Greatly optimize safe gear handling

- Safe inventory arrays are no longer sent over network to all machines
on server startup and on each lock/unlock
- Disabled user input then closed gear dialog during safe
lock/unlock/pack to block various duping methods.
- Moved safe creation, deletion and gear handling to server. This cuts
down on add[Magazine/Weapon/Backpack]Cargo, createVehicle and
deleteVehicle BE logs.
This commit is contained in:
ebaydayz
2016-08-10 20:33:48 -04:00
parent f186e256cb
commit 72656ed001
12 changed files with 225 additions and 238 deletions

View File

@@ -1,3 +1,14 @@
/*
1. Waits for an object to be created and then reveals it to the player.
2. Optionally deletes a temporary sign or marker placeholder object.
Parameters:
_this select 0: string - object class name to reveal
_this select 1: object - sign object or ObjNull if none
["objectClassName", objNull] spawn fn_waitForObject;
*/
private ["_object","_sign"];
_object = _this select 0;
@@ -8,5 +19,8 @@ waitUntil {
!isNull (nearestObject [player,_object])
};
deleteVehicle _sign;
if (!isNull _sign) then {
deleteVehicle _sign;
};
player reveal (nearestObject [player,_object]);

View File

@@ -3,7 +3,7 @@
Usage: [_obj] spawn player_unlockVault;
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_alreadyPacking","_lockedClass","_text","_playerNear","_combination","_ComboMatch","_objType","_charID","_vector"];
private ["_obj","_ownerID","_alreadyPacking","_text","_playerNear","_ComboMatch","_objType"];
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_10" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
@@ -17,7 +17,7 @@ _lockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "lockedClass"
_text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
// Silently exit if object no longer exists
if(isNull _obj) exitWith { DZE_ActionInProgress = false; };
if (isNull _obj) exitWith { DZE_ActionInProgress = false; };
["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
player playActionNow "Medic";
uiSleep 1;
@@ -28,61 +28,28 @@ _playerNear = _obj call dze_isnearest_player;
if (_playerNear) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_11" call dayz_rollingMessages;};
_ownerID = _obj getVariable["CharacterID","0"];
_charID = _ownerID;
_objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"];
_ComboMatch = (_ownerID == dayz_combination);
if (DZE_permanentPlot) then {
_combination = _obj getVariable["characterID","0"];
_ownerID = _obj getVariable["ownerPUID","0"];
_ComboMatch = (_combination == dayz_combination);
};
if(!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith {DZE_ActionInProgress = false; s_player_lockvault = -1; format[localize "str_epoch_player_115",_text] call dayz_rollingMessages; };
if (DZE_permanentPlot) then {_ownerID = _obj getVariable["ownerPUID","0"];};
if (!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith {DZE_ActionInProgress = false; s_player_lockvault = -1; format[localize "str_epoch_player_115",_text] call dayz_rollingMessages; };
_alreadyPacking = _obj getVariable["packing",0];
if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; s_player_lockvault = -1; format[localize "str_epoch_player_116",_text] call dayz_rollingMessages;};
_obj setVariable["packing",1];
_dir = direction _obj;
_vector = [(vectorDir _obj),(vectorUp _obj)];
_pos = _obj getVariable["OEMPos",(getposATL _obj)];
if (!isNull _obj) then {
disableUserInput true; // Make sure player can not modify gear while it is being saved
(findDisplay 106) closeDisplay 0; // Close gear
dze_waiting = nil;
PVDZE_log_lockUnlock = [player, _obj,true];
publicVariableServer "PVDZE_log_lockUnlock";
PVDZE_handleSafeGear = [player,_obj,1];
publicVariableServer "PVDZE_handleSafeGear";
//wait for response from server to verify safe was logged and saved before proceeding
waitUntil {!isNil "dze_waiting"};
disableUserInput false; // Safe is done saving now
//place vault
_holder = createVehicle [_lockedClass,_pos,[], 0, "CAN_COLLIDE"];
_holder setdir _dir;
_holder setVariable["memDir",_dir,true];
_holder setVectorDirAndUp _vector;
_holder setPosATL _pos;
player reveal _holder;
_holder setVariable["CharacterID",_charID,true];
_holder setVariable["ObjectID",_objectID,true];
_holder setVariable["ObjectUID",_objectUID,true];
_holder setVariable ["OEMPos", _pos, true];
if (DZE_permanentPlot) then {
_holder setVariable ["ownerPUID", _ownerID , true];
};
_weapons = getWeaponCargo _obj;
_magazines = getMagazineCargo _obj;
_backpacks = getBackpackCargo _obj;
// remove vault
deleteVehicle _obj;
// Fill variables with loot
_holder setVariable ["WeaponCargo", _weapons, true];
_holder setVariable ["MagazineCargo", _magazines, true];
_holder setVariable ["BackpackCargo", _backpacks, true];
[_lockedClass,objNull] spawn fn_waitForObject;
format[localize "str_epoch_player_117",_text] call dayz_rollingMessages;
};
s_player_lockvault = -1;
DZE_ActionInProgress = false;
DZE_ActionInProgress = false;

