diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp index b0fd72181..2711f8db0 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp @@ -1,4 +1,11 @@ clothes[] = { + {Loot_MAGAZINE, 1, Skin_Bandit1_DZ}, + {Loot_MAGAZINE, 1, Skin_Bandit2_DZ}, + {Loot_MAGAZINE, 1, Skin_BanditW1_DZ}, + {Loot_MAGAZINE, 1, Skin_BanditW2_DZ}, + {Loot_MAGAZINE, 1, Skin_SurvivorWcombat_DZ}, + {Loot_MAGAZINE, 1, Skin_SurvivorWwinter_DZ}, + {Loot_MAGAZINE, 1, Skin_SurvivorWdesert_DZ}, {Loot_MAGAZINE, 1, Skin_RU_Policeman_DZ}, {Loot_MAGAZINE, 1, Skin_RU_Policeman2_DZ}, {Loot_MAGAZINE, 1, Skin_Pilot_EP1_DZ}, @@ -57,15 +64,29 @@ clothes[] = { {Loot_MAGAZINE, 1, Skin_Reporter_DZ}, {Loot_MAGAZINE, 1, Skin_MafiaBoss_DZ}, {Loot_MAGAZINE, 1, Skin_Dealer_DZ}, - {Loot_MAGAZINE, 1, Skin_BusinessMan_DZ} + {Loot_MAGAZINE, 1, Skin_BusinessMan_DZ}, + {Loot_MAGAZINE, 1, Skin_HookerW_DZ}, + {Loot_MAGAZINE, 1, Skin_PriestW_DZ}, + {Loot_MAGAZINE, 1, Skin_PolicemanW_DZ}, + {Loot_MAGAZINE, 1, Skin_WorkerW_DZ}, + {Loot_MAGAZINE, 1, Skin_DoctorW_DZ}, + {Loot_MAGAZINE, 1, Skin_PolicemanW_DZ} }; ghilliesuits[] = { + {Loot_MAGAZINE, 1, Skin_SniperW_DZ}, {Loot_MAGAZINE, 1, Skin_Sniper1_DZ}, - {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1_DZ}, + {Loot_MAGAZINE, 1, Skin_Sniper1W_DZ}, + {Loot_MAGAZINE, 1, SniperBanditW_DZ}, {Loot_MAGAZINE, 1, Skin_GUE_Soldier_Sniper_DZ}, + {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1_DZ}, + {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1W_DZ}, {Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1_DZ}, - {Loot_MAGAZINE, 1, Skin_Sniper1W_DZ}, + {Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1W_DZ}, + {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_ACRW_DZ}, + {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_ACR_DZ}, + {Loot_MAGAZINE, 1, Skin_SniperWinter_DZ}, + {Loot_MAGAZINE, 1, Skin_SniperWinterW_DZ}, {Loot_MAGAZINE, 1, Skin_GhillieFull_Desert01_DZ}, {Loot_MAGAZINE, 1, Skin_GhillieFull_Desert02_DZ}, {Loot_MAGAZINE, 1, Skin_GhillieFull_Desert03_DZ}, @@ -96,12 +117,70 @@ ghilliesuits[] = { {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood14_DZ}, {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood15_DZ}, {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood16_DZ}, - {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_ACR_DZ} + {Loot_MAGAZINE, 1, Skin_GhillieFull_Desert01W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Desert02W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Desert03W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Desert04W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Desert05W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Desert06W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Desert07W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Desert08W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Snow01W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Snow02W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Snow03W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Snow04W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Snow05W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Urban01W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood01W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood02W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood03W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood04W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood05W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood06W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood07W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood08W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood09W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood10W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood11W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood12W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood13W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood14W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood15W_DZ}, + {Loot_MAGAZINE, 1, Skin_GhillieFull_Wood16W_DZ} +}; + +stalkerclothes[] = { + {Loot_MAGAZINE, 1, Skin_gsc_military_helmet_wdl_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_military_helmet_wdlW_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_military_head_wdl_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_military_helmet_grey_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_military_helmet_greyW_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_military_head_grey_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_scientist1_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_scientist1W_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_scientist1_head_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_scientist2_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_scientist2W_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_scientist2_head_DZ}, + //{Loot_MAGAZINE, 1, Skin_gsc_cloth_loner_head_DZ}, has some rpt errors, it is up to server admins to add it, skin still works + {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutral_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutralW_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_neutral_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_fred_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_fredW_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_fred_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_duty_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_dutyW_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_duty_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_camo_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_camoW_DZ}, + {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_camo_DZ} }; // These should probably be split up into separate groups. militaryclothes[] = { {Loot_GROUP, 1, ghilliesuits}, + {Loot_GROUP, 1, stalkerclothes}, {Loot_MAGAZINE, 1, Skin_Camo1_DZ}, {Loot_MAGAZINE, 1, Skin_Rocket_DZ}, {Loot_MAGAZINE, 1, Skin_Soldier1_DZ}, @@ -131,15 +210,8 @@ militaryclothes[] = { {Loot_MAGAZINE, 1, Skin_BAF_Soldier_N_MTP_DZ}, {Loot_MAGAZINE, 1, Skin_Ins_Soldier_GL_DZ}, {Loot_MAGAZINE, 1, Skin_GUE_Commander_DZ}, - {Loot_MAGAZINE, 1, Skin_Bandit1_DZ}, - {Loot_MAGAZINE, 1, Skin_Bandit2_DZ}, - {Loot_MAGAZINE, 1, Skin_BanditW1_DZ}, - {Loot_MAGAZINE, 1, Skin_BanditW2_DZ}, {Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_TK_INS_Warlord_EP1_DZ}, - {Loot_MAGAZINE, 1, Skin_SurvivorWcombat_DZ}, - {Loot_MAGAZINE, 1, Skin_SurvivorWwinter_DZ}, - {Loot_MAGAZINE, 1, Skin_SurvivorWdesert_DZ}, {Loot_MAGAZINE, 1, Skin_GUE_Soldier_MG_DZ}, {Loot_MAGAZINE, 1, Skin_GUE_Soldier_Crew_DZ}, {Loot_MAGAZINE, 1, Skin_GUE_Soldier_CO_DZ}, @@ -159,33 +231,14 @@ militaryclothes[] = { {Loot_MAGAZINE, 1, Skin_Ins_Commander_DZ}, {Loot_MAGAZINE, 1, Skin_Ins_Soldier_Crew_DZ}, {Loot_MAGAZINE, 1, Skin_CDF_Soldier_DZ}, - - // new for 1.0.7 {Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_des_DZ}, {Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_des_DZ}, {Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_wdl_DZ}, {Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_wdl_DZ}, - {Loot_MAGAZINE, 1, Skin_CamoWinter_DZ}, - {Loot_MAGAZINE, 1, Skin_CamoWinterW_DZ}, + {Loot_MAGAZINE, 1, Skin_CamoWinter1_DZ}, + {Loot_MAGAZINE, 1, Skin_CamoWinter2_DZ}, {Loot_MAGAZINE, 1, Skin_Nac_Soldier_DZ}, {Loot_MAGAZINE, 1, Skin_Tamika_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_military_helmet_wdl_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_military_head_wdl_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_military_helmet_grey_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_military_head_grey_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_scientist1_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_scientist1_head_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_scientist2_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_scientist2_head_DZ}, - //{Loot_MAGAZINE, 1, Skin_gsc_cloth_loner_head_DZ}, has some rpt errors, it is up to server admins to add it, skin still works - {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutral_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_neutral_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_fred_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_fred_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_duty_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_duty_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_camo_DZ}, - {Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_camo_DZ}, {Loot_MAGAZINE, 1, Skin_Apo_Rifleman_01_DZ}, {Loot_MAGAZINE, 1, Skin_Apo_Rifleman_02_DZ}, {Loot_MAGAZINE, 1, Skin_Apo_Rifleman_03_DZ}, @@ -214,5 +267,10 @@ militaryclothes[] = { {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ}, {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ}, {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ}, - {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Light_Wdl_ACR_DZ} + {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Light_Wdl_ACR_DZ}, + {Loot_MAGAZINE, 1, Skin_Nac_SoldierW_DZ}, + {Loot_MAGAZINE, 1, Skin_CamoWinter1W_DZ}, + {Loot_MAGAZINE, 1, Skin_CamoWinter2W_DZ}, + {Loot_MAGAZINE, 1, Skin_OperatorW_DZ}, + {Loot_MAGAZINE, 1, Skin_GunnerW_DZ} }; diff --git a/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp b/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp index a7dbc7f49..b5f863779 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp @@ -141,7 +141,7 @@ class Skin_GUE_Soldier_MG_DZ: SkinBase { class Skin_GUE_Soldier_Sniper_DZ: SkinBase { scope = 2; displayName = $STR_EPOCH_SKINS_BANDITSNIPER; - descriptionShort = $STR_EPOCH_SKINS_BANDITSNIPER_DESC; + descriptionShort = $STR_EQUIP_DESC_GHILLIE; sex = "male"; playerModel = "GUE_Soldier_Sniper_DZ"; }; @@ -281,7 +281,7 @@ class Skin_FR_Rodriguez_DZ: SkinBase { class Skin_CZ_Soldier_Sniper_EP1_DZ: SkinBase { scope = 2; displayName = $STR_EPOCH_SKINS_DESERTGHILLIE; - descriptionShort = $STR_EPOCH_SKINS_DESERTGHILLIE; + descriptionShort = $STR_EQUIP_DESC_GHILLIE; sex = "male"; playerModel = "CZ_Soldier_Sniper_EP1_DZ"; }; @@ -316,7 +316,7 @@ class Skin_TK_Special_Forces_MG_EP1_DZ: SkinBase { class Skin_TK_Soldier_Sniper_EP1_DZ: SkinBase { scope = 2; displayName = $STR_EPOCH_SKINS_DESERTSNIPER; - descriptionShort = $STR_EPOCH_SKINS_DESERTSNIPER; + descriptionShort = $STR_EQUIP_DESC_GHILLIE; sex = "male"; playerModel = "TK_Soldier_Sniper_EP1_DZ"; }; @@ -491,28 +491,28 @@ class Skin_Assistant_DZ: SkinBase { class Skin_Doctor_DZ: SkinBase { scope = 2; displayName = $STR_EPOCH_SKINS_DOCTOR; - descriptionShort = $STR_EPOCH_SKINS_DOCTOR; + descriptionShort = $STR_EPOCH_SKINS_DOCTOR_DESC; sex = "male"; playerModel = "Doctor_DZ"; }; class Skin_Worker1_DZ: SkinBase { scope = 2; displayName = $STR_EPOCH_SKINS_WORKER1; - descriptionShort = $STR_EPOCH_SKINS_WORKER1; + descriptionShort = $STR_EPOCH_SKINS_WORKER_DESC; sex = "male"; playerModel = "Worker1_DZ"; }; class Skin_Worker3_DZ: SkinBase { scope = 2; displayName = $STR_EPOCH_SKINS_WORKER2; - descriptionShort = $STR_EPOCH_SKINS_WORKER2; + descriptionShort = $STR_EPOCH_SKINS_WORKER_DESC; sex = "male"; playerModel = "Worker3_DZ"; }; class Skin_Worker4_DZ: SkinBase { scope = 2; displayName = $STR_EPOCH_SKINS_WORKER3; - descriptionShort = $STR_EPOCH_SKINS_WORKER3; + descriptionShort = $STR_EPOCH_SKINS_WORKER_DESC; sex = "male"; playerModel = "Worker4_DZ"; }; @@ -615,31 +615,31 @@ class Skin_FR_Sapper_DZ: SkinBase { playerModel = "FR_Sapper_DZ"; }; //Namalsk Skins -class Skin_CamoWinter_DZ: SkinBase { +class Skin_CamoWinter1_DZ: SkinBase { scope = 2; displayName = $STR_EPOCH_SKINS_CAMOWINTER; descriptionShort = $STR_DZE_EQUIP_CAMOWINTER_DESC; sex = "male"; - playerModel = "CamoWinter_DZ"; + playerModel = "CamoWinter1_DZ"; }; -class Skin_CamoWinterW_DZ: SkinBase { +class Skin_CamoWinter2_DZ: SkinBase { scope = 2; displayName = $STR_EPOCH_SKINS_CAMOWINTERW; descriptionShort = $STR_DZE_EQUIP_CAMOWINTER_DESC; sex = "male"; - playerModel = "CamoWinterW_DZ"; + playerModel = "CamoWinter2_DZ"; }; -class Skin_Sniper1W_DZ: SkinBase { +class Skin_SniperWinter_DZ: SkinBase { scope = 2; displayName = $STR_EPOCH_SKINS_SNIPER1W; - descriptionShort = $STR_EPOCH_SKINS_SNIPER1W; + descriptionShort = $STR_EQUIP_DESC_GHILLIE; sex = "male"; - playerModel = "Sniper1W_DZ"; + playerModel = "SniperWinter_DZ"; }; class Skin_Nac_Soldier_DZ: SkinBase { scope = 2; displayName = $STR_EPOCH_SKINS_NACSOLDIER; - descriptionShort = $STR_EPOCH_SKINS_NACSOLDIER; + descriptionShort = $STR_DZE_EQUIP_NACSOLDIER_DESC; sex = "male"; playerModel = "Nac_Soldier_DZ"; }; @@ -1181,7 +1181,7 @@ class Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ : SkinBase { class Skin_CZ_Soldier_Sniper_ACR_DZ : SkinBase { scope = 2; displayName = $STR_DZE_EQUIP_ACR_GHILLIE_NAME; - descriptionShort = $STR_DZE_EQUIP_ACR_GHILLIE_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE; sex = "male"; playerModel = "CZ_Soldier_Sniper_ACR_DZ"; }; @@ -1436,4 +1436,391 @@ class Skin_BusinessMan_DZ : SkinBase { descriptionShort = $STR_DZE_SKIN_BUSINESSMAN_NAME; sex = "male"; playerModel = "BusinessMan_DZ"; +}; +// Female ghillies +class Skin_SniperW_DZ : SkinBase { + scope = 2; + displayName = $STR_EQUIP_NAME_GHILLIE; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "SniperW_DZ"; +}; +class Skin_Sniper1W_DZ : SkinBase { + scope = 2; + displayName = $STR_EQUIP_NAME_GHILLIE; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "Sniper1W_DZ"; +}; +class Skin_SniperBanditW_DZ: SkinBase { + scope = 2; + displayName = $STR_EPOCH_SKINS_BANDITSNIPER; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "SniperBanditW_DZ"; +}; +class Skin_CZ_Soldier_Sniper_EP1W_DZ: SkinBase { + scope = 2; + displayName = $STR_EPOCH_SKINS_DESERTGHILLIE; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "CZ_Soldier_Sniper_EP1W_DZ"; +}; +class Skin_SniperWinterW_DZ: SkinBase { + scope = 2; + displayName = $STR_EPOCH_SKINS_SNIPER1W; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "SniperWinterW_DZ"; +}; +class