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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add new female skins
Made by @Helion4 All ghillie suits, warm clothes and stalker suits with helmet can be worn by female players too now. The female base class got re-build. All female player models have the same attributs as the male models. For example: Armor or camouflage. Also, all missing skins got added to loot and traders.
This commit is contained in:
@@ -1,30 +1,46 @@
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// female changes
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class Soldier_Bodyguard_M4_PMC;
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class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC
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class CivilianW: CAManBase
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{
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scope = 0;
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displayName = $STR_CHAR_1;
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side = TWest;
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rarityUrban = -1;
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faction = "CIV";
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genericNames = "EnglishWomen";
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portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca.paa";
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side = 1;
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weapons[] = {"Throw","Put"};
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model = "\dayz\characters\annie_original";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = true;
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identityTypes[] = {"Language_W_EN_EP1","Woman"};
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languages[] = {"EN"};
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canHideBodies = false; //fn_selfaction handles hide bodies
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identityTypes[] = {"Language_W_EN_EP1","Woman"};
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attendant = 0;
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engineer = 0;
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canDeactivateMines = 0;
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sensitivity = 10;
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sensitivityEar = 1;
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sensitivityEar = 1;
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armor = 2.5;
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class HitPoints: HitPoints
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{
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class HitHead: HitHead
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{
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armor = 0.4;
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};
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class HitBody: HitBody
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{
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armor = 0.8;
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passThrough = 1;
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};
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};
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class TalkTopics
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{
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core = "Core_E";
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core_en = "Core_Full_E";
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};
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genericNames = "EnglishWomen";
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class SpeechVariants
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{
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class Default
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@@ -49,206 +65,444 @@ class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC
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speechPlural[] = {"veh_women_RU"};
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};
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};
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TextPlural = "Women";
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TextSingular = "Woman";
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nameSound = "veh_woman";
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languages[] = {"EN"};
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class HitDamage
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{
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class Group0
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{
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hitSounds[] = {
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{
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{ "ca\sounds\Characters\Noises\Damage\banz-hit-01",0.177828,1,120 },0.2 },
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{
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{ "ca\sounds\Characters\Noises\Damage\banz-hit-02",0.177828,1,120 },0.2 },
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{
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{ "ca\sounds\Characters\Noises\Damage\banz-hit-03",0.177828,1,120 },0.2 },
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{
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{ "ca\sounds\Characters\Noises\Damage\banz-hit-04",0.177828,1,120 },0.1 },
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{
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{ "ca\sounds\Characters\Noises\Damage\banz-hit-05",0.177828,1,120 },0.1 },
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{
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{ "ca\sounds\Characters\Noises\Damage\banz-hit-06",0.177828,1,120 },0.1 },
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{
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{ "ca\sounds\Characters\Noises\Damage\banz-hit-07",0.177828,1,120 },0.1 }};
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damageSounds[] = {
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{ "body",
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{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-01",0.0562341,1,120,0.25,5,6,10 } },
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{ "body",
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{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-02",0.0562341,1,120,0.25,5,7.5,10 } },
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{ "body",
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{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-03",0.0562341,1,120,0.25,5,6,10 } },
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{ "body",
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{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-04",0.0562341,1,120,0.25,5,7.5,10 } },
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{ "hands",
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{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-07-arm",0.0562341,1,120,0.5,0,2.5,5 } },
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{ "hands",
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{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-08-arm",0.0562341,1,120,0.5,0,2.5,5 } },
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{ "legs",
