Clean up, change strings for better mod compatibility

Also streamlining the names of certain items like fuel cans, fish, meat with a status indicator behind the name.

Fix some wrong description strings.

Add blunt hatchet and wet matches.
This commit is contained in:
A Man
2021-05-12 19:13:02 +02:00
parent b1e77a3993
commit 69408ab39f
29 changed files with 636 additions and 1212 deletions

View File

@@ -212,8 +212,8 @@ class ItemWire : CA_Magazine
type = 256; type = 256;
model = "\dayz_equip\models\Fence_wire_kit.p3d"; model = "\dayz_equip\models\Fence_wire_kit.p3d";
picture = "\dayz_equip\textures\equip_fencewire_kit_CA.paa"; picture = "\dayz_equip\textures\equip_fencewire_kit_CA.paa";
displayName = $STR_EQUIP_NAME_23; displayName = $STR_EQUIP_NAME_WIRE_FENCE;
descriptionShort = $STR_EQUIP_DESC_23; descriptionShort = $STR_EQUIP_DESC_WIRE_FENCE;
class ItemActions class ItemActions
{ {
@@ -236,8 +236,8 @@ class ItemTankTrap : CA_Magazine
type = 256; type = 256;
model = "\dayz_equip\models\tank_trap_kit.p3d"; model = "\dayz_equip\models\tank_trap_kit.p3d";
picture = "\dayz_equip\textures\equip_tanktrap_kit_CA.paa"; picture = "\dayz_equip\textures\equip_tanktrap_kit_CA.paa";
displayName = $STR_EQUIP_NAME_22; displayName = $STR_EQUIP_NAME_TANK_TRAP;
descriptionShort = $STR_EQUIP_DESC_22; descriptionShort = $STR_EQUIP_DESC_TANK_TRAP;
class ItemActions class ItemActions
{ {

View File

@@ -5,8 +5,8 @@ class ItemSandbag : CA_Magazine
type = 256; type = 256;
model = "\dayz_equip\models\sandbags.p3d"; model = "\dayz_equip\models\sandbags.p3d";
picture = "\dayz_equip\textures\equip_sandbag_ca.paa"; picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
displayName = $STR_EQUIP_NAME_21; displayName = $STR_EQUIP_NAME_SANDBAGS;
descriptionShort = $STR_EQUIP_DESC_21; descriptionShort = $STR_EQUIP_DESC_SANDBAGS;
class ItemActions class ItemActions
{ {

View File

@@ -5,8 +5,8 @@ class ItemTent : CA_Magazine
type = 256; type = 256;
model = "\dayz_equip\models\tentbag_gear.p3d"; model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa"; picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
displayName = $STR_EQUIP_NAME_20; displayName = $STR_EQUIP_NAME_CAMPING_TENT;
descriptionShort = $STR_EQUIP_DESC_20; descriptionShort = $STR_EQUIP_DESC_CAMPING_TENT;
class ItemActions class ItemActions
{ {
@@ -37,7 +37,7 @@ class ItemTentWinter : CA_Magazine
model = "\dayz_equip\models\tentbag_gear.p3d"; model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa"; picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
displayName = $STR_VEH_NAME_TENTWINTER; displayName = $STR_VEH_NAME_TENTWINTER;
descriptionShort = $STR_EQUIP_DESC_20; descriptionShort = $STR_EQUIP_DESC_CAMPING_TENT;
class ItemActions class ItemActions
{ {
@@ -68,7 +68,7 @@ class ItemDomeTent : CA_Magazine
model = "\dayz_equip\models\tentbag_gear.p3d"; model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa"; picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
displayName = $STR_VEH_NAME_DOME_TENT; displayName = $STR_VEH_NAME_DOME_TENT;
descriptionShort = $STR_EQUIP_DESC_20; descriptionShort = $STR_EQUIP_DESC_CAMPING_TENT;
class ItemActions class ItemActions
{ {
@@ -99,7 +99,7 @@ class ItemWinterDomeTent : CA_Magazine
model = "\dayz_equip\models\tentbag_gear.p3d"; model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa"; picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
displayName = $STR_VEH_NAME_WINTER_DOME_TENT; displayName = $STR_VEH_NAME_WINTER_DOME_TENT;
descriptionShort = $STR_EQUIP_DESC_20; descriptionShort = $STR_EQUIP_DESC_CAMPING_TENT;
class ItemActions class ItemActions
{ {
@@ -130,7 +130,7 @@ class ItemDesertTent : CA_Magazine
model = "\dayz_equip\models\tentbag_gear.p3d"; model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa"; picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
displayName = $STR_VEH_NAME_DESERT_TENT; displayName = $STR_VEH_NAME_DESERT_TENT;
descriptionShort = $STR_EQUIP_DESC_20; descriptionShort = $STR_EQUIP_DESC_CAMPING_TENT;
class ItemActions class ItemActions
{ {

