diff --git a/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp b/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp index cee479a77..ce9b0ad9a 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/DZE/Doors.hpp @@ -14,7 +14,7 @@ class DZE_Base_Object : All { displayName = ""; mapSize = 7.5; animated = true; - armor = 600; + armor = 2200; destrType = "DestructBuilding"; damageResistance = 0.004; // static @@ -82,7 +82,7 @@ class DZE_Housebase : DZE_Base_Object { transportFuel = 0; mapSize = 11; cost = 0; - armor = 800; + armor = 2200; reversed = 0; /*extern*/ class DestructionEffects; }; @@ -94,7 +94,7 @@ class Land_DZE_WoodDoor_Base: DZE_Housebase { mapSize = 8; /* Size of the icon */ icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */ accuracy = 1000; - armor = 600; /* "Lifepoints", if you like to call it that way.*/ + armor = 2200; /* "Lifepoints", if you like to call it that way.*/ destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */ scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */ offset[] = {0,1.5,0}; @@ -124,7 +124,7 @@ class Land_DZE_WoodDoorLocked_Base: DZE_Housebase { mapSize = 8; /* Size of the icon */ icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */ accuracy = 1000; - armor = 600; /* "Lifepoints", if you like to call it that way.*/ + armor = 2500; /* "Lifepoints", if you like to call it that way.*/ destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */ scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */ offset[] = {0,1.5,0}; @@ -152,7 +152,7 @@ class CinderWallDoor_DZ_Base: DZE_Housebase { mapSize = 8; /* Size of the icon */ icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */ accuracy = 1000; - armor = 1000; /* "Lifepoints", if you like to call it that way.*/ + armor = 4000; /* "Lifepoints", if you like to call it that way.*/ destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */ scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */ offset[] = {0,1.5,0}; @@ -179,7 +179,7 @@ class CinderWallDoorLocked_DZ_Base: DZE_Housebase { mapSize = 8; /* Size of the icon */ icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */ accuracy = 1000; - armor = 1000; /* "Lifepoints", if you like to call it that way.*/ + armor = 4000; /* "Lifepoints", if you like to call it that way.*/ destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */ scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */ offset[] = {0,1.5,0}; diff --git a/SQF/dayz_code/Configs/cfgVehicles.hpp b/SQF/dayz_code/Configs/cfgVehicles.hpp index 68feab1dc..7262634b9 100644 --- a/SQF/dayz_code/Configs/cfgVehicles.hpp +++ b/SQF/dayz_code/Configs/cfgVehicles.hpp @@ -1170,7 +1170,7 @@ class CfgVehicles { icon = "\Ca\buildings\Icons\i_fuel_CA.paa"; scope = 0; animated = 0; - armor = 20; + armor = 2000; displayName = "Fuel station"; accuracy = 0.5; transportFuel = 0; @@ -1529,7 +1529,7 @@ class CfgVehicles { model = "\ca\structures\wall\wall_indcnc2_3.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; - armor = 1200; + armor = 4000; displayName = "Metal Panel"; vehicleClass = "Fortifications"; constructioncount = 6; @@ -1898,7 +1898,7 @@ class CfgVehicles { model="\z\addons\dayz_epoch\models\metal_floor.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; - armor = 1200; + armor = 3000; displayName = "Metal Floor"; vehicleClass = "Fortifications"; GhostPreview = "MetalFloor_Preview_DZ"; @@ -1924,7 +1924,7 @@ class CfgVehicles { model="\z\addons\dayz_epoch\models\Wood_Ramp.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; - armor = 600; + armor = 2000; displayName = "Wood Ramp"; vehicleClass = "Fortifications"; GhostPreview = "WoodRamp_Preview_DZ"; @@ -1938,7 +1938,7 @@ class CfgVehicles { model="\z\addons\dayz_epoch\models\cinder_wall_half.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; - armor = 1200; + armor = 2200; displayName = "Half Cinder Block Wall"; vehicleClass = "Fortifications"; upgradeBuilding[] = {"CinderWall_DZ",{{"CinderBlocks",4},{"MortarBucket",1}}}; @@ -1967,7 +1967,7 @@ class CfgVehicles { model="\z\addons\dayz_epoch\models\cinder_wall_full.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; - armor = 1200; + armor = 3400; displayName = "Cinder Block Wall"; vehicleClass = "Fortifications"; maintainBuilding[] = {{"MortarBucket",1}}; @@ -1996,7 +1996,7 @@ class CfgVehicles { model="\z\addons\dayz_epoch\models\steel_garage_frame.