mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Clean up, change strings for better mod compatibility
Also streamlining the names of certain items like fuel cans, fish, meat with a status indicator behind the name. Fix some wrong description strings. Add blunt hatchet and wet matches.
This commit is contained in:
@@ -212,8 +212,8 @@ class ItemWire : CA_Magazine
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type = 256;
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model = "\dayz_equip\models\Fence_wire_kit.p3d";
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picture = "\dayz_equip\textures\equip_fencewire_kit_CA.paa";
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displayName = $STR_EQUIP_NAME_23;
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descriptionShort = $STR_EQUIP_DESC_23;
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displayName = $STR_EQUIP_NAME_WIRE_FENCE;
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descriptionShort = $STR_EQUIP_DESC_WIRE_FENCE;
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class ItemActions
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{
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@@ -236,8 +236,8 @@ class ItemTankTrap : CA_Magazine
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type = 256;
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model = "\dayz_equip\models\tank_trap_kit.p3d";
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picture = "\dayz_equip\textures\equip_tanktrap_kit_CA.paa";
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displayName = $STR_EQUIP_NAME_22;
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descriptionShort = $STR_EQUIP_DESC_22;
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displayName = $STR_EQUIP_NAME_TANK_TRAP;
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descriptionShort = $STR_EQUIP_DESC_TANK_TRAP;
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class ItemActions
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{
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@@ -5,8 +5,8 @@ class ItemSandbag : CA_Magazine
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type = 256;
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model = "\dayz_equip\models\sandbags.p3d";
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picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
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displayName = $STR_EQUIP_NAME_21;
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descriptionShort = $STR_EQUIP_DESC_21;
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displayName = $STR_EQUIP_NAME_SANDBAGS;
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descriptionShort = $STR_EQUIP_DESC_SANDBAGS;
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class ItemActions
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{
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@@ -5,8 +5,8 @@ class ItemTent : CA_Magazine
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type = 256;
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model = "\dayz_equip\models\tentbag_gear.p3d";
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picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
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displayName = $STR_EQUIP_NAME_20;
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descriptionShort = $STR_EQUIP_DESC_20;
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displayName = $STR_EQUIP_NAME_CAMPING_TENT;
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descriptionShort = $STR_EQUIP_DESC_CAMPING_TENT;
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class ItemActions
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{
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@@ -37,7 +37,7 @@ class ItemTentWinter : CA_Magazine
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model = "\dayz_equip\models\tentbag_gear.p3d";
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picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
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displayName = $STR_VEH_NAME_TENTWINTER;
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descriptionShort = $STR_EQUIP_DESC_20;
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descriptionShort = $STR_EQUIP_DESC_CAMPING_TENT;
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class ItemActions
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{
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@@ -68,7 +68,7 @@ class ItemDomeTent : CA_Magazine
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model = "\dayz_equip\models\tentbag_gear.p3d";
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picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
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displayName = $STR_VEH_NAME_DOME_TENT;
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descriptionShort = $STR_EQUIP_DESC_20;
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descriptionShort = $STR_EQUIP_DESC_CAMPING_TENT;
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class ItemActions
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{
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@@ -99,7 +99,7 @@ class ItemWinterDomeTent : CA_Magazine
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model = "\dayz_equip\models\tentbag_gear.p3d";
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picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
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displayName = $STR_VEH_NAME_WINTER_DOME_TENT;
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descriptionShort = $STR_EQUIP_DESC_20;
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descriptionShort = $STR_EQUIP_DESC_CAMPING_TENT;
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class ItemActions
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{
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@@ -130,7 +130,7 @@ class ItemDesertTent : CA_Magazine
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model = "\dayz_equip\models\tentbag_gear.p3d";
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picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
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displayName = $STR_VEH_NAME_DESERT_TENT;
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descriptionShort = $STR_EQUIP_DESC_20;
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descriptionShort = $STR_EQUIP_DESC_CAMPING_TENT;
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class ItemActions
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{
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@@ -3,8 +3,8 @@ class FoodGoatRaw : FoodRaw
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scope = 2;
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model = "\dayz_equip\models\food_steak_gear.p3d";
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picture = "\dayz_equip\textures\equip_steak_ca.paa";
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displayName = $STR_FOOD_NAME_GOAT_RAW;
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descriptionShort = $STR_FOOD_EQUIP_GOAT_RAW;
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displayName = $STR_EQUIP_FOOD_NAME_GOAT_RAW;
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descriptionShort = $STR_EQUIP_FOOD_DESC_GOAT_RAW;
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bloodRegen = 300;
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Nutrition[] = {143,300,0,0};
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cookOutput = "FoodGoatCooked";
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@@ -15,8 +15,8 @@ class FoodGoatCooked : FoodCooked
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scope = 2;