View File

@@ -3,8 +3,8 @@ class FoodGoatRaw : FoodRaw
scope = 2; scope = 2;
model = "\dayz_equip\models\food_steak_gear.p3d"; model = "\dayz_equip\models\food_steak_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_ca.paa"; picture = "\dayz_equip\textures\equip_steak_ca.paa";
displayName = $STR_FOOD_NAME_GOAT_RAW; displayName = $STR_EQUIP_FOOD_NAME_GOAT_RAW;
descriptionShort = $STR_FOOD_EQUIP_GOAT_RAW; descriptionShort = $STR_EQUIP_FOOD_DESC_GOAT_RAW;
bloodRegen = 300; bloodRegen = 300;
Nutrition[] = {143,300,0,0}; Nutrition[] = {143,300,0,0};
cookOutput = "FoodGoatCooked"; cookOutput = "FoodGoatCooked";
@@ -15,8 +15,8 @@ class FoodGoatCooked : FoodCooked
scope = 2; scope = 2;
model = "\dayz_equip\models\food_steak_cooked_gear.p3d"; model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa"; picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
displayName = $STR_FOOD_NAME_GOAT_COOKED; displayName = $STR_EQUIP_FOOD_NAME_GOAT_COOKED;
descriptionShort = $STR_FOOD_EQUIP_GOAT_COOKED; descriptionShort = $STR_EQUIP_FOOD_DESC_GOAT_COOKED;
bloodRegen = 600; bloodRegen = 600;
Nutrition[] = {143,600,0,0}; Nutrition[] = {143,600,0,0};
}; };
@@ -26,8 +26,8 @@ class FoodMuttonRaw : FoodRaw
scope = 2; scope = 2;
model = "z\addons\dayz_communityassets\models\mutton_raw.p3d"; model = "z\addons\dayz_communityassets\models\mutton_raw.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_mutton_raw_CA.paa"; picture = "\z\addons\dayz_communityassets\pictures\equip_mutton_raw_CA.paa";
displayName = $STR_FOOD_EQUIP_CODE_NAME_1; displayName = $STR_EQUIP_FOOD_NAME_MUTTON_RAW;
descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_1; descriptionShort = $STR_EQUIP_FOOD_DESC_MUTTON_RAW;
bloodRegen = 400; bloodRegen = 400;
Nutrition[] = {294,350,0,0}; Nutrition[] = {294,350,0,0};
cookOutput = "FoodMuttonCooked"; cookOutput = "FoodMuttonCooked";
@@ -39,8 +39,8 @@ class FoodMuttonCooked : FoodCooked
model = "z\addons\dayz_communityassets\models\mutton_cooked.p3d"; model = "z\addons\dayz_communityassets\models\mutton_cooked.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_mutton_cooked_CA.paa"; picture = "\z\addons\dayz_communityassets\pictures\equip_mutton_cooked_CA.paa";
displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_1; displayName = $STR_EQUIP_FOOD_NAME_MUTTON_COOKED;
descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_1; descriptionShort = $STR_EQUIP_FOOD_DESC_MUTTON_COOKED;
bloodRegen = 800; bloodRegen = 800;
Nutrition[] = {294,700,0,0}; Nutrition[] = {294,700,0,0};
}; };
@@ -50,8 +50,8 @@ class FoodChickenRaw : FoodRaw
scope = 2; scope = 2;
model = "\dayz_equip\models\food_steak_gear.p3d"; model = "\dayz_equip\models\food_steak_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_ca.paa"; picture = "\dayz_equip\textures\equip_steak_ca.paa";
displayName = $STR_FOOD_EQUIP_CODE_NAME_2; displayName = $STR_EQUIP_FOOD_NAME_CHICKEN_RAW;
descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_2; descriptionShort = $STR_EQUIP_FOOD_DESC_CHICKEN_RAW;
bloodRegen = 400; bloodRegen = 400;
Nutrition[] = {219,350,0,0}; Nutrition[] = {219,350,0,0};
cookOutput = "FoodChickenCooked"; cookOutput = "FoodChickenCooked";
@@ -62,8 +62,8 @@ class FoodChickenCooked : FoodCooked
scope = 2; scope = 2;
model = "\dayz_equip\models\food_steak_cooked_gear.p3d"; model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa"; picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_2; displayName = $STR_EQUIP_FOOD_NAME_CHICKEN_COOKED;
descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_2; descriptionShort = $STR_EQUIP_FOOD_DESC_CHICKEN_COOKED;
bloodRegen = 800; bloodRegen = 800;
Nutrition[] = {219,700,0,0}; Nutrition[] = {219,700,0,0};
}; };
@@ -73,8 +73,8 @@ class FoodBaconRaw : FoodRaw
scope = 2; scope = 2;
model = "z\addons\dayz_communityassets\models\bacon_raw.p3d"; model = "z\addons\dayz_communityassets\models\bacon_raw.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_bacon_raw_CA.paa"; picture = "\z\addons\dayz_communityassets\pictures\equip_bacon_raw_CA.paa";
displayName = $STR_FOOD_EQUIP_CODE_NAME_4; displayName = $STR_EQUIP_FOOD_NAME_BACON_RAW;
descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_4; descriptionShort = $STR_EQUIP_FOOD_DESC_BACON_RAW;
bloodRegen = 300; bloodRegen = 300;
Nutrition[] = {417,350,0,0}; Nutrition[] = {417,350,0,0};
cookOutput = "FoodBaconCooked"; cookOutput = "FoodBaconCooked";
@@ -85,8 +85,8 @@ class FoodBaconCooked : FoodCooked
scope = 2; scope = 2;
model = "z\addons\dayz_communityassets\models\bacon_fried.p3d"; model = "z\addons\dayz_communityassets\models\bacon_fried.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_bacon_fried_CA.paa"; picture = "\z\addons\dayz_communityassets\pictures\equip_bacon_fried_CA.paa";
displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_4; displayName = $STR_EQUIP_FOOD_NAME_BACON_COOKED;
descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_4; descriptionShort = $STR_EQUIP_FOOD_DESC_BACON_COOKED;
bloodRegen = 600; bloodRegen = 600;
Nutrition[] = {417,700,0,0}; Nutrition[] = {417,700,0,0};
}; };
@@ -96,8 +96,8 @@ class FoodRabbitRaw : FoodRaw
scope = 2; scope = 2;
model = "\dayz_equip\models\food_steak_gear.p3d"; model = "\dayz_equip\models\food_steak_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_ca.paa"; picture = "\dayz_equip\textures\equip_steak_ca.paa";
displayName = $STR_FOOD_EQUIP_CODE_NAME_3; displayName = $STR_EQUIP_FOOD_NAME_RABBIT_RAW;
descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_3; descriptionShort = $STR_EQUIP_FOOD_DESC_RABBIT_RAW;
bloodRegen = 500; bloodRegen = 500;
Nutrition[] = {517,450,0,0}; Nutrition[] = {517,450,0,0};
cookOutput = "FoodRabbitCooked"; cookOutput = "FoodRabbitCooked";
@@ -108,8 +108,8 @@ class FoodRabbitCooked : FoodCooked
scope = 2; scope = 2;
model = "\dayz_equip\models\food_steak_cooked_gear.p3d"; model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa"; picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_3; displayName = $STR_EQUIP_FOOD_NAME_RABBIT_COOKED;
descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_3; descriptionShort = $STR_EQUIP_FOOD_DESC_RABBIT_COOKED;
bloodRegen = 1000; bloodRegen = 1000;
Nutrition[] = {517,900,0,0}; Nutrition[] = {517,900,0,0};
}; };
@@ -119,8 +119,8 @@ class FoodBeefRaw : FoodRaw
scope = 2; scope = 2;
model = "\dayz_equip\models\food_steak_gear.p3d"; model = "\dayz_equip\models\food_steak_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_ca.paa"; picture = "\dayz_equip\textures\equip_steak_ca.paa";
displayName = $STR_FOOD_EQUIP_CODE_NAME_6; displayName = $STR_EQUIP_FOOD_NAME_BEEF_RAW;
descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_6; descriptionShort = $STR_EQUIP_FOOD_DESC_BEEF_RAW;
bloodRegen = 400; bloodRegen = 400;
Nutrition[] = {332,350,0,0}; Nutrition[] = {332,350,0,0};
cookOutput = "FoodBeefCooked"; cookOutput = "FoodBeefCooked";
@@ -131,8 +131,8 @@ class FoodBeefCooked : FoodCooked
scope = 2; scope = 2;
model = "\dayz_equip\models\food_steak_cooked_gear.p3d"; model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa"; picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_6; displayName = $STR_EQUIP_FOOD_NAME_BEEF_COOKED;
descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_6; descriptionShort = $STR_EQUIP_FOOD_DESC_BEEF_COOKED;
bloodRegen = 800; bloodRegen = 800;
Nutrition[] = {332,700,0,0}; Nutrition[] = {332,700,0,0};
}; };
@@ -142,8 +142,8 @@ class FoodDogRaw : FoodRaw
scope = 2; scope = 2;
model = "\dayz_equip\models\food_steak_gear.p3d"; model = "\dayz_equip\models\food_steak_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_ca.paa"; picture = "\dayz_equip\textures\equip_steak_ca.paa";
displayName = $STR_FOOD_NAME_DOG_RAW; displayName = $STR_EQUIP_FOOD_NAME_DOG_RAW;
descriptionShort = $STR_EQUIP_DESC_47; descriptionShort = $STR_EQUIP_FOOD_DESC_DOG_RAW;
bloodRegen = 300; bloodRegen = 300;
Nutrition[] = {143,300,0,0}; Nutrition[] = {143,300,0,0};
cookOutput = "FoodDogCooked"; cookOutput = "FoodDogCooked";
@@ -154,8 +154,8 @@ class FoodDogCooked : FoodCooked
scope = 2; scope = 2;
model = "\dayz_equip\models\food_steak_cooked_gear.p3d"; model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa"; picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
displayName = $STR_FOOD_NAME_DOG_COOKED; displayName = $STR_EQUIP_FOOD_NAME_DOG_COOKED;
descriptionShort = $STR_EQUIP_DESC_25; descriptionShort = $STR_EQUIP_FOOD_DESC_DOG_COOKED;
bloodRegen = 600; bloodRegen = 600;
Nutrition[] = {143,600,0,0}; Nutrition[] = {143,600,0,0};
}; };