Skin_TK_Soldier_Sniper_EP1W_DZ: SkinBase { + scope = 2; + displayName = $STR_EPOCH_SKINS_DESERTSNIPER; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "TK_Soldier_Sniper_EP1W_DZ"; +}; +class Skin_CZ_Soldier_Sniper_ACRW_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_ACR_GHILLIE_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "CZ_Soldier_Sniper_ACRW_DZ"; +}; +class Skin_GhillieFull_Desert01W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_DES_1_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Desert01W_DZ"; +}; +class Skin_GhillieFull_Desert02W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_DES_2_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Desert02W_DZ"; +}; +class Skin_GhillieFull_Desert03W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_DES_3_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Desert03W_DZ"; +}; +class Skin_GhillieFull_Desert04W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_DES_4_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Desert04W_DZ"; +}; +class Skin_GhillieFull_Desert05W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_DES_5_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Desert05W_DZ"; +}; +class Skin_GhillieFull_Desert06W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_DES_6_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Desert06W_DZ"; +}; +class Skin_GhillieFull_Desert07W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_DES_7_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Desert07W_DZ"; +}; +class Skin_GhillieFull_Desert08W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_DES_8_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Desert08W_DZ"; +}; +class Skin_GhillieFull_Snow01W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_SNOW_1_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Snow01W_DZ"; +}; +class Skin_GhillieFull_Snow02W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_SNOW_2_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Snow02W_DZ"; +}; +class Skin_GhillieFull_Snow03W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_SNOW_3_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Snow03W_DZ"; +}; +class Skin_GhillieFull_Snow04W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_SNOW_4_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Snow04W_DZ"; +}; +class Skin_GhillieFull_Snow05W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_SNOW_5_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Snow05W_DZ"; +}; +class Skin_GhillieFull_Urban01W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_URB_1_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Urban01W_DZ"; +}; +class Skin_GhillieFull_Wood01W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_WDL_1_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Wood01W_DZ"; +}; +class Skin_GhillieFull_Wood02W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_WDL_2_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Wood02W_DZ"; +}; +class Skin_GhillieFull_Wood03W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_WDL_3_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Wood03W_DZ"; +}; +class Skin_GhillieFull_Wood04W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_WDL_4_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Wood04W_DZ"; +}; +class Skin_GhillieFull_Wood05W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_WDL_5_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Wood05W_DZ"; +}; +class Skin_GhillieFull_Wood06W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_WDL_6_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Wood06W_DZ"; +}; +class Skin_GhillieFull_Wood07W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_WDL_7_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Wood07W_DZ"; +}; +class Skin_GhillieFull_Wood08W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_WDL_8_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Wood08W_DZ"; +}; +class Skin_GhillieFull_Wood09W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_WDL_9_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Wood09W_DZ"; +}; +class Skin_GhillieFull_Wood10W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_WDL_10_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Wood10W_DZ"; +}; +class Skin_GhillieFull_Wood11W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_WDL_11_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Wood11W_DZ"; +}; +class Skin_GhillieFull_Wood12W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_WDL_12_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Wood12W_DZ"; +}; +class Skin_GhillieFull_Wood13W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_WDL_13_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Wood13W_DZ"; +}; +class Skin_GhillieFull_Wood14W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_WDL_14_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Wood14W_DZ"; +}; +class Skin_GhillieFull_Wood15W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_WDL_15_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Wood15W_DZ"; +}; +class Skin_GhillieFull_Wood16W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_GHILLIE_WDL_16_NAME; + descriptionShort = $STR_EQUIP_DESC_GHILLIE_FEMALE; + sex = "female"; + playerModel = "GhillieFull_Wood16W_DZ"; +}; +// Female stalker skins +class Skin_gsc_military_helmet_wdlW_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_STALKER_WDL_MIL_MASK_NAME; + descriptionShort = $STR_DZE_EQUIP_STALKER_FEMALE_DESC; + sex = "female"; + playerModel = "gsc_military_helmet_wdlW_DZ"; +}; +class Skin_gsc_military_helmet_greyW_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_STALKER_URB_MIL_MASK_NAME; + descriptionShort = $STR_DZE_EQUIP_STALKER_FEMALE_DESC; + sex = "female"; + playerModel = "gsc_military_helmet_greyW_DZ"; +}; +class Skin_gsc_scientist1W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_STALKER_SCIENTIST1_MASK_NAME; + descriptionShort = $STR_DZE_EQUIP_STALKER_SCIENTIST_FEMALE_DESC; + sex = "female"; + playerModel = "gsc_scientist1W_DZ"; +}; +class Skin_gsc_scientist2W_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_STALKER_SCIENTIST2_MASK_NAME; + descriptionShort = $STR_DZE_EQUIP_STALKER_SCIENTIST_FEMALE_DESC; + sex = "female"; + playerModel = "gsc_scientist2W_DZ"; +}; +class Skin_gsc_eco_stalker_mask_neutralW_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_STALKER_LONER_MASK_NAME; + descriptionShort = $STR_DZE_EQUIP_STALKER_FEMALE_DESC; + sex = "female"; + playerModel = "gsc_eco_stalker_mask_neutralW_DZ"; +}; +class Skin_gsc_eco_stalker_mask_fredW_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_STALKER_FREEDOM_MASK_NAME; + descriptionShort = $STR_DZE_EQUIP_STALKER_FEMALE_DESC; + sex = "female"; + playerModel = "gsc_eco_stalker_mask_fredW_DZ"; +}; +class Skin_gsc_eco_stalker_mask_dutyW_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_STALKER_DUTY_MASK_NAME; + descriptionShort = $STR_DZE_EQUIP_STALKER_FEMALE_DESC; + sex = "female"; + playerModel = "gsc_eco_stalker_mask_dutyW_DZ"; +}; +class Skin_gsc_eco_stalker_mask_camoW_DZ : SkinBase { + scope = 2; + displayName = $STR_DZE_EQUIP_STALKER_MONOLITH_MASK_NAME; + descriptionShort = $STR_DZE_EQUIP_STALKER_FEMALE_DESC; + sex = "female"; + playerModel = "gsc_eco_stalker_mask_camoW_DZ"; +}; +class Skin_Nac_SoldierW_DZ: SkinBase { + scope = 2; + displayName = $STR_EPOCH_SKINS_NACSOLDIER; + descriptionShort = $STR_DZE_EQUIP_NACSOLDIER_FEMALE_DESC; + sex = "female"; + playerModel = "Nac_SoldierW_DZ"; +}; +class Skin_CamoWinter1W_DZ: SkinBase { + scope = 2; + displayName = $STR_EPOCH_SKINS_CAMOWINTER; + descriptionShort = $STR_DZE_EQUIP_CAMOWINTER_FEMALE_DESC; + sex = "female"; + playerModel = "CamoWinter1W_DZ"; +}; +class Skin_CamoWinter2W_DZ: SkinBase { + scope = 2; + displayName = $STR_EPOCH_SKINS_CAMOWINTERW; + descriptionShort = $STR_DZE_EQUIP_CAMOWINTER_FEMALE_DESC; + sex = "female"; + playerModel = "CamoWinter2W_DZ"; +}; +class Skin_DoctorW_DZ: SkinBase { + scope = 2; + displayName = $STR_EPOCH_SKINS_DOCTOR; + descriptionShort = $STR_EPOCH_SKINS_DOCTOR_FEMALE_DESC; + sex = "female"; + playerModel = "DoctorW_DZ"; +}; +class Skin_WorkerW_DZ: SkinBase { + scope = 2; + displayName = $STR_EPOCH_SKINS_WORKER; + descriptionShort = $STR_EPOCH_SKINS_WORKER_FEMALE_DESC; + sex = "female"; + playerModel = "WorkerW_DZ"; +}; +class Skin_PolicemanW_DZ: SkinBase { + scope = 2; + displayName = $STR_EPOCH_SKINS_POLICE_OFFICER; + descriptionShort = $STR_EPOCH_SKINS_POLICE_FEMALE_DESC; + sex = "female"; + playerModel = "PolicemanW_DZ"; +}; +class Skin_PriestW_DZ: SkinBase { + scope = 2; + displayName = $STR_EPOCH_SKINS_JULIA; + descriptionShort = $STR_EPOCH_SKINS_JAMES_DESC; + sex = "female"; + playerModel = "PriestW_DZ"; +}; +class Skin_HookerW_DZ: SkinBase { + scope = 2; + displayName = $STR_EPOCH_SKINS_CHANTAL; + descriptionShort = $STR_EPOCH_SKINS_CHANTAL_DESC; + sex = "female"; + playerModel = "HookerW_DZ"; +}; +class Skin_OperatorW_DZ: SkinBase { + scope = 2; + displayName = $STR_EPOCH_SKINS_URSULA; + descriptionShort = $STR_EPOCH_SKINS_URSULA; + sex = "female"; + playerModel = "OperatorW_DZ"; +}; +class Skin_GunnerW_DZ: SkinBase { + scope = 2; + displayName = $STR_EPOCH_SKINS_ANN; + descriptionShort = $STR_EPOCH_SKINS_ANN; + sex = "female"; + playerModel = "GunnerW_DZ"; }; \ No newline at end of file diff --git a/SQF/dayz_code/Configs/CfgServerTrader/Category/Bandit.hpp b/SQF/dayz_code/Configs/CfgServerTrader/Category/Bandit.hpp index 887a17119..d7e11e53a 100644 --- a/SQF/dayz_code/Configs/CfgServerTrader/Category/Bandit.hpp +++ b/SQF/dayz_code/Configs/CfgServerTrader/Category/Bandit.hpp @@ -213,16 +213,25 @@ class Category_9 { }; //Clothes -class Category_10 { +class Category_10 { + class Skin_CamoWinter1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CamoWinter1W_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CamoWinter2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CamoWinter2W_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_Bandit1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_Bandit2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_BanditW1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_BanditW2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_GUE_Commander_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GUE_Soldier_Sniper_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SniperBanditW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_TK_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_TK_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SniperWinter_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SniperWinterW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_GUE_Soldier_2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_GUE_Soldier_CO_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_GUE_Soldier_Crew_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; - class Skin_GUE_Soldier_Sniper_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; @@ -238,6 +247,132 @@ class Category_10 { class Skin_Ins_Commander_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_Ins_Soldier_Crew_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_CDF_Soldier_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Nac_Soldier_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Nac_SoldierW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GunnerW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + + //Normal military skins sell only + class Skin_SniperW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert02_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert03_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert04_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert05_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert06_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert07_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert08_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Snow01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Snow02_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Snow03_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Snow04_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Snow05_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Urban01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood02_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood03_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood04_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood05_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood06_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood07_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood08_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood09_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood10_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood11_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood12_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood13_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood14_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood15_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood16_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert01W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert02W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert03W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert04W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert05W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert06W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert07W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert08W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Snow01W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Snow02W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Snow03W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Snow04W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Snow05W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Urban01W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood01W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood02W