CfgLootSmall Done, left off at tents[] in CfgLoot

This commit is contained in:
icomrade
2016-02-23 10:39:33 -05:00
parent 8cdc8e6e36
commit 71956df248
17 changed files with 324 additions and 31 deletions

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@@ -1,3 +1,145 @@
#include "LootDefines.hpp"
class CfgLoot
{
class Groups
{
//Not renamed yet
#define DZ_BP_VestPouch DZ_Czech_Vest_Puch
#define DZ_BP_Patrol DZ_Patrol_Pack_EP1
#define DZ_BP_Assault DZ_Assault_Pack_EP1
#define DZ_BP_Survival DZ_TK_Assault_Pack_EP1
#define DZ_BP_Alice DZ_ALICE_Pack_EP1
#define DZ_BP_British DZ_British_ACU
#define DZ_BP_Czech DZ_CivilBackpack_EP1
#define DZ_BP_Coyote DZ_Backpack_EP1
#define ItemBloodbagAPos bloodBagAPos
#define ItemBloodbagANeg bloodBagANeg
#define ItemBloodbagBPos bloodBagBPos
#define ItemBloodbagBNeg bloodBagBNeg
#define ItemBloodbagABPos bloodBagABPos
#define ItemBloodbagABNeg bloodBagABNeg
#define ItemBloodbagOPos bloodBagOPos
#define ItemBloodbagONeg bloodBagONeg
#define ItemBloodTester bloodTester
#define ItemTransfusionKit transfusionKit
#define ItemBloodbagEmpty emptyBloodBag
// General groups
#include "Groups\Ammo.hpp"
#include "Groups\AmmoBox.hpp"
#include "Groups\Attachments.hpp"
#include "Groups\Medical.hpp"
#include "Groups\Generic.hpp"
#include "Groups\Trash.hpp"
#include "Groups\Consumable.hpp"
#include "Groups\ConsumableItems.hpp"
#include "Groups\Parts.hpp"
// Points of interest
#include "Groups\CrashSite.hpp"
#include "Groups\CarePackage.hpp"
#include "Groups\InfectedCamp.hpp"
// Buildings
#include "Groups\Buildings\Boat.hpp"
#include "Groups\Buildings\Castle.hpp"
#include "Groups\Buildings\Church.hpp"
#include "Groups\Buildings\Construction.hpp"
#include "Groups\Buildings\Farm.hpp"
#include "Groups\Buildings\Hospital.hpp"
#include "Groups\Buildings\Hunting.hpp"
#include "Groups\Buildings\Industrial.hpp"
#include "Groups\Buildings\Military.hpp"
#include "Groups\Buildings\Office.hpp"
#include "Groups\Buildings\Powerlines.hpp"
#include "Groups\Buildings\Residential.hpp"
#include "Groups\Buildings\ResidentialRuins.hpp"
#include "Groups\Buildings\Supermarket.hpp"
#include "Groups\Buildings\Toilet.hpp"
#include "Groups\Buildings\Hangar.hpp"
// Zombies
#include "Groups\Zombies\Civilian.hpp"
#include "Groups\Zombies\Hunter.hpp"
#include "Groups\Zombies\Police.hpp"
#include "Groups\Zombies\Military.hpp"
#undef DZ_BP_VestPouch
#undef DZ_BP_Patrol
#undef DZ_BP_Assault
#undef DZ_BP_Survival
#undef DZ_BP_Alice
#undef DZ_BP_British
#undef DZ_BP_Czech
#undef DZ_BP_Coyote
#undef ItemBloodbagAPos
#undef ItemBloodbagANeg
#undef ItemBloodbagBPos
#undef ItemBloodbagBNeg
#undef ItemBloodbagABPos
#undef ItemBloodbagABNeg
#undef ItemBloodbagOPos
#undef ItemBloodbagONeg
#undef ItemBloodTester
#undef ItemTransfusionKit
#undef ItemBloodbagEmpty
};
class Buildings
{
class Default
{
zombieChance = 0.2;
minRoaming = 0;
maxRoaming = 2;
zombieClass[] =
{
// "zZombie_Base",
"z_hunter",
"z_teacher",
"z_suit1",
"z_suit2",
"z_worker1",
"z_worker2",
"z_worker3",
"z_villager1",
"z_villager2",
"z_villager3"
};
lootChance = 0;
lootGroup = "";
lootPos[] = {};
};
// Buildings
#include "Buildings\Residential.hpp"
#include "Buildings\Boat.hpp"
#include "Buildings\Castle.hpp"
#include "Buildings\Church.hpp"
#include "Buildings\Construction.hpp"
#include "Buildings\CrashSite.hpp"
#include "Buildings\Farm.hpp"
#include "Buildings\Hospital.hpp"
#include "Buildings\Hunting.hpp"
#include "Buildings\Industrial.hpp"
#include "Buildings\InfectedCamp.hpp"
#include "Buildings\Military.hpp"
#include "Buildings\Office.hpp"
#include "Buildings\Powerlines.hpp"
#include "Buildings\ResidentialRuins.hpp"
#include "Buildings\Supermarket.hpp"
#include "Buildings\Toilet.hpp"
#include "Buildings\Roaming.hpp"
#include "Buildings\Misc.hpp"
};
};
/* //OLD SYSTEM MAKE INTO LEGACY SYSTEM?
#include "CfgLootSmall.hpp"
class CfgLoot {
trash[] = {
@@ -510,3 +652,4 @@ class CfgLoot {
,{"M1014",0.4}
};
};
*/