View File

@@ -388,8 +388,8 @@ class FoodCanBakedBeans : FoodPackaged
scope = 2; scope = 2;
model = "\dayz_equip\models\food_bbtin.p3d"; model = "\dayz_equip\models\food_bbtin.p3d";
picture = "\dayz_equip\textures\equip_bbtin_ca.paa"; picture = "\dayz_equip\textures\equip_bbtin_ca.paa";
displayName = $STR_EQUIP_NAME_26; displayName = $STR_EQUIP_NAME_BAKED_BEANS;
descriptionShort = $STR_EQUIP_DESC_26; descriptionShort = $STR_EQUIP_DESC_BAKED_BEANS;
bloodRegen = 100; bloodRegen = 100;
Nutrition[] = {0,400,320,0}; Nutrition[] = {0,400,320,0};
consumeOutput = "FoodCanUnlabeledEmpty"; consumeOutput = "FoodCanUnlabeledEmpty";
@@ -400,8 +400,8 @@ class FoodCanSardines : FoodPackaged
scope = 2; scope = 2;
model = "\dayz_equip\models\food_sardinestin.p3d"; model = "\dayz_equip\models\food_sardinestin.p3d";
picture = "\dayz_equip\textures\equip_Sardinestin_ca.paa"; picture = "\dayz_equip\textures\equip_Sardinestin_ca.paa";
displayName = $STR_EQUIP_NAME_27; displayName = $STR_EQUIP_NAME_SARDINES;
descriptionShort = $STR_EQUIP_DESC_27; descriptionShort = $STR_EQUIP_DESC_SARDINES;
bloodRegen = 100; bloodRegen = 100;
Nutrition[] = {0,450,320,0}; Nutrition[] = {0,450,320,0};
consumeOutput = "FoodCanUnlabeledEmpty"; consumeOutput = "FoodCanUnlabeledEmpty";
@@ -412,8 +412,8 @@ class FoodCanFrankBeans : FoodPackaged
scope = 2; scope = 2;
model = "\dayz_equip\models\food_fbtin.p3d"; model = "\dayz_equip\models\food_fbtin.p3d";
picture = "\dayz_equip\textures\equip_fbtin_ca.paa"; picture = "\dayz_equip\textures\equip_fbtin_ca.paa";
displayName = $STR_EQUIP_NAME_28; displayName = $STR_EQUIP_NAME_FRANK_BEANS;
descriptionShort = $STR_EQUIP_DESC_28; descriptionShort = $STR_EQUIP_DESC_FRANK_BEANS;
bloodRegen = 100; bloodRegen = 100;
Nutrition[] = {0,450,320,0}; Nutrition[] = {0,450,320,0};
consumeOutput = "FoodCanUnlabeledEmpty"; consumeOutput = "FoodCanUnlabeledEmpty";
@@ -424,8 +424,8 @@ class FoodCanPasta : FoodPackaged
scope = 2; scope = 2;
model = "\dayz_equip\models\food_pastatin.p3d"; model = "\dayz_equip\models\food_pastatin.p3d";
picture = "\dayz_equip\textures\equip_pastatin_ca.paa"; picture = "\dayz_equip\textures\equip_pastatin_ca.paa";
displayName = $STR_EQUIP_NAME_29; displayName = $STR_EQUIP_NAME_PASTA;
descriptionShort = $STR_EQUIP_DESC_29; descriptionShort = $STR_EQUIP_DESC_PASTA;
bloodRegen = 100; bloodRegen = 100;
Nutrition[] = {0,500,0,0}; Nutrition[] = {0,500,0,0};
consumeOutput = "FoodCanUnlabeledEmpty"; consumeOutput = "FoodCanUnlabeledEmpty";

