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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
drastically increased armor levels
trying to find a balance between build times and destruction time
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@@ -14,7 +14,7 @@ class DZE_Base_Object : All {
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displayName = "";
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mapSize = 7.5;
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animated = true;
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armor = 600;
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armor = 2200;
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destrType = "DestructBuilding";
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damageResistance = 0.004;
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// static
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@@ -82,7 +82,7 @@ class DZE_Housebase : DZE_Base_Object {
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transportFuel = 0;
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mapSize = 11;
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cost = 0;
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armor = 800;
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armor = 2200;
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reversed = 0;
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/*extern*/ class DestructionEffects;
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};
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@@ -94,7 +94,7 @@ class Land_DZE_WoodDoor_Base: DZE_Housebase {
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mapSize = 8; /* Size of the icon */
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icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
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accuracy = 1000;
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armor = 600; /* "Lifepoints", if you like to call it that way.*/
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armor = 2200; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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offset[] = {0,1.5,0};
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@@ -124,7 +124,7 @@ class Land_DZE_WoodDoorLocked_Base: DZE_Housebase {
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mapSize = 8; /* Size of the icon */
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icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
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accuracy = 1000;
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armor = 600; /* "Lifepoints", if you like to call it that way.*/
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armor = 2500; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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offset[] = {0,1.5,0};
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@@ -152,7 +152,7 @@ class CinderWallDoor_DZ_Base: DZE_Housebase {
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mapSize = 8; /* Size of the icon */
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icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
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accuracy = 1000;
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armor = 1000; /* "Lifepoints", if you like to call it that way.*/
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armor = 4000; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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offset[] = {0,1.5,0};
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@@ -179,7 +179,7 @@ class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
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mapSize = 8; /* Size of the icon */
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icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
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accuracy = 1000;
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armor = 1000; /* "Lifepoints", if you like to call it that way.*/
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armor = 4000; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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offset[] = {0,1.5,0};
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