diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp
index b0fd72181..2711f8db0 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp
@@ -1,4 +1,11 @@
clothes[] = {
+ {Loot_MAGAZINE, 1, Skin_Bandit1_DZ},
+ {Loot_MAGAZINE, 1, Skin_Bandit2_DZ},
+ {Loot_MAGAZINE, 1, Skin_BanditW1_DZ},
+ {Loot_MAGAZINE, 1, Skin_BanditW2_DZ},
+ {Loot_MAGAZINE, 1, Skin_SurvivorWcombat_DZ},
+ {Loot_MAGAZINE, 1, Skin_SurvivorWwinter_DZ},
+ {Loot_MAGAZINE, 1, Skin_SurvivorWdesert_DZ},
{Loot_MAGAZINE, 1, Skin_RU_Policeman_DZ},
{Loot_MAGAZINE, 1, Skin_RU_Policeman2_DZ},
{Loot_MAGAZINE, 1, Skin_Pilot_EP1_DZ},
@@ -57,15 +64,29 @@ clothes[] = {
{Loot_MAGAZINE, 1, Skin_Reporter_DZ},
{Loot_MAGAZINE, 1, Skin_MafiaBoss_DZ},
{Loot_MAGAZINE, 1, Skin_Dealer_DZ},
- {Loot_MAGAZINE, 1, Skin_BusinessMan_DZ}
+ {Loot_MAGAZINE, 1, Skin_BusinessMan_DZ},
+ {Loot_MAGAZINE, 1, Skin_HookerW_DZ},
+ {Loot_MAGAZINE, 1, Skin_PriestW_DZ},
+ {Loot_MAGAZINE, 1, Skin_PolicemanW_DZ},
+ {Loot_MAGAZINE, 1, Skin_WorkerW_DZ},
+ {Loot_MAGAZINE, 1, Skin_DoctorW_DZ},
+ {Loot_MAGAZINE, 1, Skin_PolicemanW_DZ}
};
ghilliesuits[] = {
+ {Loot_MAGAZINE, 1, Skin_SniperW_DZ},
{Loot_MAGAZINE, 1, Skin_Sniper1_DZ},
- {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1_DZ},
+ {Loot_MAGAZINE, 1, Skin_Sniper1W_DZ},
+ {Loot_MAGAZINE, 1, SniperBanditW_DZ},
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_Sniper_DZ},
+ {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1_DZ},
+ {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1W_DZ},
{Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1_DZ},
- {Loot_MAGAZINE, 1, Skin_Sniper1W_DZ},
+ {Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1W_DZ},
+ {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_ACRW_DZ},
+ {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_ACR_DZ},
+ {Loot_MAGAZINE, 1, Skin_SniperWinter_DZ},
+ {Loot_MAGAZINE, 1, Skin_SniperWinterW_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert01_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert02_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert03_DZ},
@@ -96,12 +117,70 @@ ghilliesuits[] = {
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood14_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood15_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood16_DZ},
- {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_ACR_DZ}
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Desert01W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Desert02W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Desert03W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Desert04W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Desert05W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Desert06W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Desert07W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Desert08W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Snow01W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Snow02W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Snow03W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Snow04W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Snow05W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Urban01W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood01W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood02W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood03W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood04W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood05W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood06W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood07W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood08W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood09W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood10W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood11W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood12W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood13W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood14W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood15W_DZ},
+ {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood16W_DZ}
+};
+
+stalkerclothes[] = {
+ {Loot_MAGAZINE, 1, Skin_gsc_military_helmet_wdl_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_military_helmet_wdlW_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_military_head_wdl_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_military_helmet_grey_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_military_helmet_greyW_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_military_head_grey_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_scientist1_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_scientist1W_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_scientist1_head_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_scientist2_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_scientist2W_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_scientist2_head_DZ},
+ //{Loot_MAGAZINE, 1, Skin_gsc_cloth_loner_head_DZ}, has some rpt errors, it is up to server admins to add it, skin still works
+ {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutral_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutralW_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_neutral_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_fred_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_fredW_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_fred_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_duty_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_dutyW_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_duty_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_camo_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_camoW_DZ},
+ {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_camo_DZ}
};
// These should probably be split up into separate groups.
militaryclothes[] = {
{Loot_GROUP, 1, ghilliesuits},
+ {Loot_GROUP, 1, stalkerclothes},
{Loot_MAGAZINE, 1, Skin_Camo1_DZ},
{Loot_MAGAZINE, 1, Skin_Rocket_DZ},
{Loot_MAGAZINE, 1, Skin_Soldier1_DZ},
@@ -131,15 +210,8 @@ militaryclothes[] = {
{Loot_MAGAZINE, 1, Skin_BAF_Soldier_N_MTP_DZ},
{Loot_MAGAZINE, 1, Skin_Ins_Soldier_GL_DZ},
{Loot_MAGAZINE, 1, Skin_GUE_Commander_DZ},
- {Loot_MAGAZINE, 1, Skin_Bandit1_DZ},
- {Loot_MAGAZINE, 1, Skin_Bandit2_DZ},
- {Loot_MAGAZINE, 1, Skin_BanditW1_DZ},
- {Loot_MAGAZINE, 1, Skin_BanditW2_DZ},
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_INS_Warlord_EP1_DZ},
- {Loot_MAGAZINE, 1, Skin_SurvivorWcombat_DZ},
- {Loot_MAGAZINE, 1, Skin_SurvivorWwinter_DZ},
- {Loot_MAGAZINE, 1, Skin_SurvivorWdesert_DZ},
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_MG_DZ},
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_Crew_DZ},
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_CO_DZ},
@@ -159,33 +231,14 @@ militaryclothes[] = {
{Loot_MAGAZINE, 1, Skin_Ins_Commander_DZ},
{Loot_MAGAZINE, 1, Skin_Ins_Soldier_Crew_DZ},
{Loot_MAGAZINE, 1, Skin_CDF_Soldier_DZ},
-
- // new for 1.0.7
{Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_des_DZ},
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_des_DZ},
{Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_wdl_DZ},
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_wdl_DZ},
- {Loot_MAGAZINE, 1, Skin_CamoWinter_DZ},
- {Loot_MAGAZINE, 1, Skin_CamoWinterW_DZ},
+ {Loot_MAGAZINE, 1, Skin_CamoWinter1_DZ},
+ {Loot_MAGAZINE, 1, Skin_CamoWinter2_DZ},
{Loot_MAGAZINE, 1, Skin_Nac_Soldier_DZ},
{Loot_MAGAZINE, 1, Skin_Tamika_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_military_helmet_wdl_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_military_head_wdl_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_military_helmet_grey_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_military_head_grey_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_scientist1_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_scientist1_head_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_scientist2_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_scientist2_head_DZ},
- //{Loot_MAGAZINE, 1, Skin_gsc_cloth_loner_head_DZ}, has some rpt errors, it is up to server admins to add it, skin still works
- {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutral_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_neutral_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_fred_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_fred_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_duty_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_duty_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_camo_DZ},
- {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_camo_DZ},
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_01_DZ},
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_02_DZ},
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_03_DZ},
@@ -214,5 +267,10 @@ militaryclothes[] = {
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ},
- {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Light_Wdl_ACR_DZ}
+ {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Light_Wdl_ACR_DZ},
+ {Loot_MAGAZINE, 1, Skin_Nac_SoldierW_DZ},
+ {Loot_MAGAZINE, 1, Skin_CamoWinter1W_DZ},
+ {Loot_MAGAZINE, 1, Skin_CamoWinter2W_DZ},
+ {Loot_MAGAZINE, 1, Skin_OperatorW_DZ},
+ {Loot_MAGAZINE, 1, Skin_GunnerW_DZ}
};
diff --git a/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp b/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp
index a7dbc7f49..b5f863779 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp
@@ -141,7 +141,7 @@ class Skin_GUE_Soldier_MG_DZ: SkinBase {
class Skin_GUE_Soldier_Sniper_DZ: SkinBase {
scope = 2;
displayName = $STR_EPOCH_SKINS_BANDITSNIPER;
- descriptionShort = $STR_EPOCH_SKINS_BANDITSNIPER_DESC;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE;
sex = "male";
playerModel = "GUE_Soldier_Sniper_DZ";
};
@@ -281,7 +281,7 @@ class Skin_FR_Rodriguez_DZ: SkinBase {
class Skin_CZ_Soldier_Sniper_EP1_DZ: SkinBase {
scope = 2;
displayName = $STR_EPOCH_SKINS_DESERTGHILLIE;
- descriptionShort = $STR_EPOCH_SKINS_DESERTGHILLIE;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE;
sex = "male";
playerModel = "CZ_Soldier_Sniper_EP1_DZ";
};
@@ -316,7 +316,7 @@ class Skin_TK_Special_Forces_MG_EP1_DZ: SkinBase {
class Skin_TK_Soldier_Sniper_EP1_DZ: SkinBase {
scope = 2;
displayName = $STR_EPOCH_SKINS_DESERTSNIPER;
- descriptionShort = $STR_EPOCH_SKINS_DESERTSNIPER;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE;
sex = "male";
playerModel = "TK_Soldier_Sniper_EP1_DZ";
};
@@ -491,28 +491,28 @@ class Skin_Assistant_DZ: SkinBase {
class Skin_Doctor_DZ: SkinBase {
scope = 2;
displayName = $STR_EPOCH_SKINS_DOCTOR;
- descriptionShort = $STR_EPOCH_SKINS_DOCTOR;
+ descriptionShort = $STR_EPOCH_SKINS_DOCTOR_DESC;
sex = "male";
playerModel = "Doctor_DZ";
};
class Skin_Worker1_DZ: SkinBase {
scope = 2;
displayName = $STR_EPOCH_SKINS_WORKER1;
- descriptionShort = $STR_EPOCH_SKINS_WORKER1;
+ descriptionShort = $STR_EPOCH_SKINS_WORKER_DESC;
sex = "male";
playerModel = "Worker1_DZ";
};
class Skin_Worker3_DZ: SkinBase {
scope = 2;
displayName = $STR_EPOCH_SKINS_WORKER2;
- descriptionShort = $STR_EPOCH_SKINS_WORKER2;
+ descriptionShort = $STR_EPOCH_SKINS_WORKER_DESC;
sex = "male";
playerModel = "Worker3_DZ";
};
class Skin_Worker4_DZ: SkinBase {
scope = 2;
displayName = $STR_EPOCH_SKINS_WORKER3;
- descriptionShort = $STR_EPOCH_SKINS_WORKER3;
+ descriptionShort = $STR_EPOCH_SKINS_WORKER_DESC;
sex = "male";
playerModel = "Worker4_DZ";
};
@@ -615,31 +615,31 @@ class Skin_FR_Sapper_DZ: SkinBase {
playerModel = "FR_Sapper_DZ";
};
//Namalsk Skins
-class Skin_CamoWinter_DZ: SkinBase {
+class Skin_CamoWinter1_DZ: SkinBase {
scope = 2;
displayName = $STR_EPOCH_SKINS_CAMOWINTER;
descriptionShort = $STR_DZE_EQUIP_CAMOWINTER_DESC;
sex = "male";
- playerModel = "CamoWinter_DZ";
+ playerModel = "CamoWinter1_DZ";
};
-class Skin_CamoWinterW_DZ: SkinBase {
+class Skin_CamoWinter2_DZ: SkinBase {
scope = 2;
displayName = $STR_EPOCH_SKINS_CAMOWINTERW;
descriptionShort = $STR_DZE_EQUIP_CAMOWINTER_DESC;
sex = "male";
- playerModel = "CamoWinterW_DZ";
+ playerModel = "CamoWinter2_DZ";
};
-class Skin_Sniper1W_DZ: SkinBase {
+class Skin_SniperWinter_DZ: SkinBase {
scope = 2;
displayName = $STR_EPOCH_SKINS_SNIPER1W;
- descriptionShort = $STR_EPOCH_SKINS_SNIPER1W;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE;
sex = "male";
- playerModel = "Sniper1W_DZ";
+ playerModel = "SniperWinter_DZ";
};
class Skin_Nac_Soldier_DZ: SkinBase {
scope = 2;
displayName = $STR_EPOCH_SKINS_NACSOLDIER;
- descriptionShort = $STR_EPOCH_SKINS_NACSOLDIER;
+ descriptionShort = $STR_DZE_EQUIP_NACSOLDIER_DESC;
sex = "male";
playerModel = "Nac_Soldier_DZ";
};
@@ -1181,7 +1181,7 @@ class Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ : SkinBase {
class Skin_CZ_Soldier_Sniper_ACR_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_ACR_GHILLIE_NAME;
- descriptionShort = $STR_DZE_EQUIP_ACR_GHILLIE_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE;
sex = "male";
playerModel = "CZ_Soldier_Sniper_ACR_DZ";
};
@@ -1436,4 +1436,391 @@ class Skin_BusinessMan_DZ : SkinBase {
descriptionShort = $STR_DZE_SKIN_BUSINESSMAN_NAME;
sex = "male";
playerModel = "BusinessMan_DZ";
+};
+// Female ghillies
+class Skin_SniperW_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_EQUIP_NAME_GHILLIE;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "SniperW_DZ";
+};
+class Skin_Sniper1W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_EQUIP_NAME_GHILLIE;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "Sniper1W_DZ";
+};
+class Skin_SniperBanditW_DZ: SkinBase {
+ scope = 2;
+ displayName = $STR_EPOCH_SKINS_BANDITSNIPER;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "SniperBanditW_DZ";
+};
+class Skin_CZ_Soldier_Sniper_EP1W_DZ: SkinBase {
+ scope = 2;
+ displayName = $STR_EPOCH_SKINS_DESERTGHILLIE;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "CZ_Soldier_Sniper_EP1W_DZ";