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{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-05-leg",0.0562341,1,120,0.5,0,1,2 } },
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{ "legs",
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{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-06-leg",0.0562341,1,120,0.5,0,1,2 } }};
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hitSounds[] = {{{"ca\sounds\Characters\Noises\Damage\banz-hit-01",0.177828,1,120 },0.2 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-02",0.177828,1,120 },0.2 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-03",0.177828,1,120 },0.2 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-04",0.177828,1,120 },0.1 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-05",0.177828,1,120 },0.1 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-06",0.177828,1,120 },0.1 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-07",0.177828,1,120 },0.1 }};
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damageSounds[] = {{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-01",0.0562341,1,120,0.25,5,6,10 } },{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-02",0.0562341,1,120,0.25,5,7.5,10 } },{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-03",0.0562341,1,120,0.25,5,6,10 } },{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-04",0.0562341,1,120,0.25,5,7.5,10 } },{"hands",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-07-arm",0.0562341,1,120,0.5,0,2.5,5 } },{"hands",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-08-arm",0.0562341,1,120,0.5,0,2.5,5 } },{"legs",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-05-leg",0.0562341,1,120,0.5,0,1,2 } },{"legs",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-06-leg",0.0562341,1,120,0.5,0,1,2 } }};
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};
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};
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class SoundBreath
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{
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breath0[] = {
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{
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{
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{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-01",0.0562341,1,8 },0.25 },
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{
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{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-02",0.0562341,1,8 },0.25 },
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{
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{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-03",0.0562341,1,8 },0.25 },
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{
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{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-04",0.125893,1,8 },0.25 } },
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{
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{
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{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-01",0.0562341,1,15 },0.25 },
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{
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{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-02",0.0562341,1,15 },0.25 },
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{
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{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-03",0.0562341,1,15 },0.25 },
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{
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{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-04",0.125893,1,15 },0.25 } },
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{
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{
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{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-01",0.1,1,20 },0.25 },
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{
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{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-02",0.1,1,20 },0.25 },
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{
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{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-03",0.1,1,20 },0.25 },
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{
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{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-04",0.1,1,20 },0.25 } }};
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};
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breath0[] = {{{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-01",0.0562341,1,8 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-02",0.0562341,1,8 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-03",0.0562341,1,8 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-04",0.125893,1,8 },0.25 } },{{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-01",0.0562341,1,15 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-02",0.0562341,1,15 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-03",0.0562341,1,15 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-04",0.125893,1,15 },0.25 } },{{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-01",0.1,1,20 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-02",0.1,1,20 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-03",0.1,1,20 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-04",0.1,1,20 },0.25 } }};};
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class SoundGear
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{
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primary[] = {
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{ "walk",
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{ "",0.00177828,1,10 } },
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{ "run",
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{ "",0.00316228,1,15 } },
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{ "sprint",
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{ "",0.00562341,1,20 } }};
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secondary[] = {
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{ "walk",
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{ "",0.00177828,1,10 } },
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{ "run",
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{ "",0.00316228,1,10 } },
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{ "sprint",
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{ "",0.00562341,1,10 } }};
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primary[] = {{"walk",{"",0.00177828,1,10}},{"run",{"",0.00316228,1,15}},{"sprint",{"",0.00562341,1,20 } }};
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secondary[] = {{"walk",{"",0.00177828,1,10}},{"run",{"",0.00316228,1,10}},{"sprint",{"",0.00562341,1,10 } }};
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};
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class SoundEquipment
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{
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soldier[] = {
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{ "walk",
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{ "",0.00177828,1,13 } },
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{ "run",
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{ "",0.00316228,1,20 } },
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{ "sprint",
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{ "",0.00398107,1,25 } }};
