diff --git a/SQF/dayz_code/Configs/CfgArma.hpp b/SQF/dayz_code/Configs/CfgArma.hpp
index 0ffb0d2f0..6be88fd40 100644
--- a/SQF/dayz_code/Configs/CfgArma.hpp
+++ b/SQF/dayz_code/Configs/CfgArma.hpp
@@ -1210,6 +1210,50 @@ class CfgSurvival {
class Skin_SG_GRU_MG_D_DZ : Default {
sex = "male";
playerModel = "SG_GRU_MG_D_DZ";
+ };
+ class Skin_CZ_Soldier805_DES_ACR_DZ : Default {
+ sex = "male";
+ playerModel = "CZ_Soldier805_DES_ACR_DZ";
+ };
+ class Skin_CZ_Soldier_805_Wdl_ACR_DZ : Default {
+ sex = "male";
+ playerModel = "CZ_Soldier_805_Wdl_ACR_DZ";
+ };
+ class Skin_CZ_Soldier_Crew_Dst_ACR_DZ : Default {
+ sex = "male";
+ playerModel = "CZ_Soldier_Crew_Dst_ACR_DZ";
+ };
+ class Skin_CZ_Soldier_Officer_Wdl_ACR_DZ : Default {
+ sex = "male";
+ playerModel = "CZ_Soldier_Officer_Wdl_ACR_DZ";
+ };
+ class Skin_CZ_Soldier_Recon_Wdl_ACR_DZ : Default {
+ sex = "male";
+ playerModel = "CZ_Soldier_Recon_Wdl_ACR_DZ";
+ };
+ class Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ : Default {
+ sex = "male";
+ playerModel = "CZ_Soldier_Spec1_Wdl_ACR_DZ";
+ };
+ class Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ : Default {
+ sex = "male";
+ playerModel = "CZ_Soldier_Spec2_Wdl_ACR_DZ";
+ };
+ class Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ : Default {
+ sex = "male";
+ playerModel = "CZ_Soldier_Spec3_Wdl_ACR_DZ";
+ };
+ class Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ : Default {
+ sex = "male";
+ playerModel = "CZ_Soldier_Spec_Demo_Dst_ACR_DZ";
+ };
+ class Skin_CZ_Soldier_Sniper_ACR_DZ : Default {
+ sex = "male";
+ playerModel = "CZ_Soldier_Sniper_ACR_DZ";
+ };
+ class Skin_CZ_Soldier_Light_Wdl_ACR_DZ : Default {
+ sex = "male";
+ playerModel = "CZ_Soldier_Light_Wdl_ACR_DZ";
};
};
};
diff --git a/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp b/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp
index 5ab8f30b1..bd06da446 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp
@@ -786,4 +786,60 @@ class Skin_SG_GRU_Operator_D_DZ : Skin_SG_GRU_TL_DZ {
};
class Skin_SG_GRU_MG_D_DZ : Skin_SG_GRU_TL_DZ {
displayName = $STR_DZE_EQUIP_SG_GRU_WDL_MGSOLDIER_NAME;
+};
+//ACR Skins
+class Skin_CZ_Soldier805_DES_ACR_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_EQUIP_ACR_DES_SOLDIER_NAME;
+ descriptionShort = $STR_DZE_EQUIP_ACR_DES_SOLDIER_NAME;
+};
+class Skin_CZ_Soldier_805_Wdl_ACR_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_EQUIP_ACR_WDL_SOLDIER_NAME;
+ descriptionShort = $STR_DZE_EQUIP_ACR_WDL_SOLDIER_NAME;
+};
+class Skin_CZ_Soldier_Crew_Dst_ACR_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_EQUIP_ACR_CREW_NAME;
+ descriptionShort = $STR_DZE_EQUIP_ACR_CREW_NAME;
+};
+class Skin_CZ_Soldier_Officer_Wdl_ACR_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_EQUIP_ACR_OFFICER_NAME;
+ descriptionShort = $STR_DZE_EQUIP_ACR_OFFICER_NAME;
+};
+class Skin_CZ_Soldier_Recon_Wdl_ACR_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_EQUIP_ACR_SPFORCE_NAME;
+ descriptionShort = $STR_DZE_EQUIP_ACR_SPFORCE_NAME;
+};
+class Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_EQUIP_ACR_RECON_NAME;
+ descriptionShort = $STR_DZE_EQUIP_ACR_RECON_NAME;
+};
+class Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_EQUIP_ACR_SAPPER_NAME;
+ descriptionShort = $STR_DZE_EQUIP_ACR_SAPPER_NAME;
+};
+class Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_EQUIP_ACR_ASSAULT_NAME;
+ descriptionShort = $STR_DZE_EQUIP_ACR_ASSAULT_NAME;
+};
+class Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_EQUIP_ACR_HEAVYSOLDIER_NAME;
+ descriptionShort = $STR_DZE_EQUIP_ACR_HEAVYSOLDIER_NAME;
+};
+class Skin_CZ_Soldier_Sniper_ACR_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_EQUIP_ACR_GHILLIE_NAME;
+ descriptionShort = $STR_DZE_EQUIP_ACR_GHILLIE_NAME;
+};
+class Skin_CZ_Soldier_Light_Wdl_ACR_DZ : SkinBase {
+ scope = public;
+ displayName = $STR_DZE_EQUIP_ACR_LIGHT_SOLDIER_NAME;
+ descriptionShort = $STR_DZE_EQUIP_ACR_LIGHT_SOLDIER_NAME;
};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp b/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp
index 8f9f6ca24..f21ca035f 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp
@@ -135,7 +135,7 @@ class Rocket_DZ: Survivor_DZ { //BAF_Soldier_Officer_W
class Soldier1_DZ: Survivor_DZ { //BAF_Soldier_W
scope = public;
- displayName = "Soldier";
+ displayName = $STR_EPOCH_SKINS_SOLDIER;
model = "\ca\characters_d_BAF\BAF_Soldier_1_BAF";
portrait = "ca\characters_d_baf\Data\portraits\baf_soldier_CA";
class Wounds
@@ -161,7 +161,7 @@ class Soldier1_DZ: Survivor_DZ { //BAF_Soldier_W
class Sniper1_DZ: Survivor_DZ { //BAF_Soldier_SniperH_W
scope = public;
- displayName = "Sniper";
+ displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
model = "\ca\characters_e\Ghillie\Ghillie_Overall";
portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
camouflage = 0.5;
@@ -203,7 +203,7 @@ class Camo1_DZ: Survivor_DZ { //BAF_Soldier_L_W
class INS_Lopotev;
class INS_Lopotev_DZ: INS_Lopotev {
- displayName = "Boss";
+ displayName = $STR_EPOCH_SKINS_BOSS;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -216,7 +216,7 @@ class INS_Lopotev_DZ: INS_Lopotev {
};
class RU_Soldier_Crew;
class RU_Soldier_Crew_DZ: RU_Soldier_Crew {
- displayName = "Crewman";