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood03W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood04W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood05W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood06W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood07W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood08W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood09W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood10W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood11W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood12W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood13W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood14W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood15W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood16W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CZ_Soldier_Sniper_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CZ_Soldier_Sniper_ACRW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_military_helmet_wdl_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_military_helmet_wdlW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_military_head_wdl_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_military_helmet_grey_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_military_helmet_greyW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_military_head_grey_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_scientist1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_scientist1W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_scientist1_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_scientist2_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_scientist2W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_scientist2_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_cloth_loner_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_eco_stalker_mask_neutral_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_eco_stalker_mask_neutralW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_eco_stalker_head_neutral_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_eco_stalker_mask_fred_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_eco_stalker_mask_fredW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_eco_stalker_head_fred_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_eco_stalker_mask_duty_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_eco_stalker_mask_dutyW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_eco_stalker_head_duty_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_eco_stalker_mask_camo_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_eco_stalker_mask_camoW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_eco_stalker_head_camo_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Apo_Rifleman_01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Apo_Rifleman_02_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Apo_Rifleman_03_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Apo_Rifleman_04_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Apo_Rifleman_05_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Apo_Rifleman_06_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SG_GRU_TL_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SG_GRU_Scout_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SG_GRU_Sniper_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SG_GRU_Spotter_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SG_GRU_TL_W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SG_GRU_Scout_W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SG_GRU_Assaultman_W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SG_GRU_Medic_W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SG_GRU_TL_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SG_GRU_Scout_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SG_GRU_Marksman_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SG_GRU_Operator_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SG_GRU_MG_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CZ_Soldier805_DES_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CZ_Soldier_805_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CZ_Soldier_Crew_Dst_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CZ_Soldier_Officer_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CZ_Soldier_Recon_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CZ_Soldier_Light_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GER_Soldier_EP1_des_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GER_Soldier_TL_EP1_des_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GER_Soldier_EP1_wdl_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GER_Soldier_TL_EP1_wdl_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; //Hero Skins sell only class Skin_CZ_Special_Forces_GL_DES_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; @@ -246,11 +381,13 @@ class Category_10 { class Skin_FR_OHara_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_FR_Rodriguez_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_CZ_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; + class Skin_CZ_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_Graves_Light_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_Soldier_Bodyguard_AA12_PMC_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_Camo1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_Rocket_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_Sniper1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; + class Skin_Sniper1W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_Soldier1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_Soldier_TL_PMC_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_USMC_Soldier_Officer_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; @@ -268,4 +405,6 @@ class Category_10 { class Skin_GER_Soldier_TL_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_BAF_Soldier_Officer_MTP_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_BAF_Soldier_N_MTP_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; + class Skin_Tamika_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; + class Skin_OperatorW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; }; diff --git a/SQF/dayz_code/Configs/CfgServerTrader/Category/GeneralStore.hpp b/SQF/dayz_code/Configs/CfgServerTrader/Category/GeneralStore.hpp index ac836032e..b5fa85616 100644 --- a/SQF/dayz_code/Configs/CfgServerTrader/Category/GeneralStore.hpp +++ b/SQF/dayz_code/Configs/CfgServerTrader/Category/GeneralStore.hpp @@ -93,24 +93,29 @@ class Category_29 { //Clothes class Category_30 { - class Skin_Rocker2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; - class Skin_SurvivorW2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; - class Skin_Functionary1_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; - class Skin_Haris_Press_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; - class Skin_Priest_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SurvivorW2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SurvivorW3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_SurvivorWpink_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_SurvivorWurban_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_SurvivorWcombat_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_SurvivorWwinter_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; - class Skin_SurvivorWdesert_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SurvivorWdesert_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_DoctorW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_WorkerW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_PolicemanW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_PriestW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_HookerW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Functionary1_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Haris_Press_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Priest_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_Survivor2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_Rocker1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Rocker2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_Rocker3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Rocker4_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_RU_Policeman_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_RU_Policeman2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; - class Skin_Pilot_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; - class Skin_Rocker4_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; - class Skin_SurvivorW3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Pilot_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_INS_Lopotev_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_Doctor_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_Assistant_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; diff --git a/SQF/dayz_code/Configs/CfgServerTrader/Category/Hero.hpp b/SQF/dayz_code/Configs/CfgServerTrader/Category/Hero.hpp index 5908840a9..b6bb52880 100644 --- a/SQF/dayz_code/Configs/CfgServerTrader/Category/Hero.hpp +++ b/SQF/dayz_code/Configs/CfgServerTrader/Category/Hero.hpp @@ -214,17 +214,25 @@ class Category_4 { //Clothes class Category_5 { + class Skin_CamoWinter1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CamoWinter1W_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CamoWinter2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CamoWinter2W_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_CZ_Special_Forces_GL_DES_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_Drake_Light_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_Soldier_Sniper_PMC_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_FR_OHara_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_FR_Rodriguez_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Sniper1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Sniper1W_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_CZ_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CZ_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SniperWinter_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SniperWinterW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_Graves_Light_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_Soldier_Bodyguard_AA12_PMC_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_Camo1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_Rocket_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; - class Skin_Sniper1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_Soldier1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_Soldier_TL_PMC_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_USMC_Soldier_Officer_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; @@ -242,6 +250,131 @@ class Category_5 { class Skin_GER_Soldier_TL_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_BAF_Soldier_Officer_MTP_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_BAF_Soldier_N_MTP_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Tamika_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_OperatorW_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + + //Normal military skins sell only + class Skin_SniperW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert02_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert03_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert04_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert05_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert06_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert07_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert08_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Snow01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Snow02_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Snow03_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Snow04_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Snow05_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Urban01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood02_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood03_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood04_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood05_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood06_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood07_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood08_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood09_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood10_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood11_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood12_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood13_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood14_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood15_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood16_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert01W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert02W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert03W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert04W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert05W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert06W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert07W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Desert08W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Snow01W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Snow02W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Snow03W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Snow04W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Snow05W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Urban01W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood01W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood02W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood03W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood04W