+};
+class Skin_SniperWinterW_DZ: SkinBase {
+ scope = 2;
+ displayName = $STR_EPOCH_SKINS_SNIPER1W;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "SniperWinterW_DZ";
+};
+class Skin_TK_Soldier_Sniper_EP1W_DZ: SkinBase {
+ scope = 2;
+ displayName = $STR_EPOCH_SKINS_DESERTSNIPER;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "TK_Soldier_Sniper_EP1W_DZ";
+};
+class Skin_CZ_Soldier_Sniper_ACRW_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_ACR_GHILLIE_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "CZ_Soldier_Sniper_ACRW_DZ";
+};
+class Skin_GhillieFull_Desert01W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_DES_1_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Desert01W_DZ";
+};
+class Skin_GhillieFull_Desert02W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_DES_2_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Desert02W_DZ";
+};
+class Skin_GhillieFull_Desert03W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_DES_3_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Desert03W_DZ";
+};
+class Skin_GhillieFull_Desert04W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_DES_4_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Desert04W_DZ";
+};
+class Skin_GhillieFull_Desert05W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_DES_5_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Desert05W_DZ";
+};
+class Skin_GhillieFull_Desert06W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_DES_6_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Desert06W_DZ";
+};
+class Skin_GhillieFull_Desert07W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_DES_7_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Desert07W_DZ";
+};
+class Skin_GhillieFull_Desert08W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_DES_8_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Desert08W_DZ";
+};
+class Skin_GhillieFull_Snow01W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_SNOW_1_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Snow01W_DZ";
+};
+class Skin_GhillieFull_Snow02W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_SNOW_2_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Snow02W_DZ";
+};
+class Skin_GhillieFull_Snow03W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_SNOW_3_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Snow03W_DZ";
+};
+class Skin_GhillieFull_Snow04W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_SNOW_4_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Snow04W_DZ";
+};
+class Skin_GhillieFull_Snow05W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_SNOW_5_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Snow05W_DZ";
+};
+class Skin_GhillieFull_Urban01W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_URB_1_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Urban01W_DZ";
+};
+class Skin_GhillieFull_Wood01W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_WDL_1_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Wood01W_DZ";
+};
+class Skin_GhillieFull_Wood02W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_WDL_2_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Wood02W_DZ";
+};
+class Skin_GhillieFull_Wood03W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_WDL_3_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Wood03W_DZ";
+};
+class Skin_GhillieFull_Wood04W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_WDL_4_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Wood04W_DZ";
+};
+class Skin_GhillieFull_Wood05W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_WDL_5_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Wood05W_DZ";
+};
+class Skin_GhillieFull_Wood06W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_WDL_6_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Wood06W_DZ";
+};
+class Skin_GhillieFull_Wood07W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_WDL_7_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Wood07W_DZ";
+};
+class Skin_GhillieFull_Wood08W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_WDL_8_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Wood08W_DZ";
+};
+class Skin_GhillieFull_Wood09W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_WDL_9_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Wood09W_DZ";
+};
+class Skin_GhillieFull_Wood10W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_WDL_10_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Wood10W_DZ";
+};
+class Skin_GhillieFull_Wood11W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_WDL_11_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Wood11W_DZ";
+};
+class Skin_GhillieFull_Wood12W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_WDL_12_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Wood12W_DZ";
+};
+class Skin_GhillieFull_Wood13W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_WDL_13_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Wood13W_DZ";
+};
+class Skin_GhillieFull_Wood14W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_WDL_14_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Wood14W_DZ";
+};
+class Skin_GhillieFull_Wood15W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_WDL_15_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Wood15W_DZ";
+};
+class Skin_GhillieFull_Wood16W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_GHILLIE_WDL_16_NAME;
+ descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE;
+ sex = "female";
+ playerModel = "GhillieFull_Wood16W_DZ";
+};
+// Female stalker skins
+class Skin_gsc_military_helmet_wdlW_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_STALKER_WDL_MIL_MASK_NAME;
+ descriptionShort = $STR_DZE_EQUIP_STALKER_FEMALE_DESC;
+ sex = "female";
+ playerModel = "gsc_military_helmet_wdlW_DZ";
+};
+class Skin_gsc_military_helmet_greyW_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_STALKER_URB_MIL_MASK_NAME;
+ descriptionShort = $STR_DZE_EQUIP_STALKER_FEMALE_DESC;
+ sex = "female";
+ playerModel = "gsc_military_helmet_greyW_DZ";
+};
+class Skin_gsc_scientist1W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_STALKER_SCIENTIST1_MASK_NAME;
+ descriptionShort = $STR_DZE_EQUIP_STALKER_SCIENTIST_FEMALE_DESC;
+ sex = "female";
+ playerModel = "gsc_scientist1W_DZ";
+};
+class Skin_gsc_scientist2W_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_STALKER_SCIENTIST2_MASK_NAME;
+ descriptionShort = $STR_DZE_EQUIP_STALKER_SCIENTIST_FEMALE_DESC;
+ sex = "female";
+ playerModel = "gsc_scientist2W_DZ";
+};
+class Skin_gsc_eco_stalker_mask_neutralW_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_STALKER_LONER_MASK_NAME;
+ descriptionShort = $STR_DZE_EQUIP_STALKER_FEMALE_DESC;
+ sex = "female";
+ playerModel = "gsc_eco_stalker_mask_neutralW_DZ";
+};
+class Skin_gsc_eco_stalker_mask_fredW_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_STALKER_FREEDOM_MASK_NAME;
+ descriptionShort = $STR_DZE_EQUIP_STALKER_FEMALE_DESC;
+ sex = "female";
+ playerModel = "gsc_eco_stalker_mask_fredW_DZ";
+};
+class Skin_gsc_eco_stalker_mask_dutyW_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_STALKER_DUTY_MASK_NAME;
+ descriptionShort = $STR_DZE_EQUIP_STALKER_FEMALE_DESC;
+ sex = "female";
+ playerModel = "gsc_eco_stalker_mask_dutyW_DZ";
+};
+class Skin_gsc_eco_stalker_mask_camoW_DZ : SkinBase {
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_STALKER_MONOLITH_MASK_NAME;
+ descriptionShort = $STR_DZE_EQUIP_STALKER_FEMALE_DESC;
+ sex = "female";
+ playerModel = "gsc_eco_stalker_mask_camoW_DZ";
+};
+class Skin_Nac_SoldierW_DZ: SkinBase {
+ scope = 2;
+ displayName = $STR_EPOCH_SKINS_NACSOLDIER;
+ descriptionShort = $STR_DZE_EQUIP_NACSOLDIER_FEMALE_DESC;
+ sex = "female";
+ playerModel = "Nac_SoldierW_DZ";
+};
+class Skin_CamoWinter1W_DZ: SkinBase {
+ scope = 2;
+ displayName = $STR_EPOCH_SKINS_CAMOWINTER;
+ descriptionShort = $STR_DZE_EQUIP_CAMOWINTER_FEMALE_DESC;
+ sex = "female";
+ playerModel = "CamoWinter1W_DZ";
+};
+class Skin_CamoWinter2W_DZ: SkinBase {
+ scope = 2;
+ displayName = $STR_EPOCH_SKINS_CAMOWINTERW;
+ descriptionShort = $STR_DZE_EQUIP_CAMOWINTER_FEMALE_DESC;
+ sex = "female";
+ playerModel = "CamoWinter2W_DZ";
+};
+class Skin_DoctorW_DZ: SkinBase {
+ scope = 2;
+ displayName = $STR_EPOCH_SKINS_DOCTOR;
+ descriptionShort = $STR_EPOCH_SKINS_DOCTOR_FEMALE_DESC;
+ sex = "female";
+ playerModel = "DoctorW_DZ";
+};
+class Skin_WorkerW_DZ: SkinBase {
+ scope = 2;
+ displayName = $STR_EPOCH_SKINS_WORKER;
+ descriptionShort = $STR_EPOCH_SKINS_WORKER_FEMALE_DESC;
+ sex = "female";
+ playerModel = "WorkerW_DZ";
+};
+class Skin_PolicemanW_DZ: SkinBase {
+ scope = 2;
+ displayName = $STR_EPOCH_SKINS_POLICE_OFFICER;
+ descriptionShort = $STR_EPOCH_SKINS_POLICE_FEMALE_DESC;
+ sex = "female";
+ playerModel = "PolicemanW_DZ";
+};
+class Skin_PriestW_DZ: SkinBase {
+ scope = 2;
+ displayName = $STR_EPOCH_SKINS_JULIA;
+ descriptionShort = $STR_EPOCH_SKINS_JAMES_DESC;
+ sex = "female";
+ playerModel = "PriestW_DZ";
+};
+class Skin_HookerW_DZ: SkinBase {
+ scope = 2;
+ displayName = $STR_EPOCH_SKINS_CHANTAL;
+ descriptionShort = $STR_EPOCH_SKINS_CHANTAL_DESC;
+ sex = "female";
+ playerModel = "HookerW_DZ";
+};
+class Skin_OperatorW_DZ: SkinBase {
+ scope = 2;
+ displayName = $STR_EPOCH_SKINS_URSULA;
+ descriptionShort = $STR_EPOCH_SKINS_URSULA;
+ sex = "female";
+ playerModel = "OperatorW_DZ";
+};
+class Skin_GunnerW_DZ: SkinBase {
+ scope = 2;
+ displayName = $STR_EPOCH_SKINS_ANN;
+ descriptionShort = $STR_EPOCH_SKINS_ANN;
+ sex = "female";
+ playerModel = "GunnerW_DZ";
};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgServerTrader/Category/Bandit.hpp b/SQF/dayz_code/Configs/CfgServerTrader/Category/Bandit.hpp
index 887a17119..d7e11e53a 100644
--- a/SQF/dayz_code/Configs/CfgServerTrader/Category/Bandit.hpp
+++ b/SQF/dayz_code/Configs/CfgServerTrader/Category/Bandit.hpp
@@ -213,16 +213,25 @@ class Category_9 {
};
//Clothes
-class Category_10 {
+class Category_10 {
+ class Skin_CamoWinter1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CamoWinter1W_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CamoWinter2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CamoWinter2W_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Bandit1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Bandit2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_BanditW1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_BanditW2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_GUE_Commander_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GUE_Soldier_Sniper_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SniperBanditW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_TK_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_TK_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SniperWinter_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SniperWinterW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_GUE_Soldier_2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_GUE_Soldier_CO_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_GUE_Soldier_Crew_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
- class Skin_GUE_Soldier_Sniper_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
@@ -238,6 +247,132 @@ class Category_10 {
class Skin_Ins_Commander_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Ins_Soldier_Crew_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_CDF_Soldier_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Nac_Soldier_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Nac_SoldierW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GunnerW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+
+ //Normal military skins sell only
+ class Skin_SniperW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert02_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert03_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert04_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert05_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert06_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert07_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert08_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Snow01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Snow02_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Snow03_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Snow04_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Snow05_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Urban01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood02_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood03_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood04_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood05_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood06_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood07_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood08_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood09_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood10_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood11_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood12_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood13_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood14_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood15_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood16_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert01W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert02W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert03W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert04W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert05W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert06W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert07W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert08W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Snow01W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Snow02W