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civilian[] = {
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{ "walk",
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{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-01",0.177828,1,8 } },
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{ "walk",
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{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-02",0.177828,1,8 } },
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{ "walk",
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{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-03",0.177828,1,8 } },
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{ "walk",
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{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-04",0.177828,1,8 } },
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{ "walk",
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{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-05",0.177828,1,8 } },
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{ "walk",
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{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-06",0.177828,1,8 } },
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{ "walk",
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{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-07",0.177828,1,8 } },
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{ "walk",
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{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-08",0.177828,1,8 } },
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{ "run",
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{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-01",0.1,1,15 } },
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{ "run",
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{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-02",0.1,1,15 } },
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{ "run",
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{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-03",0.1,1,15 } },
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{ "run",
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{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-04",0.1,1,15 } },
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{ "run",
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{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-05",0.1,1,15 } },
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{ "run",
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{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-06",0.1,1,15 } },
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{ "run",
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{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-07",0.1,1,15 } },
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{ "run",
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{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-08",0.1,1,15 } },
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{ "sprint",
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{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-01",0.0562341,1,20 } },
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{ "sprint",
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{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-02",0.0562341,1,20 } },
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{ "sprint",
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{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-03",0.0562341,1,20 } },
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{ "sprint",
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{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-04",0.0562341,1,20 } },
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{ "sprint",
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{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-05",0.0562341,1,20 } },
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{ "sprint",
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{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-06",0.0562341,1,20 } },
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{ "sprint",
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{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-07",0.0562341,1,20 } },
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{ "sprint",
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{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-08",0.0562341,1,20 } }};
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soldier[] = {{"walk",{"",0.00177828,1,13}},{"run",{"",0.00316228,1,20}},{"sprint",{"",0.00398107,1,25 } }};
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civilian[] = {{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-01",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-02",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-03",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-04",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-05",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-06",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-07",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-08",0.177828,1,8}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-01",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-02",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-03",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-04",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-05",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-06",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-07",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-08",0.1,1,15}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-01",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-02",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-03",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-04",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-05",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-06",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-07",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-08",0.0562341,1,20}}};
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};
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class Wounds
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{
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tex[] = {};
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mat[] = {"Ca\characters_e\civil\hladik\data\european-man_02.rvmat","Ca\characters_E\Civil\Hladik\Data\w1_european-man_02.rvmat","Ca\characters_E\Civil\Hladik\Data\w2_european-man_02.rvmat"};
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};
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
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class Eventhandlers
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{
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//local = "_z = _this select 0; if (!isServer && {!isNull _z} && {!(side _z in [west,east,civilian])}) exitWith { PVDZ_sec_atp = ['wrong side', player]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; };";
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};
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};
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class BanditW1_DZ: SurvivorW2_DZ
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class SoldierLightW_Base_DZ : CivilianW {
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camouflage = 1.0;