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood05W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood06W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood07W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood08W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood09W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood10W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood11W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood12W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood13W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood14W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood15W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GhillieFull_Wood16W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CZ_Soldier_Sniper_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CZ_Soldier_Sniper_ACRW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_military_helmet_wdl_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_military_helmet_wdlW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_military_head_wdl_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_military_helmet_grey_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_military_helmet_greyW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_military_head_grey_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_scientist1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_scientist1W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_scientist1_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_scientist2_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_scientist2W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_scientist2_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_cloth_loner_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_eco_stalker_mask_neutral_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_eco_stalker_mask_neutralW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_eco_stalker_head_neutral_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_eco_stalker_mask_fred_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_eco_stalker_mask_fredW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_eco_stalker_head_fred_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_eco_stalker_mask_duty_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_eco_stalker_mask_dutyW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_eco_stalker_head_duty_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_eco_stalker_mask_camo_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_eco_stalker_mask_camoW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_gsc_eco_stalker_head_camo_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Apo_Rifleman_01_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Apo_Rifleman_02_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Apo_Rifleman_03_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Apo_Rifleman_04_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Apo_Rifleman_05_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Apo_Rifleman_06_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SG_GRU_TL_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SG_GRU_Scout_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SG_GRU_Sniper_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SG_GRU_Spotter_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SG_GRU_TL_W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SG_GRU_Scout_W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SG_GRU_Assaultman_W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SG_GRU_Medic_W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SG_GRU_TL_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SG_GRU_Scout_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SG_GRU_Marksman_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SG_GRU_Operator_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_SG_GRU_MG_D_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CZ_Soldier805_DES_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CZ_Soldier_805_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CZ_Soldier_Crew_Dst_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CZ_Soldier_Officer_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CZ_Soldier_Recon_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_CZ_Soldier_Light_Wdl_ACR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GER_Soldier_EP1_des_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GER_Soldier_TL_EP1_des_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GER_Soldier_EP1_wdl_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_GER_Soldier_TL_EP1_wdl_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; //Bandit Skins sell only class Skin_Bandit1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; @@ -253,6 +386,7 @@ class Category_5 { class Skin_GUE_Soldier_CO_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_GUE_Soldier_Crew_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_GUE_Soldier_Sniper_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; + class Skin_SniperBanditW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; @@ -268,4 +402,9 @@ class Category_5 { class Skin_Ins_Commander_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_Ins_Soldier_Crew_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_CDF_Soldier_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; + class Skin_TK_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; + class Skin_TK_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; + class Skin_Nac_Soldier_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; + class Skin_Nac_SoldierW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; + class Skin_GunnerW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; }; diff --git a/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Bandit.hpp b/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Bandit.hpp index 5fefd9ff7..544a529e4 100644 --- a/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Bandit.hpp +++ b/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Bandit.hpp @@ -214,15 +214,24 @@ class Category_9 { //Clothes class Category_10 { + class Skin_CamoWinter1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_CamoWinter1W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_CamoWinter2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_CamoWinter2W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_Bandit1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_Bandit2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_BanditW1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_BanditW2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_GUE_Commander_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_GUE_Soldier_Sniper_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_SniperBanditW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_TK_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_TK_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_SniperWinter_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_SniperWinterW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_GUE_Soldier_2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_GUE_Soldier_CO_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_GUE_Soldier_Crew_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; - class Skin_GUE_Soldier_Sniper_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; @@ -238,6 +247,132 @@ class Category_10 { class Skin_Ins_Commander_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_Ins_Soldier_Crew_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_CDF_Soldier_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_Nac_Soldier_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_Nac_SoldierW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_GunnerW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + + //Normal military skins sell only + class Skin_SniperW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert06_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert07_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert08_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Snow01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Snow02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Snow03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Snow04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Snow05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Urban01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood06_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood07_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood08_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood09_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood10_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood11_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood12_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood13_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood14_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood15_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood16_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert02W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert03W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert04W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert05W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert06W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert07W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert08W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Snow01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Snow02W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Snow03W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Snow04W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Snow05W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Urban01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood02W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood03W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood04W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood05W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood06W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood07W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood08W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood09W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood10W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood11W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood12W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood13W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood14W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood15W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood16W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_CZ_Soldier_Sniper_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_CZ_Soldier_Sniper_ACRW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_military_helmet_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_military_helmet_wdlW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_military_head_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_military_helmet_grey_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_military_helmet_greyW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_military_head_grey_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_scientist1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_scientist1W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_scientist1_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_scientist2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_scientist2W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_scientist2_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_cloth_loner_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_eco_stalker_mask_neutral_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_eco_stalker_mask_neutralW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_eco_stalker_head_neutral_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_eco_stalker_mask_fred_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_eco_stalker_mask_fredW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_eco_stalker_head_fred_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_eco_stalker_mask_duty_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_eco_stalker_mask_dutyW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_eco_stalker_head_duty_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_eco_stalker_mask_camo_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_eco_stalker_mask_camoW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_eco_stalker_head_camo_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_Apo_Rifleman_01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_Apo_Rifleman_02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_Apo_Rifleman_03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_Apo_Rifleman_04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_Apo_Rifleman_05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_Apo_Rifleman_06_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_SG_GRU_TL_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_SG_GRU_Scout_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_SG_GRU_Sniper_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_SG_GRU_Spotter_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_SG_GRU_TL_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_SG_GRU_Scout_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_SG_GRU_Assaultman_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_SG_GRU_Medic_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_SG_GRU_TL_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_SG_GRU_Scout_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_SG_GRU_Marksman_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_SG_GRU_Operator_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_SG_GRU_MG_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_CZ_Soldier805_DES_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_CZ_Soldier_805_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_CZ_Soldier_Crew_Dst_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_CZ_Soldier_Officer_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_CZ_Soldier_Recon_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_CZ_Soldier_Light_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GER_Soldier_EP1_des_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GER_Soldier_TL_EP1_des_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GER_Soldier_EP1_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GER_Soldier_TL_EP1_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; //Hero