Fixed a sound error and organized file more

This commit is contained in:
Wargog
2014-11-25 09:00:13 -05:00
parent 2f196bb146
commit 6af912a200

View File

@@ -23,18 +23,18 @@ class CfgPatches
}; };
class CfgModels class CfgModels
{ {
class Default{}; class Default {};
class Weapon: Default{}; class Weapon : Default {};
class RedRyder : Weapon{}; class RedRyder : Weapon{};
}; };
class CfgAmmo class CfgAmmo
{ {
class BulletBase; class BulletBase;
class 177_BB: BulletBase { class 177_BB : BulletBase {
model = "z\addons\redryder\models\BB_Round.p3d"; model = "z\addons\redryder\models\BB_Round.p3d";
simulation = shotShell; simulation = shotShell;
soundHit[] = {0,1}; soundHit[] = {0, 1};
hit = 3.7; hit = 3.7;
indirectHit = 0; indirectHit = 0;
indirectHitRange = 0; indirectHitRange = 0;
@@ -53,7 +53,8 @@ class CfgAmmo
class CfgMagazines class CfgMagazines
{ {
class CA_Magazine; class CA_Magazine;
class 350Rnd_BB_Magazine: CA_Magazine { class 350Rnd_BB_Magazine : CA_Magazine
{
scope = 2; scope = 2;
model = "z\addons\redryder\models\bb_magazine.p3d"; model = "z\addons\redryder\models\bb_magazine.p3d";
picture = "z\addons\redryder\textures\bb_magazine_picture.paa"; picture = "z\addons\redryder\textures\bb_magazine_picture.paa";
@@ -61,16 +62,16 @@ class CfgMagazines
count = 350; count = 350;
ammo = 177_BB; ammo = 177_BB;
initSpeed = 175; initSpeed = 175;
sound[] = {"z\addons\redryder\M9SD_S1", db+8, 1,60}; sound[] = {"z\addons\redryder\M9SD_S1", db + 8, 1,60};
reloadMagazineSound[] = {"Ca\sounds\Weapons\rifles\M1014-reload", db-40, 1, 20}; reloadMagazineSound[] = {"Ca\sounds\Weapons\rifles\M1014-reload", db - 40, 1, 20};
descriptionShort = "350 Zinc Coated .177, 4.5mm BBs"; descriptionShort = "350 Zinc Coated .177, 4.5mm BBs";
}; };
}; };
class CfgWeapons class CfgWeapons
{ {
class Default {}; class Default {};
class Rifle: Default {}; class Rifle : Default {};
class RedRyder: Rifle { class RedRyder : Rifle {
scope = 2; scope = 2;
model = "z\addons\redryder\models\RedRyder.p3d"; model = "z\addons\redryder\models\RedRyder.p3d";
displayName = "RedRyder BB Gun"; displayName = "RedRyder BB Gun";
@@ -79,7 +80,7 @@ class CfgWeapons
recoil = "recoil_single_pistol_2outof3"; recoil = "recoil_single_pistol_2outof3";
recoilProne = "recoil_single_pistol_prone_2outof3"; recoilProne = "recoil_single_pistol_prone_2outof3";
reloadTime = 0.45; reloadTime = 0.45;
sound[] = {"z\addons\redryder\RedRyder\M9SD_S1", db8, 1,60}; sound[] = {"z\addons\redryder\RedRyder\M9SD_S1", db + 8, 1, 60};
dispersion = 0.00045; dispersion = 0.00045;
minRange = 0; minRange = 0;
minRangeProbab = 0.30; minRangeProbab = 0.30;
@@ -88,6 +89,6 @@ class CfgWeapons
maxRange = 75; maxRange = 75;
maxRangeProbab = 0.05; maxRangeProbab = 0.05;
picture = "z\addons\redryder\textures\redryder_picture.paa"; picture = "z\addons\redryder\textures\redryder_picture.paa";
handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons\data\Anim\M24.rtm"}; handAnim[] = {"OFP2_ManSkeleton", "\Ca\weapons\data\Anim\M24.rtm"};
}; };
}; };