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class HitPoints: HitPoints
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{
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class HitHead: HitHead
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{
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armor = 0.5;
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};
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class HitBody: HitBody
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{
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armor = 1;
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passThrough = 0.8;
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};
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};
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};
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class SoldierHeavyW_Base_DZ : CivilianW {
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camouflage = 1.0;
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class HitPoints: HitPoints
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{
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class HitHead: HitHead
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{
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armor = 0.8;
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};
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class HitBody: HitBody
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{
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armor = 1;
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passThrough = 0.8;
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};
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};
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};
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class SurvivorW2_DZ: CivilianW
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{
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side = 1;
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scope = 2;
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model = "\dayz\characters\annie_original";
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
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};
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class SurvivorW3_DZ: SurvivorW2_DZ
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{
|
||||
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
|
||||
};
|
||||
class SurvivorWpink_DZ: SurvivorW2_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\GirlyGirl.paa"};
|
||||
};
|
||||
class SurvivorWcombat_DZ: SurvivorW2_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\CombatGirl.paa"};
|
||||
|
||||
camouflage = 1.0;
|
||||
class HitPoints: HitPoints
|
||||
{
|
||||
class HitHead: HitHead
|
||||
{
|
||||
armor = 0.5;
|
||||
};
|
||||
class HitBody: HitBody
|
||||
{
|
||||
armor = 1;
|
||||
passThrough = 0.8;
|
||||
};
|
||||
};
|
||||
};
|
||||
class SurvivorWwinter_DZ: SurvivorWcombat_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\female\WinterCombat.paa"};
|
||||
};
|
||||
class SurvivorWdesert_DZ: SurvivorW2_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\DesertGirl.paa"};
|
||||
};
|
||||
class SurvivorWurban_DZ: SurvivorW2_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\UrbanGirl.paa"};
|
||||
};
|
||||
class BanditW1_DZ: SoldierLightW_Base_DZ
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_CHAR_2;
|
||||
model = "\dayz\characters\woman_bandit";
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
|
||||
};
|
||||
|
||||
class BanditW2_DZ: BanditW1_DZ
|
||||
{
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
|
||||
};
|
||||
class SurvivorW3_DZ: SurvivorW2_DZ
|
||||
class Tamika_DZ: SoldierLightW_Base_DZ
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_SOLDIER;
|
||||
model = "\nst\ns_fraction\ns\ns_tamika.p3d";
|
||||
};
|
||||
class CamoWinter1W_DZ: SoldierLightW_Base_DZ
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_THERMOSUITFEMALE;
|
||||
model = "\nst\ns_dayz\characters\cw\camowinter_dzn.p3d";
|
||||
faceType = "HeadMask1Black";
|
||||
camouflage = 1.4;
|
||||
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters2\rus\data\soldier_specnaz_partizan.rvmat","ca\characters2\rus\data\soldier_specnaz_partizan_w1.rvmat","ca\characters2\rus\data\soldier_specnaz_partizan_w2.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w1.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w2.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w1.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w2.rvmat","ca\characters2\rus\data\soldier_speccom.RVmat","ca\characters2\rus\data\soldier_speccom_w1.RVmat","ca\characters2\rus\data\soldier_speccom_w2.RVmat"};
|
||||
};
|
||||
};
|
||||
class CamoWinter2W_DZ: CamoWinter1W_DZ
|
||||
{
|
||||
model = "\nst\ns_dayz\characters\cw\camowinterw_dzn.p3d";
|
||||
};
|
||||
class OperatorW_DZ: SoldierLightW_Base_DZ
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_SOLDIER;
|
||||
model = "z\addons\dayz_epoch_u\clothes\dze_f_Miles";
|
||||
};
|
||||
class GunnerW_DZ: OperatorW_DZ
|
||||
{
|
||||
model = "z\addons\dayz_epoch_u\clothes\dze_f_Rodriguez";
|
||||
};
|
||||
class DoctorW_DZ: CivilianW
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_DOCTOR;
|
||||
model = "z\addons\dayz_epoch_u\clothes\dze_F_doctor";
|
||||
};
|
||||
class WorkerW_DZ: CivilianW
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_WORKER;
|
||||
model = "z\addons\dayz_epoch_u\clothes\dze_F_overall";
|
||||
};
|
||||
class PolicemanW_DZ: SoldierLightW_Base_DZ
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_EQUIP_POLICE_OFFICER;
|
||||
model = "z\addons\dayz_epoch_u\clothes\dze_F_policeman";
|
||||
};
|
||||
class PriestW_DZ: CivilianW
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_PRIEST;
|
||||
model = "z\addons\dayz_epoch_u\clothes\dze_F_priest";
|
||||
};
|
||||
class HookerW_DZ: CivilianW
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_SKIN_HOOKER_NAME;
|
||||
model = "z\addons\dayz_epoch_u\clothes\dze_f_hooker";
|
||||
};
|
||||
class SniperW_DZ: CivilianW
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
||||
model = "z\addons\dayz_epoch_u\clothes\dze_f_Ghillie_full";
|
||||
portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
|
||||
camouflage = 0.5;
|
||||
};
|
||||
class SniperBanditW_DZ: SniperW_DZ
|
||||
{
|
||||
model = "z\addons\dayz_epoch_u\clothes\dze_f_Ghillie_top";
|
||||
};
|
||||
class CZ_Soldier_Sniper_ACRW_DZ : SniperW_DZ
|
||||
{
|
||||
model = "\Ca\Characters_ACR\Ghillie_Overall";
|
||||
};
|
||||
class SniperWinterW_DZ: SniperW_DZ
|
||||
{
|
||||
displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
|
||||
model = "\ca\characters_e\Ghillie\Ghillie_Overall";
|
||||
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
|
||||
};
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"\nst\ns_dayz\characters\gw\data\ghillie_overall1w_co.paa"};
|
||||
};
|
||||
class SurvivorWpink_DZ: SurvivorW2_DZ
|
||||
class Sniper1W_DZ: SniperW_DZ
|
||||
{
|
||||
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
||||
model = "\ca\characters_e\Ghillie\Ghillie_Overall";
|
||||
portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
|
||||
camouflage = 0.5;
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
|
||||
};
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\GirlyGirl.paa"};
|
||||
hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\Ghillie_Overall2_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class SurvivorWcombat_DZ: SurvivorW2_DZ
|
||||
class TK_Soldier_Sniper_EP1W_DZ: SniperWinterW_DZ