Skins sell only class Skin_CZ_Special_Forces_GL_DES_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; @@ -246,11 +381,13 @@ class Category_10 { class Skin_FR_OHara_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_FR_Rodriguez_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_CZ_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; + class Skin_CZ_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_Graves_Light_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_Soldier_Bodyguard_AA12_PMC_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_Camo1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_Rocket_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_Sniper1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; + class Skin_Sniper1W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_Soldier1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_Soldier_TL_PMC_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_USMC_Soldier_Officer_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; @@ -268,4 +405,6 @@ class Category_10 { class Skin_GER_Soldier_TL_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_BAF_Soldier_Officer_MTP_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_BAF_Soldier_N_MTP_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; + class Skin_Tamika_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; + class Skin_OperatorW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; }; diff --git a/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/GeneralStore.hpp b/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/GeneralStore.hpp index 2e8c4baec..9aea963ca 100644 --- a/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/GeneralStore.hpp +++ b/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/GeneralStore.hpp @@ -93,24 +93,29 @@ class Category_29 { //Clothes class Category_30 { - class Skin_Rocker2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; - class Skin_SurvivorW2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; - class Skin_Functionary1_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; - class Skin_Haris_Press_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; - class Skin_Priest_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_SurvivorW2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_SurvivorW3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_SurvivorWpink_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_SurvivorWurban_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_SurvivorWcombat_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_SurvivorWwinter_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; - class Skin_SurvivorWdesert_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_SurvivorWdesert_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_DoctorW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_WorkerW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_PolicemanW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_PriestW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_HookerW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_Functionary1_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_Haris_Press_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_Priest_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_Survivor2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_Rocker1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_Rocker2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_Rocker3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_Rocker4_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_RU_Policeman_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_RU_Policeman2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; - class Skin_Pilot_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; - class Skin_Rocker4_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; - class Skin_SurvivorW3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_Pilot_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_INS_Lopotev_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_Doctor_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_Assistant_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; diff --git a/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Hero.hpp b/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Hero.hpp index 843a1318e..404783fe5 100644 --- a/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Hero.hpp +++ b/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Hero.hpp @@ -214,17 +214,25 @@ class Category_4 { //Clothes class Category_5 { + class Skin_CamoWinter1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_CamoWinter1W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_CamoWinter2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_CamoWinter2W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_CZ_Special_Forces_GL_DES_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_Drake_Light_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_Soldier_Sniper_PMC_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_FR_OHara_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_FR_Rodriguez_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_Sniper1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_Sniper1W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_CZ_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_CZ_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_SniperWinter_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_SniperWinterW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_Graves_Light_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_Soldier_Bodyguard_AA12_PMC_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_Camo1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_Rocket_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; - class Skin_Sniper1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_Soldier1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_Soldier_TL_PMC_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_USMC_Soldier_Officer_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; @@ -242,6 +250,131 @@ class Category_5 { class Skin_GER_Soldier_TL_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_BAF_Soldier_Officer_MTP_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_BAF_Soldier_N_MTP_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_Tamika_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_OperatorW_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + + //Normal military skins sell only + class Skin_SniperW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert06_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert07_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert08_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Snow01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Snow02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Snow03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Snow04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Snow05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Urban01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood06_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood07_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood08_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood09_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood10_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood11_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood12_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood13_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood14_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood15_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood16_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert02W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert03W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert04W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert05W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert06W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert07W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Desert08W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Snow01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Snow02W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Snow03W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Snow04W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Snow05W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Urban01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood01W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood02W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood03W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood04W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood05W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood06W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood07W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood08W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood09W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood10W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood11W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood12W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood13W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood14W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood15W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GhillieFull_Wood16W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_CZ_Soldier_Sniper_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_CZ_Soldier_Sniper_ACRW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_military_helmet_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_military_helmet_wdlW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_military_head_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_military_helmet_grey_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_military_helmet_greyW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_military_head_grey_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_scientist1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_scientist1W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_scientist1_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_scientist2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_scientist2W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_scientist2_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_cloth_loner_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_eco_stalker_mask_neutral_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_eco_stalker_mask_neutralW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_eco_stalker_head_neutral_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_eco_stalker_mask_fred_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_eco_stalker_mask_fredW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_eco_stalker_head_fred_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_eco_stalker_mask_duty_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_eco_stalker_mask_dutyW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_eco_stalker_head_duty_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_eco_stalker_mask_camo_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_eco_stalker_mask_camoW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_gsc_eco_stalker_head_camo_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_Apo_Rifleman_01_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_Apo_Rifleman_02_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_Apo_Rifleman_03_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_Apo_Rifleman_04_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_Apo_Rifleman_05_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_Apo_Rifleman_06_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_SG_GRU_TL_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_SG_GRU_Scout_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_SG_GRU_Sniper_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_SG_GRU_Spotter_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_SG_GRU_TL_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_SG_GRU_Scout_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_SG_GRU_Assaultman_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_SG_GRU_Medic_W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_SG_GRU_TL_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_SG_GRU_Scout_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_SG_GRU_Marksman_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_SG_GRU_Operator_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_SG_GRU_MG_D_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_CZ_Soldier805_DES_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_CZ_Soldier_805_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_CZ_Soldier_Crew_Dst_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_CZ_Soldier_Officer_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_CZ_Soldier_Recon_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_CZ_Soldier_Light_Wdl_ACR_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GER_Soldier_EP1_des_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GER_Soldier_TL_EP1_des_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GER_Soldier_EP1_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; + class Skin_GER_Soldier_TL_EP1_wdl_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};}; //Bandit Skins sell only class Skin_Bandit1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; @@ -253,6 +386,7 @@ class Category_5 { class Skin_GUE_Soldier_CO_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_GUE_Soldier_Crew_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_GUE_Soldier_Sniper_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; + class Skin_SniperBanditW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; @@ -268,4 +402,9 @@ class Category_5 { class Skin_Ins_Commander_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_Ins_Soldier_Crew_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_CDF_Soldier_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; + class Skin_TK_Soldier_Sniper_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; + class Skin_TK_Soldier_Sniper_EP1W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; + class Skin_Nac_Soldier_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; + class Skin_Nac_SoldierW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; + class Skin_GunnerW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; }; diff --git a/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp b/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp index 7b804d966..cfd403206 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp @@ -342,9 +342,9 @@ class CfgVehicles #include "Zeds\WildZeds.hpp" //Wild type zeds #include "Zeds\SwarmZeds.hpp" //Swarm type zeds #include "Zeds\PlayerZeds.hpp" //Player type zeds - //Skins - #include "Skins\Female.hpp" + //Skins #include "Skins\Male.hpp" + #include "Skins\Female.hpp" //Bags #include "Bags.hpp" // Backpacks //DZAnimal and DZ_Fin diff --git a/SQF/dayz_code/Configs/CfgVehicles/Skins/Female.hpp b/SQF/dayz_code/Configs/CfgVehicles/Skins/Female.hpp index e6fbc0d5a..7f82c4c16 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Skins/Female.