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https://github.com/EpochModTeam/DayZ-Epoch.git
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Split Lockbox & Vault
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@@ -15,8 +15,9 @@ class CfgVehicles {
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class HouseBase;
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class Ruins: HouseBase {};
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#include "CfgVehicles\antihack_plants.hpp"
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#include "CfgVehicles\DZE\Doors.hpp"
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#include "CfgVehicles\antihack_plants.hpp"
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#include "CfgVehicles\DZE\LockboxStorage.hpp"
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#include "CfgVehicles\DZE\VaultStorage.hpp"
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class AllVehicles;
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@@ -2635,67 +2636,6 @@ class CfgVehicles {
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create = "WeaponHolder_ItemTentDomed2";
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offset[] = {0,2.5,0};
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};
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class VaultStorage: Land_A_tent
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{
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placement = "vertical";
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vehicleClass = "Survival";
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displayName = "Safe";
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model = "\z\addons\dayz_epoch\models\safe.p3d";
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destrType = "DestructNo";
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armor = 800;
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transportMaxMagazines = 200;
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transportMaxWeapons = 25;
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transportMaxBackpacks = 10;
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lockedClass = "VaultStorageLocked";
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packedClass = "WeaponHolder_ItemVault";
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};
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class VaultStorageLocked: Land_A_tent
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{
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placement = "vertical";
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vehicleClass = "Survival";
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displayName = "Locked Safe";
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model = "\z\addons\dayz_epoch\models\safe.p3d";
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destrType = "DestructNo";
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armor = 800;
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transportMaxMagazines = 0;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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offset[] = {0,1.5,0};
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lockable = 4;
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unlockedClass = "VaultStorage";
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requireplot = 0;
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nounderground = 0;
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};
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class LockboxStorageLocked: Land_A_tent
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{
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vehicleClass = "Survival";
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displayName = "Locked Lockbox";
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model = "\z\addons\dayz_epoch\models\lockbox.p3d";
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destrType = "DestructNo";
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armor = 800;
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transportMaxMagazines = 0;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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offset[] = {0,1.5,0.5};
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lockable = 2;
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unlockedClass = "LockboxStorage";
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nounderground = 0;
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requireplot = 0;
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};
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class LockboxStorage: Land_A_tent
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{
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vehicleClass = "Survival";
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displayName = "Lockbox";
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model = "\z\addons\dayz_epoch\models\lockbox.p3d";
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destrType = "DestructNo";
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armor = 800;
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transportMaxMagazines = 50;
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transportMaxWeapons = 20;
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transportMaxBackpacks = 10;
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lockedClass = "LockboxStorageLocked";
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packedClass = "WeaponHolder_ItemLockbox";
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};
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class GraveDZE: Land_A_tent
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{
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vehicleClass = "Survival";
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