View File

@@ -3,8 +3,8 @@ class ItemSodaCoke : ItemSoda
scope = 2; scope = 2;
model = "\dayz_equip\models\soda_coke.p3d"; model = "\dayz_equip\models\soda_coke.p3d";
picture = "\dayz_equip\textures\equip_soda_coke_ca.paa"; picture = "\dayz_equip\textures\equip_soda_coke_ca.paa";
displayName = $STR_EQUIP_NAME_36a; displayName = $STR_EQUIP_NAME_SODA_CAN_COKE;
descriptionShort = $STR_EQUIP_DESC_36; descriptionShort = $STR_EQUIP_DESC_SODA_CAN;
Nutrition[] = {90,0,300,0}; Nutrition[] = {90,0,300,0};
}; };
@@ -13,8 +13,8 @@ class ItemSodaPepsi : ItemSoda
scope = 2; scope = 2;
model = "\dayz_equip\models\soda_pepsi.p3d"; model = "\dayz_equip\models\soda_pepsi.p3d";
picture = "\dayz_equip\textures\equip_soda_pepsi_ca.paa"; picture = "\dayz_equip\textures\equip_soda_pepsi_ca.paa";
displayName = $STR_EQUIP_NAME_36b; displayName = $STR_EQUIP_NAME_SODA_CAN_PEPSI;
descriptionShort = $STR_EQUIP_DESC_36; descriptionShort = $STR_EQUIP_DESC_SODA_CAN;
Nutrition[] = {90,0,300,0}; Nutrition[] = {90,0,300,0};
}; };
@@ -23,8 +23,8 @@ class ItemSodaMdew : ItemSoda
scope = 2; scope = 2;
model = "\dayz_equip\models\soda_mdew.p3d"; model = "\dayz_equip\models\soda_mdew.p3d";
picture = "\dayz_equip\textures\equip_soda_mdew_ca.paa"; picture = "\dayz_equip\textures\equip_soda_mdew_ca.paa";
displayName = $STR_EQUIP_NAME_37; displayName = $STR_EQUIP_NAME_MOUNTAIN_DEW;
descriptionShort = $STR_EQUIP_NAME_37; descriptionShort = $STR_EQUIP_DESC_MOUNTAIN_DEW;
Nutrition[] = {90,0,400,0}; Nutrition[] = {90,0,400,0};
}; };
@@ -110,12 +110,11 @@ class ItemSodaLemonade : ItemSoda
class ItemSodaLirik : ItemSoda class ItemSodaLirik : ItemSoda
{ {
scope = 2; scope = 2;
model = "z\addons\dayz_communityassets\models\soda_lirik_clean_full.p3d"; model = "z\addons\dayz_communityassets\models\soda_lirik_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_lirik_clean_full_ca.paa"; picture = "\z\addons\dayz_communityassets\pictures\equip_soda_lirik_clean_full_ca.paa";
displayName = $STR_EQUIP_NAME_36a; displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_7;
descriptionShort = $STR_EQUIP_DESC_36; descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_7;
Nutrition[] = {90,0,300,0}; Nutrition[] = {90,0,300,0};
consumeOutput = "ItemSodaLirikEmpty"; consumeOutput = "ItemSodaLirikEmpty";
}; };
@@ -147,8 +146,8 @@ class ItemSodaPeppsy : ItemSoda
scope = 2; scope = 2;
model = "z\addons\dayz_communityassets\models\soda_peppsy_clean_full.p3d"; model = "z\addons\dayz_communityassets\models\soda_peppsy_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_peppsy_clean_full_ca.paa"; picture = "\z\addons\dayz_communityassets\pictures\equip_soda_peppsy_clean_full_ca.paa";
displayName = $STR_EQUIP_NAME_36b; displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_10;
descriptionShort = $STR_EQUIP_DESC_36; descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_10;
Nutrition[] = {90,0,300,0}; Nutrition[] = {90,0,300,0};
consumeOutput = "ItemSodaPeppsyEmpty"; consumeOutput = "ItemSodaPeppsyEmpty";
}; };

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@@ -3,8 +3,8 @@ class ItemWaterBottle : FoodDrink
scope = 2; scope = 2;
model = "\dayz_equip\models\waterbottle_gear.p3d"; model = "\dayz_equip\models\waterbottle_gear.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_waterbottle10oz_ca.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_waterbottle10oz_ca.paa";
displayName = $STR_EQUIP_NAME_12; displayName = $STR_EQUIP_NAME_WATER_BOTTLE;
descriptionShort = $STR_EQUIP_DESC_12; descriptionShort = $STR_EQUIP_DESC_WATER_BOTTLE;
Nutrition[] = {0,0,1000,0}; Nutrition[] = {0,0,1000,0};
@@ -81,8 +81,8 @@ class ItemWaterBottleUnfilled : CA_Magazine
type = 256; type = 256;
model = "\dayz_equip\models\waterbottle_gear.p3d"; model = "\dayz_equip\models\waterbottle_gear.p3d";
picture = "\dayz_equip\textures\equip_waterbottle_empty_ca.paa"; picture = "\dayz_equip\textures\equip_waterbottle_empty_ca.paa";
displayName = $STR_EQUIP_NAME_13; displayName = $STR_EQUIP_NAME_WATER_BOTTLE_EMPTY;
descriptionShort = $STR_EQUIP_DESC_13; descriptionShort = $STR_EQUIP_DESC_WATER_BOTTLE_EMPTY;
containerWater = "ItemWaterBottle"; containerWater = "ItemWaterBottle";
containerWaterSafe = "ItemWaterBottleSafe"; containerWaterSafe = "ItemWaterBottleSafe";
containerWaterInfected = "ItemWaterBottleInfected"; containerWaterInfected = "ItemWaterBottleInfected";