View File

@@ -1,45 +1,35 @@
/*
[_obj] spawn player_packVault;
*/
private ["_activatingPlayer","_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_packedClass","_text","_playerNear"];
private ["_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_packedClass","_text","_playerNear"];
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_15" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
_activatingPlayer = player;
_obj = _this;
_packedClass = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "packedClass");
_text = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "displayName");
_text = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "displayName");
// Silently exit if object no longer exists
if(isNull _obj || !(alive _obj)) exitWith { DZE_ActionInProgress = false; };
if (isNull _obj || !(alive _obj)) exitWith { DZE_ActionInProgress = false; };
_playerNear = _obj call dze_isnearest_player;
if(_playerNear) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_16" call dayz_rollingMessages;};
if (_playerNear) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_16" call dayz_rollingMessages;};
_ownerID = _obj getVariable["CharacterID","0"];
_objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"];
_objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"];
_ComboMatch = (_ownerID == dayz_combination);
if (DZE_permanentPlot) then {
_combination = _obj getVariable["characterID","0"];
_ownerID = _obj getVariable["ownerPUID","0"];
_ComboMatch = (_combination == dayz_combination);
};
if (DZE_permanentPlot) then {_ownerID = _obj getVariable["ownerPUID","0"];};
player removeAction s_player_packvault;
s_player_packvault = 1;
if(_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_118",_text] call dayz_rollingMessages;};
if (_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_118",_text] call dayz_rollingMessages;};
if(!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith { DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_119",_text] call dayz_rollingMessages;};
if (!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith { DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_119",_text] call dayz_rollingMessages;};
_alreadyPacking = _obj getVariable["packing",0];
if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_120",_text] call dayz_rollingMessages;};
_obj setVariable["packing",1];
@@ -56,73 +46,24 @@ if(_location1 distance _location2 > 0.1) exitWith {
DZE_ActionInProgress = false;
};
_dir = direction _obj;
_pos = _obj getVariable["OEMPos",(getposATL _obj)];
if(!isNull _obj && alive _obj) then {
if (!isNull _obj && alive _obj) then {
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
player playActionNow "Medic";
[player,"tentpack",0,false] call dayz_zombieSpeak;
uiSleep 3;
_weapons = getWeaponCargo _obj;
_magazines = getMagazineCargo _obj;
_backpacks = getBackpackCargo _obj;
// Remove from database
PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer];
publicVariableServer "PVDZ_obj_Destroy";
// Set down vault "take" item
_bag = createVehicle [_packedClass,_pos,[], 0, "CAN_COLLIDE"];
// Delete original
deleteVehicle _obj;
_bag setdir _dir;
_bag setposATL _pos;
player reveal _bag;
// Empty weapon holder
_holder = _bag;
// add seed item
_itemOut = getText(configFile >> "CfgVehicles" >> _packedClass >> "seedItem");
_countOut = 1;
_holder addMagazineCargoGlobal[_itemOut, _countOut];
//Add weapons
_objWpnTypes = _weapons select 0;
_objWpnQty = _weapons select 1;
_countr = 0;
{
_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} count _objWpnTypes;
//Add Magazines
_objWpnTypes = _magazines select 0;
_objWpnQty = _magazines select 1;
_countr = 0;
{
_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} count _objWpnTypes;
//Add Backpacks
_objWpnTypes = _backpacks select 0;
_objWpnQty = _backpacks select 1;
_countr = 0;
{
_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} count _objWpnTypes;
disableUserInput true; // Make sure player can not modify gear while it is being added
(findDisplay 106) closeDisplay 0; // Close gear
dze_waiting = nil;
PVDZE_handleSafeGear = [player,_obj,2];
publicVariableServer "PVDZE_handleSafeGear";
//wait for response from server to verify pack was logged and gear added before proceeding
waitUntil {!isNil "dze_waiting"};
disableUserInput false; // Gear is done being added now
[_packedClass,objNull] spawn fn_waitForObject;
format[localize "str_epoch_player_123",_text] call dayz_rollingMessages;
player action ["Gear", _holder];
};
s_player_packvault = -1;
DZE_ActionInProgress = false;