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model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
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picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
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displayName = $STR_FOOD_NAME_GOAT_COOKED;
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descriptionShort = $STR_FOOD_EQUIP_GOAT_COOKED;
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displayName = $STR_EQUIP_FOOD_NAME_GOAT_COOKED;
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descriptionShort = $STR_EQUIP_FOOD_DESC_GOAT_COOKED;
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bloodRegen = 600;
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Nutrition[] = {143,600,0,0};
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};
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@@ -26,8 +26,8 @@ class FoodMuttonRaw : FoodRaw
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scope = 2;
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model = "z\addons\dayz_communityassets\models\mutton_raw.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_mutton_raw_CA.paa";
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displayName = $STR_FOOD_EQUIP_CODE_NAME_1;
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descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_1;
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displayName = $STR_EQUIP_FOOD_NAME_MUTTON_RAW;
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descriptionShort = $STR_EQUIP_FOOD_DESC_MUTTON_RAW;
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bloodRegen = 400;
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Nutrition[] = {294,350,0,0};
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cookOutput = "FoodMuttonCooked";
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@@ -39,8 +39,8 @@ class FoodMuttonCooked : FoodCooked
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model = "z\addons\dayz_communityassets\models\mutton_cooked.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_mutton_cooked_CA.paa";
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displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_1;
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descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_1;
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displayName = $STR_EQUIP_FOOD_NAME_MUTTON_COOKED;
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descriptionShort = $STR_EQUIP_FOOD_DESC_MUTTON_COOKED;
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bloodRegen = 800;
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Nutrition[] = {294,700,0,0};
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};
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@@ -50,8 +50,8 @@ class FoodChickenRaw : FoodRaw
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scope = 2;
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model = "\dayz_equip\models\food_steak_gear.p3d";
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picture = "\dayz_equip\textures\equip_steak_ca.paa";
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displayName = $STR_FOOD_EQUIP_CODE_NAME_2;
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descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_2;
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displayName = $STR_EQUIP_FOOD_NAME_CHICKEN_RAW;
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descriptionShort = $STR_EQUIP_FOOD_DESC_CHICKEN_RAW;
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bloodRegen = 400;
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Nutrition[] = {219,350,0,0};
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cookOutput = "FoodChickenCooked";
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@@ -62,8 +62,8 @@ class FoodChickenCooked : FoodCooked
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scope = 2;
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model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
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picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
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displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_2;
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descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_2;
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displayName = $STR_EQUIP_FOOD_NAME_CHICKEN_COOKED;
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descriptionShort = $STR_EQUIP_FOOD_DESC_CHICKEN_COOKED;
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bloodRegen = 800;
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Nutrition[] = {219,700,0,0};
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};
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@@ -73,8 +73,8 @@ class FoodBaconRaw : FoodRaw
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scope = 2;
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model = "z\addons\dayz_communityassets\models\bacon_raw.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_bacon_raw_CA.paa";
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displayName = $STR_FOOD_EQUIP_CODE_NAME_4;
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descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_4;
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displayName = $STR_EQUIP_FOOD_NAME_BACON_RAW;
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descriptionShort = $STR_EQUIP_FOOD_DESC_BACON_RAW;
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bloodRegen = 300;
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Nutrition[] = {417,350,0,0};
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cookOutput = "FoodBaconCooked";
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@@ -85,8 +85,8 @@ class FoodBaconCooked : FoodCooked
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scope = 2;
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model = "z\addons\dayz_communityassets\models\bacon_fried.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_bacon_fried_CA.paa";
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displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_4;
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descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_4;
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displayName = $STR_EQUIP_FOOD_NAME_BACON_COOKED;
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descriptionShort = $STR_EQUIP_FOOD_DESC_BACON_COOKED;
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bloodRegen = 600;
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Nutrition[] = {417,700,0,0};
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};
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@@ -96,8 +96,8 @@ class FoodRabbitRaw : FoodRaw
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scope = 2;
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model = "\dayz_equip\models\food_steak_gear.p3d";
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picture = "\dayz_equip\textures\equip_steak_ca.paa";
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displayName = $STR_FOOD_EQUIP_CODE_NAME_3;
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descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_3;
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displayName = $STR_EQUIP_FOOD_NAME_RABBIT_RAW;
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descriptionShort = $STR_EQUIP_FOOD_DESC_RABBIT_RAW;
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bloodRegen = 500;
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Nutrition[] = {517,450,0,0};