View File

@@ -3,8 +3,8 @@ class HandRoadFlare : HandGrenade
scope = 2; scope = 2;
picture = "\dayz_weapons\textures\equip_roadflare_ca.paa"; picture = "\dayz_weapons\textures\equip_roadflare_ca.paa";
model = "\dayz_weapons\models\roadflare"; model = "\dayz_weapons\models\roadflare";
displayName = $STR_MAG_NAME_4; displayName = $STR_MAG_NAME_ROAD_FLARE;
descriptionShort = $STR_MAG_DESC_4; descriptionShort = $STR_MAG_DESC_ROAD_FLARE;
ammo = "RoadFlare"; ammo = "RoadFlare";
count = 10; count = 10;
@@ -23,8 +23,8 @@ class HandChemBlue : HandGrenade
scope = 2; scope = 2;
picture = "\dayz_weapons\textures\equip_chem_blue_ca.paa"; picture = "\dayz_weapons\textures\equip_chem_blue_ca.paa";
model = "\dayz_weapons\models\chem_gear_blue"; model = "\dayz_weapons\models\chem_gear_blue";
displayName = $STR_MAG_NAME_7; displayName = $STR_MAG_NAME_CHEMLIGHT_BLUE;
descriptionShort = $STR_MAG_DESC_5; descriptionShort = $STR_MAG_DESC_CHEMLIGHT;
ammo = "ChemBlue"; ammo = "ChemBlue";
count = 10; count = 10;
@@ -43,8 +43,8 @@ class HandChemGreen : HandGrenade
scope = 2; scope = 2;
picture = "\dayz_weapons\textures\equip_chem_green_ca.paa"; picture = "\dayz_weapons\textures\equip_chem_green_ca.paa";
model = "\dayz_weapons\models\chem_gear_green"; model = "\dayz_weapons\models\chem_gear_green";
displayName = $STR_MAG_NAME_5; displayName = $STR_MAG_NAME_CHEMLIGHT_GREEN;
descriptionShort = $STR_MAG_DESC_5; descriptionShort = $STR_MAG_DESC_CHEMLIGHT;
ammo = "ChemGreen"; ammo = "ChemGreen";
count = 10; count = 10;
@@ -63,8 +63,8 @@ class HandChemRed : HandGrenade
scope = 2; scope = 2;
picture = "\dayz_weapons\textures\equip_chem_red_ca.paa"; picture = "\dayz_weapons\textures\equip_chem_red_ca.paa";
model = "\dayz_weapons\models\chem_gear_red"; model = "\dayz_weapons\models\chem_gear_red";
displayName = $STR_MAG_NAME_6; displayName = $STR_MAG_NAME_CHEMLIGHT_RED;
descriptionShort = $STR_MAG_DESC_5; descriptionShort = $STR_MAG_DESC_CHEMLIGHT;
ammo = "ChemRed"; ammo = "ChemRed";
count = 10; count = 10;

View File

@@ -5,8 +5,8 @@ class PartGeneric : CA_Magazine
type = 256; type = 256;
model = "\dayz_equip\models\genericparts.p3d"; model = "\dayz_equip\models\genericparts.p3d";
picture = "\dayz_equip\textures\equip_genericparts_ca.paa"; picture = "\dayz_equip\textures\equip_genericparts_ca.paa";
displayName = $STR_EQUIP_NAME_10; displayName = $STR_EQUIP_NAME_SCRAP_METAL;
descriptionShort = $STR_EQUIP_DESC_10; descriptionShort = $STR_EQUIP_DESC_SCRAP_METAL;
class ItemActions class ItemActions
{ {

View File

@@ -5,8 +5,8 @@ class PartFueltank : CA_Magazine
type = 256; type = 256;
model = "\dayz_equip\models\fueltank.p3d"; model = "\dayz_equip\models\fueltank.p3d";
picture = "\dayz_equip\textures\equip_fueltank_ca.paa"; picture = "\dayz_equip\textures\equip_fueltank_ca.paa";
displayName = $STR_EQUIP_NAME_8; displayName = $STR_EQUIP_NAME_FUELTANK;
descriptionShort = $STR_EQUIP_DESC_8; descriptionShort = $STR_EQUIP_DESC_FUELTANK;
class ItemActions class ItemActions
{ {
@@ -29,8 +29,8 @@ class PartWheel : CA_Magazine
type = 256; type = 256;
model = "\dayz_equip\models\wheel.p3d"; model = "\dayz_equip\models\wheel.p3d";
picture = "\dayz_equip\textures\equip_wheel_ca.paa"; picture = "\dayz_equip\textures\equip_wheel_ca.paa";
displayName = $STR_EQUIP_NAME_9; displayName = $STR_EQUIP_NAME_CAR_WHEEL;
descriptionShort = $STR_EQUIP_DESC_9; descriptionShort = $STR_EQUIP_DESC_CAR_WHEEL;
}; };
class PartEngine : CA_Magazine class PartEngine : CA_Magazine
@@ -40,8 +40,8 @@ class PartEngine : CA_Magazine
type = 256; type = 256;
model = "\dayz_equip\models\engine.p3d"; model = "\dayz_equip\models\engine.p3d";
picture = "\dayz_equip\textures\equip_engine_ca.paa"; picture = "\dayz_equip\textures\equip_engine_ca.paa";
displayName = $STR_EQUIP_NAME_11; displayName = $STR_EQUIP_NAME_ENGINE;
descriptionShort = $STR_EQUIP_DESC_11; descriptionShort = $STR_EQUIP_DESC_ENGINE;
class ItemActions class ItemActions
{ {
@@ -64,8 +64,8 @@ class PartVRotor : CA_Magazine
type = 256; type = 256;
model = "\dayz_equip\models\vrotor.p3d"; model = "\dayz_equip\models\vrotor.p3d";
picture = "\dayz_equip\textures\equip_vrotor_ca.paa"; picture = "\dayz_equip\textures\equip_vrotor_ca.paa";
displayName = $STR_EQUIP_NAME_32; displayName = $STR_EQUIP_NAME_MAIN_ROTOR;
descriptionShort = $STR_EQUIP_DESC_32; descriptionShort = $STR_EQUIP_DESC_MAIN_ROTOR;
class ItemActions class ItemActions
{ {
@@ -88,8 +88,8 @@ class PartGlass : CA_Magazine
type = 256; type = 256;
model = "\dayz_equip\models\carglass.p3d"; model = "\dayz_equip\models\carglass.p3d";
picture = "\dayz_equip\textures\equip_carglass_ca.paa"; picture = "\dayz_equip\textures\equip_carglass_ca.paa";
displayName = $STR_EQUIP_NAME_30; displayName = $STR_EQUIP_NAME_WINDSCREEN_GLASS;
descriptionShort = $STR_EQUIP_DESC_30; descriptionShort = $STR_EQUIP_DESC_WINDSCREEN_GLASS;
class ItemActions class ItemActions
{ {