+ displayName = $STR_EPOCH_SKINS_CREWMAN;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -229,7 +229,7 @@ class RU_Soldier_Crew_DZ: RU_Soldier_Crew {
};
class TK_Commander_EP1;
class TK_Commander_EP1_DZ: TK_Commander_EP1 {
- displayName = "General";
+ displayName = $STR_EPOCH_SKINS_GENERAL;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -242,7 +242,7 @@ class TK_Commander_EP1_DZ: TK_Commander_EP1 {
};
class TK_Soldier_Sniper_EP1;
class TK_Soldier_Sniper_EP1_DZ: TK_Soldier_Sniper_EP1 {
- displayName = "Desert Sniper";
+ displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -255,7 +255,7 @@ class TK_Soldier_Sniper_EP1_DZ: TK_Soldier_Sniper_EP1 {
};
class TK_Special_Forces_MG_EP1;
class TK_Special_Forces_MG_EP1_DZ: TK_Special_Forces_MG_EP1 {
- displayName = "Smuggler";
+ displayName = $STR_EPOCH_SKINS_SMUGGLER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -357,7 +357,7 @@ class Bandit2_DZ: Soldier_Crew_PMC { //German bright color camo bandit
// new bandits
class GUE_Soldier_MG;
class GUE_Soldier_MG_DZ: GUE_Soldier_MG {
- displayName = "Bandit Gunner";
+ displayName = $STR_CHAR_2;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -383,7 +383,7 @@ class GUE_Soldier_Sniper_DZ: GUE_Soldier_Sniper {
};
class GUE_Soldier_Crew;
class GUE_Soldier_Crew_DZ: GUE_Soldier_Crew {
- displayName = "Bandit ";
+ displayName = $STR_CHAR_2;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -396,7 +396,7 @@ class GUE_Soldier_Crew_DZ: GUE_Soldier_Crew {
};
class GUE_Soldier_CO;
class GUE_Soldier_CO_DZ: GUE_Soldier_CO {
- displayName = "Bandit Gunner";
+ displayName = $STR_CHAR_2;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -409,7 +409,7 @@ class GUE_Soldier_CO_DZ: GUE_Soldier_CO {
};
class GUE_Soldier_2;
class GUE_Soldier_2_DZ: GUE_Soldier_2 {
- displayName = "Bandit Gunner";
+ displayName = $STR_CHAR_2;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -422,7 +422,7 @@ class GUE_Soldier_2_DZ: GUE_Soldier_2 {
};
class RU_Policeman;
class RU_Policeman_DZ: RU_Policeman {
- displayName = "Policeman";
+ displayName = $STR_EPOCH_SKINS_POLICE_OFFICER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -435,7 +435,7 @@ class RU_Policeman_DZ: RU_Policeman {
};
class Pilot_EP1;
class Pilot_EP1_DZ: Pilot_EP1 {
- displayName = "Pilot";
+ displayName = $STR_EPOCH_SKINS_PILOT;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -448,7 +448,7 @@ class Pilot_EP1_DZ: Pilot_EP1 {
};
class Haris_Press_EP1;
class Haris_Press_EP1_DZ: Haris_Press_EP1 {
- displayName = "Press";
+ displayName = $STR_EPOCH_SKINS_JOURNALIST;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -461,7 +461,7 @@ class Haris_Press_EP1_DZ: Haris_Press_EP1 {
};
class Ins_Soldier_GL;
class Ins_Soldier_GL_DZ: Ins_Soldier_GL {
- displayName = "Terrorist";
+ displayName = $STR_EPOCH_SKINS_TERRORIST;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -474,7 +474,7 @@ class Ins_Soldier_GL_DZ: Ins_Soldier_GL {
};
class GUE_Commander;
class GUE_Commander_DZ: GUE_Commander {
- displayName = "Rebel";
+ displayName = $STR_EPOCH_SKINS_REBEL;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -487,7 +487,7 @@ class GUE_Commander_DZ: GUE_Commander {
};
class Functionary1_EP1;
class Functionary1_EP1_DZ: Functionary1_EP1 {
- displayName = "Business Suit";
+ displayName = $STR_EPOCH_SKINS_BUSINESSMAN;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -500,7 +500,7 @@ class Functionary1_EP1_DZ: Functionary1_EP1 {
};
class Priest;
class Priest_DZ: Priest {
- displayName = "Priest";
+ displayName = $STR_EPOCH_SKINS_PRIEST;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -513,7 +513,7 @@ class Priest_DZ: Priest {
};
class Rocker1;
class Rocker1_DZ: Rocker1 {
- displayName = "Rocker (black)";
+ displayName = $STR_EPOCH_SKINS_Rocker;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -526,7 +526,7 @@ class Rocker1_DZ: Rocker1 {
};
class Rocker2;
class Rocker2_DZ: Rocker2 {
- displayName = "Rocker (brown)";
+ displayName = $STR_EPOCH_SKINS_Rocker;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -539,7 +539,7 @@ class Rocker2_DZ: Rocker2 {
};
class Rocker3;
class Rocker3_DZ: Rocker3 {
- displayName = "Rocker (blue)";
+ displayName = $STR_EPOCH_SKINS_Rocker;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -552,7 +552,7 @@ class Rocker3_DZ: Rocker3 {
};
class Rocker4;
class Rocker4_DZ: Rocker4 {
- displayName = "Rocker (green)";
+ displayName = $STR_EPOCH_SKINS_Rocker;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -566,7 +566,7 @@ class Rocker4_DZ: Rocker4 {
class TK_INS_Warlord_EP1;
class TK_INS_Warlord_EP1_DZ: TK_INS_Warlord_EP1 {
- displayName = "Takistani Warlord";
+ displayName = $STR_EPOCH_SKINS_TAKISTANIWARLORD;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -579,7 +579,7 @@ class TK_INS_Warlord_EP1_DZ: TK_INS_Warlord_EP1 {
class TK_INS_Soldier_EP1;
class TK_INS_Soldier_EP1_DZ: TK_INS_Soldier_EP1 {
- displayName = "Takistani Soldier";
+ displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -592,7 +592,7 @@ class TK_INS_Soldier_EP1_DZ: TK_INS_Soldier_EP1 {
class CZ_Special_Forces_GL_DES_EP1;
class CZ_Special_Forces_GL_DES_EP1_DZ: CZ_Special_Forces_GL_DES_EP1 {
- displayName = "Special Forces";
+ displayName = $STR_EPOCH_SKINS_SPECIALFORCES;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -605,7 +605,7 @@ class CZ_Special_Forces_GL_DES_EP1_DZ: CZ_Special_Forces_GL_DES_EP1 {