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cookOutput = "FoodRabbitCooked";
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@@ -108,8 +108,8 @@ class FoodRabbitCooked : FoodCooked
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scope = 2;
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model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
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picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
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displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_3;
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descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_3;
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displayName = $STR_EQUIP_FOOD_NAME_RABBIT_COOKED;
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descriptionShort = $STR_EQUIP_FOOD_DESC_RABBIT_COOKED;
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bloodRegen = 1000;
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Nutrition[] = {517,900,0,0};
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};
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@@ -119,8 +119,8 @@ class FoodBeefRaw : FoodRaw
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scope = 2;
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model = "\dayz_equip\models\food_steak_gear.p3d";
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picture = "\dayz_equip\textures\equip_steak_ca.paa";
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displayName = $STR_FOOD_EQUIP_CODE_NAME_6;
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descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_6;
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displayName = $STR_EQUIP_FOOD_NAME_BEEF_RAW;
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descriptionShort = $STR_EQUIP_FOOD_DESC_BEEF_RAW;
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bloodRegen = 400;
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Nutrition[] = {332,350,0,0};
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cookOutput = "FoodBeefCooked";
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@@ -131,8 +131,8 @@ class FoodBeefCooked : FoodCooked
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scope = 2;
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model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
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picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
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displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_6;
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descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_6;
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displayName = $STR_EQUIP_FOOD_NAME_BEEF_COOKED;
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descriptionShort = $STR_EQUIP_FOOD_DESC_BEEF_COOKED;
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bloodRegen = 800;
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Nutrition[] = {332,700,0,0};
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};
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@@ -142,8 +142,8 @@ class FoodDogRaw : FoodRaw
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scope = 2;
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model = "\dayz_equip\models\food_steak_gear.p3d";
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picture = "\dayz_equip\textures\equip_steak_ca.paa";
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displayName = $STR_FOOD_NAME_DOG_RAW;
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descriptionShort = $STR_EQUIP_DESC_47;
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displayName = $STR_EQUIP_FOOD_NAME_DOG_RAW;
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descriptionShort = $STR_EQUIP_FOOD_DESC_DOG_RAW;
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bloodRegen = 300;
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Nutrition[] = {143,300,0,0};
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cookOutput = "FoodDogCooked";
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@@ -154,8 +154,8 @@ class FoodDogCooked : FoodCooked
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scope = 2;
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model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
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picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
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displayName = $STR_FOOD_NAME_DOG_COOKED;
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descriptionShort = $STR_EQUIP_DESC_25;
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displayName = $STR_EQUIP_FOOD_NAME_DOG_COOKED;
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descriptionShort = $STR_EQUIP_FOOD_DESC_DOG_COOKED;
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bloodRegen = 600;
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Nutrition[] = {143,600,0,0};
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};
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@@ -388,8 +388,8 @@ class FoodCanBakedBeans : FoodPackaged
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scope = 2;
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model = "\dayz_equip\models\food_bbtin.p3d";
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picture = "\dayz_equip\textures\equip_bbtin_ca.paa";
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displayName = $STR_EQUIP_NAME_26;
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descriptionShort = $STR_EQUIP_DESC_26;
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displayName = $STR_EQUIP_NAME_BAKED_BEANS;
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descriptionShort = $STR_EQUIP_DESC_BAKED_BEANS;
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bloodRegen = 100;
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Nutrition[] = {0,400,320,0};
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consumeOutput = "FoodCanUnlabeledEmpty";
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@@ -400,8 +400,8 @@ class FoodCanSardines : FoodPackaged
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scope = 2;
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model = "\dayz_equip\models\food_sardinestin.p3d";
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picture = "\dayz_equip\textures\equip_Sardinestin_ca.paa";
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displayName = $STR_EQUIP_NAME_27;
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descriptionShort = $STR_EQUIP_DESC_27;
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displayName = $STR_EQUIP_NAME_SARDINES;
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descriptionShort = $STR_EQUIP_DESC_SARDINES;
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bloodRegen = 100;
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Nutrition[] = {0,450,320,0};
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consumeOutput = "FoodCanUnlabeledEmpty";
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@@ -412,8 +412,8 @@ class FoodCanFrankBeans : FoodPackaged
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scope = 2;
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model = "\dayz_equip\models\food_fbtin.p3d";
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picture = "\dayz_equip\textures\equip_fbtin_ca.paa";
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displayName = $STR_EQUIP_NAME_28;
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descriptionShort = $STR_EQUIP_DESC_28;
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displayName = $STR_EQUIP_NAME_FRANK_BEANS;