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Snow03W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Snow04W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Snow05W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Urban01W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood01W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood02W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood03W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood04W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood05W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood06W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood07W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood08W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood09W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood10W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood11W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood12W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood13W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood14W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood15W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood16W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CZ_Soldier_Sniper_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CZ_Soldier_Sniper_ACRW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_military_helmet_wdl_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_military_helmet_wdlW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_military_head_wdl_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_military_helmet_grey_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_military_helmet_greyW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_military_head_grey_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_scientist1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_scientist1W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_scientist1_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_scientist2_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_scientist2W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_scientist2_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_cloth_loner_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_eco_stalker_mask_neutral_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_eco_stalker_mask_neutralW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_eco_stalker_head_neutral_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_eco_stalker_mask_fred_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_eco_stalker_mask_fredW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_eco_stalker_head_fred_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_eco_stalker_mask_duty_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_eco_stalker_mask_dutyW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_eco_stalker_head_duty_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_eco_stalker_mask_camo_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_eco_stalker_mask_camoW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_eco_stalker_head_camo_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Apo_Rifleman_01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Apo_Rifleman_02_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Apo_Rifleman_03_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Apo_Rifleman_04_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Apo_Rifleman_05_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Apo_Rifleman_06_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SG_GRU_TL_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SG_GRU_Scout_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SG_GRU_Sniper_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SG_GRU_Spotter_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SG_GRU_TL_W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SG_GRU_Scout_W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SG_GRU_Assaultman_W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SG_GRU_Medic_W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SG_GRU_TL_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SG_GRU_Scout_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SG_GRU_Marksman_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SG_GRU_Operator_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SG_GRU_MG_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CZ_Soldier805_DES_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CZ_Soldier_805_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CZ_Soldier_Crew_Dst_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CZ_Soldier_Officer_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CZ_Soldier_Recon_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CZ_Soldier_Light_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GER_Soldier_EP1_des_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GER_Soldier_TL_EP1_des_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GER_Soldier_EP1_wdl_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GER_Soldier_TL_EP1_wdl_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
//Hero Skins sell only
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
@@ -246,11 +381,13 @@ class Category_10 {
class Skin_FR_OHara_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_FR_Rodriguez_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_CZ_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
+ class Skin_CZ_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_Graves_Light_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_Soldier_Bodyguard_AA12_PMC_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_Camo1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_Rocket_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_Sniper1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
+ class Skin_Sniper1W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_Soldier1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_Soldier_TL_PMC_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_USMC_Soldier_Officer_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
@@ -268,4 +405,6 @@ class Category_10 {
class Skin_GER_Soldier_TL_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_BAF_Soldier_Officer_MTP_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_BAF_Soldier_N_MTP_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
+ class Skin_Tamika_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
+ class Skin_OperatorW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
};
diff --git a/SQF/dayz_code/Configs/CfgServerTrader/Category/GeneralStore.hpp b/SQF/dayz_code/Configs/CfgServerTrader/Category/GeneralStore.hpp
index ac836032e..b5fa85616 100644
--- a/SQF/dayz_code/Configs/CfgServerTrader/Category/GeneralStore.hpp
+++ b/SQF/dayz_code/Configs/CfgServerTrader/Category/GeneralStore.hpp
@@ -93,24 +93,29 @@ class Category_29 {
//Clothes
class Category_30 {
- class Skin_Rocker2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
- class Skin_SurvivorW2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
- class Skin_Functionary1_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
- class Skin_Haris_Press_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
- class Skin_Priest_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SurvivorW2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SurvivorW3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_SurvivorWpink_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_SurvivorWurban_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_SurvivorWcombat_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_SurvivorWwinter_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
- class Skin_SurvivorWdesert_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SurvivorWdesert_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_DoctorW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_WorkerW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_PolicemanW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_PriestW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_HookerW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Functionary1_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Haris_Press_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Priest_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Survivor2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Rocker1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Rocker2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Rocker3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Rocker4_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_RU_Policeman_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_RU_Policeman2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
- class Skin_Pilot_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
- class Skin_Rocker4_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
- class Skin_SurvivorW3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Pilot_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_INS_Lopotev_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Doctor_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Assistant_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
diff --git a/SQF/dayz_code/Configs/CfgServerTrader/Category/Hero.hpp b/SQF/dayz_code/Configs/CfgServerTrader/Category/Hero.hpp
index 5908840a9..b6bb52880 100644
--- a/SQF/dayz_code/Configs/CfgServerTrader/Category/Hero.hpp
+++ b/SQF/dayz_code/Configs/CfgServerTrader/Category/Hero.hpp
@@ -214,17 +214,25 @@ class Category_4 {
//Clothes
class Category_5 {
+ class Skin_CamoWinter1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CamoWinter1W_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CamoWinter2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CamoWinter2W_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Drake_Light_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Soldier_Sniper_PMC_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_FR_OHara_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_FR_Rodriguez_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Sniper1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Sniper1W_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_CZ_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CZ_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SniperWinter_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SniperWinterW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Graves_Light_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Soldier_Bodyguard_AA12_PMC_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Camo1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Rocket_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
- class Skin_Sniper1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Soldier1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Soldier_TL_PMC_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_USMC_Soldier_Officer_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
@@ -242,6 +250,131 @@ class Category_5 {
class Skin_GER_Soldier_TL_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_BAF_Soldier_Officer_MTP_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_BAF_Soldier_N_MTP_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Tamika_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_OperatorW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+
+ //Normal military skins sell only
+ class Skin_SniperW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert02_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert03_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert04_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert05_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert06_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert07_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert08_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Snow01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Snow02_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Snow03_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Snow04_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Snow05_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Urban01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood02_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood03_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood04_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood05_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood06_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood07_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood08_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood09_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood10_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood11_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood12_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood13_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood14_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood15_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood16_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert01W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert02W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert03W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert04W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert05W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert06W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert07W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Desert08W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Snow01W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Snow02W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Snow03W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Snow04W