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; - armor = 1200; + armor = 3400; displayName = "Block Garage Doorway"; vehicleClass = "Fortifications"; maintainBuilding[] = {{"MortarBucket",1}}; @@ -2026,7 +2026,7 @@ class CfgVehicles { model="\z\addons\dayz_epoch\models\Steel_door_frame.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; - armor = 1200; + armor = 3400; displayName = "Block Doorway"; vehicleClass = "Fortifications"; maintainBuilding[] = {{"MortarBucket",1}}; @@ -2056,7 +2056,7 @@ class CfgVehicles { model="\z\addons\dayz_epoch\models\Wood_Floor.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; - armor = 600; + armor = 2000; displayName = "Wood Floor"; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodLumber",4}}; @@ -2084,7 +2084,7 @@ class CfgVehicles { model="\z\addons\dayz_epoch\models\half_floor.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; - armor = 600; + armor = 1000; displayName = "Wood Floor 1/2"; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodLumber",2}}; @@ -2143,7 +2143,7 @@ class CfgVehicles { model="\z\addons\dayz_epoch\models\large_wall.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; - armor = 600; + armor = 2200; displayName = "Large Wall"; vehicleClass = "Fortifications"; upgradeBuilding[] = {"WoodLargeWallWin_DZ",{{"PartGlass",1}}}; @@ -2172,7 +2172,7 @@ class CfgVehicles { model="\z\addons\dayz_epoch\models\large_wall_door.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; - armor = 600; + armor = 2200; displayName = "Large Wall Doorway"; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; @@ -2200,7 +2200,7 @@ class CfgVehicles { model="\z\addons\dayz_epoch\models\large_wall_win.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; - armor = 600; + armor = 2200; displayName = "Large Wall Window"; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; @@ -2228,7 +2228,7 @@ class CfgVehicles { model="\z\addons\dayz_epoch\models\small_wall.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; - armor = 600; + armor = 2000; displayName = "Small Wall"; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; @@ -2284,7 +2284,7 @@ class CfgVehicles { model="\z\addons\dayz_epoch\models\small_wall_win.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; - armor = 600; + armor = 2000; displayName = "Small Wall Window"; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}}; @@ -2311,7 +2311,7 @@ class CfgVehicles { model="\z\addons\dayz_epoch\models\small_wall_door.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; - armor = 600; + armor = 2000; displayName = "Small Wall Door"; vehicleClass = "Fortifications"; upgradeBuilding[] = {"Land_DZE_WoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}}; @@ -2340,7 +2340,7 @@ class CfgVehicles { model="\z\addons\dayz_epoch\models\wood_stairs.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; - armor = 300; + armor = 600; displayName = "Wood Stairs"; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodLumber",1}}; @@ -2355,7 +2355,7 @@ class CfgVehicles { model="\z\addons\dayz_epoch\models\wood_ladder.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; - armor = 100; + armor = 300; displayName = "Wood Ladder"; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodLumber",1}}; @@ -2372,7 +2372,7 @@ class CfgVehicles { model="\z\addons\dayz_epoch\models\wood_stairs_sans.p3d"; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; - armor = 200; + armor = 500; displayName = "Wood Stairs Sans"; vehicleClass = "Fortifications"; maintainBuilding[] = {{"PartWoodLumber",1}}; @@ -2679,7 +2679,7 @@ class CfgVehicles { class Plastic_Pole_EP1_DZ: Sign_1L_Noentry_EP1 { destrType = "DestructTree"; - armor = 1000; + armor = 2000; // static hasDriver = 0; @@ -2825,7 +2825,7 @@ class CfgVehicles { class Land_Shed_M01; class StorageShed_DZ: Land_Shed_M01 { - armor = 800; + armor = 1600; scope = 2; offset[] = {0,2.5,1}; displayName = "Storage Shed"; @@ -2838,7 +2838,7 @@ class CfgVehicles { class Fence_corrugated_plate; class Fence_corrugated_DZ: Fence_corrugated_plate { - armor = 300; + armor = 600; scope = 2; offset[] = {0,2.5,1}; removeoutput[] = {{"ItemCorrugated",1}}; @@ -2853,7 +2853,7 @@ class CfgVehicles { scope = 2; destrType = "DestructBuilding"; offset[] = {0,2.5,1.3}; - armor = 400; + armor = 800; displayName = "Wooden Shack"; vehicleClass = "Fortifications"; transportMaxMagazines = 100; @@ -2869,7 +2869,7 @@ class CfgVehicles { destrType = "DestructBuilding"; //cost = 100; offset[] = {0,2.5,1}; - armor = 400; + armor = 800; displayName = "Wooden Shed"; vehicleClass = "Fortifications"; transportMaxMagazines = 200;