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descriptionShort = $STR_EQUIP_DESC_FRANK_BEANS;
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bloodRegen = 100;
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Nutrition[] = {0,450,320,0};
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consumeOutput = "FoodCanUnlabeledEmpty";
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@@ -424,8 +424,8 @@ class FoodCanPasta : FoodPackaged
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scope = 2;
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model = "\dayz_equip\models\food_pastatin.p3d";
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picture = "\dayz_equip\textures\equip_pastatin_ca.paa";
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displayName = $STR_EQUIP_NAME_29;
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descriptionShort = $STR_EQUIP_DESC_29;
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displayName = $STR_EQUIP_NAME_PASTA;
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descriptionShort = $STR_EQUIP_DESC_PASTA;
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bloodRegen = 100;
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Nutrition[] = {0,500,0,0};
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consumeOutput = "FoodCanUnlabeledEmpty";
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@@ -3,8 +3,8 @@ class ItemSodaCoke : ItemSoda
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scope = 2;
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model = "\dayz_equip\models\soda_coke.p3d";
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picture = "\dayz_equip\textures\equip_soda_coke_ca.paa";
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displayName = $STR_EQUIP_NAME_36a;
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descriptionShort = $STR_EQUIP_DESC_36;
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displayName = $STR_EQUIP_NAME_SODA_CAN_COKE;
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descriptionShort = $STR_EQUIP_DESC_SODA_CAN;
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Nutrition[] = {90,0,300,0};
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};
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@@ -13,8 +13,8 @@ class ItemSodaPepsi : ItemSoda
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scope = 2;
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model = "\dayz_equip\models\soda_pepsi.p3d";
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picture = "\dayz_equip\textures\equip_soda_pepsi_ca.paa";
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displayName = $STR_EQUIP_NAME_36b;
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descriptionShort = $STR_EQUIP_DESC_36;
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displayName = $STR_EQUIP_NAME_SODA_CAN_PEPSI;
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descriptionShort = $STR_EQUIP_DESC_SODA_CAN;
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Nutrition[] = {90,0,300,0};
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};
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@@ -23,8 +23,8 @@ class ItemSodaMdew : ItemSoda
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scope = 2;
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model = "\dayz_equip\models\soda_mdew.p3d";
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picture = "\dayz_equip\textures\equip_soda_mdew_ca.paa";
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displayName = $STR_EQUIP_NAME_37;
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descriptionShort = $STR_EQUIP_NAME_37;
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displayName = $STR_EQUIP_NAME_MOUNTAIN_DEW;
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descriptionShort = $STR_EQUIP_DESC_MOUNTAIN_DEW;
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Nutrition[] = {90,0,400,0};
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};
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@@ -111,11 +111,10 @@ class ItemSodaLemonade : ItemSoda
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class ItemSodaLirik : ItemSoda
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{
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scope = 2;
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model = "z\addons\dayz_communityassets\models\soda_lirik_clean_full.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_soda_lirik_clean_full_ca.paa";
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displayName = $STR_EQUIP_NAME_36a;
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descriptionShort = $STR_EQUIP_DESC_36;
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displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_7;
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descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_7;
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Nutrition[] = {90,0,300,0};
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consumeOutput = "ItemSodaLirikEmpty";
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};
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@@ -147,8 +146,8 @@ class ItemSodaPeppsy : ItemSoda
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scope = 2;
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model = "z\addons\dayz_communityassets\models\soda_peppsy_clean_full.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_soda_peppsy_clean_full_ca.paa";
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displayName = $STR_EQUIP_NAME_36b;
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descriptionShort = $STR_EQUIP_DESC_36;
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displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_10;
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descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_10;
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Nutrition[] = {90,0,300,0};
|
||||
consumeOutput = "ItemSodaPeppsyEmpty";
|
||||
};
|
||||
|
||||
@@ -3,8 +3,8 @@ class ItemWaterBottle : FoodDrink
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\waterbottle_gear.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_waterbottle10oz_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_12;
|
||||
descriptionShort = $STR_EQUIP_DESC_12;
|
||||
displayName = $STR_EQUIP_NAME_WATER_BOTTLE;
|
||||
descriptionShort = $STR_EQUIP_DESC_WATER_BOTTLE;
|
||||
|
||||
Nutrition[] = {0,0,1000,0};
|
||||
|
||||
@@ -81,8 +81,8 @@ class ItemWaterBottleUnfilled : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\waterbottle_gear.p3d";
|
||||
picture = "\dayz_equip\textures\equip_waterbottle_empty_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_13;
|
||||
descriptionShort = $STR_EQUIP_DESC_13;
|
||||
displayName = $STR_EQUIP_NAME_WATER_BOTTLE_EMPTY;
|
||||
descriptionShort = $STR_EQUIP_DESC_WATER_BOTTLE_EMPTY;
|
||||
containerWater = "ItemWaterBottle";
|
||||
containerWaterSafe = "ItemWaterBottleSafe";
|
||||
containerWaterInfected = "ItemWaterBottleInfected";
|
||||
|
||||
@@ -3,8 +3,8 @@ class HandRoadFlare : HandGrenade
|
||||
scope = 2;
|
||||
picture = "\dayz_weapons\textures\equip_roadflare_ca.paa";
|
||||
model = "\dayz_weapons\models\roadflare";
|
||||
displayName = $STR_MAG_NAME_4;
|
||||
descriptionShort = $STR_MAG_DESC_4;
|
||||
displayName = $STR_MAG_NAME_ROAD_FLARE;
|
||||
descriptionShort = $STR_MAG_DESC_ROAD_FLARE;
|
||||
ammo = "RoadFlare";
|
||||
count = 10;
|
||||
|
||||
@@ -23,8 +23,8 @@ class HandChemBlue : HandGrenade
|
||||
scope = 2;
|
||||
picture = "\dayz_weapons\textures\equip_chem_blue_ca.paa";
|
||||
model = "\dayz_weapons\models\chem_gear_blue";
|
||||
displayName = $STR_MAG_NAME_7;
|
||||
descriptionShort = $STR_MAG_DESC_5;
|
||||
displayName = $STR_MAG_NAME_CHEMLIGHT_BLUE;
|
||||