class Drake_Light;
class Drake_Light_DZ: Drake_Light {
- displayName = "Desert Camo";
+ displayName = $STR_EPOCH_SKINS_DESERTCAMO;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -618,7 +618,7 @@ class Drake_Light_DZ: Drake_Light {
};
class Soldier_Bodyguard_AA12_PMC;
class Soldier_Bodyguard_AA12_PMC_DZ: Soldier_Bodyguard_AA12_PMC {
- displayName = "Bodyguard";
+ displayName = $STR_EPOCH_SKINS_BODYGUARD;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -630,7 +630,7 @@ class Soldier_Bodyguard_AA12_PMC_DZ: Soldier_Bodyguard_AA12_PMC {
};
class Soldier_Sniper_PMC_DZ: Soldier_Crew_PMC {
- displayName = "Marksman";
+ displayName = $STR_EPOCH_SKINS_MARKSMAN;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -650,7 +650,7 @@ class Soldier_Sniper_PMC_DZ: Soldier_Crew_PMC {
};
class Soldier_TL_PMC;
class Soldier_TL_PMC_DZ: Soldier_TL_PMC {
- displayName = "Team Leader";
+ displayName = $STR_EPOCH_SKINS_TEAMLEADER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -662,7 +662,7 @@ class Soldier_TL_PMC_DZ: Soldier_TL_PMC {
};
class FR_OHara;
class FR_OHara_DZ: FR_OHara {
- displayName = "Jungle Camo";
+ displayName = $STR_EPOCH_SKINS_JUNGLECAMO;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -677,7 +677,7 @@ class FR_OHara_DZ: FR_OHara {
};
class FR_Rodriguez;
class FR_Rodriguez_DZ: FR_Rodriguez {
- displayName = "Gunner Outfit";
+ displayName = $STR_EPOCH_SKINS_GUNNEROUTFIT;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -691,7 +691,7 @@ class FR_Rodriguez_DZ: FR_Rodriguez {
};
class CZ_Soldier_Sniper_EP1;
class CZ_Soldier_Sniper_EP1_DZ: CZ_Soldier_Sniper_EP1 {
- displayName = "Desert Ghillie";
+ displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -704,7 +704,7 @@ class CZ_Soldier_Sniper_EP1_DZ: CZ_Soldier_Sniper_EP1 {
};
class Graves_Light;
class Graves_Light_DZ: Graves_Light {
- displayName = "Urban Camo";
+ displayName = $STR_EPOCH_SKINS_URBANCAMO;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -719,7 +719,7 @@ class Graves_Light_DZ: Graves_Light {
//new Epoch 1.06
class USMC_Soldier_Officer;
class USMC_Soldier_Officer_DZ: USMC_Soldier_Officer {
- displayName = "USMC Officer";
+ displayName = $STR_EPOCH_SKINS_USMCOFFICER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -732,7 +732,7 @@ class USMC_Soldier_Officer_DZ: USMC_Soldier_Officer {
};
class USMC_Soldier_MG;
class USMC_Soldier_MG_DZ: USMC_Soldier_MG {
- displayName = "USMC Soldier";
+ displayName = $STR_EPOCH_SKINS_USMCSOLDIER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -745,7 +745,7 @@ class USMC_Soldier_MG_DZ: USMC_Soldier_MG {
};
class USMC_Soldier_Pilot;
class USMC_Soldier_Pilot_DZ: USMC_Soldier_Pilot {
- displayName = "USMC Pilot";
+ displayName = $STR_EPOCH_SKINS_USMCPILOT;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -758,7 +758,7 @@ class USMC_Soldier_Pilot_DZ: USMC_Soldier_Pilot {
};
class FR_TL;
class FR_TL_DZ: FR_TL {
- displayName = "Camo Teamleader";
+ displayName = $STR_EPOCH_SKINS_CAMOTEAMLEADER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -771,7 +771,7 @@ class FR_TL_DZ: FR_TL {
};
class FR_R;
class FR_R_DZ: FR_R {
- displayName = "Camo Recon";
+ displayName = $STR_EPOCH_SKINS_CAMORECON;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -784,7 +784,7 @@ class FR_R_DZ: FR_R {
};
class FR_Marksman;
class FR_Marksman_DZ: FR_Marksman {
- displayName = "Camo Marksman";
+ displayName = $STR_EPOCH_SKINS_CAMOMARKSMAN;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -797,7 +797,7 @@ class FR_Marksman_DZ: FR_Marksman {
};
class FR_Assault_R;
class FR_Assault_R_DZ: FR_Assault_R {
- displayName = "Camo Assault";
+ displayName = $STR_EPOCH_SKINS_CAMOASSAULT;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -810,7 +810,7 @@ class FR_Assault_R_DZ: FR_Assault_R {
};
class RU_Soldier;
class RU_Soldier_DZ: RU_Soldier {
- displayName = "RU Soldier";
+ displayName = $STR_EPOCH_SKINS_RUSOLDIER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -823,7 +823,7 @@ class RU_Soldier_DZ: RU_Soldier {
};
class RU_Soldier_Officer;
class RU_Soldier_Officer_DZ: RU_Soldier_Officer {
- displayName = "RU Officer";
+ displayName = $STR_EPOCH_SKINS_RUOFFICER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -836,7 +836,7 @@ class RU_Soldier_Officer_DZ: RU_Soldier_Officer {
};
class RUS_Soldier1;
class RUS_Soldier1_DZ: RUS_Soldier1 {
- displayName = "RU Camo";
+ displayName = $STR_EPOCH_SKINS_RUCAMO;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -849,7 +849,7 @@ class RUS_Soldier1_DZ: RUS_Soldier1 {
};
class RUS_Commander;
class RUS_Commander_DZ: RUS_Commander {
- displayName = "RU Commander";
+ displayName = $STR_EPOCH_SKINS_RUCOMMANDER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -862,7 +862,7 @@ class RUS_Commander_DZ: RUS_Commander {
};
class MVD_Soldier;
class MVD_Soldier_DZ: MVD_Soldier {
- displayName = "MVD Soldier";
+ displayName = $STR_EPOCH_SKINS_MVDSOLDIER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -875,7 +875,7 @@ class MVD_Soldier_DZ: MVD_Soldier {
};
class Ins_Soldier_2;
class Ins_Soldier_2_DZ: Ins_Soldier_2 {
- displayName = "Terrorist Camo";
+ displayName = $STR_EPOCH_SKINS_TERRORISTCAMO;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -888,7 +888,7 @@ class Ins_Soldier_2_DZ: Ins_Soldier_2 {
};
class Ins_Commander;
