diff --git a/SQF/redryder/config.cpp b/SQF/redryder/config.cpp index c4c133771..0302e4cc4 100644 --- a/SQF/redryder/config.cpp +++ b/SQF/redryder/config.cpp @@ -23,18 +23,18 @@ class CfgPatches }; class CfgModels { - class Default{}; - class Weapon: Default{}; + class Default {}; + class Weapon : Default {}; class RedRyder : Weapon{}; }; class CfgAmmo { class BulletBase; - class 177_BB: BulletBase { + class 177_BB : BulletBase { model = "z\addons\redryder\models\BB_Round.p3d"; simulation = shotShell; - soundHit[] = {0,1}; + soundHit[] = {0, 1}; hit = 3.7; indirectHit = 0; indirectHitRange = 0; @@ -53,7 +53,8 @@ class CfgAmmo class CfgMagazines { class CA_Magazine; - class 350Rnd_BB_Magazine: CA_Magazine { + class 350Rnd_BB_Magazine : CA_Magazine + { scope = 2; model = "z\addons\redryder\models\bb_magazine.p3d"; picture = "z\addons\redryder\textures\bb_magazine_picture.paa"; @@ -61,16 +62,16 @@ class CfgMagazines count = 350; ammo = 177_BB; initSpeed = 175; - sound[] = {"z\addons\redryder\M9SD_S1", db+8, 1,60}; - reloadMagazineSound[] = {"Ca\sounds\Weapons\rifles\M1014-reload", db-40, 1, 20}; + sound[] = {"z\addons\redryder\M9SD_S1", db + 8, 1,60}; + reloadMagazineSound[] = {"Ca\sounds\Weapons\rifles\M1014-reload", db - 40, 1, 20}; descriptionShort = "350 Zinc Coated .177, 4.5mm BBs"; -}; + }; }; class CfgWeapons { class Default {}; - class Rifle: Default {}; - class RedRyder: Rifle { + class Rifle : Default {}; + class RedRyder : Rifle { scope = 2; model = "z\addons\redryder\models\RedRyder.p3d"; displayName = "RedRyder BB Gun"; @@ -79,7 +80,7 @@ class CfgWeapons recoil = "recoil_single_pistol_2outof3"; recoilProne = "recoil_single_pistol_prone_2outof3"; reloadTime = 0.45; - sound[] = {"z\addons\redryder\RedRyder\M9SD_S1", db8, 1,60}; + sound[] = {"z\addons\redryder\RedRyder\M9SD_S1", db + 8, 1, 60}; dispersion = 0.00045; minRange = 0; minRangeProbab = 0.30; @@ -88,6 +89,6 @@ class CfgWeapons maxRange = 75; maxRangeProbab = 0.05; picture = "z\addons\redryder\textures\redryder_picture.paa"; - handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons\data\Anim\M24.rtm"}; + handAnim[] = {"OFP2_ManSkeleton", "\Ca\weapons\data\Anim\M24.rtm"}; }; };