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Snow05W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Urban01W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood01W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood02W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood03W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood04W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood05W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood06W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood07W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood08W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood09W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood10W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood11W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood12W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood13W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood14W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood15W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GhillieFull_Wood16W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CZ_Soldier_Sniper_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CZ_Soldier_Sniper_ACRW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_military_helmet_wdl_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_military_helmet_wdlW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_military_head_wdl_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_military_helmet_grey_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_military_helmet_greyW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_military_head_grey_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_scientist1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_scientist1W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_scientist1_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_scientist2_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_scientist2W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_scientist2_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_cloth_loner_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_eco_stalker_mask_neutral_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_eco_stalker_mask_neutralW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_eco_stalker_head_neutral_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_eco_stalker_mask_fred_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_eco_stalker_mask_fredW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_eco_stalker_head_fred_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_eco_stalker_mask_duty_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_eco_stalker_mask_dutyW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_eco_stalker_head_duty_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_eco_stalker_mask_camo_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_eco_stalker_mask_camoW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_gsc_eco_stalker_head_camo_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Apo_Rifleman_01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Apo_Rifleman_02_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Apo_Rifleman_03_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Apo_Rifleman_04_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Apo_Rifleman_05_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_Apo_Rifleman_06_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SG_GRU_TL_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SG_GRU_Scout_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SG_GRU_Sniper_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SG_GRU_Spotter_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SG_GRU_TL_W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SG_GRU_Scout_W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SG_GRU_Assaultman_W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SG_GRU_Medic_W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SG_GRU_TL_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SG_GRU_Scout_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SG_GRU_Marksman_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SG_GRU_Operator_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_SG_GRU_MG_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CZ_Soldier805_DES_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CZ_Soldier_805_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CZ_Soldier_Crew_Dst_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CZ_Soldier_Officer_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CZ_Soldier_Recon_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_CZ_Soldier_Light_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GER_Soldier_EP1_des_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GER_Soldier_TL_EP1_des_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GER_Soldier_EP1_wdl_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
+ class Skin_GER_Soldier_TL_EP1_wdl_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
//Bandit Skins sell only
class Skin_Bandit1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
@@ -253,6 +386,7 @@ class Category_5 {
class Skin_GUE_Soldier_CO_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_GUE_Soldier_Crew_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_GUE_Soldier_Sniper_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
+ class Skin_SniperBanditW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
@@ -268,4 +402,9 @@ class Category_5 {
class Skin_Ins_Commander_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_Ins_Soldier_Crew_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_CDF_Soldier_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
+ class Skin_TK_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
+ class Skin_TK_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
+ class Skin_Nac_Soldier_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
+ class Skin_Nac_SoldierW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
+ class Skin_GunnerW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
};
diff --git a/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Bandit.hpp b/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Bandit.hpp
index 5fefd9ff7..544a529e4 100644
--- a/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Bandit.hpp
+++ b/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Bandit.hpp
@@ -214,15 +214,24 @@ class Category_9 {
//Clothes
class Category_10 {
+ class Skin_CamoWinter1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_CamoWinter1W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_CamoWinter2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_CamoWinter2W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Bandit1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Bandit2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_BanditW1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_BanditW2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_GUE_Commander_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_GUE_Soldier_Sniper_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_SniperBanditW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_TK_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_TK_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_SniperWinter_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_SniperWinterW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_GUE_Soldier_2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_GUE_Soldier_CO_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_GUE_Soldier_Crew_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
- class Skin_GUE_Soldier_Sniper_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
@@ -238,6 +247,132 @@ class Category_10 {
class Skin_Ins_Commander_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Ins_Soldier_Crew_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_CDF_Soldier_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_Nac_Soldier_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_Nac_SoldierW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_GunnerW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+
+ //Normal military skins sell only
+ class Skin_SniperW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert06_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert07_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert08_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Snow01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Snow02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Snow03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Snow04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Snow05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Urban01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood06_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood07_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood08_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood09_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood10_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood11_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood12_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood13_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood14_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood15_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood16_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert02W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert03W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert04W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert05W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert06W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert07W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert08W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Snow01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Snow02W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Snow03W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Snow04W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Snow05W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Urban01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood02W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood03W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood04W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood05W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood06W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood07W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood08W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood09W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood10W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood11W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood12W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood13W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood14W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood15W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood16W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_CZ_Soldier_Sniper_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_CZ_Soldier_Sniper_ACRW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_military_helmet_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_military_helmet_wdlW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_military_head_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_military_helmet_grey_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_military_helmet_greyW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_military_head_grey_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_scientist1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_scientist1W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_scientist1_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_scientist2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_scientist2W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_scientist2_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_cloth_loner_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_eco_stalker_mask_neutral_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_eco_stalker_mask_neutralW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_eco_stalker_head_neutral_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_eco_stalker_mask_fred_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_eco_stalker_mask_fredW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_eco_stalker_head_fred_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_eco_stalker_mask_duty_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_eco_stalker_mask_dutyW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_eco_stalker_head_duty_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_eco_stalker_mask_camo_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_eco_stalker_mask_camoW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_eco_stalker_head_camo_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_Apo_Rifleman_01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_Apo_Rifleman_02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_Apo_Rifleman_03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_Apo_Rifleman_04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_Apo_Rifleman_05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_Apo_Rifleman_06_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_SG_GRU_TL_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_SG_GRU_Scout_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_SG_GRU_Sniper_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_SG_GRU_Spotter_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_SG_GRU_TL_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_SG_GRU_Scout_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_SG_GRU_Assaultman_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_SG_GRU_Medic_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_SG_GRU_TL_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_SG_GRU_Scout_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_SG_GRU_Marksman_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_SG_GRU_Operator_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_SG_GRU_MG_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_CZ_Soldier805_DES_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_CZ_Soldier_805_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_CZ_Soldier_Crew_Dst_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_CZ_Soldier_Officer_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_CZ_Soldier_Recon_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_CZ_Soldier_Light_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GER_Soldier_EP1_des_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GER_Soldier_TL_EP1_des_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GER_Soldier_EP1_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GER_Soldier_TL_EP1_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