class Ins_Commander_DZ: Ins_Commander {
- displayName = "Ins Commander";
+ displayName = $STR_EPOCH_SKINS_INSCOMMANDER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -901,7 +901,7 @@ class Ins_Commander_DZ: Ins_Commander {
};
class Ins_Soldier_Crew;
class Ins_Soldier_Crew_DZ: Ins_Soldier_Crew {
- displayName = "Ins Crewman";
+ displayName = $STR_EPOCH_SKINS_INSCREWMAN;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -914,7 +914,7 @@ class Ins_Soldier_Crew_DZ: Ins_Soldier_Crew {
};
class CDF_Soldier;
class CDF_Soldier_DZ: CDF_Soldier {
- displayName = "CDF Soldier";
+ displayName = $STR_EPOCH_SKINS_CDFSOLDIER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -927,7 +927,7 @@ class CDF_Soldier_DZ: CDF_Soldier {
};
class Doctor;
class Doctor_DZ: Doctor {
- displayName = "Doctor";
+ displayName = $STR_EPOCH_SKINS_DOCTOR;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -940,7 +940,7 @@ class Doctor_DZ: Doctor {
};
class Assistant;
class Assistant_DZ: Assistant {
- displayName = "Assistant";
+ displayName = $STR_EPOCH_SKINS_ASSISTANT;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -953,7 +953,7 @@ class Assistant_DZ: Assistant {
};
class Worker1;
class Worker1_DZ: Worker1 {
- displayName = "Worker (1)";
+ displayName = $STR_EPOCH_SKINS_WORKER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -966,7 +966,7 @@ class Worker1_DZ: Worker1 {
};
class Worker3;
class Worker3_DZ: Worker3 {
- displayName = "Worker (3)";
+ displayName = $STR_EPOCH_SKINS_WORKER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -979,7 +979,7 @@ class Worker3_DZ: Worker3 {
};
class Worker4;
class Worker4_DZ: Worker4 {
- displayName = "Worker (4)";
+ displayName = $STR_EPOCH_SKINS_WORKER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -992,7 +992,7 @@ class Worker4_DZ: Worker4 {
};
class TK_CIV_Takistani01_EP1;
class TK_CIV_Takistani01_EP1_DZ: TK_CIV_Takistani01_EP1 {
- displayName = "TK Citizen (1)";
+ displayName = $STR_EPOCH_SKINS_TKCITIZEN;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1005,7 +1005,7 @@ class TK_CIV_Takistani01_EP1_DZ: TK_CIV_Takistani01_EP1 {
};
class TK_CIV_Takistani03_EP1;
class TK_CIV_Takistani03_EP1_DZ: TK_CIV_Takistani03_EP1 {
- displayName = "TK Citizen (2)";
+ displayName = $STR_EPOCH_SKINS_TKCITIZEN;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1018,7 +1018,7 @@ class TK_CIV_Takistani03_EP1_DZ: TK_CIV_Takistani03_EP1 {
};
class TK_CIV_Takistani04_EP1;
class TK_CIV_Takistani04_EP1_DZ: TK_CIV_Takistani04_EP1 {
- displayName = "TK Citizen (3)";
+ displayName = $STR_EPOCH_SKINS_TKCITIZEN;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1031,7 +1031,7 @@ class TK_CIV_Takistani04_EP1_DZ: TK_CIV_Takistani04_EP1 {
};
class TK_CIV_Takistani06_EP1;
class TK_CIV_Takistani06_EP1_DZ: TK_CIV_Takistani06_EP1 {
- displayName = "TK Citizen (4)";
+ displayName = $STR_EPOCH_SKINS_TKCITIZEN;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1044,7 +1044,7 @@ class TK_CIV_Takistani06_EP1_DZ: TK_CIV_Takistani06_EP1 {
};
class TK_INS_Soldier_AR_EP1;
class TK_INS_Soldier_AR_EP1_DZ: TK_INS_Soldier_AR_EP1 {
- displayName = "TK Soldier";
+ displayName = $STR_EPOCH_SKINS_TKSOLDIER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1057,7 +1057,7 @@ class TK_INS_Soldier_AR_EP1_DZ: TK_INS_Soldier_AR_EP1 {
};
class TK_GUE_Soldier_EP1;
class TK_GUE_Soldier_EP1_DZ: TK_GUE_Soldier_EP1 {
- displayName = "TK GUE Soldier";
+ displayName = $STR_EPOCH_SKINS_TKGUESOLDIER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1070,7 +1070,7 @@ class TK_GUE_Soldier_EP1_DZ: TK_GUE_Soldier_EP1 {
};
class CZ_Soldier_SL_DES_EP1;
class CZ_Soldier_SL_DES_EP1_DZ: CZ_Soldier_SL_DES_EP1 {
- displayName = "CZ Soldier";
+ displayName = $STR_EPOCH_SKINS_CZSOLDIER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1083,7 +1083,7 @@ class CZ_Soldier_SL_DES_EP1_DZ: CZ_Soldier_SL_DES_EP1 {
};
class US_Soldier_EP1;
class US_Soldier_EP1_DZ: US_Soldier_EP1 {
- displayName = "US Soldier";
+ displayName = $STR_EPOCH_SKINS_USSOLDIER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1096,7 +1096,7 @@ class US_Soldier_EP1_DZ: US_Soldier_EP1 {
};
class UN_CDF_Soldier_Guard_EP1;
class UN_CDF_Soldier_Guard_EP1_DZ: UN_CDF_Soldier_Guard_EP1 {
- displayName = "UN Commander";
+ displayName = $STR_EPOCH_SKINS_UNCOMMANDER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1109,7 +1109,7 @@ class UN_CDF_Soldier_Guard_EP1_DZ: UN_CDF_Soldier_Guard_EP1 {
};
class UN_CDF_Soldier_EP1;
class UN_CDF_Soldier_EP1_DZ: UN_CDF_Soldier_EP1 {
- displayName = "UN Soldier";
+ displayName = $STR_EPOCH_SKINS_UNSOLDIER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1122,7 +1122,7 @@ class UN_CDF_Soldier_EP1_DZ: UN_CDF_Soldier_EP1 {
};
class GER_Soldier_TL_EP1;
class GER_Soldier_TL_EP1_DZ: GER_Soldier_TL_EP1 {
- displayName = "GER Recon";
+ displayName = $STR_EPOCH_SKINS_GERRECON;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1135,7 +1135,7 @@ class GER_Soldier_TL_EP1_DZ: GER_Soldier_TL_EP1 {
};
class BAF_Soldier_Officer_MTP;
class BAF_Soldier_Officer_MTP_DZ: BAF_Soldier_Officer_MTP {
- displayName = "BAF Officer";
+ displayName = $STR_EPOCH_SKINS_BAFOFFICER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1148,7 +1148,7 @@ class BAF_Soldier_Officer_MTP_DZ: BAF_Soldier_Officer_MTP {
};
class BAF_Soldier_N_MTP;
class BAF_Soldier_N_MTP_DZ: BAF_Soldier_N_MTP {
