From 6e57bc6f6f855ac43a95effc2f8c3311b6038d92 Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Thu, 15 Sep 2016 16:49:19 -0400 Subject: [PATCH] Revert fix invisible primary stance glitch Partial revert from: https://github.com/EpochModTeam/DayZ-Epoch/commit/e8e5d24e80f77268c8befa38680ccd9de6c03452 Can't seem to reproduce this one now with this commit reverted. If anyone has working repro steps let me know. --- SQF/dayz_code/system/player_monitor.fsm | 1 - 1 file changed, 1 deletion(-) diff --git a/SQF/dayz_code/system/player_monitor.fsm b/SQF/dayz_code/system/player_monitor.fsm index fa5be5209..07e7a2cf8 100644 --- a/SQF/dayz_code/system/player_monitor.fsm +++ b/SQF/dayz_code/system/player_monitor.fsm @@ -1975,7 +1975,6 @@ class FSM "" \n "dayz_myPosition = getPosATL player;" \n "Dayz_loginCompleted = true;" \n - "if (primaryWeapon player == '' && dayz_myPosition select 2 < 50) then {player switchMove ''; player playActionNow 'stop';}; //Fix invisible primary stance glitch when player has pistol but no primary" \n "" \n "//Other Counters" \n " dayz_currentGlobalAnimals = count entities ""CAAnimalBase"";" \n