descriptionShort = $STR_MAG_DESC_CHEMLIGHT;
|
||||
ammo = "ChemBlue";
|
||||
count = 10;
|
||||
|
||||
@@ -43,8 +43,8 @@ class HandChemGreen : HandGrenade
|
||||
scope = 2;
|
||||
picture = "\dayz_weapons\textures\equip_chem_green_ca.paa";
|
||||
model = "\dayz_weapons\models\chem_gear_green";
|
||||
displayName = $STR_MAG_NAME_5;
|
||||
descriptionShort = $STR_MAG_DESC_5;
|
||||
displayName = $STR_MAG_NAME_CHEMLIGHT_GREEN;
|
||||
descriptionShort = $STR_MAG_DESC_CHEMLIGHT;
|
||||
ammo = "ChemGreen";
|
||||
count = 10;
|
||||
|
||||
@@ -63,8 +63,8 @@ class HandChemRed : HandGrenade
|
||||
scope = 2;
|
||||
picture = "\dayz_weapons\textures\equip_chem_red_ca.paa";
|
||||
model = "\dayz_weapons\models\chem_gear_red";
|
||||
displayName = $STR_MAG_NAME_6;
|
||||
descriptionShort = $STR_MAG_DESC_5;
|
||||
displayName = $STR_MAG_NAME_CHEMLIGHT_RED;
|
||||
descriptionShort = $STR_MAG_DESC_CHEMLIGHT;
|
||||
ammo = "ChemRed";
|
||||
count = 10;
|
||||
|
||||
|
||||
@@ -5,8 +5,8 @@ class PartGeneric : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\genericparts.p3d";
|
||||
picture = "\dayz_equip\textures\equip_genericparts_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_10;
|
||||
descriptionShort = $STR_EQUIP_DESC_10;
|
||||
displayName = $STR_EQUIP_NAME_SCRAP_METAL;
|
||||
descriptionShort = $STR_EQUIP_DESC_SCRAP_METAL;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
|
||||
@@ -5,8 +5,8 @@ class PartFueltank : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\fueltank.p3d";
|
||||
picture = "\dayz_equip\textures\equip_fueltank_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_8;
|
||||
descriptionShort = $STR_EQUIP_DESC_8;
|
||||
displayName = $STR_EQUIP_NAME_FUELTANK;
|
||||
descriptionShort = $STR_EQUIP_DESC_FUELTANK;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
@@ -29,8 +29,8 @@ class PartWheel : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\wheel.p3d";
|
||||
picture = "\dayz_equip\textures\equip_wheel_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_9;
|
||||
descriptionShort = $STR_EQUIP_DESC_9;
|
||||
displayName = $STR_EQUIP_NAME_CAR_WHEEL;
|
||||
descriptionShort = $STR_EQUIP_DESC_CAR_WHEEL;
|
||||
};
|
||||
|
||||
class PartEngine : CA_Magazine
|
||||
@@ -40,8 +40,8 @@ class PartEngine : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\engine.p3d";
|
||||
picture = "\dayz_equip\textures\equip_engine_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_11;
|
||||
descriptionShort = $STR_EQUIP_DESC_11;
|
||||
displayName = $STR_EQUIP_NAME_ENGINE;
|
||||
descriptionShort = $STR_EQUIP_DESC_ENGINE;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
@@ -64,8 +64,8 @@ class PartVRotor : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\vrotor.p3d";
|
||||
picture = "\dayz_equip\textures\equip_vrotor_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_32;
|
||||
descriptionShort = $STR_EQUIP_DESC_32;
|
||||
displayName = $STR_EQUIP_NAME_MAIN_ROTOR;
|
||||
descriptionShort = $STR_EQUIP_DESC_MAIN_ROTOR;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
@@ -88,8 +88,8 @@ class PartGlass : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\carglass.p3d";
|
||||
picture = "\dayz_equip\textures\equip_carglass_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_30;
|
||||
descriptionShort = $STR_EQUIP_DESC_30;
|
||||
displayName = $STR_EQUIP_NAME_WINDSCREEN_GLASS;
|
||||
descriptionShort = $STR_EQUIP_DESC_WINDSCREEN_GLASS;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
|
||||
@@ -37,7 +37,7 @@ class ItemLog : CA_Magazine
|
||||
};
|
||||
class Crafting2
|
||||
{
|
||||
text = $STR_EQUIP_NAME_40;//"Wood Piles"
|
||||
text = $STR_EQUIP_NAME_WOOD_PILE;//"Wood Piles"
|
||||
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {"ItemHatchet"};
|
||||
@@ -79,7 +79,7 @@ class ItemPlank : CA_Magazine
|
||||
{
|
||||
class Crafting
|
||||
{
|
||||
text = $STR_EQUIP_NAME_40;//"Wood Piles"
|
||||
text = $STR_EQUIP_NAME_WOOD_PILE;//"Wood Piles"
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {"ItemHatchet"};
|
||||
@@ -141,8 +141,8 @@ class PartWoodPile : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\woodPile.p3d";
|
||||
picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_40;
|
||||
descriptionShort = $STR_EQUIP_DESC_40;
|
||||
displayName = $STR_EQUIP_NAME_WOOD_PILE;
|
||||
descriptionShort = $STR_EQUIP_DESC_WOOD_PILE;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
|
||||
@@ -5,13 +5,13 @@ class ItemAntibiotic_base : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\med_antibiotic_gear.p3d";
|
||||
picture = "\dayz_equip\textures\equip_antibiotics_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_17;
|
||||
displayName = $STR_EQUIP_NAME_ANTIBIOTICS;
|
||||
};
|
||||
|
||||
class ItemAntibiotic : ItemAntibiotic_base
|
||||
{
|
||||
scope = 2;
|
||||
descriptionShort = $STR_EQUIP_DESC_17;
|
||||
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS;
|
||||
|
||||
class medical
|
||||
{
|
||||
@@ -37,7 +37,7 @@ class ItemAntibiotic : ItemAntibiotic_base
|
||||
class ItemAntibiotic6 : ItemAntibiotic
|
||||
{
|
||||
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_6;
|
||||
descriptionShort = $STR_EQUIP_DESC_48;
|
||||
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_6;
|
||||
|
||||
class medical
|
||||
{
|
||||
@@ -49,7 +49,7 @@ class ItemAntibiotic6 : ItemAntibiotic
|
||||
class ItemAntibiotic5 : ItemAntibiotic
|
||||
{
|
||||
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_5;
|
||||
descriptionShort = $STR_EQUIP_DESC_49;
|
||||
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_5;
|
||||
|
||||
class medical
|
||||
{
|
||||
@@ -61,7 +61,7 @@ class ItemAntibiotic5 : ItemAntibiotic
|
||||
class ItemAntibiotic4 : ItemAntibiotic
|
||||
{
|
||||
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_4;
|
||||
descriptionShort = $STR_EQUIP_DESC_50;
|
||||
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_4;
|
||||
|
||||
class medical
|
||||
{
|
||||
@@ -73,7 +73,7 @@ class ItemAntibiotic4 : ItemAntibiotic
|
||||
class ItemAntibiotic3 : ItemAntibiotic
|
||||
{
|
||||
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_3;
|
||||
descriptionShort = $STR_EQUIP_DESC_51;
|
||||
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_3;
|
||||
|
||||
class medical
|
||||
{
|
||||
@@ -85,7 +85,7 @@ class ItemAntibiotic3 : ItemAntibiotic
|
||||
class ItemAntibiotic2 : ItemAntibiotic
|
||||
{
|
||||
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_2;
|
||||
descriptionShort = $STR_EQUIP_DESC_52;
|
||||
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_2;
|
||||
|
||||
class medical
|
||||
{
|
||||
@@ -97,7 +97,7 @@ class ItemAntibiotic2 : ItemAntibiotic
|
||||
class ItemAntibiotic1 : ItemAntibiotic
|
||||
{
|
||||
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_1;
|
||||
descriptionShort = $STR_EQUIP_DESC_53;
|
||||
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_1;
|
||||
|
||||
class medical
|
||||
{
|
||||
@@ -110,6 +110,6 @@ class ItemAntibioticEmpty : ItemAntibiotic_base
|
||||
{
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_EMPTY;
|
||||
descriptionShort = $STR_EQUIP_DESC_54;
|
||||
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_EMPTY;
|
||||
picture = "\dayz_epoch_c\icons\equipment\ItemAntibioticsEmpty.paa";
|
||||
};
|
||||
@@ -207,10 +207,10 @@ class ItemBloodbag: CA_Magazine
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = "$STR_EQUIP_NAME_16";
|
||||
displayName = $STR_EQUIP_NAME_BLOOD_BAG;
|
||||
model = "\dayz_equip\models\bloodbag.p3d";
|
||||
picture = "\dayz_equip\textures\equip_bloodbag_ca.paa";
|
||||
descriptionShort = "$STR_EQUIP_DESC_16";
|
||||
descriptionShort = $STR_EQUIP_DESC_BLOOD_BAG;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
|
||||
@@ -29,8 +29,8 @@ class ItemBandage : CA_Magazine
|
||||
type = 16;
|
||||
model = "\dayz_equip\models\fad.p3d";
|
||||