- displayName = "BAF Soldier";
+ displayName = $STR_EPOCH_SKINS_BAFSOLDIER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1161,7 +1161,7 @@ class BAF_Soldier_N_MTP_DZ: BAF_Soldier_N_MTP {
};
class FR_Sapper;
class FR_Sapper_DZ: FR_Sapper {
- displayName = "Camo Sapper";
+ displayName = $STR_EPOCH_SKINS_FRSAPPER;
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
@@ -1176,7 +1176,7 @@ class FR_Sapper_DZ: FR_Sapper {
class CamoWinter_DZ: Survivor_DZ {
side = 1;
scope = public;
- displayName = "Camo Winter";
+ displayName = $STR_EPOCH_SKINS_THERMOSUITMAN;
model = "\nst\ns_dayz\characters\cw\camowinter_dzn.p3d";
faceType = "HeadMask1Black";
camouflage = 1.4;
@@ -1188,14 +1188,12 @@ class CamoWinter_DZ: Survivor_DZ {
};
class CamoWinterW_DZ: CamoWinter_DZ {
- side = 1;
- displayName = "Camo Winter";
model = "\nst\ns_dayz\characters\cw\camowinterw_dzn.p3d";
};
class Sniper1W_DZ: Sniper1_DZ {
side = 1;
- displayName = "Winter Sniper";
+ displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\nst\ns_dayz\characters\gw\data\ghillie_overall1w_co.paa"};
};
@@ -1203,7 +1201,7 @@ class Sniper1W_DZ: Sniper1_DZ {
class Nac_Soldier_DZ: Survivor_DZ {
scope = public;
side = 1;
- displayName = "NAC Soldier";
+ displayName = $STR_EPOCH_SKINS_NACSOLDIER;
model = "\nst\ns_fraction\nac\nac_soldier_1";
};
@@ -1615,4 +1613,107 @@ class SG_GRU_Operator_D_DZ : SG_GRU_TL_DZ {
class SG_GRU_MG_D_DZ : SG_GRU_TL_DZ {
model = "\SG_GRU\Soldier_gorkaD_7.p3d";
displayName = $STR_DZE_SKIN_SG_GRU_WDL_MGSOLDIER_NAME;
-};
\ No newline at end of file
+};
+class CZ_Soldier805_DES_ACR_DZ : Survivor_DZ {
+ scope = public;
+ displayName = $STR_DZE_EQUIP_ACR_DES_SOLDIER_NAME;
+ model = "\Ca\Characters_ACR\acr_dst_805";
+ portrait = "\Ca\characters\data\portraits\comBarHead_usmc_soldier_ca";
+ picture = "\Ca\characters\data\Ico\i_null_CA";
+ icon = "\Ca\characters2\data\icon\i_soldier_CA";
+ camouflage = 1;
+ class HitPoints: HitPoints
+ {
+ class HitHead: HitHead
+ {
+ armor = 0.7;
+ };
+ class HitBody: HitBody
+ {
+ armor = 1;
+ passThrough = 0.8;
+ };
+ };
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"Ca\Characters_ACR\Data\acr_dst_805.rvmat","Ca\Characters_ACR\Data\acr_dst_805_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_805_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_805g.rvmat","Ca\Characters_ACR\Data\acr_dst_805g_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_805g_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_crew.rvmat","Ca\Characters_ACR\Data\acr_dst_crew_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_crew_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_leader.rvmat","Ca\Characters_ACR\Data\acr_dst_leader_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_leader_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_medic.rvmat","Ca\Characters_ACR\Data\acr_dst_medic_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_medic_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_mg.rvmat","Ca\Characters_ACR\Data\acr_dst_mg_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_mg_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_officer.rvmat","Ca\Characters_ACR\Data\acr_dst_officer_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_officer_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_spec1.rvmat","Ca\Characters_ACR\Data\acr_dst_spec1_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_spec1_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_spec2.rvmat","Ca\Characters_ACR\Data\acr_dst_spec2_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_spec2_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_spec3.rvmat","Ca\Characters_ACR\Data\acr_dst_spec3_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_spec3_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_805.rvmat","Ca\Characters_ACR\Data\acr_wld_805_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_805_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_805g.rvmat","Ca\Characters_ACR\Data\acr_wld_805g_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_805g_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_crew.rvmat","Ca\Characters_ACR\Data\acr_wld_crew_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_crew_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_leader.rvmat","Ca\Characters_ACR\Data\acr_wld_leader_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_leader_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_medic.rvmat","Ca\Characters_ACR\Data\acr_wld_medic_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_medic_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_mg.rvmat","Ca\Characters_ACR\Data\acr_wld_mg_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_mg_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_officer.rvmat","Ca\Characters_ACR\Data\acr_wld_officer_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_officer_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_rec1.rvmat","Ca\Characters_ACR\Data\acr_wld_rec1_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_rec1_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_soldier.rvmat","Ca\Characters_ACR\Data\acr_wld_soldier_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_soldier_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_spec1.rvmat","Ca\Characters_ACR\Data\acr_wld_spec1_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_spec1_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_spec2.rvmat","Ca\Characters_ACR\Data\acr_wld_spec2_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_spec2_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_spec3.rvmat","Ca\Characters_ACR\Data\acr_wld_spec3_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_spec3_d2.rvmat","Ca\Characters_ACR\Data\acr_light.rvmat","Ca\Characters_ACR\Data\acr_light_d1.rvmat","Ca\Characters_ACR\Data\acr_light_d2.rvmat","Ca\Characters_ACR\Data\acr_pilot.rvmat","Ca\Characters_ACR\Data\acr_pilot_d1.rvmat","Ca\Characters_ACR\Data\acr_pilot_d2.rvmat","Ca\Characters_ACR\Data\acr_soldier.rvmat","Ca\Characters_ACR\Data\acr_soldier_d1.rvmat","Ca\Characters_ACR\Data\acr_soldier_d2.rvmat","Ca\Characters_ACR\Data\acr_soldier_2.rvmat","Ca\Characters_ACR\Data\acr_soldier_2_d1.rvmat","Ca\Characters_ACR\Data\acr_soldier_2_d2.rvmat"};
+ };
+ class HitDamage
+ {
+ class Group0
+ {
+ hitSounds[] = {{{"ca\sounds\Characters\Noises\Damage\zozo-hit-01",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-02",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-03",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-04",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-05",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-06",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-07",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-08",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-09",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-10",0.17782794,1,120},0.1}};
+ damageSounds[] = {{"body",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-01",0.056234132,1,120,0.25,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-05",0.056234132,1,120,0.25,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-08",0.056234132,1,120,0.25,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-14",0.056234132,1,120,0.25,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-05",0.056234132,1,120,0.3,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-08",0.056234132,1,120,0.3,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-01",0.056234132,1,120,0.4,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-05",0.056234132,1,120,0.5,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-14",0.056234132,1,120,0.5,20,40,60}}};
+ };
+ class Group1
+ {
+ hitSounds[] = {{{"ca\sounds\Characters\Noises\Damage\george-hit-01",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\george-hit-02",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\george-hit-03",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\george-hit-04",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\george-hit-05",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\george-hit-06",0.17782794,1,120},0.1}};
+ damageSounds[] = {{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-01",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-02",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-03",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-04",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g2-01",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g2-02",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g2-03",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g2-07",0.056234132,1,120,0.125,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-03",0.056234132,1,120,0.33,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\george-damage-g2-03",0.056234132,1,120,0.33,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-02",0.056234132,1,120,0.34,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-01",0.056234132,1,120,0.33,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-04",0.056234132,1,120,0.33,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-02",0.056234132,1,120,0.34,20,40,60}}};
+ };
+ class Group2
+ {
+ hitSounds[] = {{{"ca\sounds\Characters\Noises\Damage\jennik-hit-01",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\jennik-hit-02",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\jennik-hit-03",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\jennik-hit-04",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\jennik-hit-05",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\jennik-hit-06",0.17782794,1,120},0.1}};
+ damageSounds[] = {{"body",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-01",0.056234132,1,120,0.165,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-02",0.056234132,1,120,0.165,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-04",0.056234132,1,120,0.165,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-05",0.056234132,1,120,0.165,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-06",0.056234132,1,120,0.165,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-07",0.056234132,1,120,0.175,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-02",0.056234132,1,120,0.33,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-01",0.056234132,1,120,0.33,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-06",0.056234132,1,120,0.34,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-07",0.056234132,1,120,0.5,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-04",0.056234132,1,120,0.5,20,40,60}}};
