP1 { }; class CZ_Soldier_SL_DES_EP1; class CZ_Soldier_SL_DES_EP1_DZ: CZ_Soldier_SL_DES_EP1 { - displayName = "CZ Soldier"; + displayName = $STR_EPOCH_SKINS_CZSOLDIER; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -1083,7 +1083,7 @@ class CZ_Soldier_SL_DES_EP1_DZ: CZ_Soldier_SL_DES_EP1 { }; class US_Soldier_EP1; class US_Soldier_EP1_DZ: US_Soldier_EP1 { - displayName = "US Soldier"; + displayName = $STR_EPOCH_SKINS_USSOLDIER; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -1096,7 +1096,7 @@ class US_Soldier_EP1_DZ: US_Soldier_EP1 { }; class UN_CDF_Soldier_Guard_EP1; class UN_CDF_Soldier_Guard_EP1_DZ: UN_CDF_Soldier_Guard_EP1 { - displayName = "UN Commander"; + displayName = $STR_EPOCH_SKINS_UNCOMMANDER; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -1109,7 +1109,7 @@ class UN_CDF_Soldier_Guard_EP1_DZ: UN_CDF_Soldier_Guard_EP1 { }; class UN_CDF_Soldier_EP1; class UN_CDF_Soldier_EP1_DZ: UN_CDF_Soldier_EP1 { - displayName = "UN Soldier"; + displayName = $STR_EPOCH_SKINS_UNSOLDIER; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -1122,7 +1122,7 @@ class UN_CDF_Soldier_EP1_DZ: UN_CDF_Soldier_EP1 { }; class GER_Soldier_TL_EP1; class GER_Soldier_TL_EP1_DZ: GER_Soldier_TL_EP1 { - displayName = "GER Recon"; + displayName = $STR_EPOCH_SKINS_GERRECON; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -1135,7 +1135,7 @@ class GER_Soldier_TL_EP1_DZ: GER_Soldier_TL_EP1 { }; class BAF_Soldier_Officer_MTP; class BAF_Soldier_Officer_MTP_DZ: BAF_Soldier_Officer_MTP { - displayName = "BAF Officer"; + displayName = $STR_EPOCH_SKINS_BAFOFFICER; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -1148,7 +1148,7 @@ class BAF_Soldier_Officer_MTP_DZ: BAF_Soldier_Officer_MTP { }; class BAF_Soldier_N_MTP; class BAF_Soldier_N_MTP_DZ: BAF_Soldier_N_MTP { - displayName = "BAF Soldier"; + displayName = $STR_EPOCH_SKINS_BAFSOLDIER; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -1161,7 +1161,7 @@ class BAF_Soldier_N_MTP_DZ: BAF_Soldier_N_MTP { }; class FR_Sapper; class FR_Sapper_DZ: FR_Sapper { - displayName = "Camo Sapper"; + displayName = $STR_EPOCH_SKINS_FRSAPPER; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; @@ -1176,7 +1176,7 @@ class FR_Sapper_DZ: FR_Sapper { class CamoWinter_DZ: Survivor_DZ { side = 1; scope = public; - displayName = "Camo Winter"; + displayName = $STR_EPOCH_SKINS_THERMOSUITMAN; model = "\nst\ns_dayz\characters\cw\camowinter_dzn.p3d"; faceType = "HeadMask1Black"; camouflage = 1.4; @@ -1188,14 +1188,12 @@ class CamoWinter_DZ: Survivor_DZ { }; class CamoWinterW_DZ: CamoWinter_DZ { - side = 1; - displayName = "Camo Winter"; model = "\nst\ns_dayz\characters\cw\camowinterw_dzn.p3d"; }; class Sniper1W_DZ: Sniper1_DZ { side = 1; - displayName = "Winter Sniper"; + displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\nst\ns_dayz\characters\gw\data\ghillie_overall1w_co.paa"}; }; @@ -1203,7 +1201,7 @@ class Sniper1W_DZ: Sniper1_DZ { class Nac_Soldier_DZ: Survivor_DZ { scope = public; side = 1; - displayName = "NAC Soldier"; + displayName = $STR_EPOCH_SKINS_NACSOLDIER; model = "\nst\ns_fraction\nac\nac_soldier_1"; }; @@ -1615,4 +1613,107 @@ class SG_GRU_Operator_D_DZ : SG_GRU_TL_DZ { class SG_GRU_MG_D_DZ : SG_GRU_TL_DZ { model = "\SG_GRU\Soldier_gorkaD_7.p3d"; displayName = $STR_DZE_SKIN_SG_GRU_WDL_MGSOLDIER_NAME; -}; \ No newline at end of file +}; +class CZ_Soldier805_DES_ACR_DZ : Survivor_DZ { + scope = public; + displayName = $STR_DZE_EQUIP_ACR_DES_SOLDIER_NAME; + model = "\Ca\Characters_ACR\acr_dst_805"; + portrait = "\Ca\characters\data\portraits\comBarHead_usmc_soldier_ca"; + picture = "\Ca\characters\data\Ico\i_null_CA"; + icon = "\Ca\characters2\data\icon\i_soldier_CA"; + camouflage = 1; + class HitPoints: HitPoints + { + class HitHead: HitHead + { + armor = 0.7; + }; + class HitBody: HitBody + { + armor = 