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@@ -1,4 +1,5 @@
class CfgLootSmall {
// This file is kept as a reference prior to release, delete if I forget
/*class CfgLootSmall {
trash[] = {
{"TrashTinCan",0.5},
{"TrashJackDaniels",0.05},
@@ -273,4 +274,4 @@ class CfgLootSmall {
{"M9SD",0.04},
{"revolver_gold_EP1",0.01}
};
};
}; */

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@@ -4,6 +4,7 @@ AmmoCivilian[] =
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 3, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 4, 6Rnd_45ACP},
{Loot_MAGAZINE, 1, 8Rnd_9x18_MakarovSD},
//Rifles
{Loot_MAGAZINE, 3, 15Rnd_W1866_Slug},
@@ -12,10 +13,10 @@ AmmoCivilian[] =
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
//Shotgun
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck},
{Loot_MAGAZINE, 3, 8Rnd_12Gauge_Slug},
{Loot_MAGAZINE, 3, 2Rnd_12Gauge_Buck},
{Loot_MAGAZINE, 5, 2Rnd_12Gauge_Slug}
{Loot_MAGAZINE, 1, 8Rnd_B_Beneli_Pellets},
{Loot_MAGAZINE, 3, 8Rnd_B_Beneli_74Slug},
{Loot_MAGAZINE, 3, 2Rnd_shotgun_74Pellets},
{Loot_MAGAZINE, 5, 2Rnd_shotgun_74Slug}
};
AmmoMilitaryLow[] =
@@ -45,14 +46,23 @@ AmmoMilitaryLow[] =
{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 4, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 4, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 3, 100Rnd_556x45_BetaCMag},
{Loot_MAGAZINE, 2, 30Rnd_556x45_G36SD},
//Machine guns
{Loot_MAGAZINE, 4, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 3, 75Rnd_762x39_RPK},
{Loot_MAGAZINE, 3, 50Rnd_762x54_UK59},
//Sniper rifles
{Loot_MAGAZINE, 3, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 3, 10Rnd_762x54_SVD},
//Grenade launchers
{Loot_MAGAZINE, 4, 1Rnd_HE_M203},
@@ -64,6 +74,12 @@ AmmoMilitaryLow[] =
{Loot_MAGAZINE, 3, 1Rnd_Smoke_M203},
{Loot_MAGAZINE, 5, 1Rnd_Smoke_GP25},
//DZE
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
{Loot_MAGAZINE, 3, 20Rnd_B_765x17_Ball},
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
//Handgrenades
{Loot_MAGAZINE, 5, SmokeShell},
{Loot_MAGAZINE, 5, SmokeShellRed},
@@ -77,6 +93,7 @@ AmmoMilitaryHigh[] =
{Loot_MAGAZINE, 10, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 5, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 5, 100Rnd_556x45_BetaCMag},
//Battle rifles
{Loot_MAGAZINE, 5, 20Rnd_762x51_DMR},
@@ -95,6 +112,10 @@ AmmoMilitaryHigh[] =
{Loot_MAGAZINE, 8, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 6, 10Rnd_762x54_SVD},
//DZE
{Loot_MAGAZINE, 6, 5Rnd_86x70_L115A1},
{Loot_MAGAZINE, 7, 20Rnd_B_765x17_Ball},
//Handgrenades
{Loot_MAGAZINE, 2, HandGrenade_East},
{Loot_MAGAZINE, 1, HandGrenade_West}

