drastically increased armor levels

trying to find a balance between build times and destruction time
This commit is contained in:
[VB]AWOL
2014-01-24 12:39:57 -06:00
parent 0c0d48d447
commit 7634fd38b6
2 changed files with 30 additions and 30 deletions

View File

@@ -14,7 +14,7 @@ class DZE_Base_Object : All {
displayName = "";
mapSize = 7.5;
animated = true;
armor = 600;
armor = 2200;
destrType = "DestructBuilding";
damageResistance = 0.004;
// static
@@ -82,7 +82,7 @@ class DZE_Housebase : DZE_Base_Object {
transportFuel = 0;
mapSize = 11;
cost = 0;
armor = 800;
armor = 2200;
reversed = 0;
/*extern*/ class DestructionEffects;
};
@@ -94,7 +94,7 @@ class Land_DZE_WoodDoor_Base: DZE_Housebase {
mapSize = 8; /* Size of the icon */
icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
accuracy = 1000;
armor = 600; /* "Lifepoints", if you like to call it that way.*/
armor = 2200; /* "Lifepoints", if you like to call it that way.*/
destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
offset[] = {0,1.5,0};
@@ -124,7 +124,7 @@ class Land_DZE_WoodDoorLocked_Base: DZE_Housebase {
mapSize = 8; /* Size of the icon */
icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
accuracy = 1000;
armor = 600; /* "Lifepoints", if you like to call it that way.*/
armor = 2500; /* "Lifepoints", if you like to call it that way.*/
destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
offset[] = {0,1.5,0};
@@ -152,7 +152,7 @@ class CinderWallDoor_DZ_Base: DZE_Housebase {
mapSize = 8; /* Size of the icon */
icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
accuracy = 1000;
armor = 1000; /* "Lifepoints", if you like to call it that way.*/
armor = 4000; /* "Lifepoints", if you like to call it that way.*/
destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
offset[] = {0,1.5,0};
@@ -179,7 +179,7 @@ class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
mapSize = 8; /* Size of the icon */
icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
accuracy = 1000;
armor = 1000; /* "Lifepoints", if you like to call it that way.*/
armor = 4000; /* "Lifepoints", if you like to call it that way.*/
destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
offset[] = {0,1.5,0};