+ };
+ class Group3
+ {
+ hitSounds[] = {{{"ca\sounds\Characters\Noises\Damage\vasa-hit-01",0.17782794,1,120},0.15},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-02",0.17782794,1,120},0.15},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-03",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-04",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-05",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-06",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-07",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-08",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-09",0.17782794,1,120},0.1}};
+ damageSounds[] = {{"body",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-01",0.07079458,1,120,0.2,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-02",0.07079458,1,120,0.2,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-03",0.07079458,1,120,0.2,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-04",0.07079458,1,120,0.2,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-05",0.07079458,1,120,0.2,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-03",0.07079458,1,120,0.33,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-01",0.07079458,1,120,0.33,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-04",0.07079458,1,120,0.34,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-01",0.07079458,1,120,0.5,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-02",0.07079458,1,120,0.5,20,40,60}}};
+ };
+ };
+};
+
+class CZ_Soldier_805_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
+ displayName = $STR_DZE_EQUIP_ACR_WDL_SOLDIER_NAME;
+ model = "\Ca\Characters_ACR\acr_wdl_805";
+};
+class CZ_Soldier_Crew_Dst_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
+ displayName = $STR_DZE_EQUIP_ACR_CREW_NAME;
+ portrait = "\Ca\characters\data\portraits\comBarHead_usmc_crew_ca";
+ model = "\Ca\Characters_ACR\acr_dst_crew";
+};
+class CZ_Soldier_Officer_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
+ displayName = $STR_DZE_EQUIP_ACR_OFFICER_NAME;
+ portrait = "\Ca\characters\data\portraits\comBarHead_ru_spec_com_ca";
+ picture = "\Ca\characters\data\Ico\i_off_CA";
+ icon = "\Ca\characters2\data\icon\i_officer_CA";
+ model = "\Ca\Characters_ACR\acr_wdl_officer";
+};
+class CZ_Soldier_Recon_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
+ displayName = $STR_DZE_EQUIP_ACR_SPFORCE_NAME;
+ model = "\Ca\Characters_ACR\acr_wdl_rec1";
+ portrait = "\Ca\characters_E\data\portraits\delta_soldier_CA";
+};
+class CZ_Soldier_Spec1_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
+ displayName = $STR_DZE_EQUIP_ACR_RECON_NAME;
+ model = "\Ca\Characters_ACR\acr_wdl_spec1";
+ portrait = "\Ca\characters\data\portraits\comBarHead_fr_soldier_ca";
+};
+class CZ_Soldier_Spec2_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
+ displayName = $STR_DZE_EQUIP_ACR_SAPPER_NAME;
+ model = "\Ca\Characters_ACR\acr_wdl_spec2";
+ portrait = "\Ca\characters\data\portraits\comBarHead_fr_soldier_ca";
+};
+class CZ_Soldier_Spec3_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
+ displayName = $STR_DZE_EQUIP_ACR_ASSAULT_NAME;
+ model = "\Ca\Characters_ACR\acr_wdl_spec3";
+ portrait = "\Ca\characters\data\portraits\comBarHead_fr_soldier_ca";
+ icon = "\Ca\characters2\data\icon\i_machinegunner_CA";
+};
+class CZ_Soldier_Spec_Demo_Dst_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
+ displayName = $STR_DZE_EQUIP_ACR_HEAVYSOLDIER_NAME;
+ model = "\Ca\Characters_ACR\acr_dst_spec3";
+};
+class CZ_Soldier_Sniper_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
+ displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
+ portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
+ model = "\Ca\Characters_ACR\Ghillie_Overall";
+ camouflage = 0.5;
+};
+class CZ_Soldier_Light_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
+ displayName = $STR_DZE_EQUIP_ACR_LIGHT_SOLDIER_NAME;
+ model = "\Ca\Characters_ACR\acr_wdl_light";
+ portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca";
+};
+
\ No newline at end of file
diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf
index 99d324264..7ad4e7bbb 100644
--- a/SQF/dayz_code/init/variables.sqf
+++ b/SQF/dayz_code/init/variables.sqf
@@ -16,7 +16,7 @@ dayz_traps_trigger = [];
USEC_typeOfWounds = ["Pelvis","aimpoint","lelbow","relbow","RightFoot","LeftFoot","neck","pilot"];
// Player classes
-AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter_DZ","CamoWinterW_DZ","Sniper1W_DZ","Nac_Soldier_DZ","Tamika_DZ","gsc_military_helmet_wdl_DZ","gsc_military_head_wdl_DZ","gsc_military_helmet_grey_DZ","gsc_military_head_grey_DZ","gsc_scientist1_DZ","gsc_scientist1_head_DZ","gsc_scientist2_DZ","gsc_scientist2_head_DZ","gsc_cloth_loner_head_DZ","gsc_eco_stalker_mask_neutral_DZ","gsc_eco_stalker_head_neutral_DZ","gsc_eco_stalker_mask_fred_DZ","gsc_eco_stalker_head_fred_DZ","gsc_eco_stalker_mask_duty_DZ","gsc_eco_stalker_head_duty_DZ","gsc_eco_stalker_mask_camo_DZ","gsc_eco_stalker_head_camo_DZ","GhillieFull_Desert01_DZ","GhillieFull_Desert02_DZ","GhillieFull_Desert03_DZ","GhillieFull_Desert04_DZ","GhillieFull_Desert05_DZ","GhillieFull_Desert06_DZ","GhillieFull_Desert07_DZ","GhillieFull_Desert08_DZ","GhillieFull_Snow01_DZ","GhillieFull_Snow02_DZ","GhillieFull_Snow03_DZ","