mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Greatly optimize safe gear handling
- Safe inventory arrays are no longer sent over network to all machines on server startup and on each lock/unlock - Disabled user input then closed gear dialog during safe lock/unlock/pack to block various duping methods. - Moved safe creation, deletion and gear handling to server. This cuts down on add[Magazine/Weapon/Backpack]Cargo, createVehicle and deleteVehicle BE logs.
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@@ -1,45 +1,35 @@
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/*
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[_obj] spawn player_packVault;
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*/
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private ["_activatingPlayer","_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_packedClass","_text","_playerNear"];
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private ["_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_packedClass","_text","_playerNear"];
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_15" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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_activatingPlayer = player;
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_obj = _this;
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_packedClass = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "packedClass");
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_text = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "displayName");
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_text = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "displayName");
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// Silently exit if object no longer exists
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if(isNull _obj || !(alive _obj)) exitWith { DZE_ActionInProgress = false; };
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if (isNull _obj || !(alive _obj)) exitWith { DZE_ActionInProgress = false; };
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_playerNear = _obj call dze_isnearest_player;
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if(_playerNear) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_16" call dayz_rollingMessages;};
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if (_playerNear) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_16" call dayz_rollingMessages;};
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_ownerID = _obj getVariable["CharacterID","0"];
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_objectID = _obj getVariable["ObjectID","0"];
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_objectUID = _obj getVariable["ObjectUID","0"];
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_objectID = _obj getVariable["ObjectID","0"];
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_objectUID = _obj getVariable["ObjectUID","0"];
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_ComboMatch = (_ownerID == dayz_combination);
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if (DZE_permanentPlot) then {
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_combination = _obj getVariable["characterID","0"];
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_ownerID = _obj getVariable["ownerPUID","0"];
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_ComboMatch = (_combination == dayz_combination);
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};
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if (DZE_permanentPlot) then {_ownerID = _obj getVariable["ownerPUID","0"];};
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player removeAction s_player_packvault;
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s_player_packvault = 1;
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if(_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_118",_text] call dayz_rollingMessages;};
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if (_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_118",_text] call dayz_rollingMessages;};
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if(!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith { DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_119",_text] call dayz_rollingMessages;};
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if (!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith { DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_119",_text] call dayz_rollingMessages;};
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_alreadyPacking = _obj getVariable["packing",0];
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if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_120",_text] call dayz_rollingMessages;};
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_obj setVariable["packing",1];
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@@ -56,73 +46,24 @@ if(_location1 distance _location2 > 0.1) exitWith {
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DZE_ActionInProgress = false;
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};
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_dir = direction _obj;
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_pos = _obj getVariable["OEMPos",(getposATL _obj)];
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if(!isNull _obj && alive _obj) then {
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if (!isNull _obj && alive _obj) then {
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["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
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player playActionNow "Medic";
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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uiSleep 3;
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_weapons = getWeaponCargo _obj;
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_magazines = getMagazineCargo _obj;
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_backpacks = getBackpackCargo _obj;
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// Remove from database
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PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer];
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publicVariableServer "PVDZ_obj_Destroy";
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// Set down vault "take" item
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_bag = createVehicle [_packedClass,_pos,[], 0, "CAN_COLLIDE"];
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// Delete original
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deleteVehicle _obj;
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_bag setdir _dir;
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_bag setposATL _pos;
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player reveal _bag;
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// Empty weapon holder
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_holder = _bag;
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// add seed item
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_itemOut = getText(configFile >> "CfgVehicles" >> _packedClass >> "seedItem");
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_countOut = 1;
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_holder addMagazineCargoGlobal[_itemOut, _countOut];
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//Add weapons
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_objWpnTypes = _weapons select 0;
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_objWpnQty = _weapons select 1;
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_countr = 0;
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{
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_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} count _objWpnTypes;
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//Add Magazines
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_objWpnTypes = _magazines select 0;
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_objWpnQty = _magazines select 1;
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_countr = 0;
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{
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_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} count _objWpnTypes;
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//Add Backpacks
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_objWpnTypes = _backpacks select 0;
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_objWpnQty = _backpacks select 1;
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_countr = 0;
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{
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_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} count _objWpnTypes;
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disableUserInput true; // Make sure player can not modify gear while it is being added
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(findDisplay 106) closeDisplay 0; // Close gear
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dze_waiting = nil;
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PVDZE_handleSafeGear = [player,_obj,2];
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publicVariableServer "PVDZE_handleSafeGear";
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//wait for response from server to verify pack was logged and gear added before proceeding
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waitUntil {!isNil "dze_waiting"};
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disableUserInput false; // Gear is done being added now
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[_packedClass,objNull] spawn fn_waitForObject;
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format[localize "str_epoch_player_123",_text] call dayz_rollingMessages;
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player action ["Gear", _holder];
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};
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s_player_packvault = -1;
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DZE_ActionInProgress = false;
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