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Skins/Female.hpp @@ -1,30 +1,46 @@ // female changes -class Soldier_Bodyguard_M4_PMC; -class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC +class CivilianW: CAManBase { + scope = 0; displayName = $STR_CHAR_1; - side = TWest; + rarityUrban = -1; + faction = "CIV"; + genericNames = "EnglishWomen"; + portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca.paa"; + side = 1; weapons[] = {"Throw","Put"}; - model = "\dayz\characters\annie_original"; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; - canHideBodies = true; - identityTypes[] = {"Language_W_EN_EP1","Woman"}; - languages[] = {"EN"}; + canHideBodies = false; //fn_selfaction handles hide bodies + identityTypes[] = {"Language_W_EN_EP1","Woman"}; attendant = 0; engineer = 0; canDeactivateMines = 0; sensitivity = 10; - sensitivityEar = 1; + sensitivityEar = 1; + armor = 2.5; + class HitPoints: HitPoints + { + class HitHead: HitHead + { + armor = 0.4; + }; + class HitBody: HitBody + { + armor = 0.8; + passThrough = 1; + }; + }; + class TalkTopics { core = "Core_E"; core_en = "Core_Full_E"; }; - genericNames = "EnglishWomen"; + class SpeechVariants { class Default @@ -49,206 +65,444 @@ class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC speechPlural[] = {"veh_women_RU"}; }; }; + TextPlural = "Women"; TextSingular = "Woman"; nameSound = "veh_woman"; + languages[] = {"EN"}; + class HitDamage { class Group0 { - hitSounds[] = { - { - { "ca\sounds\Characters\Noises\Damage\banz-hit-01",0.177828,1,120 },0.2 }, - { - { "ca\sounds\Characters\Noises\Damage\banz-hit-02",0.177828,1,120 },0.2 }, - { - { "ca\sounds\Characters\Noises\Damage\banz-hit-03",0.177828,1,120 },0.2 }, - { - { "ca\sounds\Characters\Noises\Damage\banz-hit-04",0.177828,1,120 },0.1 }, - { - { "ca\sounds\Characters\Noises\Damage\banz-hit-05",0.177828,1,120 },0.1 }, - { - { "ca\sounds\Characters\Noises\Damage\banz-hit-06",0.177828,1,120 },0.1 }, - { - { "ca\sounds\Characters\Noises\Damage\banz-hit-07",0.177828,1,120 },0.1 }}; - damageSounds[] = { - { "body", - { "ca\sounds\Characters\Noises\Damage\banz-damage-g1-01",0.0562341,1,120,0.25,5,6,10 } }, - { "body", - { "ca\sounds\Characters\Noises\Damage\banz-damage-g1-02",0.0562341,1,120,0.25,5,7.5,10 } }, - { "body", - { "ca\sounds\Characters\Noises\Damage\banz-damage-g1-03",0.0562341,1,120,0.25,5,6,10 } }, - { "body", - { "ca\sounds\Characters\Noises\Damage\banz-damage-g1-04",0.0562341,1,120,0.25,5,7.5,10 } }, - { "hands", - { "ca\sounds\Characters\Noises\Damage\banz-damage-g1-07-arm",0.0562341,1,120,0.5,0,2.5,5 } }, - { "hands", - { "ca\sounds\Characters\Noises\Damage\banz-damage-g1-08-arm",0.0562341,1,120,0.5,0,2.5,5 } }, - { "legs", - { "ca\sounds\Characters\Noises\Damage\banz-damage-g1-05-leg",0.0562341,1,120,0.5,0,1,2 } }, - { "legs", - { "ca\sounds\Characters\Noises\Damage\banz-damage-g1-06-leg",0.0562341,1,120,0.5,0,1,2 } }}; + hitSounds[] = {{{"ca\sounds\Characters\Noises\Damage\banz-hit-01",0.177828,1,120 },0.2 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-02",0.177828,1,120 },0.2 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-03",0.177828,1,120 },0.2 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-04",0.177828,1,120 },0.1 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-05",0.177828,1,120 },0.1 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-06",0.177828,1,120 },0.1 },{{"ca\sounds\Characters\Noises\Damage\banz-hit-07",0.177828,1,120 },0.1 }}; + damageSounds[] = {{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-01",0.0562341,1,120,0.25,5,6,10 } },{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-02",0.0562341,1,120,0.25,5,7.5,10 } },{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-03",0.0562341,1,120,0.25,5,6,10 } },{"body",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-04",0.0562341,1,120,0.25,5,7.5,10 } },{"hands",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-07-arm",0.0562341,1,120,0.5,0,2.5,5 } },{"hands",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-08-arm",0.0562341,1,120,0.5,0,2.5,5 } },{"legs",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-05-leg",0.0562341,1,120,0.5,0,1,2 } },{"legs",{"ca\sounds\Characters\Noises\Damage\banz-damage-g1-06-leg",0.0562341,1,120,0.5,0,1,2 } }}; }; }; class SoundBreath { - breath0[] = { - { - { - { "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-01",0.0562341,1,8 },0.25 }, - { - { "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-02",0.0562341,1,8 },0.25 }, - { - { "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-03",0.0562341,1,8 },0.25 }, - { - { "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-04",0.125893,1,8 },0.25 } }, - { - { - { "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-01",0.0562341,1,15 },0.25 }, - { - { "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-02",0.0562341,1,15 },0.25 }, - { - { "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-03",0.0562341,1,15 },0.25 }, - { - { "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-04",0.125893,1,15 },0.25 } }, - { - { - { "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-01",0.1,1,20 },0.25 }, - { - { "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-02",0.1,1,20 },0.25 }, - { - { "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-03",0.1,1,20 },0.25 }, - { - { "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-04",0.1,1,20 },0.25 } }}; - }; + breath0[] = {{{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-01",0.0562341,1,8 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-02",0.0562341,1,8 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-03",0.0562341,1,8 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run-breath-04",0.125893,1,8 },0.25 } },{{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-01",0.0562341,1,15 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-02",0.0562341,1,15 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-03",0.0562341,1,15 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-04",0.125893,1,15 },0.25 } },{{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-01",0.1,1,20 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-02",0.1,1,20 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-03",0.1,1,20 },0.25 },{{"\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-04",0.1,1,20 },0.25 } }};}; class SoundGear { - primary[] = { - { "walk", - { "",0.00177828,1,10 } }, - { "run", - { "",0.00316228,1,15 } }, - { "sprint", - { "",0.00562341,1,20 } }}; - secondary[] = { - { "walk", - { "",0.00177828,1,10 } }, - { "run", - { "",0.00316228,1,10 } }, - { "sprint", - { "",0.00562341,1,10 } }}; + primary[] = {{"walk",{"",0.00177828,1,10}},{"run",{"",0.00316228,1,15}},{"sprint",{"",0.00562341,1,20 } }}; + secondary[] = {{"walk",{"",0.00177828,1,10}},{"run",{"",0.00316228,1,10}},{"sprint",{"",0.00562341,1,10 } }}; }; class SoundEquipment { - soldier[] = { - { "walk", - { "",0.00177828,1,13 } }, - { "run", - { "",0.00316228,1,20 } }, - { "sprint", - { "",0.00398107,1,25 } }}; - civilian[] = { - { "walk", - { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-01",0.177828,1,8 } }, - { "walk", - { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-02",0.177828,1,8 } }, - { "walk", - { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-03",0.177828,1,8 } }, - { "walk", - { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-04",0.177828,1,8 } }, - { "walk", - { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-05",0.177828,1,8 } }, - { "walk", - { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-06",0.177828,1,8 } }, - { "walk", - { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-07",0.177828,1,8 } }, - { "walk", - { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-08",0.177828,1,8 } }, - { "run", - { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-01",0.1,1,15 } }, - { "run", - { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-02",0.1,1,15 } }, - { "run", - { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-03",0.1,1,15 } }, - { "run", - { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-04",0.1,1,15 } }, - { "run", - { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-05",0.1,1,15 } }, - { "run", - { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-06",0.1,1,15 } }, - { "run", - { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-07",0.1,1,15 } }, - { "run", - { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-08",0.1,1,15 } }, - { "sprint", - { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-01",0.0562341,1,20 } }, - { "sprint", - { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-02",0.0562341,1,20 } }, - { "sprint", - { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-03",0.0562341,1,20 } }, - { "sprint", - { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-04",0.0562341,1,20 } }, - { "sprint", - { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-05",0.0562341,1,20 } }, - { "sprint", - { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-06",0.0562341,1,20 } }, - { "sprint", - { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-07",0.0562341,1,20 } }, - { "sprint", - { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-08",0.0562341,1,20 } }}; + soldier[] = {{"walk",{"",0.00177828,1,13}},{"run",{"",0.00316228,1,20}},{"sprint",{"",0.00398107,1,25 } }}; + civilian[] = {{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-01",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-02",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-03",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-04",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-05",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-06",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-07",0.177828,1,8}},{"walk",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-08",0.177828,1,8}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-01",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-02",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-03",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-04",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-05",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-06",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-07",0.1,1,15}},{"run",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-08",0.1,1,15}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-01",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-02",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-03",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-04",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-05",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-06",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-07",0.0562341,1,20}},{"sprint",{"\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-08",0.0562341,1,20}}}; + }; + + class Wounds + { + tex[] = {}; + mat[] = {"Ca\characters_e\civil\hladik\data\european-man_02.rvmat","Ca\characters_E\Civil\Hladik\Data\w1_european-man_02.rvmat","Ca\characters_E\Civil\Hladik\Data\w2_european-man_02.rvmat"}; }; - hiddenSelections[] = {"Camo"}; - hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"}; class Eventhandlers { //local = "_z = _this select 0; if (!isServer && {!isNull _z} && {!