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#713 Add player logon/logoff location to RPT
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@@ -128,7 +128,7 @@ if (!_isNew) then {
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};
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#ifdef DZE_SERVER_DEBUG
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diag_log ("LOGIN LOADED: " + str(_playerObj) + " Type: " + (typeOf _playerObj));
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diag_log ("LOGIN LOADED: " + str(_playerObj) + " Type: " + (typeOf _playerObj) + " at location: " + (getPosATL _playerObj));
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#endif
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_isHiveOk = false;
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