//Hero Skins sell only
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
@@ -246,11 +381,13 @@ class Category_10 {
class Skin_FR_OHara_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_FR_Rodriguez_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_CZ_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
+ class Skin_CZ_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Graves_Light_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Soldier_Bodyguard_AA12_PMC_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Camo1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Rocket_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Sniper1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
+ class Skin_Sniper1W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Soldier1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Soldier_TL_PMC_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_USMC_Soldier_Officer_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
@@ -268,4 +405,6 @@ class Category_10 {
class Skin_GER_Soldier_TL_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_BAF_Soldier_Officer_MTP_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_BAF_Soldier_N_MTP_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
+ class Skin_Tamika_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
+ class Skin_OperatorW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
};
diff --git a/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/GeneralStore.hpp b/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/GeneralStore.hpp
index 2e8c4baec..9aea963ca 100644
--- a/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/GeneralStore.hpp
+++ b/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/GeneralStore.hpp
@@ -93,24 +93,29 @@ class Category_29 {
//Clothes
class Category_30 {
- class Skin_Rocker2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
- class Skin_SurvivorW2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
- class Skin_Functionary1_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
- class Skin_Haris_Press_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
- class Skin_Priest_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_SurvivorW2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_SurvivorW3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_SurvivorWpink_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_SurvivorWurban_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_SurvivorWcombat_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_SurvivorWwinter_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
- class Skin_SurvivorWdesert_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_SurvivorWdesert_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_DoctorW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_WorkerW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_PolicemanW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_PriestW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_HookerW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_Functionary1_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_Haris_Press_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_Priest_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Survivor2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Rocker1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_Rocker2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Rocker3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_Rocker4_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_RU_Policeman_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_RU_Policeman2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
- class Skin_Pilot_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
- class Skin_Rocker4_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
- class Skin_SurvivorW3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_Pilot_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_INS_Lopotev_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Doctor_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Assistant_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
diff --git a/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Hero.hpp b/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Hero.hpp
index 843a1318e..404783fe5 100644
--- a/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Hero.hpp
+++ b/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Hero.hpp
@@ -214,17 +214,25 @@ class Category_4 {
//Clothes
class Category_5 {
+ class Skin_CamoWinter1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_CamoWinter1W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_CamoWinter2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_CamoWinter2W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Drake_Light_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Soldier_Sniper_PMC_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_FR_OHara_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_FR_Rodriguez_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_Sniper1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_Sniper1W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_CZ_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_CZ_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_SniperWinter_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_SniperWinterW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Graves_Light_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Soldier_Bodyguard_AA12_PMC_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Camo1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Rocket_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
- class Skin_Sniper1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Soldier1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Soldier_TL_PMC_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_USMC_Soldier_Officer_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
@@ -242,6 +250,131 @@ class Category_5 {
class Skin_GER_Soldier_TL_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_BAF_Soldier_Officer_MTP_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_BAF_Soldier_N_MTP_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_Tamika_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+ class Skin_OperatorW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
+
+ //Normal military skins sell only
+ class Skin_SniperW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert06_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert07_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert08_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Snow01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Snow02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Snow03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Snow04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Snow05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Urban01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood06_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood07_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood08_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood09_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood10_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood11_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood12_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood13_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood14_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood15_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood16_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert02W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert03W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert04W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert05W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert06W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert07W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Desert08W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Snow01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Snow02W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Snow03W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Snow04W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Snow05W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Urban01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood02W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood03W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood04W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood05W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood06W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood07W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood08W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood09W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood10W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood11W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood12W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood13W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood14W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood15W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GhillieFull_Wood16W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_CZ_Soldier_Sniper_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_CZ_Soldier_Sniper_ACRW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_military_helmet_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_military_helmet_wdlW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_military_head_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_military_helmet_grey_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_military_helmet_greyW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_military_head_grey_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_scientist1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_scientist1W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_scientist1_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_scientist2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_scientist2W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_scientist2_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_cloth_loner_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_eco_stalker_mask_neutral_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_eco_stalker_mask_neutralW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_eco_stalker_head_neutral_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_eco_stalker_mask_fred_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_eco_stalker_mask_fredW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_eco_stalker_head_fred_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_eco_stalker_mask_duty_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_eco_stalker_mask_dutyW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_eco_stalker_head_duty_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_eco_stalker_mask_camo_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_eco_stalker_mask_camoW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_gsc_eco_stalker_head_camo_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_Apo_Rifleman_01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_Apo_Rifleman_02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_Apo_Rifleman_03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_Apo_Rifleman_04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_Apo_Rifleman_05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_Apo_Rifleman_06_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_SG_GRU_TL_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_SG_GRU_Scout_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_SG_GRU_Sniper_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_SG_GRU_Spotter_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_SG_GRU_TL_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_SG_GRU_Scout_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_SG_GRU_Assaultman_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_SG_GRU_Medic_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_SG_GRU_TL_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_SG_GRU_Scout_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_SG_GRU_Marksman_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_SG_GRU_Operator_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_SG_GRU_MG_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_CZ_Soldier805_DES_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_CZ_Soldier_805_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_CZ_Soldier_Crew_Dst_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_CZ_Soldier_Officer_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_CZ_Soldier_Recon_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_CZ_Soldier_Light_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GER_Soldier_EP1_des_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GER_Soldier_TL_EP1_des_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GER_Soldier_EP1_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