|
||||
{
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\CombatGirl.paa"};
|
||||
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
|
||||
model = "\ca\characters_E\Ghillie\Ghillie_Top";
|
||||
portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters\data\us_hhl.rvmat","ca\characters\data\us_hhl_wound1.rvmat","ca\characters\data\us_hhl_wound2.rvmat"};
|
||||
};
|
||||
hiddenSelectionsTextures[] = {"\ca\characters_E\Ghillie\Data\Ghillie_Top_desert_co.paa"};
|
||||
};
|
||||
class SurvivorWwinter_DZ: SurvivorW2_DZ
|
||||
class CZ_Soldier_Sniper_EP1W_DZ: SniperWinterW_DZ
|
||||
{
|
||||
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
|
||||
model = "\ca\characters_E\Ghillie\Ghillie_Overall";
|
||||
hiddenSelectionsTextures[] = {"\ca\characters_E\Ghillie\Data\ghillie_overall1_desert_co.paa"};
|
||||
};
|
||||
class GhillieFull_Desert01W_DZ: SniperWinterW_DZ
|
||||
{
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\female\WinterCombat.paa"};
|
||||
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class SurvivorWdesert_DZ: SurvivorW2_DZ
|
||||
class GhillieFull_Desert02W_DZ: GhillieFull_Desert01W_DZ
|
||||
{
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\DesertGirl.paa"};
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert02.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class SurvivorWurban_DZ: SurvivorW2_DZ
|
||||
class GhillieFull_Desert03W_DZ: GhillieFull_Desert01W_DZ
|
||||
{
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\UrbanGirl.paa"};
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert03.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class Tamika_DZ: SurvivorW2_DZ
|
||||
class GhillieFull_Desert04W_DZ: GhillieFull_Desert01W_DZ
|
||||
{
|
||||
model = "\nst\ns_fraction\ns\ns_tamika.p3d";
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert04.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Desert05W_DZ: GhillieFull_Desert01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert05.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Desert06W_DZ: GhillieFull_Desert01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert06.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Desert07W_DZ: GhillieFull_Desert01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert07.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Desert08W_DZ: GhillieFull_Desert01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert08.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Snow01W_DZ: SniperWinterW_DZ
|
||||
{
|
||||
displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Snow02W_DZ: GhillieFull_Snow01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow02.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Snow03W_DZ: GhillieFull_Snow01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow03.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Snow04W_DZ: GhillieFull_Snow01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow04.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Snow05W_DZ: GhillieFull_Snow01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow05.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Urban01W_DZ: SniperWinterW_DZ
|
||||
{
|
||||
displayName = $STR_DZE_SKIN_GHILLIE_URB_NAME;
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\urban\Skin_GhillieFull_Urban01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood01W_DZ: SniperWinterW_DZ
|
||||
{
|
||||
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood02W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood02.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood03W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood03.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood04W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood04.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood05W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood05.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood06W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood06.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood07W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood07.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood08W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood08.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood09W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood09.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood10W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood10.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood11W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood11.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood12W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood12.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood13W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood13.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood14W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood14.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood15W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood15.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class GhillieFull_Wood16W_DZ: GhillieFull_Wood01W_DZ
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood16.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||
};
|
||||
class Nac_SoldierW_DZ: SoldierHeavyW_Base_DZ
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_SKINS_NACSOLDIER;
|
||||
model = "\nst\ns_fraction\nac\nac_soldier_1";
|
||||
};
|
||||
class gsc_military_helmet_wdlW_DZ : SoldierHeavyW_Base_DZ
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_SKIN_STALKER_WDL_MIL_MASK_NAME;
|
||||
model = "\gsc_stalker\gsc_military_helmet_wdl.p3d";
|
||||
class Wounds {
|
||||
tex[] = {};
|
||||
mat[] = {"gsc_stalker\military.rvmat", "gsc_stalker\military_wound1.rvmat", "gsc_stalker\military_wound2.rvmat"};
|
||||
};
|
||||
};
|
||||
class gsc_military_helmet_greyW_DZ : gsc_military_helmet_wdlW_DZ
|
||||
{
|
||||
displayName = $STR_DZE_SKIN_STALKER_URB_MIL_MASK_NAME;
|
||||
model = "\gsc_stalker\gsc_military_helmet_grey.p3d";
|
||||
};
|
||||
class gsc_scientist1W_DZ : CivilianW
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_SKIN_STALKER_SCIENTIST1_MASK_NAME;
|
||||
model = "\gsc_stalker\gsc_eco_suit.p3d";
|
||||
class Wounds {
|
||||
tex[] = {};
|
||||
mat[] = {"gsc_stalker\scien.rvmat", "gsc_stalker\scien_wound1.rvmat", "gsc_stalker\scien_wound2.rvmat"};
|
||||
};
|
||||
};
|
||||
class gsc_scientist2W_DZ : gsc_scientist1W_DZ {
|
||||
|
||||
displayName = $STR_DZE_SKIN_STALKER_SCIENTIST2_MASK_NAME;
|
||||
model = "\gsc_stalker\gsc_eco_suit2.p3d";
|
||||
};
|
||||
class gsc_eco_stalker_mask_neutralW_DZ : SoldierLightW_Base_DZ
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_DZE_SKIN_STALKER_LONER_MASK_NAME;
|
||||
model = "\gsc_stalker\gsc_eco_stalker_mask.p3d";
|
||||
|
||||
class Wounds {
|
||||
tex[] = {};
|
||||
mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
|
||||
};
|
||||
};
|
||||
class gsc_eco_stalker_mask_fredW_DZ : gsc_eco_stalker_mask_neutralW_DZ
|
||||
{
|
||||
displayName = $STR_DZE_SKIN_STALKER_FREEDOM_MASK_NAME;
|
||||
model = "\gsc_stalker\gsc_eco_stalker_mask_fred.p3d";
|
||||
};
|
||||
class gsc_eco_stalker_mask_dutyW_DZ : gsc_eco_stalker_mask_neutralW_DZ
|
||||
{
|
||||
displayName = $STR_DZE_SKIN_STALKER_DUTY_MASK_NAME;
|
||||
model = "\gsc_stalker\gsc_eco_stalker_mask_duty.p3d";
|
||||
};
|
||||
class gsc_eco_stalker_mask_camoW_DZ : gsc_eco_stalker_mask_neutralW_DZ
|
||||
{
|
||||
displayName = $STR_DZE_SKIN_STALKER_MONOLITH_MASK_NAME;
|
||||
model = "\gsc_stalker\gsc_eco_stalker_mask_camo.p3d";
|
||||
};
|
||||
Reference in New Issue
Block a user