View File

@@ -37,7 +37,7 @@ class ItemLog : CA_Magazine
}; };
class Crafting2 class Crafting2
{ {
text = $STR_EQUIP_NAME_40;//"Wood Piles" text = $STR_EQUIP_NAME_WOOD_PILE;//"Wood Piles"
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {}; neednearby[] = {};
requiretools[] = {"ItemHatchet"}; requiretools[] = {"ItemHatchet"};
@@ -79,7 +79,7 @@ class ItemPlank : CA_Magazine
{ {
class Crafting class Crafting
{ {
text = $STR_EQUIP_NAME_40;//"Wood Piles" text = $STR_EQUIP_NAME_WOOD_PILE;//"Wood Piles"
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {}; neednearby[] = {};
requiretools[] = {"ItemHatchet"}; requiretools[] = {"ItemHatchet"};
@@ -141,8 +141,8 @@ class PartWoodPile : CA_Magazine
type = 256; type = 256;
model = "\dayz_equip\models\woodPile.p3d"; model = "\dayz_equip\models\woodPile.p3d";
picture = "\dayz_equip\textures\equip_woodPile_ca.paa"; picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
displayName = $STR_EQUIP_NAME_40; displayName = $STR_EQUIP_NAME_WOOD_PILE;
descriptionShort = $STR_EQUIP_DESC_40; descriptionShort = $STR_EQUIP_DESC_WOOD_PILE;
class ItemActions class ItemActions
{ {

View File

@@ -5,13 +5,13 @@ class ItemAntibiotic_base : CA_Magazine
type = 256; type = 256;
model = "\dayz_equip\models\med_antibiotic_gear.p3d"; model = "\dayz_equip\models\med_antibiotic_gear.p3d";
picture = "\dayz_equip\textures\equip_antibiotics_ca.paa"; picture = "\dayz_equip\textures\equip_antibiotics_ca.paa";
displayName = $STR_EQUIP_NAME_17; displayName = $STR_EQUIP_NAME_ANTIBIOTICS;
}; };
class ItemAntibiotic : ItemAntibiotic_base class ItemAntibiotic : ItemAntibiotic_base
{ {
scope = 2; scope = 2;
descriptionShort = $STR_EQUIP_DESC_17; descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS;
class medical class medical
{ {
@@ -37,7 +37,7 @@ class ItemAntibiotic : ItemAntibiotic_base
class ItemAntibiotic6 : ItemAntibiotic class ItemAntibiotic6 : ItemAntibiotic
{ {
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_6; displayName = $STR_EQUIP_NAME_ANTIBIOTICS_6;
descriptionShort = $STR_EQUIP_DESC_48; descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_6;
class medical class medical
{ {
@@ -49,7 +49,7 @@ class ItemAntibiotic6 : ItemAntibiotic
class ItemAntibiotic5 : ItemAntibiotic class ItemAntibiotic5 : ItemAntibiotic
{ {
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_5; displayName = $STR_EQUIP_NAME_ANTIBIOTICS_5;
descriptionShort = $STR_EQUIP_DESC_49; descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_5;
class medical class medical
{ {
@@ -61,7 +61,7 @@ class ItemAntibiotic5 : ItemAntibiotic
class ItemAntibiotic4 : ItemAntibiotic class ItemAntibiotic4 : ItemAntibiotic
{ {
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_4; displayName = $STR_EQUIP_NAME_ANTIBIOTICS_4;
descriptionShort = $STR_EQUIP_DESC_50; descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_4;
class medical class medical
{ {
@@ -73,7 +73,7 @@ class ItemAntibiotic4 : ItemAntibiotic
class ItemAntibiotic3 : ItemAntibiotic class ItemAntibiotic3 : ItemAntibiotic
{ {
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_3; displayName = $STR_EQUIP_NAME_ANTIBIOTICS_3;
descriptionShort = $STR_EQUIP_DESC_51; descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_3;
class medical class medical
{ {
@@ -85,7 +85,7 @@ class ItemAntibiotic3 : ItemAntibiotic
class ItemAntibiotic2 : ItemAntibiotic class ItemAntibiotic2 : ItemAntibiotic
{ {
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_2; displayName = $STR_EQUIP_NAME_ANTIBIOTICS_2;
descriptionShort = $STR_EQUIP_DESC_52; descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_2;
class medical class medical
{ {
@@ -97,7 +97,7 @@ class ItemAntibiotic2 : ItemAntibiotic
class ItemAntibiotic1 : ItemAntibiotic class ItemAntibiotic1 : ItemAntibiotic
{ {
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_1; displayName = $STR_EQUIP_NAME_ANTIBIOTICS_1;
descriptionShort = $STR_EQUIP_DESC_53; descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_1;
class medical class medical
{ {
@@ -110,6 +110,6 @@ class ItemAntibioticEmpty : ItemAntibiotic_base
{ {
scope = 2; scope = 2;
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_EMPTY; displayName = $STR_EQUIP_NAME_ANTIBIOTICS_EMPTY;
descriptionShort = $STR_EQUIP_DESC_54; descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_EMPTY;
picture = "\dayz_epoch_c\icons\equipment\ItemAntibioticsEmpty.paa"; picture = "\dayz_epoch_c\icons\equipment\ItemAntibioticsEmpty.paa";
}; };