picture = "\dayz_equip\textures\equip_fad_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_7;
|
||||
descriptionShort = $STR_EQUIP_DESC_7;
|
||||
displayName = $STR_EQUIP_NAME_BANDAGE;
|
||||
descriptionShort = $STR_EQUIP_DESC_BANDAGE;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
@@ -79,8 +79,8 @@ class ItemEpinephrine : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\epi.p3d";
|
||||
picture = "\dayz_equip\textures\equip_epi_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_14;
|
||||
descriptionShort = $STR_EQUIP_DESC_14;
|
||||
displayName = $STR_EQUIP_NAME_EPI_PEN;
|
||||
descriptionShort = $STR_EQUIP_DESC_EPI_PEN;
|
||||
};
|
||||
|
||||
class ItemMorphine : CA_Magazine
|
||||
@@ -90,8 +90,8 @@ class ItemMorphine : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\morphine.p3d";
|
||||
picture = "\dayz_equip\textures\equip_morphine_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_15;
|
||||
descriptionShort = $STR_EQUIP_DESC_15;
|
||||
displayName = $STR_EQUIP_NAME_MORPHINE;
|
||||
descriptionShort = $STR_EQUIP_DESC_MORPHINE;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
@@ -110,8 +110,8 @@ class ItemHeatPack : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\Heat_pack.p3d";
|
||||
picture = "\dayz_equip\textures\equip_heat_pack_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_42;
|
||||
descriptionShort = $STR_EQUIP_DESC_42;
|
||||
displayName = $STR_EQUIP_NAME_HEAT_PACK;
|
||||
descriptionShort = $STR_EQUIP_DESC_HEAT_PACK;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
|
||||
@@ -5,8 +5,8 @@ class ItemPainkiller : CA_Magazine
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\med_painkiller_gear.p3d";
|
||||
picture = "\dayz_equip\textures\equip_painkiller_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_18;
|
||||
descriptionShort = $STR_EQUIP_DESC_18;
|
||||
displayName = $STR_EQUIP_NAME_PAINKILLER;
|
||||
descriptionShort = $STR_EQUIP_DESC_PAINKILLER;
|
||||
|
||||
class medical
|
||||
{
|
||||
|
||||
@@ -3,8 +3,8 @@ class TrashJackDaniels : HandGrenade
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\bottle_jd.p3d";
|
||||
picture = "\dayz_equip\textures\equip_bottle_jd_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_34;
|
||||
descriptionShort = $STR_EQUIP_DESC_34;
|
||||
displayName = $STR_EQUIP_NAME_EMPTY_WHISKEY_BOTTLE;
|
||||
descriptionShort = $STR_EQUIP_DESC_EMPTY_WHISKEY_BOTTLE;
|
||||
ammo = "JackDaniels";
|
||||
};
|
||||
|
||||
|
||||
@@ -3,8 +3,8 @@ class ItemSodaEmpty : HandGrenade
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\soda_coke_e.p3d";
|
||||
picture = "\dayz_equip\textures\equip_soda_empty_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_35;
|
||||
descriptionShort = $STR_EQUIP_DESC_35;
|
||||
displayName = $STR_EQUIP_NAME_EMPTY_SODA_CAN;
|
||||
descriptionShort = $STR_EQUIP_DESC_EMPTY_SODA_CAN;
|
||||
ammo = "SodaCan";
|
||||
|
||||
class ItemActions
|
||||
@@ -31,8 +31,8 @@ class TrashTinCan : HandGrenade
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\trash_tincan.p3d";
|
||||
picture = "\dayz_equip\textures\equip_tincan_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_33;
|
||||
descriptionShort = $STR_EQUIP_DESC_33;
|
||||
displayName = $STR_EQUIP_NAME_EMPTY_TIN_CAN;
|
||||
descriptionShort = $STR_EQUIP_DESC_EMPTY_TIN_CAN;
|
||||
ammo = "TinCan";
|
||||
|
||||
class ItemActions
|
||||
|
||||
@@ -70,7 +70,7 @@ class WeaponHolder_MeleeMachete: WeaponHolderBase
|
||||
};
|
||||
class WeaponHolder_ItemJerrycanEmpty : WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = "$STR_EQUIP_NAME_39";
|
||||
displayName = $STR_ITEM_NAME_JERRYCAN_EMPTY;
|
||||
model = "\dayz_equip\proxy\jerrycan_side.p3d";
|
||||
destrType = "DestructNo";
|
||||
|
||||
@@ -221,7 +221,7 @@ class WeaponHolder_M4A1 : WeaponHolderBase {
|
||||
|
||||
class WeaponHolder_ItemTent : WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_20;
|
||||
displayName = $STR_EQUIP_NAME_CAMPING_TENT;
|
||||
model = "\dayz_equip\proxy\tentbag.p3d";
|
||||
destrType = "DestructNo";
|
||||
|
||||
@@ -232,7 +232,7 @@ class WeaponHolder_ItemTent : WeaponHolderBase {
|
||||
|
||||
class WeaponHolder_ItemFlashlight : WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_5;
|
||||
displayName = $STR_EQUIP_NAME_FLASHLIGHT;
|
||||
model = "\dayz_equip\proxy\flashlight.p3d";
|
||||
destrType = "DestructNo";
|
||||
|
||||
@@ -243,7 +243,7 @@ class WeaponHolder_ItemFlashlight : WeaponHolderBase {
|
||||
|
||||
class WeaponHolder_ItemFlashlightRed : WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_6;
|
||||
displayName = $STR_EQUIP_NAME_FLASHLIGHT_MILITARY;
|
||||
model = "\dayz_equip\proxy\flashlight_mil.p3d";
|
||||
destrType = "DestructNo";
|
||||
|
||||
@@ -254,7 +254,7 @@ class WeaponHolder_ItemFlashlightRed : WeaponHolderBase {
|
||||
|
||||
class WeaponHolder_ItemWaterbottle : WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_12;
|
||||
displayName = $STR_EQUIP_NAME_WATER_BOTTLE;
|
||||
model = "\dayz_equip\proxy\waterbottle.p3d";
|
||||
destrType = "DestructNo";
|
||||
|
||||
@@ -276,7 +276,7 @@ class WeaponHolder_ItemGenerator : WeaponHolderBase {
|
||||
|
||||
class WeaponHolder_ItemToolbox : WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_2;
|
||||
displayName = $STR_EQUIP_NAME_TOOLBOX;
|
||||
model = "\dayz_equip\proxy\toolbox.p3d";
|
||||
destrType = "DestructNo";
|
||||
|
||||
@@ -287,7 +287,7 @@ class WeaponHolder_ItemToolbox : WeaponHolderBase {
|
||||
|
||||
class WeaponHolder_PartFueltank : WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_8;
|
||||
displayName = $STR_EQUIP_NAME_FUELTANK;
|
||||
model = "\dayz_equip\proxy\fueltank.p3d";
|
||||
destrType = "DestructNo";
|
||||
|
||||
@@ -298,7 +298,7 @@ class WeaponHolder_PartFueltank : WeaponHolderBase {
|
||||
|
||||
class WeaponHolder_PartWheel : WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_9;
|
||||
displayName = $STR_EQUIP_NAME_CAR_WHEEL;
|
||||
model = "\dayz_equip\proxy\wheel.p3d";
|
||||
destrType = "DestructNo";
|
||||
|
||||
@@ -309,7 +309,7 @@ class WeaponHolder_PartWheel : WeaponHolderBase {
|
||||
|
||||
class WeaponHolder_PartGeneric : WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_10;
|
||||
displayName = $STR_EQUIP_NAME_SCRAP_METAL;
|
||||
model = "\dayz_equip\proxy\genericparts.p3d";
|
||||
destrType = "DestructNo";
|
||||
|
||||
@@ -320,7 +320,7 @@ class WeaponHolder_PartGeneric : WeaponHolderBase {
|
||||
|
||||
class WeaponHolder_PartVRotor : WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_32;
|
||||
displayName = $STR_EQUIP_NAME_MAIN_ROTOR;
|
||||
model = "\dayz_equip\proxy\vrotor.p3d";
|
||||
destrType = "DestructNo";
|
||||
|
||||
@@ -331,7 +331,7 @@ class WeaponHolder_PartVRotor : WeaponHolderBase {
|
||||
|
||||
class WeaponHolder_PartEngine : WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_11;
|
||||
displayName = $STR_EQUIP_NAME_ENGINE;
|
||||
model = "\dayz_equip\proxy\engine.p3d";
|
||||
destrType = "DestructNo";
|
||||
|
||||
@@ -342,7 +342,7 @@ class WeaponHolder_PartEngine : WeaponHolderBase {
|
||||
|
||||
class WeaponHolder_PartGlass : WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_30;
|
||||
displayName = $STR_EQUIP_NAME_WINDSCREEN_GLASS;
|
||||
model = "\dayz_equip\proxy\carglass.p3d";
|
||||
destrType = "DestructNo";
|
||||
|
||||
@@ -540,7 +540,7 @@ class WeaponHolder_ItemBucket : WeaponHolderBase {
|
||||
|
||||
class WeaponHolder_ItemJerrycan : WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_19;
|
||||
displayName = $STR_ITEM_NAME_JERRYCAN;
|
||||
model = "\dayz_equip\proxy\jerrycan.p3d";
|
||||
destrType = "DestructNo";
|
||||
|
||||
|
||||
@@ -60,7 +60,7 @@ class Throw : GrenadeLauncher
|
||||
|
||||
class ChemLightMuzzle : ThrowMuzzle
|
||||
{
|
||||
displayName = $STR_MAG_ACTION_5;
|
||||
displayName = $STR_MAG_ACTION_CHEMLIGHT;
|
||||