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@@ -2,9 +2,13 @@ Military[] =
{
//Pistols
{Loot_WEAPON, 3, Makarov_DZ},
{Loot_WEAPON, 1, MakarovSD},
{Loot_WEAPON, 2, M1911_DZ},
{Loot_WEAPON, 1, M9_DZ},
{Loot_WEAPON, 1, G17_DZ},
{Loot_WEAPON, 2, M9_DZ},
{Loot_WEAPON, 1, M9SD},
{Loot_WEAPON, 2, G17_DZ},
{Loot_WEAPON, 2, Revolver_DZ},
{Loot_WEAPON, 0.5, revolver_gold_EP1},
//Submachineguns
{Loot_WEAPON, 1, PDW_DZ},
@@ -63,10 +67,14 @@ Military[] =
MilitarySpecial[] =
{
//Pistols
{Loot_WEAPON, 1, Makarov_DZ},
{Loot_WEAPON, 1, M1911_DZ},
{Loot_WEAPON, 3, Makarov_DZ},
{Loot_WEAPON, 1, MakarovSD},
{Loot_WEAPON, 2, M1911_DZ},
{Loot_WEAPON, 2, M9_DZ},
{Loot_WEAPON, 1, M9SD},
{Loot_WEAPON, 2, G17_DZ},
{Loot_WEAPON, 2, Revolver_DZ},
{Loot_WEAPON, 0.5, revolver_gold_EP1},
//Submachineguns
{Loot_WEAPON, 2, PDW_DZ},
@@ -126,6 +134,7 @@ MilitarySpecial[] =
{Loot_MAGAZINE, 3, FoodMRE},
{Loot_MAGAZINE, 2, ItemSandbag},
{Loot_MAGAZINE, 0.5, PipeBomb},
{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
{Loot_PILE, 15, AmmoMilitaryLow, 1, 4},
{Loot_PILE, 10, AmmoMilitaryHigh, 1, 3},
{Loot_GROUP, 2, AttachmentsGeneric},

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@@ -6,9 +6,13 @@ Office[] =
{Loot_WEAPON, 5, ItemFlashlight},
//Pistols
{Loot_WEAPON, 4, Makarov_DZ},
{Loot_WEAPON, 3, Revolver_DZ},
{Loot_WEAPON, 3, Makarov_DZ},
{Loot_WEAPON, 1, MakarovSD},
{Loot_WEAPON, 2, M1911_DZ},
{Loot_WEAPON, 2, M9_DZ},
{Loot_WEAPON, 1, M9SD},
{Loot_WEAPON, 2, G17_DZ},
{Loot_WEAPON, 2, Revolver_DZ},
//Rifles
{Loot_WEAPON, 3, MeleeBaseBallBat},
@@ -21,9 +25,14 @@ Office[] =
//Items
{Loot_MAGAZINE, 5, ItemAntibacterialWipe},
{Loot_MAGAZINE, 5, ItemPainkiller},
{Loot_MAGAZINE, 1, ItemBriefcaseEmpty},
{Loot_MAGAZINE, 1, ItemLockbox},
//{Loot_MAGAZINE, 3, 10x_303}, //IN GENERIC
//{Loot_MAGAZINE, 1, 5x_22_LR_17_HMR}, //IN GENERIC
//Groups
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 8, Consumable},
{Loot_GROUP, 6, Trash},
{Loot_GROUP, 8, Generic},
{Loot_GROUP, 5, AmmoCivilian},
{Loot_GROUP, 2, AttachmentsGeneric}