View File

@@ -207,10 +207,10 @@ class ItemBloodbag: CA_Magazine
scope = 2; scope = 2;
count = 1; count = 1;
type = 256; type = 256;
displayName = "$STR_EQUIP_NAME_16"; displayName = $STR_EQUIP_NAME_BLOOD_BAG;
model = "\dayz_equip\models\bloodbag.p3d"; model = "\dayz_equip\models\bloodbag.p3d";
picture = "\dayz_equip\textures\equip_bloodbag_ca.paa"; picture = "\dayz_equip\textures\equip_bloodbag_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_16"; descriptionShort = $STR_EQUIP_DESC_BLOOD_BAG;
class ItemActions class ItemActions
{ {

View File

@@ -29,8 +29,8 @@ class ItemBandage : CA_Magazine
type = 16; type = 16;
model = "\dayz_equip\models\fad.p3d"; model = "\dayz_equip\models\fad.p3d";
picture = "\dayz_equip\textures\equip_fad_ca.paa"; picture = "\dayz_equip\textures\equip_fad_ca.paa";
displayName = $STR_EQUIP_NAME_7; displayName = $STR_EQUIP_NAME_BANDAGE;
descriptionShort = $STR_EQUIP_DESC_7; descriptionShort = $STR_EQUIP_DESC_BANDAGE;
class ItemActions class ItemActions
{ {
@@ -79,8 +79,8 @@ class ItemEpinephrine : CA_Magazine
type = 256; type = 256;
model = "\dayz_equip\models\epi.p3d"; model = "\dayz_equip\models\epi.p3d";
picture = "\dayz_equip\textures\equip_epi_ca.paa"; picture = "\dayz_equip\textures\equip_epi_ca.paa";
displayName = $STR_EQUIP_NAME_14; displayName = $STR_EQUIP_NAME_EPI_PEN;
descriptionShort = $STR_EQUIP_DESC_14; descriptionShort = $STR_EQUIP_DESC_EPI_PEN;
}; };
class ItemMorphine : CA_Magazine class ItemMorphine : CA_Magazine
@@ -90,8 +90,8 @@ class ItemMorphine : CA_Magazine
type = 256; type = 256;
model = "\dayz_equip\models\morphine.p3d"; model = "\dayz_equip\models\morphine.p3d";
picture = "\dayz_equip\textures\equip_morphine_ca.paa"; picture = "\dayz_equip\textures\equip_morphine_ca.paa";
displayName = $STR_EQUIP_NAME_15; displayName = $STR_EQUIP_NAME_MORPHINE;
descriptionShort = $STR_EQUIP_DESC_15; descriptionShort = $STR_EQUIP_DESC_MORPHINE;
class ItemActions class ItemActions
{ {
@@ -110,8 +110,8 @@ class ItemHeatPack : CA_Magazine
type = 256; type = 256;
model = "\dayz_equip\models\Heat_pack.p3d"; model = "\dayz_equip\models\Heat_pack.p3d";
picture = "\dayz_equip\textures\equip_heat_pack_ca.paa"; picture = "\dayz_equip\textures\equip_heat_pack_ca.paa";
displayName = $STR_EQUIP_NAME_42; displayName = $STR_EQUIP_NAME_HEAT_PACK;
descriptionShort = $STR_EQUIP_DESC_42; descriptionShort = $STR_EQUIP_DESC_HEAT_PACK;
class ItemActions class ItemActions
{ {

View File

@@ -5,8 +5,8 @@ class ItemPainkiller : CA_Magazine
type = 256; type = 256;
model = "\dayz_equip\models\med_painkiller_gear.p3d"; model = "\dayz_equip\models\med_painkiller_gear.p3d";
picture = "\dayz_equip\textures\equip_painkiller_ca.paa"; picture = "\dayz_equip\textures\equip_painkiller_ca.paa";
displayName = $STR_EQUIP_NAME_18; displayName = $STR_EQUIP_NAME_PAINKILLER;
descriptionShort = $STR_EQUIP_DESC_18; descriptionShort = $STR_EQUIP_DESC_PAINKILLER;
class medical class medical
{ {

View File

@@ -3,8 +3,8 @@ class TrashJackDaniels : HandGrenade
scope = 2; scope = 2;
model = "\dayz_equip\models\bottle_jd.p3d"; model = "\dayz_equip\models\bottle_jd.p3d";
picture = "\dayz_equip\textures\equip_bottle_jd_ca.paa"; picture = "\dayz_equip\textures\equip_bottle_jd_ca.paa";
displayName = $STR_EQUIP_NAME_34; displayName = $STR_EQUIP_NAME_EMPTY_WHISKEY_BOTTLE;
descriptionShort = $STR_EQUIP_DESC_34; descriptionShort = $STR_EQUIP_DESC_EMPTY_WHISKEY_BOTTLE;
ammo = "JackDaniels"; ammo = "JackDaniels";
}; };

