From 6d380a816b2a72428ba2c98029da0b26cdfe6d6f Mon Sep 17 00:00:00 2001 From: AirwavesMan Date: Thu, 7 Jan 2021 11:29:25 +0100 Subject: [PATCH] Fix zombie spawning fn_selectRandomLocation still makes problem and zombies spawn too near --- SQF/dayz_code/compile/building_spawnZombies.sqf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/SQF/dayz_code/compile/building_spawnZombies.sqf b/SQF/dayz_code/compile/building_spawnZombies.sqf index e5bbe11b8..8e7be6f60 100644 --- a/SQF/dayz_code/compile/building_spawnZombies.sqf +++ b/SQF/dayz_code/compile/building_spawnZombies.sqf @@ -22,8 +22,8 @@ if (!([_objPos] call DZE_SafeZonePosCheck)) then { // Walking Zombies for "_i" from 0 to _num do { if ((dayz_spawnZombies < dayz_maxControlledZombies) && {dayz_CurrentNearByZombies < dayz_maxNearByZombies} && {dayz_currentGlobalZombies < dayz_maxGlobalZeds}) then { - _position = [_objPos,_minDist,_maxDist,1] call fn_selectRandomLocation; - [_position,true,_unitTypes,_isWreck,false] call zombie_generate; + //_position = [_objPos,_minDist,_maxDist,1] call fn_selectRandomLocation; + [_objPos,true,_unitTypes,_isWreck,false] call zombie_generate; }; };