+ class Skin_GER_Soldier_TL_EP1_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
//Bandit Skins sell only
class Skin_Bandit1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
@@ -253,6 +386,7 @@ class Category_5 {
class Skin_GUE_Soldier_CO_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_GUE_Soldier_Crew_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_GUE_Soldier_Sniper_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
+ class Skin_SniperBanditW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
@@ -268,4 +402,9 @@ class Category_5 {
class Skin_Ins_Commander_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Ins_Soldier_Crew_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_CDF_Soldier_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
+ class Skin_TK_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
+ class Skin_TK_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
+ class Skin_Nac_Soldier_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
+ class Skin_Nac_SoldierW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
+ class Skin_GunnerW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
};
diff --git a/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp b/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp
index 7b804d966..cfd403206 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp
@@ -342,9 +342,9 @@ class CfgVehicles
#include "Zeds\WildZeds.hpp" //Wild type zeds
#include "Zeds\SwarmZeds.hpp" //Swarm type zeds
#include "Zeds\PlayerZeds.hpp" //Player type zeds
- //Skins
- #include "Skins\Female.hpp"
+ //Skins
#include "Skins\Male.hpp"
+ #include "Skins\Female.hpp"
//Bags
#include "Bags.hpp" // Backpacks
//DZAnimal and DZ_Fin
diff --git a/SQF/dayz_code/Configs/CfgVehicles/Skins/Female.hpp b/SQF/dayz_code/Configs/CfgVehicles/Skins/Female.hpp
index e6fbc0d5a..7f82c4c16 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/Skins/Female.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/Skins/Female.hpp
@@ -1,30 +1,46 @@
// female changes
-class Soldier_Bodyguard_M4_PMC;
-class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC
+class CivilianW: CAManBase
{
+ scope = 0;
displayName = $STR_CHAR_1;
- side = TWest;
+ rarityUrban = -1;
+ faction = "CIV";
+ genericNames = "EnglishWomen";
+ portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca.paa";
+ side = 1;
weapons[] = {"Throw","Put"};
- model = "\dayz\characters\annie_original";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
- canHideBodies = true;
- identityTypes[] = {"Language_W_EN_EP1","Woman"};
- languages[] = {"EN"};
+ canHideBodies = false; //fn_selfaction handles hide bodies
+ identityTypes[] = {"Language_W_EN_EP1","Woman"};
attendant = 0;
engineer = 0;
canDeactivateMines = 0;
sensitivity = 10;
- sensitivityEar = 1;
+ sensitivityEar = 1;
+ armor = 2.5;
+ class HitPoints: HitPoints
+ {
+ class HitHead: HitHead
+ {
+ armor = 0.4;
+ };
+ class HitBody: HitBody
+ {
+ armor = 0.8;
+ passThrough = 1;
+ };
+ };
+
class TalkTopics
{
core = "Core_E";
core_en = "Core_Full_E";
};
- genericNames = "EnglishWomen";
+
class SpeechVariants
{
class Default
@@ -49,206 +65,444 @@ class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC
speechPlural[] = {"veh_women_RU"};
};
};
+
TextPlural = "Women";
TextSingular = "Woman";
nameSound = "veh_woman";
+ languages[] = {"EN"};
+
class HitDamage
{
class Group0
{
- hitSounds[] = {
- {
- { "ca\sounds\Characters\Noises\Damage\banz-hit-01",0.177828,1,120 },0.2 },
- {
- { "ca\sounds\Characters\Noises\Damage\banz-hit-02",0.177828,1,120 },0.2 },
- {
- { "ca\sounds\Characters\Noises\Damage\banz-hit-03",0.177828,1,120 },0.2 },
- {
- { "ca\sounds\Characters\Noises\Damage\banz-hit-04",0.177828,1,120 },0.1 },
- {
- { "ca\sounds\Characters\Noises\Damage\banz-hit-05",0.177828,1,120 },0.1 },
- {
- { "ca\sounds\Characters\Noises\Damage\banz-hit-06",0.177828,1,120 },0.1 },
- {
- { "ca\sounds\Characters\Noises\Damage\banz-hit-07",0.177828,1,120 },0.1 }};
- damageSounds[] = {
- { "body",
- { "ca\sounds\Characters\Noises\Damage\banz-damage-g1-01",0.0562341,1,120,0.25,5,6,10 } },
- { "body",
- { "ca\sounds\Characters\Noises\Damage\banz-damage-g1-02",0.0562341,1,120,0.25,5,7.5,10 } },
- { "body",
- { "ca\sounds\Characters\Noises\Damage\banz-damage-g1-03",0.0562341,1,120,0.25,5,6,10 } },
- { "body",
- { "ca\sounds\Characters\Noises\Damage\banz-damage-g1-04",0.0562341,1,120,0.25,5,7.5,10 } },
- { "hands",
- { "ca\sounds\Characters\Noises\Damage\banz-damage-g1-07-arm",0.0562341,1,120,0.5,0,2.5,5 } },
- { "hands",
- { "ca\sounds\Characters\Noises\Damage\banz-damage-g1-08-arm",0.0562341,1,120,0.5,0,2.5,5 } },
- { "legs",
- { "ca\sounds\Characters\Noises\Damage\banz-damage-g1-05-leg",0.0562341,1,120,0.5,0,1,2 } },
- { "legs",
- { "ca\sounds\Characters\Noises\Damage\banz-damage-g1-06-leg",0.0562341,1,120,0.5,0,1,2 } }};
+ hitSounds[] = {{{"ca\sounds\Characters\Noises\Damage\banz-hit-01",0.177828,1,120 },0.2 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-02",0.177828,1,120 },0.2 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-03",0.177828,1,120 },0.2 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-04",0.177828,1,120 },0.1 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-05",0.177828,1,120 },0.1 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-06",0.177828,1,120 },0.1 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-07",0.177828,1,120 },0.1 }};
+ damageSounds[] = {{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-01",0.0562341,1,120,0.25,5,6,10 } },{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-02",0.0562341,1,120,0.25,5,7.5,10 } },{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-03",0.0562341,1,120,0.25,5,6,10 } },{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-04",0.0562341,1,120,0.25,5,7.5,10 } },{"hands",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-07-arm",0.0562341,1,120,0.5,0,2.5,5 } },{"hands",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-08-arm",0.0562341,1,120,0.5,0,2.5,5 } },{"legs",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-05-leg",0.0562341,1,120,0.5,0,1,2 } },{"legs",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-06-leg",0.0562341,1,120,0.5,0,1,2 } }};
};
};
class SoundBreath
{
- breath0[] = {
- {
- {
- { "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-01",0.0562341,1,8 },0.25 },
- {
- { "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-02",0.0562341,1,8 },0.25 },
- {
- { "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-03",0.0562341,1,8 },0.25 },
- {
- { "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-04",0.125893,1,8 },0.25 } },
- {
- {
- { "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-01",0.0562341,1,15 },0.25 },
- {
- { "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-02",0.0562341,1,15 },0.25 },
- {
- { "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-03",0.0562341,1,15 },0.25 },
- {
- { "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-04",0.125893,1,15 },0.25 } },
- {
- {
- { "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-01",0.1,1,20 },0.25 },
- {
- { "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-02",0.1,1,20 },0.25 },
- {
- { "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-03",0.1,1,20 },0.25 },
- {
- { "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-04",0.1,1,20 },0.25 } }};
- };
+ breath0[] = {{{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-01",0.0562341,1,8 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-02",0.0562341,1,8 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-03",0.0562341,1,8 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-04",0.125893,1,8 },0.25 } },{{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-01",0.0562341,1,15 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-02",0.0562341,1,15 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-03",0.0562341,1,15 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-04",0.125893,1,15 },0.25 } },{{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-01",0.1,1,20 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-02",0.1,1,20 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-03",0.1,1,20 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-04",0.1,1,20 },0.25 } }};};
class SoundGear
{
- primary[] = {
- { "walk",
- { "",0.00177828,1,10 } },
- { "run",
- { "",0.00316228,1,15 } },
- { "sprint",
- { "",0.00562341,1,20 } }};
- secondary[] = {
- { "walk",
- { "",0.00177828,1,10 } },
- { "run",
- { "",0.00316228,1,10 } },
- { "sprint",
- { "",0.00562341,1,10 } }};
+ primary[] = {{"walk",{"",0.00177828,1,10}},{"run",{"",0.00316228,1,15}},{"sprint",{"",0.00562341,1,20 } }};
+ secondary[] = {{"walk",{"",0.00177828,1,10}},{"run",{"",0.00316228,1,10}},{"sprint",{"",0.00562341,1,10 } }};
};
class SoundEquipment
{
- soldier[] = {
- { "walk",
- { "",0.00177828,1,13 } },
- { "run",
- { "",0.00316228,1,20 } },
- { "sprint",
- { "",0.00398107,1,25 } }};
- civilian[] = {
- { "walk",
- { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-01",0.177828,1,8 } },
- { "walk",
- { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-02",0.177828,1,8 } },
- { "walk",
- { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-03",0.177828,1,8 } },
- { "walk",
- { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-04",0.177828,1,8 } },
- { "walk",
- { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-05",0.177828,1,8 } },
- { "walk",
- { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-06",0.177828,1,8 } },
- { "walk",
- { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-07",0.177828,1,8 } },
- { "walk",
- { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-08",0.177828,1,8 } },
- { "run",
- { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-01",0.1,1,15 } },
- { "run",
- { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-02",0.1,1,15 } },
- { "run",
- { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-03",0.1,1,15 } },
- { "run",
- { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-04",0.1,1,15 } },
- { "run",
- { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-05",0.1,1,15 } },
- { "run",
- { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-06",0.1,1,15 } },
- { "run",
- { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-07",0.1,1,15 } },
- { "run",
- { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-08",0.1,1,15 } },
- { "sprint",
- { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-01",0.0562341,1,20 } },
- { "sprint",
- { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-02",0.0562341,1,20 } },
- { "sprint",
- { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-03",0.0562341,1,20 } },
- { "sprint",
- { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-04",0.0562341,1,20 } },
- { "sprint",
- { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-05",0.0562341,1,20 } },
- { "sprint",
- { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-06",0.0562341,1,20 } },
- { "sprint",
- { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-07",0.0562341,1,20 } },
- { "sprint",
- { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-08",0.0562341,1,20 } }};
+ soldier[] = {{"walk",{"",0.00177828,1,13}},{"run",{"",0.00316228,1,20}},{"sprint",{"",0.00398107,1,25 } }};
+ civilian[] = {{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-01",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-02",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-03",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-04",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-05",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-06",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-07",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-08",0.177828,1,8}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-01",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-02",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-03",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-04",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-05",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-06",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-07",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-08",0.1,1,15}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-01",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-02",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-03",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-04",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-05",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-06",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-07",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-08",0.0562341,1,20}}};
+ };
+
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"Ca\characters_e\civil\hladik\data\european-man_02.rvmat","Ca\characters_E\Civil\Hladik\Data\w1_european-man_02.rvmat","Ca\characters_E\Civil\Hladik\Data\w2_european-man_02.rvmat"};
};
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
class Eventhandlers
{
//local = "_z = _this select 0; if (!isServer && {!isNull _z} && {!(side _z in [west,east,civilian])}) exitWith { PVDZ_sec_atp = ['wrong side', player]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; };";
};
};
-class BanditW1_DZ: SurvivorW2_DZ
+
+class SoldierLightW_Base_DZ : CivilianW {
+ camouflage = 1.0;
+ class HitPoints: HitPoints
+ {
+ class HitHead: HitHead
+ {
+ armor = 0.5;
+ };
+ class HitBody: HitBody
+ {
+ armor = 1;
+ passThrough = 0.8;
+ };
+ };
+};
+
+class SoldierHeavyW_Base_DZ : CivilianW {
+ camouflage = 1.0;
+ class HitPoints: HitPoints
+ {
+ class HitHead: HitHead
+ {
+ armor = 0.8;
+ };
+ class HitBody: HitBody
+ {
+ armor = 1;
+ passThrough = 0.8;
+ };
+ };
+};
+
+class SurvivorW2_DZ: CivilianW
{
- side = 1;
+ scope = 2;
+ model = "\dayz\characters\annie_original";
+ hiddenSelections[] = {"Camo"};
+ hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
+};
+class SurvivorW3_DZ: SurvivorW2_DZ
+{
+ hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
+};
+class SurvivorWpink_DZ: SurvivorW2_DZ
+{
+ hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\GirlyGirl.paa"};
+};
+class SurvivorWcombat_DZ: SurvivorW2_DZ
+{
+ hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\CombatGirl.paa"};
+
+ camouflage = 1.0;
+ class HitPoints: HitPoints
+ {
+ class HitHead: HitHead
+ {
+ armor = 0.5;
+ };
+ class HitBody: HitBody
+ {
+ armor = 1;
+ passThrough = 0.8;
+ };
+ };
+};
+class SurvivorWwinter_DZ: SurvivorWcombat_DZ
+{
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\female\WinterCombat.paa"};
+};
+class SurvivorWdesert_DZ: SurvivorW2_DZ
+{
+ hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\DesertGirl.paa"};
+};
+class SurvivorWurban_DZ: SurvivorW2_DZ
+{
+ hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\UrbanGirl.paa"};
+};
+class BanditW1_DZ: SoldierLightW_Base_DZ
+{
+ scope = 2;
+ displayName = $STR_CHAR_2;
model = "\dayz\characters\woman_bandit";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
};
-
class BanditW2_DZ: BanditW1_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
};
-class SurvivorW3_DZ: SurvivorW2_DZ
+class Tamika_DZ: SoldierLightW_Base_DZ
{
+ scope = 2;
+ displayName = $STR_EPOCH_SKINS_SOLDIER;
+ model = "\nst\ns_fraction\ns\ns_tamika.p3d";
+};
+class CamoWinter1W_DZ: SoldierLightW_Base_DZ
+{
+ scope = 2;
+ displayName = $STR_EPOCH_SKINS_THERMOSUITFEMALE;
+ model = "\nst\ns_dayz\characters\cw\camowinter_dzn.p3d";
+ faceType = "HeadMask1Black";
+ camouflage = 1.4;
+
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters2\rus\data\soldier_specnaz_partizan.rvmat","ca\characters2\rus\data\soldier_specnaz_partizan_w1.rvmat","ca\characters2\rus\data\soldier_specnaz_partizan_w2.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w1.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w2.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w1.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w2.rvmat","ca\characters2\rus\data\soldier_speccom.RVmat","ca\characters2\rus\data\soldier_speccom_w1.RVmat","ca\characters2\rus\data\soldier_speccom_w2.RVmat"};
+ };
+};
+class CamoWinter2W_DZ: CamoWinter1W_DZ
+{
+ model = "\nst\ns_dayz\characters\cw\camowinterw_dzn.p3d";
+};
+class OperatorW_DZ: SoldierLightW_Base_DZ
+{
+ scope = 2;
+ displayName = $STR_EPOCH_SKINS_SOLDIER;
+ model = "z\addons\dayz_epoch_u\clothes\dze_f_Miles";
+};
+class GunnerW_DZ: OperatorW_DZ
+{
+ model = "z\addons\dayz_epoch_u\clothes\dze_f_Rodriguez";
+};
+class DoctorW_DZ: CivilianW
+{
+ scope = 2;
+ displayName = $STR_EPOCH_SKINS_DOCTOR;
+ model = "z\addons\dayz_epoch_u\clothes\dze_F_doctor";
+};
+class WorkerW_DZ: CivilianW
+{
+ scope = 2;
+ displayName = $STR_EPOCH_SKINS_WORKER;
+ model = "z\addons\dayz_epoch_u\clothes\dze_F_overall";
+};
+class PolicemanW_DZ: SoldierLightW_Base_DZ
+{
+ scope = 2;
+ displayName = $STR_DZE_EQUIP_POLICE_OFFICER;
+ model = "z\addons\dayz_epoch_u\clothes\dze_F_policeman";
+};
+class PriestW_DZ: CivilianW
+{
+ scope = 2;
+ displayName = $STR_EPOCH_SKINS_PRIEST;
+ model = "z\addons\dayz_epoch_u\clothes\dze_F_priest";
+};
+class HookerW_DZ: CivilianW
+{
+ scope = 2;
+ displayName = $STR_DZE_SKIN_HOOKER_NAME;
+ model = "z\addons\dayz_epoch_u\clothes\dze_f_hooker";
+};
+class SniperW_DZ: CivilianW
+{
+ scope = 2;
+ displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
+ model = "z\addons\dayz_epoch_u\clothes\dze_f_Ghillie_full";
+ portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
+ camouflage = 0.5;
+};
+class SniperBanditW_DZ: SniperW_DZ
+{
+ model = "z\addons\dayz_epoch_u\clothes\dze_f_Ghillie_top";
+};
+class CZ_Soldier_Sniper_ACRW_DZ : SniperW_DZ
+{
+ model = "\Ca\Characters_ACR\Ghillie_Overall";
+};
+class SniperWinterW_DZ: SniperW_DZ
+{
+ displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
+ model = "\ca\characters_e\Ghillie\Ghillie_Overall";
+
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
+ };
hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
+ hiddenSelectionsTextures[] = {"\nst\ns_dayz\characters\gw\data\ghillie_overall1w_co.paa"};
};
-class SurvivorWpink_DZ: SurvivorW2_DZ
+class Sniper1W_DZ: SniperW_DZ
{
+ displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
+ model = "\ca\characters_e\Ghillie\Ghillie_Overall";
+ portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
+ camouflage = 0.5;
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
+ };
hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\GirlyGirl.paa"};
+ hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\Ghillie_Overall2_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class SurvivorWcombat_DZ: SurvivorW2_DZ
+class TK_Soldier_Sniper_EP1W_DZ: SniperWinterW_DZ
{
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\CombatGirl.paa"};
+ displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
+ model = "\ca\characters_E\Ghillie\Ghillie_Top";
+ portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
+ class Wounds
+ {
+ tex[] = {};
+ mat[] = {"ca\characters\data\us_hhl.rvmat","ca\characters\data\us_hhl_wound1.rvmat","ca\characters\data\us_hhl_wound2.rvmat"};
+ };
+ hiddenSelectionsTextures[] = {"\ca\characters_E\Ghillie\Data\Ghillie_Top_desert_co.paa"};
};
-class SurvivorWwinter_DZ: SurvivorW2_DZ
+class CZ_Soldier_Sniper_EP1W_DZ: SniperWinterW_DZ
+{
+ displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
+ model = "\ca\characters_E\Ghillie\Ghillie_Overall";
+ hiddenSelectionsTextures[] = {"\ca\characters_E\Ghillie\Data\ghillie_overall1_desert_co.paa"};
+};
+class GhillieFull_Desert01W_DZ: SniperWinterW_DZ
{
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\female\WinterCombat.paa"};
+ displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class SurvivorWdesert_DZ: SurvivorW2_DZ
+class GhillieFull_Desert02W_DZ: GhillieFull_Desert01W_DZ
{
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\DesertGirl.paa"};
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert02.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class SurvivorWurban_DZ: SurvivorW2_DZ
+class GhillieFull_Desert03W_DZ: GhillieFull_Desert01W_DZ
{
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\UrbanGirl.paa"};
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert03.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
-class Tamika_DZ: SurvivorW2_DZ
+class GhillieFull_Desert04W_DZ: GhillieFull_Desert01W_DZ
{
- model = "\nst\ns_fraction\ns\ns_tamika.p3d";
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert04.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
};
+class GhillieFull_Desert05W_DZ: GhillieFull_Desert01W_DZ
+{
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert05.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
+};
+class GhillieFull_Desert06W_DZ: GhillieFull_Desert01W_DZ
+{
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert06.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
+};
+class GhillieFull_Desert07W_DZ: GhillieFull_Desert01W_DZ
+{
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert07.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
+};
+class GhillieFull_Desert08W_DZ: GhillieFull_Desert01W_DZ
+{
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert08.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
+};
+class GhillieFull_Snow01W_DZ: SniperWinterW_DZ
+{
+ displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
+};
+class GhillieFull_Snow02W_DZ: GhillieFull_Snow01W_DZ
+{
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow02.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
+};
+class GhillieFull_Snow03W_DZ: GhillieFull_Snow01W_DZ
+{
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow03.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
+};
+class GhillieFull_Snow04W_DZ: GhillieFull_Snow01W_DZ
+{
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow04.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
+};
+class GhillieFull_Snow05W_DZ: GhillieFull_Snow01W_DZ
+{
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow05.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
+};
+class GhillieFull_Urban01W_DZ: SniperWinterW_DZ
+{
+ displayName = $STR_DZE_SKIN_GHILLIE_URB_NAME;
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\urban\Skin_GhillieFull_Urban01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
+};
+class GhillieFull_Wood01W_DZ: SniperWinterW_DZ
+{
+ displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
+};
+class GhillieFull_Wood02W_DZ: GhillieFull_Wood01W_DZ
+{
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood02.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
+};
+class GhillieFull_Wood03W_DZ: GhillieFull_Wood01W_DZ
+{
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood03.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
+};
+class GhillieFull_Wood04W_DZ: GhillieFull_Wood01W_DZ
+{
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood04.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
+};
+class GhillieFull_Wood05W_DZ: GhillieFull_Wood01W_DZ
+{
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood05.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
+};
+class GhillieFull_Wood06W_DZ: GhillieFull_Wood01W_DZ
+{
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood06.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
+};
+class GhillieFull_Wood07W_DZ: GhillieFull_Wood01W_DZ
+{
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood07.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
+};
+class GhillieFull_Wood08W_DZ: GhillieFull_Wood01W_DZ
+{
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood08.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
+};
+class GhillieFull_Wood09W_DZ: GhillieFull_Wood01W_DZ
+{
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood09.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
+};
+class GhillieFull_Wood10W_DZ: GhillieFull_Wood01W_DZ
+{
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood10.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
+};
+class GhillieFull_Wood11W_DZ: GhillieFull_Wood01W_DZ
+{
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood11.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
+};
+class GhillieFull_Wood12W_DZ: GhillieFull_Wood01W_DZ
+{
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood12.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
+};
+class GhillieFull_Wood13W_DZ: GhillieFull_Wood01W_DZ
+{
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood13.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
+};
+class GhillieFull_Wood14W_DZ: GhillieFull_Wood01W_DZ
+{
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood14.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
+};
+class GhillieFull_Wood15W_DZ: GhillieFull_Wood01W_DZ
+{
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood15.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
+};
+class GhillieFull_Wood16W_DZ: GhillieFull_Wood01W_DZ
+{
+ hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood16.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
+};
+class Nac_SoldierW_DZ: SoldierHeavyW_Base_DZ
+{
+ scope = 2;
+ displayName = $STR_EPOCH_SKINS_NACSOLDIER;
+ model = "\nst\ns_fraction\nac\nac_soldier_1";
+};
+class gsc_military_helmet_wdlW_DZ : SoldierHeavyW_Base_DZ
+{
+ scope = 2;
+ displayName = $STR_DZE_SKIN_STALKER_WDL_MIL_MASK_NAME;
+ model = "\gsc_stalker\gsc_military_helmet_wdl.p3d";
+ class Wounds {
+ tex[] = {};
+ mat[] = {"gsc_stalker\military.rvmat", "gsc_stalker\military_wound1.rvmat", "gsc_stalker\military_wound2.rvmat"};
+ };
+};
+class gsc_military_helmet_greyW_DZ : gsc_military_helmet_wdlW_DZ
+{
+ displayName = $STR_DZE_SKIN_STALKER_URB_MIL_MASK_NAME;
+ model = "\gsc_stalker\gsc_military_helmet_grey.p3d";
+};
+class gsc_scientist1W_DZ : CivilianW
+{
+ scope = 2;
+ displayName = $STR_DZE_SKIN_STALKER_SCIENTIST1_MASK_NAME;
+ model = "\gsc_stalker\gsc_eco_suit.p3d";
+ class Wounds {
+ tex[] = {};
+ mat[] = {"gsc_stalker\scien.rvmat", "gsc_stalker\scien_wound1.rvmat", "gsc_stalker\scien_wound2.rvmat"};
+ };
+};
+class gsc_scientist2W_DZ : gsc_scientist1W_DZ {
+
+ displayName = $STR_DZE_SKIN_STALKER_SCIENTIST2_MASK_NAME;
+ model = "\gsc_stalker\gsc_eco_suit2.p3d";
+};
+class gsc_eco_stalker_mask_neutralW_DZ : SoldierLightW_Base_DZ
+{
+ scope = 2;
+ displayName = $STR_DZE_SKIN_STALKER_LONER_MASK_NAME;
+ model = "\gsc_stalker\gsc_eco_stalker_mask.p3d";
+
+ class Wounds {
+ tex[] = {};
+ mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
+ };
+};
+class gsc_eco_stalker_mask_fredW_DZ : gsc_eco_stalker_mask_neutralW_DZ
+{
+ displayName = $STR_DZE_SKIN_STALKER_FREEDOM_MASK_NAME;
+ model = "\gsc_stalker\gsc_eco_stalker_mask_fred.p3d";
+};
+class gsc_eco_stalker_mask_dutyW_DZ : gsc_eco_stalker_mask_neutralW_DZ
+{
+ displayName = $STR_DZE_SKIN_STALKER_DUTY_MASK_NAME;
+ model = "\gsc_stalker\gsc_eco_stalker_mask_duty.p3d";
+};
+class gsc_eco_stalker_mask_camoW_DZ : gsc_eco_stalker_mask_neutralW_DZ
+{
+ displayName = $STR_DZE_SKIN_STALKER_MONOLITH_MASK_NAME;
+ model = "\gsc_stalker\gsc_eco_stalker_mask_camo.p3d";
+};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp b/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp
index 803cf9886..5c6f3622e 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp
@@ -141,8 +141,6 @@ class Survivor3_DZ : Survivor2_DZ {
HiddenSelectionsTextures[] = {"ca\characters_pmc\pmc_soldier\data\bauer_co.paa", "ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa", "ca\characters_pmc\pmc_soldier\data\headgear_co.paa"};
};
-//Bandit1_DZ moved to DZE section below
-
