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https://github.com/EpochModTeam/DayZ-Epoch.git
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Fix zombie spawning
fn_selectRandomLocation still makes problem and zombies spawn too near
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@@ -22,8 +22,8 @@ if (!([_objPos] call DZE_SafeZonePosCheck)) then {
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// Walking Zombies
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// Walking Zombies
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for "_i" from 0 to _num do {
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for "_i" from 0 to _num do {
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if ((dayz_spawnZombies < dayz_maxControlledZombies) && {dayz_CurrentNearByZombies < dayz_maxNearByZombies} && {dayz_currentGlobalZombies < dayz_maxGlobalZeds}) then {
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if ((dayz_spawnZombies < dayz_maxControlledZombies) && {dayz_CurrentNearByZombies < dayz_maxNearByZombies} && {dayz_currentGlobalZombies < dayz_maxGlobalZeds}) then {
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_position = [_objPos,_minDist,_maxDist,1] call fn_selectRandomLocation;
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//_position = [_objPos,_minDist,_maxDist,1] call fn_selectRandomLocation;
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[_position,true,_unitTypes,_isWreck,false] call zombie_generate;
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[_objPos,true,_unitTypes,_isWreck,false] call zombie_generate;
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};
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};
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};
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};
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