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@@ -11,9 +11,11 @@ Supermarket[] =
{Loot_WEAPON, 1, ItemDIY_Gate},
//Pistols
{Loot_WEAPON, 2, Makarov_DZ},
{Loot_WEAPON, 3, Makarov_DZ},
{Loot_WEAPON, 2, M1911_DZ},
{Loot_WEAPON, 1, M9_DZ},
{Loot_WEAPON, 2, G17_DZ},
{Loot_WEAPON, 1, Revolver_DZ},
//Rifles
/* {Loot_WEAPON, 1, LeeEnfield_DZ},
{Loot_WEAPON, 1, Mosin_DZ},

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@@ -0,0 +1,54 @@
clothes[] = {
{Loot_MAGAZINE, 3, Skin_RU_Policeman_DZ}
,{Loot_MAGAZINE, 3, Skin_Pilot_EP1_DZ}
,{Loot_MAGAZINE, 3, Skin_Functionary1_EP1_DZ}
,{Loot_MAGAZINE, 3, Skin_Priest_DZ}
,{Loot_MAGAZINE, 2, Skin_Rocker1_DZ}
,{Loot_MAGAZINE, 2, Skin_Rocker2_DZ}
,{Loot_MAGAZINE, 2, Skin_Rocker3_DZ}
,{Loot_MAGAZINE, 2, Skin_Rocker4_DZ}
,{Loot_MAGAZINE, 2, Skin_SurvivorW3_DZ}
,{Loot_MAGAZINE, 2, Skin_SurvivorWpink_DZ}
,{Loot_MAGAZINE, 2, Skin_SurvivorWurban_DZ}
,{Loot_MAGAZINE, 1, Skin_INS_Bardak_DZ}
,{Loot_MAGAZINE, 1, Skin_INS_Worker2_DZ}
};
militaryclothes[] = {
{Loot_MAGAZINE, 3, Skin_Camo1_DZ}
,{Loot_MAGAZINE, 3, Skin_Sniper1_DZ}
,{Loot_MAGAZINE, 2, Skin_Rocket_DZ}
,{Loot_MAGAZINE, 3, Skin_Soldier1_DZ}
,{Loot_MAGAZINE, 3, Skin_Drake_Light_DZ}
,{Loot_MAGAZINE, 3, Skin_Soldier_TL_PMC_DZ}
,{Loot_MAGAZINE, 2, Skin_Soldier_Sniper_PMC_DZ}
,{Loot_MAGAZINE, 3, Skin_Soldier_Bodyguard_AA12_PMC_DZ}
,{Loot_MAGAZINE, 2, Skin_CZ_Special_Forces_GL_DES_EP1_DZ}
,{Loot_MAGAZINE, 3, Skin_FR_OHara_DZ}
,{Loot_MAGAZINE, 3, Skin_FR_Rodriguez_DZ}
,{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1_DZ}
,{Loot_MAGAZINE, 3, Skin_Graves_Light_DZ}
,{Loot_MAGAZINE, 2, Skin_INS_Soldier_AR_DZ}
,{Loot_MAGAZINE, 2, Skin_INS_Soldier_CO_DZ}
};
specialclothes[] = {
{Loot_MAGAZINE, 3, Skin_Ins_Soldier_GL_DZ}
,{Loot_MAGAZINE, 3, Skin_GUE_Commander_DZ}
,{Loot_MAGAZINE, 4, Skin_Bandit1_DZ}
,{Loot_MAGAZINE, 3, Skin_Bandit2_DZ}
,{Loot_MAGAZINE, 2, Skin_BanditW1_DZ}
,{Loot_MAGAZINE, 2, Skin_BanditW2_DZ}
,{Loot_MAGAZINE, 2, Skin_TK_INS_Soldier_EP1_DZ}
,{Loot_MAGAZINE, 2, Skin_TK_INS_Warlord_EP1_DZ}
,{Loot_MAGAZINE, 3, Skin_SurvivorWcombat_DZ}
,{Loot_MAGAZINE, 3, Skin_SurvivorWdesert_DZ}
,{Loot_MAGAZINE, 2, Skin_GUE_Soldier_MG_DZ}
,{Loot_MAGAZINE, 2, Skin_GUE_Soldier_Sniper_DZ}
,{Loot_MAGAZINE, 2, Skin_GUE_Soldier_Crew_DZ}
,{Loot_MAGAZINE, 2, Skin_GUE_Soldier_CO_DZ}
,{Loot_MAGAZINE, 2, Skin_GUE_Soldier_2_DZ}
,{Loot_MAGAZINE, 1, Skin_TK_Special_Forces_MG_EP1_DZ}
,{Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1_DZ}
,{Loot_MAGAZINE, 1, Skin_TK_Commander_EP1_DZ}
,{Loot_MAGAZINE, 1, Skin_RU_Soldier_Crew_DZ}
,{Loot_MAGAZINE, 1, Skin_INS_Lopotev_DZ}
};

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@@ -8,6 +8,7 @@ Consumable[] =
{Loot_MAGAZINE, 3, ItemWaterBottleUnfilled},
{Loot_MAGAZINE, 1, ItemWaterBottleSafe},
{Loot_MAGAZINE, 1, ItemWaterBottle},
{Loot_MAGAZINE, 1, ItemHeatPack},
{Loot_MAGAZINE, 3, ItemSodaCoke},
{Loot_MAGAZINE, 3, ItemSodaPepsi},
@@ -61,6 +62,7 @@ Consumable[] =
{Loot_MAGAZINE, 2, FoodCanSardines},
{Loot_MAGAZINE, 2, FoodCanFrankBeans},
{Loot_MAGAZINE, 2, FoodCanPasta},
{Loot_MAGAZINE, 2, FoodBioMeat},
{Loot_MAGAZINE, 5, FoodCanRusUnlabeled},
{Loot_MAGAZINE, 5, FoodCanRusStew},

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@@ -7,9 +7,14 @@ Generic[] =
{Loot_MAGAZINE, 1, HandChemBlue},
{Loot_MAGAZINE, 1, HandChemRed},
//DZE
{Loot_MAGAZINE, 1, 5x_22_LR_17_HMR},
{Loot_MAGAZINE, 2, 10x_303},
// {Loot_MAGAZINE, 1, ItemBookBible},
{Loot_MAGAZINE, 1, equip_string},
{Loot_MAGAZINE, 1, ItemDocument},
{Loot_MAGAZINE, 1, equip_duct_tape},
{Loot_MAGAZINE, 1, equip_rope},
{Loot_MAGAZINE, 1, equip_herb_box},

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@@ -1,14 +1,15 @@
ZombieCivilian[] =
{
{Loot_GROUP, 10, Consumable},
{Loot_GROUP, 1, AmmoCivilian},
{Loot_GROUP, 2, AmmoCivilian},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe}
{Loot_MAGAZINE, 3, ItemPainkiller},
{Loot_MAGAZINE, 3, ItemAntibacterialWipe},
{Loot_MAGAZINE, 3, ItemDocument}
};
ZombieCivilianViral[] =
{
{Loot_GROUP, 10, ZombieCivilian},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
{Loot_MAGAZINE, 2, ItemAntibiotic1}
};