magazines[] = {"HandChemGreen", "HandChemRed", "HandChemBlue"};
|
||||
};
|
||||
|
||||
|
||||
@@ -3,8 +3,8 @@ class ItemEtool : ItemCore
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\etool.p3d";
|
||||
picture = "\dayz_equip\textures\equip_etool_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_1;
|
||||
descriptionShort = $STR_EQUIP_DESC_1;
|
||||
displayName = $STR_EQUIP_NAME_ETOOL;
|
||||
descriptionShort = $STR_EQUIP_DESC_ETOOL;
|
||||
};
|
||||
|
||||
class ItemEtoolBroken : ItemCore
|
||||
@@ -12,8 +12,8 @@ class ItemEtoolBroken : ItemCore
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\etool.p3d";
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemEtoolBroken.paa";
|
||||
displayName = $STR_EQUIP_NAME_1_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_DESC_1_BROKEN;
|
||||
displayName = $STR_EQUIP_NAME_ETOOL_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_DESC_ETOOL_BROKEN;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
|
||||
@@ -3,8 +3,8 @@ class ItemFlashlight : ItemCore
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\flashlight.p3d";
|
||||
picture = "\dayz_equip\textures\equip_flashlight_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_5;
|
||||
descriptionShort = $STR_EQUIP_DESC_5;
|
||||
displayName = $STR_EQUIP_NAME_FLASHLIGHT;
|
||||
descriptionShort = $STR_EQUIP_DESC_FLASHLIGHT;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
@@ -23,8 +23,8 @@ class ItemFlashlightBroken : ItemCore
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\flashlight.p3d";
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemFlashlightBroken.paa";
|
||||
displayName = $STR_EQUIP_NAME_5_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_DESC_5_BROKEN;
|
||||
displayName = $STR_EQUIP_NAME_FLASHLIGHT_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_DESC_FLASHLIGHT_BROKEN;
|
||||
};
|
||||
|
||||
class MeleeFlashlight : Pistol
|
||||
@@ -32,8 +32,8 @@ class MeleeFlashlight : Pistol
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\flashlight.p3d";
|
||||
picture = "\dayz_equip\textures\equip_flashlight_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_5;
|
||||
descriptionShort = $STR_EQUIP_DESC_5;
|
||||
displayName = $STR_EQUIP_NAME_FLASHLIGHT;
|
||||
descriptionShort = $STR_EQUIP_DESC_FLASHLIGHT;
|
||||
|
||||
modelOptics = "-";
|
||||
magazines[] = {};
|
||||
@@ -65,8 +65,8 @@ class ItemFlashlightRed : ItemFlashlight
|
||||
{
|
||||
model = "\dayz_equip\models\flashlight_mil.p3d";
|
||||
picture = "\dayz_equip\textures\equip_flashlight_mil_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_6;
|
||||
descriptionShort = $STR_EQUIP_DESC_6;
|
||||
displayName = $STR_EQUIP_NAME_FLASHLIGHT_MILITARY;
|
||||
descriptionShort = $STR_EQUIP_DESC_FLASHLIGHT_MILITARY;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
@@ -85,16 +85,16 @@ class ItemFlashlightRedBroken : ItemCore
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\flashlight_mil.p3d";
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemMilitaryFlashlightBroken.paa";
|
||||
displayName = $STR_EQUIP_NAME_6_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_DESC_6_BROKEN;
|
||||
displayName = $STR_EQUIP_NAME_FLASHLIGHT_MILITARY_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_DESC_FLASHLIGHT_MILITARY_BROKEN;
|
||||
};
|
||||
|
||||
class MeleeFlashlightRed : MeleeFlashlight
|
||||
{
|
||||
model = "\dayz_equip\models\flashlight_mil.p3d";
|
||||
picture = "\dayz_equip\textures\equip_flashlight_mil_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_6;
|
||||
descriptionShort = $STR_EQUIP_DESC_6;
|
||||
displayName = $STR_EQUIP_NAME_FLASHLIGHT_MILITARY;
|
||||
descriptionShort = $STR_EQUIP_DESC_FLASHLIGHT_MILITARY;
|
||||
|
||||
class FlashLight
|
||||
{
|
||||
|
||||
@@ -49,3 +49,21 @@ class ItemHatchetBroken : ItemCore
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class ItemHatchetBlunt : ItemCore
|
||||
{
|
||||
scope = 2;
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemHatchetBroken.paa";
|
||||
model = "\dayz_equip\models\hatchet.p3d";
|
||||
displayName = $STR_EQUIP_NAME_HATCHET_DULL;
|
||||
descriptionShort = $STR_EQUIP_DESC_HATCHET_DULL;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
class SharpenHatchet
|
||||
{
|
||||
text = $STR_ACTIONS_SHARPEN_HATCHET;
|
||||
script = "; ['ItemHatchetBlunt','ItemHatchet'] spawn player_sharpen;";
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -3,7 +3,7 @@ class ItemKnife_Base : ItemCore
|
||||
scope = 0;
|
||||
model = "\dayz_equip\models\knife_gear.p3d";
|
||||
picture = "\dayz_equip\textures\equip_knife_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_4;
|
||||
displayName = $STR_EQUIP_NAME_KNIFE;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
@@ -20,55 +20,56 @@ class ItemKnife : ItemKnife_Base
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\knife_gear.p3d"; // Some mods override this. We leave this here just to be sure.
|
||||
picture = "\dayz_equip\textures\equip_knife_ca.paa";
|
||||
descriptionShort = $STR_EQUIP_DESC_4;
|
||||
descriptionShort = $STR_EQUIP_DESC_KNIFE;
|
||||
sharpnessRemaining = "ItemKnife5";
|
||||
};
|
||||
|
||||
class ItemKnife5 : ItemKnife_Base
|
||||
{
|
||||
scope = 2;
|
||||
descriptionShort = $STR_EQUIP_DESC_4_A;
|
||||
descriptionShort = $STR_EQUIP_DESC_KNIFE_5;
|
||||
sharpnessRemaining = "ItemKnife4";
|
||||
};
|
||||
|
||||
class ItemKnife4 : ItemKnife_Base
|
||||
{
|
||||
scope = 2;
|
||||
descriptionShort = $STR_EQUIP_DESC_4_B;
|
||||
descriptionShort = $STR_EQUIP_DESC_KNIFE_4;
|
||||
sharpnessRemaining = "ItemKnife3";
|
||||
};
|
||||
|
||||
class ItemKnife3 : ItemKnife_Base
|
||||
{
|
||||
scope = 2;
|
||||
descriptionShort = $STR_EQUIP_DESC_4_C;
|
||||
descriptionShort = $STR_EQUIP_DESC_KNIFE_3;
|
||||
sharpnessRemaining = "ItemKnife2";
|
||||
};
|
||||
|
||||
class ItemKnife2 : ItemKnife_Base
|
||||
{
|
||||
scope = 2;
|
||||
descriptionShort = $STR_EQUIP_DESC_4_D;
|
||||
descriptionShort = $STR_EQUIP_DESC_KNIFE_2;
|
||||
sharpnessRemaining = "ItemKnife1";
|
||||
};
|
||||
|
||||
class ItemKnife1 : ItemKnife_Base
|
||||
{
|
||||
scope = 2;
|
||||
descriptionShort = $STR_EQUIP_DESC_4_E;
|
||||
descriptionShort = $STR_EQUIP_DESC_KNIFE_1;
|
||||
sharpnessRemaining = "ItemKnifeBlunt";
|
||||
};
|
||||
|
||||
class ItemKnifeBlunt : ItemKnife_Base
|
||||
{
|
||||
scope = 2;
|
||||
descriptionShort = $STR_EQUIP_CODE_DESC_4;
|
||||
displayName = $STR_EQUIP_NAME_KNIFE_DULL;
|
||||
descriptionShort = $STR_EQUIP_DESC_KNIFE_DULL;
|
||||
sharpnessRemaining = "ItemKnifeBlunt";
|
||||
class ItemActions
|
||||
{
|
||||
class FixKnife
|
||||
{
|
||||
text = $STR_ACTIONS_FIX_KNIFE;
|
||||
text = $STR_ACTIONS_SHARPEN_KNIFE;
|
||||
script = "; ['ItemKnifeBlunt','ItemKnife'] spawn player_sharpen;";
|
||||
};
|
||||
class Use
|
||||
|
||||
@@ -3,16 +3,24 @@ class ItemMatchbox_base : ItemCore
|
||||
scope = 0;
|
||||
model = "\dayz_equip\models\matchbox_gear.p3d";
|
||||
picture = "\dayz_equip\textures\equip_matchbox_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_3;
|
||||
descriptionShort = $STR_EQUIP_DESC_3;
|
||||
displayName = $STR_EQUIP_NAME_MATCHES;
|
||||
descriptionShort = $STR_EQUIP_DESC_MATCHES;
|
||||
};
|
||||
|
||||
class ItemMatchboxWet : ItemMatchbox_base
|
||||
{
|
||||
scope = 2;
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemMatchesEmpty.paa";
|
||||
displayName = $STR_EQUIP_NAME_MATCHES_WET;
|
||||
descriptionShort = $STR_EQUIP_DESC_MATCHES_WET;
|
||||
};
|
||||
|
||||
class ItemMatchboxEmpty : ItemMatchbox_base
|
||||
{
|
||||
scope = 2;
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemMatchesEmpty.paa";
|
||||
displayName = $STR_EQUIP_NAME_3_EMPTY;
|
||||
descriptionShort = $STR_EQUIP_DESC_3_EMPTY;
|
||||
displayName = $STR_EQUIP_NAME_MATCHES_EMPTY;
|
||||
descriptionShort = $STR_EQUIP_DESC_MATCHES_EMPTY;
|
||||
};
|
||||
|
||||
//Loot Spawn Table.