1; + passThrough = 0.8; + }; + }; + class Wounds + { + tex[] = {}; + mat[] = {"Ca\Characters_ACR\Data\acr_dst_805.rvmat","Ca\Characters_ACR\Data\acr_dst_805_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_805_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_805g.rvmat","Ca\Characters_ACR\Data\acr_dst_805g_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_805g_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_crew.rvmat","Ca\Characters_ACR\Data\acr_dst_crew_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_crew_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_leader.rvmat","Ca\Characters_ACR\Data\acr_dst_leader_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_leader_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_medic.rvmat","Ca\Characters_ACR\Data\acr_dst_medic_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_medic_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_mg.rvmat","Ca\Characters_ACR\Data\acr_dst_mg_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_mg_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_officer.rvmat","Ca\Characters_ACR\Data\acr_dst_officer_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_officer_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_spec1.rvmat","Ca\Characters_ACR\Data\acr_dst_spec1_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_spec1_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_spec2.rvmat","Ca\Characters_ACR\Data\acr_dst_spec2_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_spec2_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_spec3.rvmat","Ca\Characters_ACR\Data\acr_dst_spec3_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_spec3_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_805.rvmat","Ca\Characters_ACR\Data\acr_wld_805_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_805_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_805g.rvmat","Ca\Characters_ACR\Data\acr_wld_805g_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_805g_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_crew.rvmat","Ca\Characters_ACR\Data\acr_wld_crew_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_crew_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_leader.rvmat","Ca\Characters_ACR\Data\acr_wld_leader_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_leader_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_medic.rvmat","Ca\Characters_ACR\Data\acr_wld_medic_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_medic_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_mg.rvmat","Ca\Characters_ACR\Data\acr_wld_mg_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_mg_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_officer.rvmat","Ca\Characters_ACR\Data\acr_wld_officer_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_officer_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_rec1.rvmat","Ca\Characters_ACR\Data\acr_wld_rec1_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_rec1_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_soldier.rvmat","Ca\Characters_ACR\Data\acr_wld_soldier_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_soldier_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_spec1.rvmat","Ca\Characters_ACR\Data\acr_wld_spec1_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_spec1_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_spec2.rvmat","Ca\Characters_ACR\Data\acr_wld_spec2_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_spec2_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_spec3.rvmat","Ca\Characters_ACR\Data\acr_wld_spec3_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_spec3_d2.rvmat","Ca\Characters_ACR\Data\acr_light.rvmat","Ca\Characters_ACR\Data\acr_light_d1.rvmat","Ca\Characters_ACR\Data\acr_light_d2.rvmat","Ca\Characters_ACR\Data\acr_pilot.rvmat","Ca\Characters_ACR\Data\acr_pilot_d1.rvmat","Ca\Characters_ACR\Data\acr_pilot_d2.rvmat","Ca\Characters_ACR\Data\acr_soldier.rvmat","Ca\Characters_ACR\Data\acr_soldier_d1.rvmat","Ca\Characters_ACR\Data\acr_soldier_d2.rvmat","Ca\Characters_ACR\Data\acr_soldier_2.rvmat","Ca\Characters_ACR\Data\acr_soldier_2_d1.rvmat","Ca\Characters_ACR\Data\acr_soldier_2_d2.rvmat"}; + }; + class