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@@ -2,11 +2,16 @@ ZombieHunter[] =
{
{Loot_GROUP, 4, Consumable},
{Loot_GROUP, 7, AmmoCivilian},
{Loot_MAGAZINE, 1, 1Rnd_Arrow_Wood}
{Loot_MAGAZINE, 1, 1Rnd_Arrow_Wood},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 1, 5x_22_LR_17_HMR},
{Loot_MAGAZINE, 2, 10x_303},
{Loot_MAGAZINE, 2, ItemMixOil},
{Loot_MAGAZINE, 2, ItemDocument}
};
ZombieHunterViral[] =
{
{Loot_GROUP, 10, ZombieHunter},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
{Loot_MAGAZINE, 2, ItemAntibiotic1}
};

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@@ -1,6 +1,7 @@
ZombieMilitary[] =
{
{Loot_MAGAZINE, 1, FoodMRE},
{Loot_MAGAZINE, 2, ItemHotwireKit},
{Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryLow},
{Loot_GROUP, 2, AmmoMilitaryHigh},
@@ -10,5 +11,5 @@ ZombieMilitary[] =
ZombieMilitaryViral[] =
{
{Loot_GROUP, 10, ZombieMilitary},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
{Loot_MAGAZINE, 3, ItemAntibiotic1}
};

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@@ -2,13 +2,16 @@ ZombiePolice[] =
{
{Loot_GROUP, 2, Consumable},
{Loot_MAGAZINE, 2, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 2, ItemDocument},
{Loot_MAGAZINE, 3, 6Rnd_45ACP},
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck},
{Loot_MAGAZINE, 1, 8Rnd_B_Beneli_Pellets},
{Loot_MAGAZINE, 1, ItemHotwireKit},
{Loot_MAGAZINE, 2, ItemComboLock},
{Loot_MAGAZINE, 3, HandRoadFlare}
};
ZombiePoliceViral[] =
{
{Loot_GROUP, 10, ZombiePolice},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
{Loot_MAGAZINE, 2, ItemAntibiotic1}
};

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@@ -0,0 +1,19 @@
ZombieWorker[] =
{
{Loot_GROUP, 10, Consumable},
{Loot_GROUP, 2, AmmoCivilian},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 3, ItemPainkiller},
{Loot_MAGAZINE, 3, ItemAntibacterialWipe},
{Loot_MAGAZINE, 2, ItemDocument},
{Loot_MAGAZINE, 2, ItemWire},
{Loot_MAGAZINE, 3, ItemTankTrap},
{Loot_MAGAZINE, 3, ItemComboLock},
{Loot_MAGAZINE, 2, ItemSledgeHead}
};
ZombieWorkerViral[] =
{
{Loot_GROUP, 10, ZombieCivilian},
{Loot_MAGAZINE, 2, ItemAntibiotic1}
};

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@@ -136,6 +136,7 @@
model = "\Ca\characters_E\Overall\Overall";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_4_co.paa"};
zombieLoot = ZombieWorkerViral;
class Wounds {
tex[] = {};

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@@ -316,7 +316,7 @@ class z_suit2 : z_suit1 {
};
class z_worker1 : zZombie_Base {
displayName = $STR_ZNAME_WORKER;
zombieLoot = ZombieCivilian;
zombieLoot = ZombieWorker;
model = "\Ca\characters_E\Overall\Overall";
hiddenSelections[] = {"Camo"};

17
SQF/dayz_code/NOTE.txt Normal file
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@@ -0,0 +1,17 @@
replace all of
8Rnd_12Gauge_Buck
8Rnd_12Gauge_Slug
2Rnd_12Gauge_Buck
2Rnd_12Gauge_Slug
with original epoch ammo
CHANGED WEAPON CLASSES
{Loot_WEAPON, 3, Makarov_DZ},
{Loot_WEAPON, 1, MakarovSD},
{Loot_WEAPON, 2, M1911_DZ},
{Loot_WEAPON, 2, M9_DZ},
{Loot_WEAPON, 1, M9SD},
{Loot_WEAPON, 2, G17_DZ},
{Loot_WEAPON, 2, Revolver_DZ},
{Loot_WEAPON, 0.5, revolver_gold_EP1},