GhillieFull_Snow04_DZ","GhillieFull_Snow05_DZ","GhillieFull_Urban01_DZ","GhillieFull_Wood01_DZ","GhillieFull_Wood02_DZ","GhillieFull_Wood03_DZ","GhillieFull_Wood04_DZ","GhillieFull_Wood05_DZ","GhillieFull_Wood06_DZ","GhillieFull_Wood07_DZ","GhillieFull_Wood08_DZ","GhillieFull_Wood09_DZ","GhillieFull_Wood10_DZ","GhillieFull_Wood11_DZ","GhillieFull_Wood12_DZ","GhillieFull_Wood13_DZ","GhillieFull_Wood14_DZ","GhillieFull_Wood15_DZ","GhillieFull_Wood16_DZ","GER_Soldier_EP1_des_DZ","GER_Soldier_TL_EP1_des_DZ","GER_Soldier_EP1_wdl_DZ","GER_Soldier_TL_EP1_wdl_DZ","Apo_Rifleman_01_DZ","Apo_Rifleman_02_DZ","Apo_Rifleman_03_DZ","Apo_Rifleman_04_DZ","Apo_Rifleman_05_DZ","Apo_Rifleman_06_DZ","SG_GRU_TL_DZ","SG_GRU_Scout_DZ","SG_GRU_Sniper_DZ","SG_GRU_Spotter_DZ","SG_GRU_TL_W_DZ","SG_GRU_Scout_W_DZ","SG_GRU_Assaultman_W_DZ","SG_GRU_Medic_W_DZ","SG_GRU_TL_D_DZ","SG_GRU_Scout_D_DZ","SG_GRU_Marksman_D_DZ","SG_GRU_Operator_D_DZ","SG_GRU_MG_D_DZ"];
+AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter_DZ","CamoWinterW_DZ","Sniper1W_DZ","Nac_Soldier_DZ","Tamika_DZ","gsc_military_helmet_wdl_DZ","gsc_military_head_wdl_DZ","gsc_military_helmet_grey_DZ","gsc_military_head_grey_DZ","gsc_scientist1_DZ","gsc_scientist1_head_DZ","gsc_scientist2_DZ","gsc_scientist2_head_DZ","gsc_cloth_loner_head_DZ","gsc_eco_stalker_mask_neutral_DZ","gsc_eco_stalker_head_neutral_DZ","gsc_eco_stalker_mask_fred_DZ","gsc_eco_stalker_head_fred_DZ","gsc_eco_stalker_mask_duty_DZ","gsc_eco_stalker_head_duty_DZ","gsc_eco_stalker_mask_camo_DZ","gsc_eco_stalker_head_camo_DZ","GhillieFull_Desert01_DZ","GhillieFull_Desert02_DZ","GhillieFull_Desert03_DZ","GhillieFull_Desert04_DZ","GhillieFull_Desert05_DZ","GhillieFull_Desert06_DZ","GhillieFull_Desert07_DZ","GhillieFull_Desert08_DZ","GhillieFull_Snow01_DZ","GhillieFull_Snow02_DZ","GhillieFull_Snow03_DZ","GhillieFull_Snow04_DZ","GhillieFull_Snow05_DZ","GhillieFull_Urban01_DZ","GhillieFull_Wood01_DZ","GhillieFull_Wood02_DZ","GhillieFull_Wood03_DZ","GhillieFull_Wood04_DZ","GhillieFull_Wood05_DZ","GhillieFull_Wood06_DZ","GhillieFull_Wood07_DZ","GhillieFull_Wood08_DZ","GhillieFull_Wood09_DZ","GhillieFull_Wood10_DZ","GhillieFull_Wood11_DZ","GhillieFull_Wood12_DZ","GhillieFull_Wood13_DZ","GhillieFull_Wood14_DZ","GhillieFull_Wood15_DZ","GhillieFull_Wood16_DZ","GER_Soldier_EP1_des_DZ","GER_Soldier_TL_EP1_des_DZ","GER_Soldier_EP1_wdl_DZ","GER_Soldier_TL_EP1_wdl_DZ","Apo_Rifleman_01_DZ","Apo_Rifleman_02_DZ","Apo_Rifleman_03_DZ","Apo_Rifleman_04_DZ","Apo_Rifleman_05_DZ","Apo_Rifleman_06_DZ","SG_GRU_TL_DZ","SG_GRU_Scout_DZ","SG_GRU_Sniper_DZ","SG_GRU_Spotter_DZ","SG_GRU_TL_W_DZ","SG_GRU_Scout_W_DZ","SG_GRU_Assaultman_W_DZ","SG_GRU_Medic_W_DZ","SG_GRU_TL_D_DZ","SG_GRU_Scout_D_DZ","SG_GRU_Marksman_D_DZ","SG_GRU_Operator_D_DZ","SG_GRU_MG_D_DZ","CZ_Soldier805_DES_ACR_DZ","CZ_Soldier_805_Wdl_ACR_DZ","CZ_Soldier_Crew_Dst_ACR_DZ","CZ_Soldier_Officer_Wdl_ACR_DZ","CZ_Soldier_Recon_Wdl_ACR_DZ","CZ_Soldier_Spec1_Wdl_ACR_DZ","CZ_Soldier_Spec2_Wdl_ACR_DZ","CZ_Soldier_Spec3_Wdl_ACR_DZ","CZ_Soldier_Spec_Demo_Dst_ACR_DZ","CZ_Soldier_Sniper_ACR_DZ","CZ_Soldier_Light_Wdl_ACR_DZ"];
// Epoch Additions
dayz_activeInvites = [];
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index 35a5c2d83..537a262d6 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -16912,11 +16912,16 @@
Sergei
Сергей
+
+ Police Officer
+ Polizei Offizier
+ сотрудника полиции
+
Police Officer Uniform
Polizei Offizier Uniform
Униформа сотрудника полиции
-
+
Ethan
Итан
@@ -16926,6 +16931,11 @@
Piloten Uniform
Униформа пилота
+
+ Pilot
+ Pilot
+ пилота
+
Harry
Гарри
@@ -16935,16 +16945,29 @@
Presse Kleidung
Униформа сотрудника прессы
+
+ Journalist
+
Terrorist Uniform
Terroristen Kleidung
Униформа террориста
+
+ Terrorist
+ Terrorist
+ террориста
+
Rebel Uniform
Rebellen Kleidung
Униформа повстанцев
+
+ Rebel
+ Rebell
+ повстанцев
+
Donald
Дональд
@@ -16954,6 +16977,10 @@
Geschäftsanzug
Деловой костюм
+
+ Business Man
+ Geschäftsmann
+
James
Джеймс
@@ -16963,10 +16990,20 @@
Priester Kleidung
Ряса священника
+
+ Priest
+ Priester
+ Ряса
+
Duane
Дуэйн
+
+ Rocker
+ Rocker
+ Рокер
+
Rocker (black)
Rocker (schwarz)
@@ -17223,6 +17260,13 @@
Członek załogi
Legénység
+
+ Soldier
+ Soldat
+
+
+ General
+
Boss
Босс
@@ -17307,9 +17351,9 @@
MVD Soldat
- Terrorist Camo
+ Camo Terrorist
Камуфляж Террориста
- Terroristen Tarn
+ Tarn Terrorist
Ins Commander
@@ -17331,6 +17375,10 @@
Доктор
Doktor
+
+ Worker
+ Arbeiter
+
Worker 1
Arbeiter 1
@@ -17343,6 +17391,10 @@
Worker 3
Arbeiter 3
+
+ TK Citizen
+ TK Bürger
+
TK Citizen 1
TK Bürger 1
@@ -17399,6 +17451,10 @@
Camo Sapper
Tarn Pionier
+
+ Man in Thermo Suit
+ Mann in Thermoanzug
+
Thermo Suit (tan)
Thermoanzug (braun)
@@ -19340,9 +19396,52 @@
Spetsnaz MG Soldier (Woodland)
- Speznas MG Schütze (Wald)
+ Speznas MG Schütze (Waldtarn)
-
+
+ ACR Soldier (Woodland)
+ ACR Soldat (Waldtarn)
+
+
+ ACR Soldier (Desert)
+ ACR Soldat (Wüstentarn)
+
+
+ ACR Crewman
+ ACR Besatzungsmitglied
+
+
+ ACR Officer
+ ACR Offizier
+
+
+ ACR Special Forces
+ ACR Spezialeinheit
+
+
+ ACR Recon
+ ACR Aufklärer
+
+
+ ACR Assault Unit
+ ACR Angriffseinheit
+
+
+ ACR Sapper
+ ACR Pionier
+
+
+ ACR Heavy Soldier
+ ACR Schwerer Soldat
+
+
+ ACR Ghillie Suit
+ ACR Ghillie-Anzug
+
+
+ ACR Soldier Shirt
+ ACR Soldat T-Shirt
+
Patrol Backpack