HitDamage + { + class Group0 + { + hitSounds[] = {{{"ca\sounds\Characters\Noises\Damage\zozo-hit-01",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-02",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-03",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-04",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-05",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-06",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-07",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-08",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-09",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-10",0.17782794,1,120},0.1}}; + damageSounds[] = {{"body",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-01",0.056234132,1,120,0.25,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-05",0.056234132,1,120,0.25,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-08",0.056234132,1,120,0.25,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-14",0.056234132,1,120,0.25,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-05",0.056234132,1,120,0.3,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-08",0.056234132,1,120,0.3,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-01",0.056234132,1,120,0.4,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-05",0.056234132,1,120,0.5,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-14",0.056234132,1,120,0.5,20,40,60}}}; + }; + class Group1 + { + hitSounds[] = {{{"ca\sounds\Characters\Noises\Damage\george-hit-01",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\george-hit-02",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\george-hit-03",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\george-hit-04",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\george-hit-05",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\george-hit-06",0.17782794,1,120},0.1}}; + damageSounds[] = {{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-01",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-02",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-03",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-04",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g2-01",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g2-02",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g2-03",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g2-07",0.056234132,1,120,0.125,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-03",0.056234132,1,120,0.33,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\george-damage-g2-03",0.056234132,1,120,0.33,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-02",0.056234132,1,120,0.34,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-01",0.056234132,1,120,0.33,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-04",0.056234132,1,120,0.33,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-02",0.056234132,1,120,0.34,20,40,60}}}; + }; + class Group2 + { + hitSounds[] = {{{"ca\sounds\Characters\Noises\Damage\jennik-hit-01",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\jennik-hit-02",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\jennik-hit-03",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\jennik-hit-04",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\jennik-hit-05",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\jennik-hit-06",0.17782794,1,120},0.1}}; + damageSounds[] = {{"body",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-01",0.056234132,1,120,0.165,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-02",0.056234132,1,120,0.165,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-04",0.056234132,1,120,0.165,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-05",0.056234132,1,120,0.165,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-06",0.056234132,1,120,0.165,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-07",0.056234132,1,120,0.175,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-02",0.056234132,1,120,0.33,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-01",0.056234132,1,120,0.33,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-06",0.056234132,1,120,0.34,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-07",0.056234132,1,120,0.5,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-04",0.056234132,1,120,0.5,20,40,60}}}; + }; + class Group3 + { + hitSounds[] = {{{"ca\sounds\Characters\Noises\Damage\vasa-hit-01",0.17782794,1,120},0.15},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-02",0.17782794,1,120},0.15},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-03",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-04",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-05",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-06",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-07",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-08",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-09",0.17782794,1,120},0.1}}; + damageSounds[] = {{"body",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-01",0.07079458,1,120,0.2,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-02",0.07079458,1,120,0.2,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-03",0.07079458,1,120,0.2,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-04",0.07079458,1,120,0.2,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-05",0.07079458,1,120,0.2,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-03",0.07079458,1,120,0.33,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-01",0.07079458,1,120,0.33,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-04",0.07079458,1,120,0.34,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-01",0.07079458,1,120,0.5,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-02",0.07079458,1,120,0.5,20,40,60}}}; + }; + }; +}; + +class CZ_Soldier_805_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ { + displayName = $STR_DZE_EQUIP_ACR_WDL_SOLDIER_NAME; + model = "\Ca\Characters_ACR\acr_wdl_805"; +}; +class CZ_Soldier_Crew_Dst_ACR_DZ : CZ_Soldier805_DES_ACR_DZ { + displayName = $STR_DZE_EQUIP_ACR_CREW_NAME; + portrait = "\Ca\characters\data\portraits\comBarHead_usmc_crew_ca"; + model = "\Ca\Characters_ACR\acr_dst_crew"; +}; +class CZ_Soldier_Officer_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ { + displayName = $STR_DZE_EQUIP_ACR_OFFICER_NAME; + portrait = "\Ca\characters\data\portraits\comBarHead_ru_spec_com_ca"; + picture = "\Ca\characters\data\Ico\i_off_CA"; + icon = "\Ca\characters2\data\icon\i_officer_CA"; + model = "\Ca\Characters_ACR\acr_wdl_officer"; +}; +class CZ_Soldier_Recon_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ { + displayName = $STR_DZE_EQUIP_ACR_SPFORCE_NAME; + model = "\Ca\Characters_ACR\acr_wdl_rec1"; + portrait = "\Ca\characters_E\data\portraits\delta_soldier_CA"; +}; +class CZ_Soldier_Spec1_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ { + displayName = $STR_DZE_EQUIP_ACR_RECON_NAME; + model = "\Ca\Characters_ACR\acr_wdl_spec1"; + portrait = "\Ca\characters\data\portraits\comBarHead_fr_soldier_ca"; +}; +class CZ_Soldier_Spec2_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ { + displayName = $STR_DZE_EQUIP_ACR_SAPPER_NAME; + model = "\Ca\Characters_ACR\acr_wdl_spec2"; + portrait = "\Ca\characters\data\portraits\comBarHead_fr_soldier_ca"; +}; +class CZ_Soldier_Spec3_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ { + displayName = $STR_DZE_EQUIP_ACR_ASSAULT_NAME; + model = "\Ca\Characters_ACR\acr_wdl_spec3"; + portrait = "\Ca\characters\data\portraits\comBarHead_fr_soldier_ca"; + icon = "\Ca\characters2\data\icon\i_machinegunner_CA"; +}; +class CZ_Soldier_Spec_Demo_Dst_ACR_DZ : CZ_Soldier805_DES_ACR_DZ { + displayName = $STR_DZE_EQUIP_ACR_HEAVYSOLDIER_NAME; + model = "\Ca\Characters_ACR\acr_dst_spec3"; +}; +class CZ_Soldier_Sniper_ACR_DZ : CZ_Soldier805_DES_ACR_DZ { + displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME; + portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca"; + model = "\Ca\Characters_ACR\Ghillie_Overall"; + camouflage = 0.5; +}; +class CZ_Soldier_Light_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ { + displayName = $STR_DZE_EQUIP_ACR_LIGHT_SOLDIER_NAME; + model = "\Ca\Characters_ACR\acr_wdl_light"; + portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca"; +}; + \ No newline at end of file diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf index 99d324264..7ad4e7bbb 100644 --- a/SQF/dayz_code/init/variables.sqf +++ b/SQF/dayz_code/init/variables.sqf @@ -16,7 +16,7 @@ dayz_traps_trigger = []; USEC_typeOfWounds = ["Pelvis","aimpoint","lelbow","relbow","RightFoot","LeftFoot","neck","pilot"]; // Player classes -AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter_DZ","CamoWinterW_DZ","Sniper1W_DZ","Nac_Soldier_DZ","Tamika_DZ","gsc_military_helmet_wdl_DZ","gsc_military_head_wdl_DZ","gsc_military_helmet_grey_DZ","gsc_military_head_grey_DZ","gsc_scientist1_DZ","gsc_scientist1_head_DZ","gsc_scientist2_DZ","gsc_scientist2_head_DZ","gsc_cloth_loner_head_DZ","gsc_eco_stalker_mask_neutral_DZ","gsc_eco_stalker_head_neutral_DZ","gsc_eco_stalker_mask_fred_DZ","gsc_eco_stalker_head_fred_DZ","gsc_eco_stalker_mask_duty_DZ","gsc_eco_stalker_head_duty_DZ","gsc_eco_stalker_mask_camo_DZ","gsc_eco_stalker_head_camo_DZ","GhillieFull_Desert01_DZ","GhillieFull_Desert02_DZ","GhillieFull_Desert03_DZ","GhillieFull_Desert04_DZ","GhillieFull_Desert05_DZ","GhillieFull_Desert06_DZ","GhillieFull_Desert07_DZ","GhillieFull_Desert08_DZ","GhillieFull_Snow01_DZ","GhillieFull_Snow02_DZ","GhillieFull_Snow03_DZ","GhillieFull_Snow04_DZ","GhillieFull_Snow05_DZ","GhillieFull_Urban01_DZ","GhillieFull_Wood01_DZ","GhillieFull_Wood02_DZ","GhillieFull_Wood03_DZ","GhillieFull_Wood04_DZ","GhillieFull_Wood05_DZ","GhillieFull_Wood06_DZ","GhillieFull_Wood07_DZ","GhillieFull_Wood08_DZ","GhillieFull_Wood09_DZ","GhillieFull_Wood10_DZ","GhillieFull_Wood11_DZ","GhillieFull_Wood12_DZ","GhillieFull_Wood13_DZ","GhillieFull_Wood14_DZ","GhillieFull_Wood15_DZ","GhillieFull_Wood16_DZ","GER_Soldier_EP1_des_DZ","GER_Soldier_TL_EP1_des_DZ","GER_Soldier_EP1_wdl_DZ","GER_Soldier_TL_EP1_wdl_DZ","Apo_Rifleman_01_DZ","Apo_Rifleman_02_DZ","Apo_Rifleman_03_DZ","Apo_Rifleman_04_DZ","Apo_Rifleman_05_DZ","Apo_Rifleman_06_DZ","SG_GRU_TL_DZ","SG_GRU_Scout_DZ","SG_GRU_Sniper_DZ","SG_GRU_Spotter_DZ","SG_GRU_TL_W_DZ","SG_GRU_Scout_W_DZ","SG_GRU_Assaultman_W_DZ","SG_GRU_Medic_W_DZ","SG_GRU_TL_D_DZ","SG_GRU_Scout_D_DZ","SG_GRU_Marksman_D_DZ","SG_GRU_Operator_D_DZ","SG_GRU_MG_D_DZ"]; +AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter_DZ","CamoWinterW_DZ","Sniper1W_DZ","Nac_Soldier_DZ","Tamika_DZ","gsc_military_helmet_wdl_DZ","gsc_military_head_wdl_DZ","gsc_military_helmet_grey_DZ","gsc_military_head_grey_DZ","gsc_scientist1_DZ","gsc_scientist1_head_DZ","gsc_scientist2_DZ","gsc_scientist2_head_DZ","gsc_cloth_loner_head_DZ","gsc_eco_stalker_mask_neutral_DZ","gsc_eco_stalker_head_neutral_DZ","gsc_eco_stalker_mask_fred_DZ","gsc_eco_stalker_head_fred_DZ","gsc_eco_stalker_mask_duty_DZ","gsc_eco_stalker_head_duty_DZ","gsc_eco_stalker_mask_camo_DZ","gsc_eco_stalker_head_camo_DZ","GhillieFull_Desert01_DZ","GhillieFull_Desert02_DZ","GhillieFull_Desert03_DZ","GhillieFull_Desert04_DZ","GhillieFull_Desert05_DZ","GhillieFull_Desert06_DZ","GhillieFull_Desert07_DZ","GhillieFull_Desert08_DZ","GhillieFull_Snow01_DZ","GhillieFull_Snow02_DZ","GhillieFull_Snow03_DZ","GhillieFull_Snow04_DZ","GhillieFull_Snow05_DZ","GhillieFull_Urban01_DZ","GhillieFull_Wood01_DZ","GhillieFull_Wood02_DZ","GhillieFull_Wood03_DZ","GhillieFull_Wood04_DZ","GhillieFull_Wood05_DZ","GhillieFull_Wood06_DZ","GhillieFull_Wood07_DZ","GhillieFull_Wood08_DZ","GhillieFull_Wood09_DZ","GhillieFull_Wood10_DZ","GhillieFull_Wood11_DZ","GhillieFull_Wood12_DZ","GhillieFull_Wood13_DZ","GhillieFull_Wood14_DZ","GhillieFull_Wood15_DZ","GhillieFull_Wood16_DZ","GER_Soldier_EP1_des_DZ","GER_Soldier_TL_EP1_des_DZ","GER_Soldier_EP1_wdl_DZ","GER_Soldier_TL_EP1_wdl_DZ","Apo_Rifleman_01_DZ","Apo_Rifleman_02_DZ","Apo_Rifleman_03_DZ","Apo_Rifleman_04_DZ","Apo_Rifleman_05_DZ","Apo_Rifleman_06_DZ","SG_GRU_TL_DZ","SG_GRU_Scout_DZ","SG_GRU_Sniper_DZ","SG_GRU_Spotter_DZ","SG_GRU_TL_W_DZ","SG_GRU_Scout_W_DZ","SG_GRU_Assaultman_W_DZ","SG_GRU_Medic_W_DZ","SG_GRU_TL_D_DZ","SG_GRU_Scout_D_DZ","SG_GRU_Marksman_D_DZ","SG_GRU_Operator_D_DZ","SG_GRU_MG_D_DZ","CZ_Soldier805_DES_ACR_DZ","CZ_Soldier_805_Wdl_ACR_DZ","CZ_Soldier_Crew_Dst_ACR_DZ","CZ_Soldier_Officer_Wdl_ACR_DZ","CZ_Soldier_Recon_Wdl_ACR_DZ","CZ_Soldier_Spec1_Wdl_ACR_DZ","CZ_Soldier_Spec2_Wdl_ACR_DZ","CZ_Soldier_Spec3_Wdl_ACR_DZ","CZ_Soldier_Spec_Demo_Dst_ACR_DZ","CZ_Soldier_Sniper_ACR_DZ","CZ_Soldier_Light_Wdl_ACR_DZ"]; // Epoch Additions dayz_activeInvites = []; diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml index 35a5c2d83..537a262d6 100644 --- a/SQF/dayz_code/stringtable.xml +++ b/SQF/dayz_code/stringtable.xml @@ -16912,11 +16912,16 @@ Sergei Сергей + + Police Officer + Polizei Offizier + сотрудника полиции + Police Officer Uniform Polizei Offizier Uniform Униформа сотрудника полиции - + Ethan Итан @@ -16926,6 +16931,11 @@ Piloten Uniform Униформа пилота + + Pilot + Pilot + пилота + Harry Гарри @@ -16935,16 +16945,29 @@ Presse Kleidung Униформа сотрудника прессы + + Journalist + Terrorist Uniform Terroristen Kleidung Униформа террориста + + Terrorist + Terrorist + террориста + Rebel Uniform Rebellen Kleidung Униформа повстанцев + + Rebel + Rebell + повстанцев + Donald Дональд @@ -16954,6 +16977,10 @@ Geschäftsanzug Деловой костюм + + Business Man + Geschäftsmann + James Джеймс @@ -16963,10 +16990,20 @@ Priester Kleidung Ряса священника + + Priest + Priester + Ряса + Duane Дуэйн + + Rocker + Rocker + Рокер + Rocker (black) Rocker (schwarz) @@ -17223,6 +17260,13 @@ Członek załogi Legénység + + Soldier + Soldat + + + General + Boss Босс @@ -17307,9 +17351,9 @@ MVD Soldat - Terrorist Camo + Camo Terrorist Камуфляж Террориста - Terroristen Tarn + Tarn Terrorist Ins Commander @@ -17331,6 +17375,10 @@ Доктор Doktor + + Worker + Arbeiter + Worker 1 Arbeiter 1 @@ -17343,6 +17391,10 @@ Worker 3 Arbeiter 3 + + TK Citizen + TK Bürger + TK Citizen 1 TK Bürger 1 @@ -17399,6 +17451,10 @@ Camo Sapper Tarn Pionier + + Man in Thermo Suit + Mann in Thermoanzug + Thermo Suit (tan) Thermoanzug (braun) @@ -19340,9 +19396,52 @@ Spetsnaz MG Soldier (Woodland) - Speznas MG Schütze (Wald) + Speznas MG Schütze (Waldtarn) - + + ACR Soldier (Woodland) + ACR Soldat (Waldtarn) + + + ACR Soldier (Desert) + ACR Soldat (Wüstentarn) + + + ACR Crewman + ACR Besatzungsmitglied + + + ACR Officer + ACR Offizier + + + ACR Special Forces + ACR Spezialeinheit + + + ACR Recon + ACR Aufklärer + + + ACR Assault Unit + ACR Angriffseinheit + + + ACR Sapper + ACR Pionier + + + ACR Heavy Soldier + ACR Schwerer Soldat + + + ACR Ghillie Suit + ACR Ghillie-Anzug + + + ACR Soldier Shirt + ACR Soldat T-Shirt + Patrol Backpack