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CfgLootSmall Done, left off at tents[] in CfgLoot
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@@ -1,3 +1,145 @@
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#include "LootDefines.hpp"
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class CfgLoot
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{
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class Groups
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{
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//Not renamed yet
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#define DZ_BP_VestPouch DZ_Czech_Vest_Puch
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#define DZ_BP_Patrol DZ_Patrol_Pack_EP1
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#define DZ_BP_Assault DZ_Assault_Pack_EP1
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#define DZ_BP_Survival DZ_TK_Assault_Pack_EP1
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#define DZ_BP_Alice DZ_ALICE_Pack_EP1
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#define DZ_BP_British DZ_British_ACU
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#define DZ_BP_Czech DZ_CivilBackpack_EP1
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#define DZ_BP_Coyote DZ_Backpack_EP1
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#define ItemBloodbagAPos bloodBagAPos
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#define ItemBloodbagANeg bloodBagANeg
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#define ItemBloodbagBPos bloodBagBPos
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#define ItemBloodbagBNeg bloodBagBNeg
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#define ItemBloodbagABPos bloodBagABPos
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#define ItemBloodbagABNeg bloodBagABNeg
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#define ItemBloodbagOPos bloodBagOPos
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#define ItemBloodbagONeg bloodBagONeg
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#define ItemBloodTester bloodTester
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#define ItemTransfusionKit transfusionKit
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#define ItemBloodbagEmpty emptyBloodBag
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// General groups
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#include "Groups\Ammo.hpp"
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#include "Groups\AmmoBox.hpp"
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#include "Groups\Attachments.hpp"
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#include "Groups\Medical.hpp"
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#include "Groups\Generic.hpp"
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#include "Groups\Trash.hpp"
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#include "Groups\Consumable.hpp"
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#include "Groups\ConsumableItems.hpp"
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#include "Groups\Parts.hpp"
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// Points of interest
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#include "Groups\CrashSite.hpp"
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#include "Groups\CarePackage.hpp"
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#include "Groups\InfectedCamp.hpp"
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// Buildings
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#include "Groups\Buildings\Boat.hpp"
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#include "Groups\Buildings\Castle.hpp"
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#include "Groups\Buildings\Church.hpp"
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#include "Groups\Buildings\Construction.hpp"
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#include "Groups\Buildings\Farm.hpp"
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#include "Groups\Buildings\Hospital.hpp"
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#include "Groups\Buildings\Hunting.hpp"
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#include "Groups\Buildings\Industrial.hpp"
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#include "Groups\Buildings\Military.hpp"
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#include "Groups\Buildings\Office.hpp"
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#include "Groups\Buildings\Powerlines.hpp"
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#include "Groups\Buildings\Residential.hpp"
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#include "Groups\Buildings\ResidentialRuins.hpp"
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#include "Groups\Buildings\Supermarket.hpp"
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#include "Groups\Buildings\Toilet.hpp"
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#include "Groups\Buildings\Hangar.hpp"
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// Zombies
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#include "Groups\Zombies\Civilian.hpp"
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#include "Groups\Zombies\Hunter.hpp"
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#include "Groups\Zombies\Police.hpp"
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#include "Groups\Zombies\Military.hpp"
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#undef DZ_BP_VestPouch
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#undef DZ_BP_Patrol
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#undef DZ_BP_Assault
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#undef DZ_BP_Survival
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#undef DZ_BP_Alice
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#undef DZ_BP_British
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#undef DZ_BP_Czech
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#undef DZ_BP_Coyote
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#undef ItemBloodbagAPos
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#undef ItemBloodbagANeg
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#undef ItemBloodbagBPos
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#undef ItemBloodbagBNeg
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#undef ItemBloodbagABPos
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#undef ItemBloodbagABNeg
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#undef ItemBloodbagOPos
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#undef ItemBloodbagONeg
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#undef ItemBloodTester
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#undef ItemTransfusionKit
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#undef ItemBloodbagEmpty
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};
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class Buildings
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{
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class Default
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{
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zombieChance = 0.2;
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minRoaming = 0;
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maxRoaming = 2;
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zombieClass[] =
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{
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// "zZombie_Base",
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"z_hunter",
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"z_teacher",
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"z_suit1",
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"z_suit2",
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"z_worker1",
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"z_worker2",
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"z_worker3",
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"z_villager1",
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"z_villager2",
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"z_villager3"
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};
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lootChance = 0;
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lootGroup = "";
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lootPos[] = {};
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};
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// Buildings
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#include "Buildings\Residential.hpp"
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#include "Buildings\Boat.hpp"
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#include "Buildings\Castle.hpp"
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#include "Buildings\Church.hpp"
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#include "Buildings\Construction.hpp"
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#include "Buildings\CrashSite.hpp"
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#include "Buildings\Farm.hpp"
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#include "Buildings\Hospital.hpp"
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#include "Buildings\Hunting.hpp"
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#include "Buildings\Industrial.hpp"
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#include "Buildings\InfectedCamp.hpp"
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#include "Buildings\Military.hpp"
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#include "Buildings\Office.hpp"
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#include "Buildings\Powerlines.hpp"
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#include "Buildings\ResidentialRuins.hpp"
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#include "Buildings\Supermarket.hpp"
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#include "Buildings\Toilet.hpp"
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#include "Buildings\Roaming.hpp"
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#include "Buildings\Misc.hpp"
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};
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};
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/* //OLD SYSTEM MAKE INTO LEGACY SYSTEM?
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#include "CfgLootSmall.hpp"
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class CfgLoot {
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trash[] = {
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@@ -510,3 +652,4 @@ class CfgLoot {
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,{"M1014",0.4}
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};
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};
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*/
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