class Rocket_DZ: SoldierLight_Base_DZ { //BAF_Soldier_Officer_W
scope = 2;
displayName = "Rocket";
@@ -991,7 +989,7 @@ class FR_Sapper_DZ: FR_TL_DZ {
};
};
-class CamoWinter_DZ: Survivor_DZ {
+class CamoWinter1_DZ: Survivor_DZ {
scope = 2;
displayName = $STR_EPOCH_SKINS_THERMOSUITMAN;
model = "\nst\ns_dayz\characters\cw\camowinter_dzn.p3d";
@@ -1004,11 +1002,11 @@ class CamoWinter_DZ: Survivor_DZ {
};
};
-class CamoWinterW_DZ: CamoWinter_DZ {
+class CamoWinter2_DZ: CamoWinter1_DZ {
model = "\nst\ns_dayz\characters\cw\camowinterw_dzn.p3d";
};
-class Sniper1W_DZ: Sniper1_DZ {
+class SniperWinter_DZ: Sniper1_DZ {
displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\nst\ns_dayz\characters\gw\data\ghillie_overall1w_co.paa"};
diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf
index 8f4062b2b..a38c0eb1d 100644
--- a/SQF/dayz_code/init/variables.sqf
+++ b/SQF/dayz_code/init/variables.sqf
@@ -14,7 +14,7 @@ dayz_traps_trigger = [];
USEC_typeOfWounds = ["Pelvis","aimpoint","lelbow","relbow","RightFoot","LeftFoot","neck","pilot"];
// Player classes
-AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorWwinter_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter_DZ","CamoWinterW_DZ","Sniper1W_DZ","Nac_Soldier_DZ","Tamika_DZ","gsc_military_helmet_wdl_DZ","gsc_military_head_wdl_DZ","gsc_military_helmet_grey_DZ","gsc_military_head_grey_DZ","gsc_scientist1_DZ","gsc_scientist1_head_DZ","gsc_scientist2_DZ","gsc_scientist2_head_DZ","gsc_cloth_loner_head_DZ","gsc_eco_stalker_mask_neutral_DZ","gsc_eco_stalker_head_neutral_DZ","gsc_eco_stalker_mask_fred_DZ","gsc_eco_stalker_head_fred_DZ","gsc_eco_stalker_mask_duty_DZ","gsc_eco_stalker_head_duty_DZ","gsc_eco_stalker_mask_camo_DZ","gsc_eco_stalker_head_camo_DZ","GhillieFull_Desert01_DZ","GhillieFull_Desert02_DZ","GhillieFull_Desert03_DZ","GhillieFull_Desert04_DZ","GhillieFull_Desert05_DZ","GhillieFull_Desert06_DZ","GhillieFull_Desert07_DZ","GhillieFull_Desert08_DZ","GhillieFull_Snow01_DZ","GhillieFull_Snow02_DZ","GhillieFull_Snow03_DZ","GhillieFull_Snow04_DZ","GhillieFull_Snow05_DZ","GhillieFull_Urban01_DZ","GhillieFull_Wood01_DZ","GhillieFull_Wood02_DZ","GhillieFull_Wood03_DZ","GhillieFull_Wood04_DZ","GhillieFull_Wood05_DZ","GhillieFull_Wood06_DZ","GhillieFull_Wood07_DZ","GhillieFull_Wood08_DZ","GhillieFull_Wood09_DZ","GhillieFull_Wood10_DZ","GhillieFull_Wood11_DZ","GhillieFull_Wood12_DZ","GhillieFull_Wood13_DZ","GhillieFull_Wood14_DZ","GhillieFull_Wood15_DZ","GhillieFull_Wood16_DZ","GER_Soldier_EP1_des_DZ","GER_Soldier_TL_EP1_des_DZ","GER_Soldier_EP1_wdl_DZ","GER_Soldier_TL_EP1_wdl_DZ","Apo_Rifleman_01_DZ","Apo_Rifleman_02_DZ","Apo_Rifleman_03_DZ","Apo_Rifleman_04_DZ","Apo_Rifleman_05_DZ","Apo_Rifleman_06_DZ","SG_GRU_TL_DZ","SG_GRU_Scout_DZ","SG_GRU_Sniper_DZ","SG_GRU_Spotter_DZ","SG_GRU_TL_W_DZ","SG_GRU_Scout_W_DZ","SG_GRU_Assaultman_W_DZ","SG_GRU_Medic_W_DZ","SG_GRU_TL_D_DZ","SG_GRU_Scout_D_DZ","SG_GRU_Marksman_D_DZ","SG_GRU_Operator_D_DZ","SG_GRU_MG_D_DZ","CZ_Soldier805_DES_ACR_DZ","CZ_Soldier_805_Wdl_ACR_DZ","CZ_Soldier_Crew_Dst_ACR_DZ","CZ_Soldier_Officer_Wdl_ACR_DZ","CZ_Soldier_Recon_Wdl_ACR_DZ","CZ_Soldier_Spec1_Wdl_ACR_DZ","CZ_Soldier_Spec2_Wdl_ACR_DZ","CZ_Soldier_Spec3_Wdl_ACR_DZ","CZ_Soldier_Spec_Demo_Dst_ACR_DZ","CZ_Soldier_Sniper_ACR_DZ","CZ_Soldier_Light_Wdl_ACR_DZ","Firefighter1_DZ","Firefighter2_DZ","Firefighter3_DZ","Firefighter4_DZ","Firefighter5_DZ","Firefighter_Officer1_DZ","Firefighter_Officer2_DZ","Postman1_DZ","Postman2_DZ","Postman3_DZ","Postman4_DZ","SchoolTeacher_DZ","Gardener_DZ","RU_Policeman2_DZ","Hunter_DZ","Civilian1_DZ","Civilian2_DZ","Civilian3_DZ","Civilian4_DZ","Civilian5_DZ","Civilian6_DZ","Civilian7_DZ","Civilian8_DZ","Civilian9_DZ","Civilian10_DZ","Civilian11_DZ","Civilian12_DZ","Civilian13_DZ","Civilian14_DZ","Prisoner1_DZ","Prisoner2_DZ","Prisoner3_DZ","Reporter_DZ","MafiaBoss_DZ","Dealer_DZ","BusinessMan_DZ"];
+AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorWwinter_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter1_DZ","CamoWinter2_DZ","SniperWinter_DZ","Nac_Soldier_DZ","Tamika_DZ","gsc_military_helmet_wdl_DZ","gsc_military_head_wdl_DZ","gsc_military_helmet_grey_DZ","gsc_military_head_grey_DZ","gsc_scientist1_DZ","gsc_scientist1_head_DZ","gsc_scientist2_DZ","gsc_scientist2_head_DZ","gsc_cloth_loner_head_DZ","gsc_eco_stalker_mask_neutral_DZ","gsc_eco_stalker_head_neutral_DZ","gsc_eco_stalker_mask_fred_DZ","gsc_eco_stalker_head_fred_DZ","gsc_eco_stalker_mask_duty_DZ","gsc_eco_stalker_head_duty_DZ","gsc_eco_stalker_mask_camo_DZ","gsc_eco_stalker_head_camo_DZ","GhillieFull_Desert01_DZ","GhillieFull_Desert02_DZ","GhillieFull_Desert03_DZ","GhillieFull_Desert04_DZ","GhillieFull_Desert05_DZ","GhillieFull_Desert06_DZ","GhillieFull_Desert07_DZ","GhillieFull_Desert08_DZ","GhillieFull_Snow01_DZ","GhillieFull_Snow02_DZ","GhillieFull_Snow03_DZ","GhillieFull_Snow04_DZ","GhillieFull_Snow05_DZ","GhillieFull_Urban01_DZ","GhillieFull_Wood01_DZ","GhillieFull_Wood02_DZ","GhillieFull_Wood03_DZ","GhillieFull_Wood04_DZ","GhillieFull_Wood05_DZ","GhillieFull_Wood06_DZ","GhillieFull_Wood07_DZ","GhillieFull_Wood08_DZ","GhillieFull_Wood09_DZ","GhillieFull_Wood10_DZ","GhillieFull_Wood11_DZ","GhillieFull_Wood12_DZ","GhillieFull_Wood13_DZ","GhillieFull_Wood14_DZ","GhillieFull_Wood15_DZ","GhillieFull_Wood16_DZ","GER_Soldier_EP1_des_DZ","GER_Soldier_TL_EP1_des_DZ","GER_Soldier_EP1_wdl_DZ","GER_Soldier_TL_EP1_wdl_DZ","Apo_Rifleman_01_DZ","Apo_Rifleman_02_DZ","Apo_Rifleman_03_DZ","Apo_Rifleman_04_DZ","Apo_Rifleman_05_DZ","Apo_Rifleman_06_DZ","SG_GRU_TL_DZ","SG_GRU_Scout_DZ","SG_GRU_Sniper_DZ","SG_GRU_Spotter_DZ","SG_GRU_TL_W_DZ","SG_GRU_Scout_W_DZ","SG_GRU_Assaultman_W_DZ","SG_GRU_Medic_W_DZ","SG_GRU_TL_D_DZ","SG_GRU_Scout_D_DZ","SG_GRU_Marksman_D_DZ","SG_GRU_Operator_D_DZ","SG_GRU_MG_D_DZ","CZ_Soldier805_DES_ACR_DZ","CZ_Soldier_805_Wdl_ACR_DZ","CZ_Soldier_Crew_Dst_ACR_DZ","CZ_Soldier_Officer_Wdl_ACR_DZ","CZ_Soldier_Recon_Wdl_ACR_DZ","CZ_Soldier_Spec1_Wdl_ACR_DZ","CZ_Soldier_Spec2_Wdl_ACR_DZ","CZ_Soldier_Spec3_Wdl_ACR_DZ","CZ_Soldier_Spec_Demo_Dst_ACR_DZ","CZ_Soldier_Sniper_ACR_DZ","CZ_Soldier_Light_Wdl_ACR_DZ","Firefighter1_DZ","Firefighter2_DZ","Firefighter3_DZ","Firefighter4_DZ","Firefighter5_DZ","Firefighter_Officer1_DZ","Firefighter_Officer2_DZ","Postman1_DZ","Postman2_DZ","Postman3_DZ","Postman4_DZ","SchoolTeacher_DZ","Gardener_DZ","RU_Policeman2_DZ","Hunter_DZ","Civilian1_DZ","Civilian2_DZ","Civilian3_DZ","Civilian4_DZ","Civilian5_DZ","Civilian6_DZ","Civilian7_DZ","Civilian8_DZ","Civilian9_DZ","Civilian10_DZ","Civilian11_DZ","Civilian12_DZ","Civilian13_DZ","Civilian14_DZ","Prisoner1_DZ","Prisoner2_DZ","Prisoner3_DZ","Reporter_DZ","MafiaBoss_DZ","Dealer_DZ","BusinessMan_DZ","CamoWinter1W_DZ","CamoWinter2W_DZ","OperatorW_DZ","GunnerW_DZ","DoctorW_DZ","WorkerW_DZ","PolicemanW_DZ","PriestW_DZ","HookerW_DZ","SniperW_DZ","SniperBanditW_DZ","SniperWinterW_DZ","Sniper1W_DZ","TK_Soldier_Sniper_EP1W_DZ","CZ_Soldier_Sniper_EP1W_DZ","GhillieFull_Desert01W_DZ","GhillieFull_Desert02W_DZ","GhillieFull_Desert03W_DZ","GhillieFull_Desert04W_DZ","GhillieFull_Desert05W_DZ","GhillieFull_Desert06W_DZ","GhillieFull_Desert07W_DZ","GhillieFull_Desert08W_DZ","GhillieFull_Snow01W_DZ","GhillieFull_Snow02W_DZ","GhillieFull_Snow03W_DZ","GhillieFull_Snow04W_DZ","GhillieFull_Snow05W_DZ","GhillieFull_Urban01W_DZ","GhillieFull_Wood01W_DZ","GhillieFull_Wood02W_DZ","GhillieFull_Wood03W_DZ","GhillieFull_Wood04W_DZ","GhillieFull_Wood05W_DZ","GhillieFull_Wood06W_DZ","GhillieFull_Wood07W_DZ","GhillieFull_Wood08W_DZ","GhillieFull_Wood09W_DZ","GhillieFull_Wood10W_DZ","GhillieFull_Wood11W_DZ","GhillieFull_Wood12W_DZ","GhillieFull_Wood13W_DZ","GhillieFull_Wood14W_DZ","GhillieFull_Wood15W_DZ","GhillieFull_Wood16W_DZ","CZ_Soldier_Sniper_ACRW_DZ","Nac_SoldierW_DZ","gsc_military_helmet_wdlW_DZ","gsc_military_helmet_greyW_DZ","gsc_scientist1W_DZ","gsc_scientist2W_DZ","gsc_eco_stalker_mask_neutralW_DZ","gsc_eco_stalker_mask_fredW_DZ","gsc_eco_stalker_mask_dutyW_DZ","gsc_eco_stalker_mask_camoW_DZ"];
// Epoch Additions
dayz_activeInvites = [];
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index 39de80569..d88f9a52a 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -4861,13 +4861,21 @@
Tenue Ghillie
- A type of camouflage clothing designed to resemble heavy foliage. Can be unpacked and worn.
- Маскировочный халат типа «леший». Можно распаковать и надеть.
- Un tipo de traje camuflado diseñado para parecerse a un denso follaje. Puede ser desembalado y usado.
- Maskovací oblečení vytvořeno speciálně pro použítí v lesních oblestech. Lze rozbalit a obléknout.
- Une tenue de camouflage spécialement étudiée pour se fondre dans la végétation. Peut être porté.
- Schwere Tarnkleidung, die dichtes Unterholz simuliert. Kann ausgepackt und getragen werden.
+ A type of camouflage clothing designed to resemble heavy foliage. Can be unpacked and worn.<br/>Sex: Male
+ Маскировочный халат типа «леший». Можно распаковать и надеть.<br/>Пол: мужской
+ Un tipo de traje camuflado diseñado para parecerse a un denso follaje. Puede ser desembalado y usado.<br/>Género: Masculino
+ Maskovací oblečení vytvořeno speciálně pro použítí v lesních oblestech. Lze rozbalit a obléknout.<br/>Pohlaví: Mužský
+ Une tenue de camouflage spécialement étudiée pour se fondre dans la végétation. Peut être porté.<br/>Sexe: Masculin
+ Schwere Tarnkleidung, die dichtes Unterholz simuliert. Kann ausgepackt und getragen werden.<br/>Geschlecht: Männlich
+
+ A type of camouflage clothing designed to resemble heavy foliage. Can be unpacked and worn.<br/>Sex: Female
+ Маскировочный халат типа «леший». Можно распаковать и надеть.<br/>Пол: женский
+ Un tipo de traje camuflado diseñado para parecerse a un denso follaje. Puede ser desembalado y usado.<br/>Género: Femenino
+ Maskovací oblečení vytvořeno speciálně pro použítí v lesních oblestech. Lze rozbalit a obléknout.<br/>Pohlaví: Žena
+ Une tenue de camouflage spécialement étudiée pour se fondre dans la végétation. Peut être porté.<br/>Sexe: Féminin
+ Schwere Tarnkleidung, die dichtes Unterholz simuliert. Kann ausgepackt und getragen werden.<br/>Geschlecht: Weiblich
+
Camo Clothing
Камуфляж
@@ -26864,16 +26872,26 @@
Offiziers Anzug
Униформа офицера
+
+ Police Officer
+ Polizistin
+ сотрудника полиции
+
Police Officer 1
Polizist 1
сотрудника полиции 1
- Police Officer Uniform
- Polizeiuniform
- Униформа сотрудника полиции
+ Police Officer Uniform<br/>Sex: Male
+ Polizeiuniform<br/>Geschlecht: Männlich
+ Униформа сотрудника полиции<br/>Пол: мужской
+
+ Police Officer Uniform<br/>Sex: Female
+ Polizeiuniform<br/>Geschlecht: Weiblich
+ Униформа сотрудника полиции<br/>Пол: женский
+
Police Officer 2
Polizist 2
@@ -26942,6 +26960,9 @@
James
Джеймс
+
+ Julia
+
Priest Outfit
Priester Kleidung
@@ -27023,11 +27044,6 @@
Одежда бандитского снайпера
Banditen Scharfschütze
-
- Bandit Sniper Outfit
- Бандитская снайперская одежда
- Banditen Scharfschützen Kleidung
-
Bandit Baklava
Бандитская Балаклава
@@ -27132,6 +27148,22 @@
Kastanienbraunes Top mit grauer Hose.
Одежда с темно-бордовым верхом и серыми брюками.
+
+ Chantal
+
+
+ Chantal the woman for the fast trip.
+ Chantal, die Frau für die schnelle Sache.
+
+
+ Operator Ursula
+
+
+ Operator Ursula
+
+
+ Gunner Ann
+
Takistani Warlord
Takistan Kriegsherr
@@ -27345,12 +27377,28 @@
Doctor
Доктор
- Doktor
+ Arzt
+
+ Clothing of a doctor.<br/>Sex: Male
+ Kleidung eines Arztes.<br/>Geschlecht: Männlich
+
+
+ Clothing of a doctor.<br/>Sex: Female
+ Kleidung einer Ärztin.<br/>Geschlecht: Weiblich
+
Worker
Arbeiter
+
+ Clothing of a worker.<br/>Sex: Male
+ Kleidung eines Arbeiters.<br/>Geschlecht: Männlich
+
+
+ Clothing of a worker.<br/>Sex: Female
+ Kleidung einer Arbeiterin.<br/>Geschlecht: Weiblich
+
Worker 1
Arbeiter 1
@@ -27427,6 +27475,10 @@
Man in Thermo Suit
Mann in Thermoanzug
+
+ Woman in Thermo Suit
+ Frau in Thermoanzug
+
Thermo Suit (tan)
Thermoanzug (braun)
@@ -27436,8 +27488,12 @@
Thermoanzug (weiß)
- Thermo Suit, which can protect you from a cold and rainy weather.
- Thermoanzug, der vor kalten und nassen Wetterbedingungen schützen kann.
+ Thermo Suit, which can protect you from a cold and rainy weather.<br/>Sex: Male
+ Thermoanzug, der vor kalten und nassen Wetterbedingungen schützen kann.<br/>Geschlecht: Männlich
+
+
+ Thermo Suit, which can protect you from a cold and rainy weather.<br/>Sex: Female
+ Thermoanzug, der vor kalten und nassen Wetterbedingungen schützen kann.<br/>Geschlecht: Weiblich
Winter Ghillie Suit
@@ -27447,6 +27503,14 @@
NAC Soldier
NAC-Soldat
+
+ NAC Soldier suit<br/>Sex: Male
+ NAC-Soldatenanzug<br/>Geschlecht: Männlich
+
+
+ NAC Soldier suit<br/>Sex: Female
+ NAC-Soldatenanzug<br/>Geschlecht: Weiblich
+
Tamika
@@ -27515,9 +27579,13 @@
Stalker Mil. (Wald)
- A pack of special armour that fits an apocalyptic environment.
- Eine Spezialpanzerung, die gut in eine apokalyptische Umgebung passen würden.
+ A pack of special armour that fits an apocalyptic environment.<br/>Sex: Male
+ Eine Spezialpanzerung, die gut in eine apokalyptische Umgebung passen würden.<br/>Geschlecht: Männlich
+
+ A pack of special armour that fits an apocalyptic environment.<br/>Sex: Female
+ Eine Spezialpanzerung, die gut in eine apokalyptische Umgebung passen würden.<br/>Geschlecht: Weiblich
+
Stalker Mil. (woodland)
Stalker Mil. (Wald)
@@ -27535,9 +27603,13 @@
Wissenschaftler (Roter Rad-Anzug)
- A pack of a special rad-suit that fits an apocalyptic environment.
- Ein spezieller Rad-Anzug, der gut in eine apokalyptische Umgebung passen würden.
+ A pack of a special rad-suit that fits an apocalyptic environment.<br/>Sex: Male
+ Ein spezieller Rad-Anzug, der gut in eine apokalyptische Umgebung passen würden.<br/>Geschlecht: Männlich
+
+ A pack of a special rad-suit that fits an apocalyptic environment.<br/>Sex: Female
+ Ein spezieller Rad-Anzug, der gut in eine apokalyptische Umgebung passen würden.<br/>Geschlecht: Weiblich
+
Scientist (Red rad-suit)
Wissenschaftler (Roter Rad-Anzug)
@@ -28131,6 +28203,10 @@
Business Man
Geschäftsmann
+
+ Hooker
+ Nutte
+
Armor
Panzerung