mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Revert fix invisible primary stance glitch
Partial revert from:
e8e5d24e80
Can't seem to reproduce this one now with this commit reverted. If
anyone has working repro steps let me know.
This commit is contained in:
@@ -1975,7 +1975,6 @@ class FSM
|
|||||||
"" \n
|
"" \n
|
||||||
"dayz_myPosition = getPosATL player;" \n
|
"dayz_myPosition = getPosATL player;" \n
|
||||||
"Dayz_loginCompleted = true;" \n
|
"Dayz_loginCompleted = true;" \n
|
||||||
"if (primaryWeapon player == '' && dayz_myPosition select 2 < 50) then {player switchMove ''; player playActionNow 'stop';}; //Fix invisible primary stance glitch when player has pistol but no primary" \n
|
|
||||||
"" \n
|
"" \n
|
||||||
"//Other Counters" \n
|
"//Other Counters" \n
|
||||||
" dayz_currentGlobalAnimals = count entities ""CAAnimalBase"";" \n
|
" dayz_currentGlobalAnimals = count entities ""CAAnimalBase"";" \n
|
||||||
|
|||||||
Reference in New Issue
Block a user