(side _z in [west,east,civilian])}) exitWith { PVDZ_sec_atp = ['wrong side', player]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; };"; }; }; -class BanditW1_DZ: SurvivorW2_DZ + +class SoldierLightW_Base_DZ : CivilianW { + camouflage = 1.0; + class HitPoints: HitPoints + { + class HitHead: HitHead + { + armor = 0.5; + }; + class HitBody: HitBody + { + armor = 1; + passThrough = 0.8; + }; + }; +}; + +class SoldierHeavyW_Base_DZ : CivilianW { + camouflage = 1.0; + class HitPoints: HitPoints + { + class HitHead: HitHead + { + armor = 0.8; + }; + class HitBody: HitBody + { + armor = 1; + passThrough = 0.8; + }; + }; +}; + +class SurvivorW2_DZ: CivilianW { - side = 1; + scope = 2; + model = "\dayz\characters\annie_original"; + hiddenSelections[] = {"Camo"}; + hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"}; +}; +class SurvivorW3_DZ: SurvivorW2_DZ +{ + hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"}; +}; +class SurvivorWpink_DZ: SurvivorW2_DZ +{ + hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\GirlyGirl.paa"}; +}; +class SurvivorWcombat_DZ: SurvivorW2_DZ +{ + hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\CombatGirl.paa"}; + + camouflage = 1.0; + class HitPoints: HitPoints + { + class HitHead: HitHead + { + armor = 0.5; + }; + class HitBody: HitBody + { + armor = 1; + passThrough = 0.8; + }; + }; +}; +class SurvivorWwinter_DZ: SurvivorWcombat_DZ +{ + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\female\WinterCombat.paa"}; +}; +class SurvivorWdesert_DZ: SurvivorW2_DZ +{ + hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\DesertGirl.paa"}; +}; +class SurvivorWurban_DZ: SurvivorW2_DZ +{ + hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\UrbanGirl.paa"}; +}; +class BanditW1_DZ: SoldierLightW_Base_DZ +{ + scope = 2; + displayName = $STR_CHAR_2; model = "\dayz\characters\woman_bandit"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"}; }; - class BanditW2_DZ: BanditW1_DZ { hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"}; }; -class SurvivorW3_DZ: SurvivorW2_DZ +class Tamika_DZ: SoldierLightW_Base_DZ { + scope = 2; + displayName = $STR_EPOCH_SKINS_SOLDIER; + model = "\nst\ns_fraction\ns\ns_tamika.p3d"; +}; +class CamoWinter1W_DZ: SoldierLightW_Base_DZ +{ + scope = 2; + displayName = $STR_EPOCH_SKINS_THERMOSUITFEMALE; + model = "\nst\ns_dayz\characters\cw\camowinter_dzn.p3d"; + faceType = "HeadMask1Black"; + camouflage = 1.4; + + class Wounds + { + tex[] = {}; + mat[] = {"ca\characters2\rus\data\soldier_specnaz_partizan.rvmat","ca\characters2\rus\data\soldier_specnaz_partizan_w1.rvmat","ca\characters2\rus\data\soldier_specnaz_partizan_w2.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w1.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w2.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w1.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w2.rvmat","ca\characters2\rus\data\soldier_speccom.RVmat","ca\characters2\rus\data\soldier_speccom_w1.RVmat","ca\characters2\rus\data\soldier_speccom_w2.RVmat"}; + }; +}; +class CamoWinter2W_DZ: CamoWinter1W_DZ +{ + model = "\nst\ns_dayz\characters\cw\camowinterw_dzn.p3d"; +}; +class OperatorW_DZ: SoldierLightW_Base_DZ +{ + scope = 2; + displayName = $STR_EPOCH_SKINS_SOLDIER; + model = "z\addons\dayz_epoch_u\clothes\dze_f_Miles"; +}; +class GunnerW_DZ: OperatorW_DZ +{ + model = "z\addons\dayz_epoch_u\clothes\dze_f_Rodriguez"; +}; +class DoctorW_DZ: CivilianW +{ + scope = 2; + displayName = $STR_EPOCH_SKINS_DOCTOR; + model = "z\addons\dayz_epoch_u\clothes\dze_F_doctor"; +}; +class WorkerW_DZ: CivilianW +{ + scope = 2; + displayName = $STR_EPOCH_SKINS_WORKER; + model = "z\addons\dayz_epoch_u\clothes\dze_F_overall"; +}; +class PolicemanW_DZ: SoldierLightW_Base_DZ +{ + scope = 2; + displayName = $STR_DZE_EQUIP_POLICE_OFFICER; + model = "z\addons\dayz_epoch_u\clothes\dze_F_policeman"; +}; +class PriestW_DZ: CivilianW +{ + scope = 2; + displayName = $STR_EPOCH_SKINS_PRIEST; + model = "z\addons\dayz_epoch_u\clothes\dze_F_priest"; +}; +class HookerW_DZ: CivilianW +{ + scope = 2; + displayName = $STR_DZE_SKIN_HOOKER_NAME; + model = "z\addons\dayz_epoch_u\clothes\dze_f_hooker"; +}; +class SniperW_DZ: CivilianW +{ + scope = 2; + displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME; + model = "z\addons\dayz_epoch_u\clothes\dze_f_Ghillie_full"; + portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca"; + camouflage = 0.5; +}; +class SniperBanditW_DZ: SniperW_DZ +{ + model = "z\addons\dayz_epoch_u\clothes\dze_f_Ghillie_top"; +}; +class CZ_Soldier_Sniper_ACRW_DZ : SniperW_DZ +{ + model = "\Ca\Characters_ACR\Ghillie_Overall"; +}; +class SniperWinterW_DZ: SniperW_DZ +{ + displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME; + model = "\ca\characters_e\Ghillie\Ghillie_Overall"; + + class Wounds + { + tex[] = {}; + mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"}; + }; hiddenSelections[] = {"Camo"}; - hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"}; + hiddenSelectionsTextures[] = {"\nst\ns_dayz\characters\gw\data\ghillie_overall1w_co.paa"}; }; -class SurvivorWpink_DZ: SurvivorW2_DZ +class Sniper1W_DZ: SniperW_DZ { + displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME; + model = "\ca\characters_e\Ghillie\Ghillie_Overall"; + portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca"; + camouflage = 0.5; + class Wounds + { + tex[] = {}; + mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"}; + }; hiddenSelections[] = {"Camo"}; - hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\GirlyGirl.paa"}; + hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\Ghillie_Overall2_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; -class SurvivorWcombat_DZ: SurvivorW2_DZ +class TK_Soldier_Sniper_EP1W_DZ: SniperWinterW_DZ { - hiddenSelections[] = {"Camo"}; - hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\CombatGirl.paa"}; + displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME; + model = "\ca\characters_E\Ghillie\Ghillie_Top"; + portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca"; + class Wounds + { + tex[] = {}; + mat[] = {"ca\characters\data\us_hhl.rvmat","ca\characters\data\us_hhl_wound1.rvmat","ca\characters\data\us_hhl_wound2.rvmat"}; + }; + hiddenSelectionsTextures[] = {"\ca\characters_E\Ghillie\Data\Ghillie_Top_desert_co.paa"}; }; -class SurvivorWwinter_DZ: SurvivorW2_DZ +class CZ_Soldier_Sniper_EP1W_DZ: SniperWinterW_DZ +{ + displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME; + model = "\ca\characters_E\Ghillie\Ghillie_Overall"; + hiddenSelectionsTextures[] = {"\ca\characters_E\Ghillie\Data\ghillie_overall1_desert_co.paa"}; +}; +class GhillieFull_Desert01W_DZ: SniperWinterW_DZ { - hiddenSelections[] = {"Camo"}; - hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\female\WinterCombat.paa"}; + displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME; + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; -class SurvivorWdesert_DZ: SurvivorW2_DZ +class GhillieFull_Desert02W_DZ: GhillieFull_Desert01W_DZ { - hiddenSelections[] = {"Camo"}; - hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\DesertGirl.paa"}; + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert02.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; -class SurvivorWurban_DZ: SurvivorW2_DZ +class GhillieFull_Desert03W_DZ: GhillieFull_Desert01W_DZ { - hiddenSelections[] = {"Camo"}; - hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\UrbanGirl.paa"}; + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert03.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; -class Tamika_DZ: SurvivorW2_DZ +class GhillieFull_Desert04W_DZ: GhillieFull_Desert01W_DZ { - model = "\nst\ns_fraction\ns\ns_tamika.p3d"; + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert04.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; }; +class GhillieFull_Desert05W_DZ: GhillieFull_Desert01W_DZ +{ + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert05.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; +}; +class GhillieFull_Desert06W_DZ: GhillieFull_Desert01W_DZ +{ + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert06.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; +}; +class GhillieFull_Desert07W_DZ: GhillieFull_Desert01W_DZ +{ + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert07.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; +}; +class GhillieFull_Desert08W_DZ: GhillieFull_Desert01W_DZ +{ + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert08.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; +}; +class GhillieFull_Snow01W_DZ: SniperWinterW_DZ +{ + displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME; + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; +}; +class GhillieFull_Snow02W_DZ: GhillieFull_Snow01W_DZ +{ + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow02.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; +}; +class GhillieFull_Snow03W_DZ: GhillieFull_Snow01W_DZ +{ + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow03.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; +}; +class GhillieFull_Snow04W_DZ: GhillieFull_Snow01W_DZ +{ + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow04.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; +}; +class GhillieFull_Snow05W_DZ: GhillieFull_Snow01W_DZ +{ + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow05.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; +}; +class GhillieFull_Urban01W_DZ: SniperWinterW_DZ +{ + displayName = $STR_DZE_SKIN_GHILLIE_URB_NAME; + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\urban\Skin_GhillieFull_Urban01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; +}; +class GhillieFull_Wood01W_DZ: SniperWinterW_DZ +{ + displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME; + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; +}; +class GhillieFull_Wood02W_DZ: GhillieFull_Wood01W_DZ +{ + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood02.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; +}; +class GhillieFull_Wood03W_DZ: GhillieFull_Wood01W_DZ +{ + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood03.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; +}; +class GhillieFull_Wood04W_DZ: GhillieFull_Wood01W_DZ +{ + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood04.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; +}; +class GhillieFull_Wood05W_DZ: GhillieFull_Wood01W_DZ +{ + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood05.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; +}; +class GhillieFull_Wood06W_DZ: GhillieFull_Wood01W_DZ +{ + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood06.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; +}; +class GhillieFull_Wood07W_DZ: GhillieFull_Wood01W_DZ +{ + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood07.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; +}; +class GhillieFull_Wood08W_DZ: GhillieFull_Wood01W_DZ +{ + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood08.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; +}; +class GhillieFull_Wood09W_DZ: GhillieFull_Wood01W_DZ +{ + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood09.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; +}; +class GhillieFull_Wood10W_DZ: GhillieFull_Wood01W_DZ +{ + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood10.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; +}; +class GhillieFull_Wood11W_DZ: GhillieFull_Wood01W_DZ +{ + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood11.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; +}; +class GhillieFull_Wood12W_DZ: GhillieFull_Wood01W_DZ +{ + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood12.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; +}; +class GhillieFull_Wood13W_DZ: GhillieFull_Wood01W_DZ +{ + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood13.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; +}; +class GhillieFull_Wood14W_DZ: GhillieFull_Wood01W_DZ +{ + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood14.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; +}; +class GhillieFull_Wood15W_DZ: GhillieFull_Wood01W_DZ +{ + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood15.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; +}; +class GhillieFull_Wood16W_DZ: GhillieFull_Wood01W_DZ +{ + hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood16.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"}; +}; +class Nac_SoldierW_DZ: SoldierHeavyW_Base_DZ +{ + scope = 2; + displayName = $STR_EPOCH_SKINS_NACSOLDIER; + model = "\nst\ns_fraction\nac\nac_soldier_1"; +}; +class gsc_military_helmet_wdlW_DZ : SoldierHeavyW_Base_DZ +{ + scope = 2; + displayName = $STR_DZE_SKIN_STALKER_WDL_MIL_MASK_NAME; + model = "\gsc_stalker\gsc_military_helmet_wdl.p3d"; + class Wounds { + tex[] = {}; + mat[] = {"gsc_stalker\military.rvmat", "gsc_stalker\military_wound1.rvmat", "gsc_stalker\military_wound2.rvmat"}; + }; +}; +class gsc_military_helmet_greyW_DZ : gsc_military_helmet_wdlW_DZ +{ + displayName = $STR_DZE_SKIN_STALKER_URB_MIL_MASK_NAME; + model = "\gsc_stalker\gsc_military_helmet_grey.p3d"; +}; +class gsc_scientist1W_DZ : CivilianW +{ + scope = 2; + displayName = $STR_DZE_SKIN_STALKER_SCIENTIST1_MASK_NAME; + model = "\gsc_stalker\gsc_eco_suit.p3d"; + class Wounds { + tex[] = {}; + mat[] = {"gsc_stalker\scien.rvmat", "gsc_stalker\scien_wound1.rvmat", "gsc_stalker\scien_wound2.rvmat"}; + }; +}; +class gsc_scientist2W_DZ : gsc_scientist1W_DZ { + + displayName = $STR_DZE_SKIN_STALKER_SCIENTIST2_MASK_NAME; + model = "\gsc_stalker\gsc_eco_suit2.p3d"; +}; +class gsc_eco_stalker_mask_neutralW_DZ : SoldierLightW_Base_DZ +{ + scope = 2; + displayName = $STR_DZE_SKIN_STALKER_LONER_MASK_NAME; + model = "\gsc_stalker\gsc_eco_stalker_mask.p3d"; + + class Wounds { + tex[] = {}; + mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"}; + }; +}; +class gsc_eco_stalker_mask_fredW_DZ : gsc_eco_stalker_mask_neutralW_DZ +{ + displayName = $STR_DZE_SKIN_STALKER_FREEDOM_MASK_NAME; + model = "\gsc_stalker\gsc_eco_stalker_mask_fred.p3d"; +}; +class gsc_eco_stalker_mask_dutyW_DZ : gsc_eco_stalker_mask_neutralW_DZ +{ + displayName = $STR_DZE_SKIN_STALKER_DUTY_MASK_NAME; + model = "\gsc_stalker\gsc_eco_stalker_mask_duty.p3d"; +}; +class gsc_eco_stalker_mask_camoW_DZ : gsc_eco_stalker_mask_neutralW_DZ +{ + displayName = $STR_DZE_SKIN_STALKER_MONOLITH_MASK_NAME; + model = "\gsc_stalker\gsc_eco_stalker_mask_camo.p3d"; +}; \ No newline at end of file diff --git a/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp b/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp index 803cf9886..5c6f3622e 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp @@ -141,8 +141,6 @@ class Survivor3_DZ : Survivor2_DZ { HiddenSelectionsTextures[] = {"ca\characters_pmc\pmc_soldier\data\bauer_co.paa", "ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa", "ca\characters_pmc\pmc_soldier\data\headgear_co.paa"}; }; -//Bandit1_DZ moved to DZE section below - class Rocket_DZ: SoldierLight_Base_DZ { //BAF_Soldier_Officer_W scope = 2; displayName = "Rocket"; @@ -991,7 +989,7 @@ class FR_Sapper_DZ: FR_TL_DZ { }; }; -class CamoWinter_DZ: Survivor_DZ { +class CamoWinter1_DZ: Survivor_DZ { scope = 2; displayName = $STR_EPOCH_SKINS_THERMOSUITMAN; model = "\nst\ns_dayz\characters\cw\camowinter_dzn.p3d"; @@ -1004,11 +1002,11 @@ class CamoWinter_DZ: Survivor_DZ { }; }; -class CamoWinterW_DZ: CamoWinter_DZ { +class CamoWinter2_DZ: CamoWinter1_DZ { model = "\nst\ns_dayz\characters\cw\camowinterw_dzn.p3d"; }; -class Sniper1W_DZ: Sniper1_DZ { +class SniperWinter_DZ: Sniper1_DZ { displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\nst\ns_dayz\characters\gw\data\ghillie_overall1w_co.paa"}; diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf index 8f4062b2b..a38c0eb1d 100644 --- a/SQF/dayz_code/init/variables.sqf +++ b/SQF/dayz_code/init/variables.sqf @@ -14,7 +14,7 @@ dayz_traps_trigger = []; USEC_typeOfWounds = ["Pelvis","aimpoint","lelbow","relbow","RightFoot","LeftFoot","neck","pilot"]; // Player classes -AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorWwinter_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter_DZ","CamoWinterW_DZ","Sniper1W_DZ","Nac_Soldier_DZ","Tamika_DZ","gsc_military_helmet_wdl_DZ","gsc_military_head_wdl_DZ","gsc_military_helmet_grey_DZ","gsc_military_head_grey_DZ","gsc_scientist1_DZ","gsc_scientist1_head_DZ","gsc_scientist2_DZ","gsc_scientist2_head_DZ","gsc_cloth_loner_head_DZ","gsc_eco_stalker_mask_neutral_DZ","gsc_eco_stalker_head_neutral_DZ","gsc_eco_stalker_mask_fred_DZ","gsc_eco_stalker_head_fred_DZ","gsc_eco_stalker_mask_duty_DZ","gsc_eco_stalker_head_duty_DZ","gsc_eco_stalker_mask_camo_DZ","gsc_eco_stalker_head_camo_DZ","GhillieFull_Desert01_DZ","GhillieFull_Desert02_DZ","GhillieFull_Desert03_DZ","GhillieFull_Desert04_DZ","GhillieFull_Desert05_DZ","GhillieFull_Desert06_DZ","GhillieFull_Desert07_DZ","GhillieFull_Desert08_DZ","GhillieFull_Snow01_DZ","GhillieFull_Snow02_DZ","GhillieFull_Snow03_DZ","GhillieFull_Snow04_DZ","GhillieFull_Snow05_DZ","GhillieFull_Urban01_DZ","GhillieFull_Wood01_DZ","GhillieFull_Wood02_DZ","GhillieFull_Wood03_DZ","GhillieFull_Wood04_DZ","GhillieFull_Wood05_DZ","GhillieFull_Wood06_DZ","GhillieFull_Wood07_DZ","GhillieFull_Wood08_DZ","GhillieFull_Wood09_DZ","GhillieFull_Wood10_DZ","GhillieFull_Wood11_DZ","GhillieFull_Wood12_DZ","GhillieFull_Wood13_DZ","GhillieFull_Wood14_DZ","GhillieFull_Wood15_DZ","GhillieFull_Wood16_DZ","GER_Soldier_EP1_des_DZ","GER_Soldier_TL_EP1_des_DZ","GER_Soldier_EP1_wdl_DZ","GER_Soldier_TL_EP1_wdl_DZ","Apo_Rifleman_01_DZ","Apo_Rifleman_02_DZ","Apo_Rifleman_03_DZ","Apo_Rifleman_04_DZ","Apo_Rifleman_05_DZ","Apo_Rifleman_06_DZ","SG_GRU_TL_DZ","SG_GRU_Scout_DZ","SG_GRU_Sniper_DZ","SG_GRU_Spotter_DZ","SG_GRU_TL_W_DZ","SG_GRU_Scout_W_DZ","SG_GRU_Assaultman_W_DZ","SG_GRU_Medic_W_DZ","SG_GRU_TL_D_DZ","SG_GRU_Scout_D_DZ","SG_GRU_Marksman_D_DZ","SG_GRU_Operator_D_DZ","SG_GRU_MG_D_DZ","CZ_Soldier805_DES_ACR_DZ","CZ_Soldier_805_Wdl_ACR_DZ","CZ_Soldier_Crew_Dst_ACR_DZ","CZ_Soldier_Officer_Wdl_ACR_DZ","CZ_Soldier_Recon_Wdl_ACR_DZ","CZ_Soldier_Spec1_Wdl_ACR_DZ","CZ_Soldier_Spec2_Wdl_ACR_DZ","CZ_Soldier_Spec3_Wdl_ACR_DZ","CZ_Soldier_Spec_Demo_Dst_ACR_DZ","CZ_Soldier_Sniper_ACR_DZ","CZ_Soldier_Light_Wdl_ACR_DZ","Firefighter1_DZ","Firefighter2_DZ","Firefighter3_DZ","Firefighter4_DZ","Firefighter5_DZ","Firefighter_Officer1_DZ","Firefighter_Officer2_DZ","Postman1_DZ","Postman2_DZ","Postman3_DZ","Postman4_DZ","SchoolTeacher_DZ","Gardener_DZ","RU_Policeman2_DZ","Hunter_DZ","Civilian1_DZ","Civilian2_DZ","Civilian3_DZ","Civilian4_DZ","Civilian5_DZ","Civilian6_DZ","Civilian7_DZ","Civilian8_DZ","Civilian9_DZ","Civilian10_DZ","Civilian11_DZ","Civilian12_DZ","Civilian13_DZ","Civilian14_DZ","Prisoner1_DZ","Prisoner2_DZ","Prisoner3_DZ","Reporter_DZ","MafiaBoss_DZ","Dealer_DZ","BusinessMan_DZ"]; +AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorWwinter_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter1_DZ","CamoWinter2_DZ","SniperWinter_DZ","Nac_Soldier_DZ","Tamika_DZ","gsc_military_helmet_wdl_DZ","gsc_military_head_wdl_DZ","gsc_military_helmet_grey_DZ","gsc_military_head_grey_DZ","gsc_scientist1_DZ","gsc_scientist1_head_DZ","gsc_scientist2_DZ","gsc_scientist2_head_DZ","gsc_cloth_loner_head_DZ","gsc_eco_stalker_mask_neutral_DZ","gsc_eco_stalker_head_neutral_DZ","gsc_eco_stalker_mask_fred_DZ","gsc_eco_stalker_head_fred_DZ","gsc_eco_stalker_mask_duty_DZ","gsc_eco_stalker_head_duty_DZ","gsc_eco_stalker_mask_camo_DZ","gsc_eco_stalker_head_camo_DZ","GhillieFull_Desert01_DZ","GhillieFull_Desert02_DZ","GhillieFull_Desert03_DZ","GhillieFull_Desert04_DZ","GhillieFull_Desert05_DZ","GhillieFull_Desert06_DZ","GhillieFull_Desert07_DZ","GhillieFull_Desert08_DZ","GhillieFull_Snow01_DZ","GhillieFull_Snow02_DZ","GhillieFull_Snow03_DZ","GhillieFull_Snow04_DZ","GhillieFull_Snow05_DZ","GhillieFull_Urban01_DZ","GhillieFull_Wood01_DZ","GhillieFull_Wood02_DZ","GhillieFull_Wood03_DZ","GhillieFull_Wood04_DZ","GhillieFull_Wood05_DZ","GhillieFull_Wood06_DZ","GhillieFull_Wood07_DZ","GhillieFull_Wood08_DZ","GhillieFull_Wood09_DZ","GhillieFull_Wood10_DZ","GhillieFull_Wood11_DZ","GhillieFull_Wood12_DZ","GhillieFull_Wood13_DZ","GhillieFull_Wood14_DZ","GhillieFull_Wood15_DZ","GhillieFull_Wood16_DZ","GER_Soldier_EP1_des_DZ","GER_Soldier_TL_EP1_des_DZ","GER_Soldier_EP1_wdl_DZ","GER_Soldier_TL_EP1_wdl_DZ","Apo_Rifleman_01_DZ","Apo_Rifleman_02_DZ","Apo_Rifleman_03_DZ","Apo_Rifleman_04_DZ","Apo_Rifleman_05_DZ","Apo_Rifleman_06_DZ","SG_GRU_TL_DZ","SG_GRU_Scout_DZ","SG_GRU_Sniper_DZ","SG_GRU_Spotter_DZ","SG_GRU_TL_W_DZ","SG_GRU_Scout_W_DZ","SG_GRU_Assaultman_W_DZ","SG_GRU_Medic_W_DZ","SG_GRU_TL_D_DZ","SG_GRU_Scout_D_DZ","SG_GRU_Marksman_D_DZ","SG_GRU_Operator_D_DZ","SG_GRU_MG_D_DZ","CZ_Soldier805_DES_ACR_DZ","CZ_Soldier_805_Wdl_ACR_DZ","CZ_Soldier_Crew_Dst_ACR_DZ","CZ_Soldier_Officer_Wdl_ACR_DZ","CZ_Soldier_Recon_Wdl_ACR_DZ","CZ_Soldier_Spec1_Wdl_ACR_DZ","CZ_Soldier_Spec2_Wdl_ACR_DZ","CZ_Soldier_Spec3_Wdl_ACR_DZ","CZ_Soldier_Spec_Demo_Dst_ACR_DZ","CZ_Soldier_Sniper_ACR_DZ","CZ_Soldier_Light_Wdl_ACR_DZ","Firefighter1_DZ","Firefighter2_DZ","Firefighter3_DZ","Firefighter4_DZ","Firefighter5_DZ","Firefighter_Officer1_DZ","Firefighter_Officer2_DZ","Postman1_DZ","Postman2_DZ","Postman3_DZ","Postman4_DZ","SchoolTeacher_DZ","Gardener_DZ","RU_Policeman2_DZ","Hunter_DZ","Civilian1_DZ","Civilian2_DZ","Civilian3_DZ","Civilian4_DZ","Civilian5_DZ","Civilian6_DZ","Civilian7_DZ","Civilian8_DZ","Civilian9_DZ","Civilian10_DZ","Civilian11_DZ","Civilian12_DZ","Civilian13_DZ","Civilian14_DZ","Prisoner1_DZ","Prisoner2_DZ","Prisoner3_DZ","Reporter_DZ","MafiaBoss_DZ","Dealer_DZ","BusinessMan_DZ","CamoWinter1W_DZ","CamoWinter2W_DZ","OperatorW_DZ","GunnerW_DZ","DoctorW_DZ","WorkerW_DZ","PolicemanW_DZ","PriestW_DZ","HookerW_DZ","SniperW_DZ","SniperBanditW_DZ","SniperWinterW_DZ","Sniper1W_DZ","TK_Soldier_Sniper_EP1W_DZ","CZ_Soldier_Sniper_EP1W_DZ","GhillieFull_Desert01W_DZ","GhillieFull_Desert02W_DZ","GhillieFull_Desert03W_DZ","GhillieFull_Desert04W_DZ","GhillieFull_Desert05W_DZ","GhillieFull_Desert06W_DZ","GhillieFull_Desert07W_DZ","GhillieFull_Desert08W_DZ","GhillieFull_Snow01W_DZ","GhillieFull_Snow02W_DZ","GhillieFull_Snow03W_DZ","GhillieFull_Snow04W_DZ","GhillieFull_Snow05W_DZ","GhillieFull_Urban01W_DZ","GhillieFull_Wood01W_DZ","GhillieFull_Wood02W_DZ","GhillieFull_Wood03W_DZ","GhillieFull_Wood04W_DZ","GhillieFull_Wood05W_DZ","GhillieFull_Wood06W_DZ","GhillieFull_Wood07W_DZ","GhillieFull_Wood08W_DZ","GhillieFull_Wood09W_DZ","GhillieFull_Wood10W_DZ","GhillieFull_Wood11W_DZ","GhillieFull_Wood12W_DZ","GhillieFull_Wood13W_DZ","GhillieFull_Wood14W_DZ","GhillieFull_Wood15W_DZ","GhillieFull_Wood16W_DZ","CZ_Soldier_Sniper_ACRW_DZ","Nac_SoldierW_DZ","gsc_military_helmet_wdlW_DZ","gsc_military_helmet_greyW_DZ","gsc_scientist1W_DZ","gsc_scientist2W_DZ","gsc_eco_stalker_mask_neutralW_DZ","gsc_eco_stalker_mask_fredW_DZ","gsc_eco_stalker_mask_dutyW_DZ","gsc_eco_stalker_mask_camoW_DZ"]; // Epoch Additions dayz_activeInvites = []; diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml index 39de80569..d88f9a52a 100644 --- a/SQF/dayz_code/stringtable.xml +++ b/SQF/dayz_code/stringtable.xml @@ -4861,13 +4861,21 @@ Tenue Ghillie - A type of camouflage clothing designed to resemble heavy foliage. Can be unpacked and worn. - Маскировочный халат типа «леший». Можно распаковать и надеть. - Un tipo de traje camuflado diseñado para parecerse a un denso follaje. Puede ser desembalado y usado. - Maskovací oblečení vytvořeno speciálně pro použítí v lesních oblestech. Lze rozbalit a obléknout. - Une tenue de camouflage spécialement étudiée pour se fondre dans la végétation. Peut être porté. - Schwere Tarnkleidung, die dichtes Unterholz simuliert. Kann ausgepackt und getragen werden. + A type of camouflage clothing designed to resemble heavy foliage. Can be unpacked and worn.<br/>Sex: Male + Маскировочный халат типа «леший». Можно распаковать и надеть.<br/>Пол: мужской + Un tipo de traje camuflado diseñado para parecerse a un denso follaje. Puede ser desembalado y usado.<br/>Género: Masculino + Maskovací oblečení vytvořeno speciálně pro použítí v lesních oblestech. Lze rozbalit a obléknout.<br/>Pohlaví: Mužský + Une tenue de camouflage spécialement étudiée pour se fondre dans la végétation. Peut être porté.<br/>Sexe: Masculin + Schwere Tarnkleidung, die dichtes Unterholz simuliert. Kann ausgepackt und getragen werden.<br/>Geschlecht: Männlich + + A type of camouflage clothing designed to resemble heavy foliage. Can be unpacked and worn.<br/>Sex: Female + Маскировочный халат типа «леший». Можно распаковать и надеть.<br/>Пол: женский + Un tipo de traje camuflado diseñado para parecerse a un denso follaje. Puede ser desembalado y usado.<br/>Género: Femenino + Maskovací oblečení vytvořeno speciálně pro použítí v lesních oblestech. Lze rozbalit a obléknout.<br/>Pohlaví: Žena + Une tenue de camouflage spécialement étudiée pour se fondre dans la végétation. Peut être porté.<br/>Sexe: Féminin + Schwere Tarnkleidung, die dichtes Unterholz simuliert. Kann ausgepackt und getragen werden.<br/>Geschlecht: Weiblich + Camo Clothing Камуфляж @@ -26864,16 +26872,26 @@ Offiziers Anzug Униформа офицера + + Police Officer + Polizistin + сотрудника полиции + Police Officer 1 Polizist 1 сотрудника полиции 1 - Police Officer Uniform - Polizeiuniform - Униформа сотрудника полиции + Police Officer Uniform<br/>Sex: Male + Polizeiuniform<br/>Geschlecht: Männlich + Униформа сотрудника полиции<br/>Пол: мужской + + Police Officer Uniform<br/>Sex: Female + Polizeiuniform<br/>Geschlecht: Weiblich + Униформа сотрудника полиции<br/>Пол: женский + Police Officer 2 Polizist 2 @@ -26942,6 +26960,9 @@ James Джеймс + + Julia + Priest Outfit Priester Kleidung @@ -27023,11 +27044,6 @@ Одежда бандитского снайпера Banditen Scharfschütze - - Bandit Sniper Outfit - Бандитская снайперская одежда - Banditen Scharfschützen Kleidung - Bandit Baklava Бандитская Балаклава @@ -27132,6 +27148,22 @@ Kastanienbraunes Top mit grauer Hose. Одежда с темно-бордовым верхом и серыми брюками. + + Chantal + + + Chantal the woman for the fast trip. + Chantal, die Frau für die schnelle Sache. + + + Operator Ursula + + + Operator Ursula + + + Gunner Ann + Takistani Warlord Takistan Kriegsherr @@ -27345,12 +27377,28 @@ Doctor Доктор - Doktor + Arzt + + Clothing of a doctor.<br/>Sex: Male + Kleidung eines Arztes.<br/>Geschlecht: Männlich + + + Clothing of a doctor.<br/>Sex: Female + Kleidung einer Ärztin.<br/>Geschlecht: Weiblich + Worker Arbeiter + + Clothing of a worker.<br/>Sex: Male + Kleidung eines Arbeiters.<br/>Geschlecht: Männlich + + + Clothing of a worker.<br/>Sex: Female + Kleidung einer Arbeiterin.<br/>Geschlecht: Weiblich + Worker 1 Arbeiter 1 @@ -27427,6 +27475,10 @@ Man in Thermo Suit Mann in Thermoanzug + + Woman in Thermo Suit + Frau in Thermoanzug + Thermo Suit (tan) Thermoanzug (braun) @@ -27436,8 +27488,12 @@ Thermoanzug (weiß) - Thermo Suit, which can protect you from a cold and rainy weather. - Thermoanzug, der vor kalten und nassen Wetterbedingungen schützen kann. + Thermo Suit, which can protect you from a cold and rainy weather.<br/>Sex: Male + Thermoanzug, der vor kalten und nassen Wetterbedingungen schützen kann.<br/>Geschlecht: Männlich + + + Thermo Suit, which can protect you from a cold and rainy weather.<br/>Sex: Female + Thermoanzug, der vor kalten und nassen Wetterbedingungen schützen kann.<br/>Geschlecht: Weiblich Winter Ghillie Suit @@ -27447,6 +27503,14 @@ NAC Soldier NAC-Soldat + + NAC Soldier suit<br/>Sex: Male + NAC-Soldatenanzug<br/>Geschlecht: Männlich + + + NAC Soldier suit<br/>Sex: Female + NAC-Soldatenanzug<br/>Geschlecht: Weiblich + Tamika @@ -27515,9 +27579,13 @@ Stalker Mil. (Wald) - A pack of special armour that fits an apocalyptic environment. - Eine Spezialpanzerung, die gut in eine apokalyptische Umgebung passen würden. + A pack of special armour that fits an apocalyptic environment.<br/>Sex: Male + Eine Spezialpanzerung, die gut in eine apokalyptische Umgebung passen würden.<br/>Geschlecht: Männlich + + A pack of special armour that fits an apocalyptic environment.<br/>Sex: Female + Eine Spezialpanzerung, die gut in eine apokalyptische Umgebung passen würden.<br/>Geschlecht: Weiblich + Stalker Mil. (woodland) Stalker Mil. (Wald) @@ -27535,9 +27603,13 @@ Wissenschaftler (Roter Rad-Anzug) - A pack of a special rad-suit that fits an apocalyptic environment. - Ein spezieller Rad-Anzug, der gut in eine apokalyptische Umgebung passen würden. + A pack of a special rad-suit that fits an apocalyptic environment.<br/>Sex: Male + Ein spezieller Rad-Anzug, der gut in eine apokalyptische Umgebung passen würden.<br/>Geschlecht: Männlich + + A pack of a special rad-suit that fits an apocalyptic environment.<br/>Sex: Female + Ein spezieller Rad-Anzug, der gut in eine apokalyptische Umgebung passen würden.<br/>Geschlecht: Weiblich + Scientist (Red rad-suit) Wissenschaftler (Roter Rad-Anzug) @@ -28131,6 +28203,10 @@ Business Man Geschäftsmann + + Hooker + Nutte + Armor Panzerung