|
||||
@@ -38,35 +46,35 @@ class ItemMatchbox : ItemMatchbox_base
|
||||
class Item5Matchbox : ItemMatchbox
|
||||
{
|
||||
displayName = $STR_EQUIP_NAME_MATCHES_5;
|
||||
descriptionShort = $STR_EQUIP_DESC_3_A;
|
||||
descriptionShort = $STR_EQUIP_DESC_MATCHES_5;
|
||||
matches = 5;
|
||||
qtyRemaining = "Item4Matchbox";
|
||||
};
|
||||
class Item4Matchbox : ItemMatchbox
|
||||
{
|
||||
displayName = $STR_EQUIP_NAME_MATCHES_4;
|
||||
descriptionShort = $STR_EQUIP_DESC_3_B;
|
||||
descriptionShort = $STR_EQUIP_DESC_MATCHES_4;
|
||||
qtyRemaining = "Item3Matchbox";
|
||||
matches = 4;
|
||||
};
|
||||
class Item3Matchbox : ItemMatchbox
|
||||
{
|
||||
displayName = $STR_EQUIP_NAME_MATCHES_3;
|
||||
descriptionShort = $STR_EQUIP_DESC_3_C;
|
||||
descriptionShort = $STR_EQUIP_DESC_MATCHES_3;
|
||||
qtyRemaining = "Item2Matchbox";
|
||||
matches = 3;
|
||||
};
|
||||
class Item2Matchbox : ItemMatchbox
|
||||
{
|
||||
displayName = $STR_EQUIP_NAME_MATCHES_2;
|
||||
descriptionShort = $STR_EQUIP_DESC_3_D;
|
||||
descriptionShort = $STR_EQUIP_DESC_MATCHES_2;
|
||||
qtyRemaining = "Item1Matchbox";
|
||||
matches = 2;
|
||||
};
|
||||
class Item1Matchbox : ItemMatchbox
|
||||
{
|
||||
displayName = $STR_EQUIP_NAME_MATCHES_1;
|
||||
descriptionShort = $STR_EQUIP_DESC_3_E;
|
||||
descriptionShort = $STR_EQUIP_DESC_MATCHES_1;
|
||||
qtyRemaining = "ItemMatchboxEmpty";
|
||||
matches = 1;
|
||||
};
|
||||
@@ -3,8 +3,8 @@ class ItemShovel : ItemCore
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_communityassets\models\shovel.p3d";
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemShovel.paa";
|
||||
displayName = $STR_EQUIP_NAME_1b;
|
||||
descriptionShort = $STR_EQUIP_DESC_1b;
|
||||
displayName = $STR_EQUIP_NAME_SHOVEL;
|
||||
descriptionShort = $STR_EQUIP_DESC_SHOVEL;
|
||||
};
|
||||
|
||||
class ItemShovelBroken : ItemCore
|
||||
@@ -12,8 +12,8 @@ class ItemShovelBroken : ItemCore
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_communityassets\models\shovel.p3d";
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemShovelBroken.paa";
|
||||
displayName = $STR_EQUIP_NAME_1b_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_DESC_1b_BROKEN;
|
||||
displayName = $STR_EQUIP_NAME_SHOVEL_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_DESC_SHOVEL_BROKEN;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
|
||||
@@ -3,8 +3,8 @@ class ItemToolbox : ItemCore
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\toolbox.p3d";
|
||||
picture = "\dayz_equip\textures\equip_toolbox_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_2;
|
||||
descriptionShort = $STR_EQUIP_DESC_2;
|
||||
displayName = $STR_EQUIP_NAME_TOOLBOX;
|
||||
descriptionShort = $STR_EQUIP_DESC_TOOLBOX;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
@@ -21,6 +21,6 @@ class ItemToolboxBroken : ItemCore
|
||||
scope = 2;
|
||||
model = "\dayz_equip\models\toolbox.p3d";
|
||||
picture = "\dayz_epoch_c\icons\tools\ItemToolboxBroken.paa";
|
||||
displayName = $STR_EQUIP_NAME_2_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_DESC_2_BROKEN;
|
||||
displayName = $STR_EQUIP_NAME_TOOLBOX_BROKEN;
|
||||
descriptionShort = $STR_EQUIP_DESC_TOOLBOX_BROKEN;
|
||||
};
|
||||
@@ -820,7 +820,7 @@ class CfgAmmo
|
||||
|
||||
class ChemLight : LitObject
|
||||
{
|
||||
displayName = $STR_MAG_ACTION_5;
|
||||
displayName = $STR_MAG_ACTION_CHEMLIGHT;
|
||||
simulation = "shotShell";
|
||||
simulationStep = 5;
|
||||
soundFly[] = {"", 0, 0};
|
||||
|
||||
@@ -162,6 +162,10 @@ class ItemHatchetBroken
|
||||
{
|
||||
weight = 1;
|
||||
};
|
||||
class ItemHatchetBlunt
|
||||
{
|
||||
weight = 1;
|
||||
};
|
||||
class ItemCrowbar
|
||||
{
|
||||
weight = 1;
|
||||
@@ -198,6 +202,10 @@ class ItemMatchboxEmpty
|
||||
{
|
||||
weight = 0.001;
|
||||
};
|
||||
class ItemMatchboxWet
|
||||
{
|
||||
weight = 0.009;
|
||||
};
|
||||
class ItemToolbox
|
||||
{
|
||||
weight = 1;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user