View File

@@ -3,7 +3,7 @@
Usage: [_obj] spawn player_unlockVault;
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_alreadyPacking","_playerNear","_playerID","_claimedBy","_unlockedClass","_text","_objType","_combination","_ComboMatch","_vector","_characterID"];
private ["_obj","_ownerID","_alreadyPacking","_playerNear","_playerID","_claimedBy","_text","_objType","_ComboMatch"];
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_21" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
@@ -32,19 +32,12 @@ _text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
_alreadyPacking = _obj getVariable["packing",0];
_claimedBy = _obj getVariable["claimed","0"];
_ownerID = _obj getVariable["CharacterID","0"];
_characterID = _ownerID;
_ComboMatch = (_ownerID == dayz_combination);
if (DZE_permanentPlot) then {
_combination = _obj getVariable["characterID","0"];
_ownerID = _obj getVariable["ownerPUID","0"];
_ComboMatch = (_combination == dayz_combination);
};
if (DZE_permanentPlot) then {_ownerID = _obj getVariable["ownerPUID","0"];};
if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; format[localize "str_epoch_player_124",_text] call dayz_rollingMessages;};
// Promt user for password if _ownerID != dayz_playerUID
if (_ComboMatch || (_ownerID == dayz_playerUID)) then {
// Check if any players are nearby if not allow player to claim item.
_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
_playerID = [player] call FNC_GetPlayerUID;
@@ -54,88 +47,28 @@ if (_ComboMatch || (_ownerID == dayz_playerUID)) then {
// Since item was not claimed proceed with claiming it.
_obj setVariable["claimed",_playerID,true];
};
_dir = direction _obj;
_vector = [(vectorDir _obj),(vectorUp _obj)];
_pos = _obj getVariable["OEMPos",getPosATL _obj];
_objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"];
_claimedBy = _obj getVariable["claimed","0"];
if (_claimedBy == _playerID) then {
if(!isNull _obj && alive _obj) then {
dze_waiting = nil;
PVDZE_log_lockUnlock = [player, _obj, false];
publicVariableServer "PVDZE_log_lockUnlock";
//wait for response from server to verify safe was logged before proceeding
waitUntil {!isNil "dze_waiting"};
if (!isNull _obj && alive _obj) then {
_obj setVariable["packing",1];
["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
_weapons = _obj getVariable["WeaponCargo",[]];
_magazines = _obj getVariable["MagazineCargo",[]];
_backpacks = _obj getVariable["BackpackCargo",[]];
disableUserInput true; // Make sure player can not modify gear while it is filling
(findDisplay 106) closeDisplay 0; // Close gear
dze_waiting = nil;
PVDZE_handleSafeGear = [player,_obj,0];
publicVariableServer "PVDZE_handleSafeGear";
//wait for response from server to verify safe was logged before proceeding
waitUntil {!isNil "dze_waiting"};
disableUserInput false; // Safe is done filling now
[_unlockedClass,objNull] spawn fn_waitForObject;
player playActionNow "Medic";
uiSleep 1;
[player,"tentpack",0,false] call dayz_zombieSpeak;
uiSleep 5;
_holder = createVehicle [_unlockedClass,_pos,[], 0, "CAN_COLLIDE"];
// Remove locked vault
deleteVehicle _obj;
_holder setdir _dir;
_holder setVariable["memDir",_dir,true];
_holder setVectorDirAndUp _vector;
_holder setPosATL _pos;
player reveal _holder;
_holder setVariable["CharacterID",_characterID,true];
_holder setVariable["ObjectID",_objectID,true];
_holder setVariable["ObjectUID",_objectUID,true];
_holder setVariable ["OEMPos", _pos, true];
if (DZE_permanentPlot) then {
_holder setVariable ["ownerPUID", _ownerID , true];
};
if (count _weapons > 0) then {
//Add weapons
_objWpnTypes = _weapons select 0;
_objWpnQty = _weapons select 1;
_countr = 0;
{
_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} count _objWpnTypes;
};
if (count _magazines > 0) then {
//Add Magazines
_objWpnTypes = _magazines select 0;
_objWpnQty = _magazines select 1;
_countr = 0;
{
if (_x != "CSGAS") then
{
_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
};
} count _objWpnTypes;
};
if (count _backpacks > 0) then {
//Add Backpacks
_objWpnTypes = _backpacks select 0;
_objWpnQty = _backpacks select 1;
_countr = 0;
{
_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} count _objWpnTypes;
};
format[localize "STR_BLD_UNLOCKED",_text] call dayz_rollingMessages;
};
} else {

View File

@@ -94,7 +94,7 @@ if (isServer) then {
"PVDZE_obj_Trade" addPublicVariableEventHandler {(_this select 1) spawn server_tradeObj};
"PVDZE_plr_TradeMenu" addPublicVariableEventHandler {(_this select 1) spawn server_traders};
"PVDZE_plr_DeathB" addPublicVariableEventHandler {(_this select 1) spawn server_deaths};
"PVDZE_log_lockUnlock" addPublicVariableEventHandler {(_this select 1) spawn server_logUnlockLockEvent};
"PVDZE_handleSafeGear" addPublicVariableEventHandler {(_this select 1) spawn server_handleSafeGear};
"PVDZE_fullobj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishFullObject}; // PlotForLife take base ownership
//Added as part of the maintenance system to allow the server to replace the damaged model with a normal model.