View File

@@ -3,8 +3,8 @@ class ItemSodaEmpty : HandGrenade
scope = 2; scope = 2;
model = "\dayz_equip\models\soda_coke_e.p3d"; model = "\dayz_equip\models\soda_coke_e.p3d";
picture = "\dayz_equip\textures\equip_soda_empty_ca.paa"; picture = "\dayz_equip\textures\equip_soda_empty_ca.paa";
displayName = $STR_EQUIP_NAME_35; displayName = $STR_EQUIP_NAME_EMPTY_SODA_CAN;
descriptionShort = $STR_EQUIP_DESC_35; descriptionShort = $STR_EQUIP_DESC_EMPTY_SODA_CAN;
ammo = "SodaCan"; ammo = "SodaCan";
class ItemActions class ItemActions
@@ -31,8 +31,8 @@ class TrashTinCan : HandGrenade
scope = 2; scope = 2;
model = "\dayz_equip\models\trash_tincan.p3d"; model = "\dayz_equip\models\trash_tincan.p3d";
picture = "\dayz_equip\textures\equip_tincan_ca.paa"; picture = "\dayz_equip\textures\equip_tincan_ca.paa";
displayName = $STR_EQUIP_NAME_33; displayName = $STR_EQUIP_NAME_EMPTY_TIN_CAN;
descriptionShort = $STR_EQUIP_DESC_33; descriptionShort = $STR_EQUIP_DESC_EMPTY_TIN_CAN;
ammo = "TinCan"; ammo = "TinCan";
class ItemActions class ItemActions

View File

@@ -70,7 +70,7 @@ class WeaponHolder_MeleeMachete: WeaponHolderBase
}; };
class WeaponHolder_ItemJerrycanEmpty : WeaponHolderBase { class WeaponHolder_ItemJerrycanEmpty : WeaponHolderBase {
scope = 2; scope = 2;
displayName = "$STR_EQUIP_NAME_39"; displayName = $STR_ITEM_NAME_JERRYCAN_EMPTY;
model = "\dayz_equip\proxy\jerrycan_side.p3d"; model = "\dayz_equip\proxy\jerrycan_side.p3d";
destrType = "DestructNo"; destrType = "DestructNo";
@@ -221,7 +221,7 @@ class WeaponHolder_M4A1 : WeaponHolderBase {
class WeaponHolder_ItemTent : WeaponHolderBase { class WeaponHolder_ItemTent : WeaponHolderBase {
scope = 2; scope = 2;
displayName = $STR_EQUIP_NAME_20; displayName = $STR_EQUIP_NAME_CAMPING_TENT;
model = "\dayz_equip\proxy\tentbag.p3d"; model = "\dayz_equip\proxy\tentbag.p3d";
destrType = "DestructNo"; destrType = "DestructNo";
@@ -232,7 +232,7 @@ class WeaponHolder_ItemTent : WeaponHolderBase {
class WeaponHolder_ItemFlashlight : WeaponHolderBase { class WeaponHolder_ItemFlashlight : WeaponHolderBase {
scope = 2; scope = 2;
displayName = $STR_EQUIP_NAME_5; displayName = $STR_EQUIP_NAME_FLASHLIGHT;
model = "\dayz_equip\proxy\flashlight.p3d"; model = "\dayz_equip\proxy\flashlight.p3d";
destrType = "DestructNo"; destrType = "DestructNo";
@@ -243,7 +243,7 @@ class WeaponHolder_ItemFlashlight : WeaponHolderBase {
class WeaponHolder_ItemFlashlightRed : WeaponHolderBase { class WeaponHolder_ItemFlashlightRed : WeaponHolderBase {
scope = 2; scope = 2;
displayName = $STR_EQUIP_NAME_6; displayName = $STR_EQUIP_NAME_FLASHLIGHT_MILITARY;
model = "\dayz_equip\proxy\flashlight_mil.p3d"; model = "\dayz_equip\proxy\flashlight_mil.p3d";
destrType = "DestructNo"; destrType = "DestructNo";
@@ -254,7 +254,7 @@ class WeaponHolder_ItemFlashlightRed : WeaponHolderBase {
class WeaponHolder_ItemWaterbottle : WeaponHolderBase { class WeaponHolder_ItemWaterbottle : WeaponHolderBase {
scope = 2; scope = 2;
displayName = $STR_EQUIP_NAME_12; displayName = $STR_EQUIP_NAME_WATER_BOTTLE;
model = "\dayz_equip\proxy\waterbottle.p3d"; model = "\dayz_equip\proxy\waterbottle.p3d";
destrType = "DestructNo"; destrType = "DestructNo";
@@ -276,7 +276,7 @@ class WeaponHolder_ItemGenerator : WeaponHolderBase {
class WeaponHolder_ItemToolbox : WeaponHolderBase { class WeaponHolder_ItemToolbox : WeaponHolderBase {
scope = 2; scope = 2;
displayName = $STR_EQUIP_NAME_2; displayName = $STR_EQUIP_NAME_TOOLBOX;
model = "\dayz_equip\proxy\toolbox.p3d"; model = "\dayz_equip\proxy\toolbox.p3d";
destrType = "DestructNo"; destrType = "DestructNo";
@@ -287,7 +287,7 @@ class WeaponHolder_ItemToolbox : WeaponHolderBase {
class WeaponHolder_PartFueltank : WeaponHolderBase { class WeaponHolder_PartFueltank : WeaponHolderBase {
scope = 2; scope = 2;
displayName = $STR_EQUIP_NAME_8; displayName = $STR_EQUIP_NAME_FUELTANK;
model = "\dayz_equip\proxy\fueltank.p3d"; model = "\dayz_equip\proxy\fueltank.p3d";
destrType = "DestructNo"; destrType = "DestructNo";
@@ -298,7 +298,7 @@ class WeaponHolder_PartFueltank : WeaponHolderBase {
class WeaponHolder_PartWheel : WeaponHolderBase { class WeaponHolder_PartWheel : WeaponHolderBase {
scope = 2; scope = 2;
displayName = $STR_EQUIP_NAME_9; displayName = $STR_EQUIP_NAME_CAR_WHEEL;
model = "\dayz_equip\proxy\wheel.p3d"; model = "\dayz_equip\proxy\wheel.p3d";
destrType = "DestructNo"; destrType = "DestructNo";
@@ -309,7 +309,7 @@ class WeaponHolder_PartWheel : WeaponHolderBase {
class WeaponHolder_PartGeneric : WeaponHolderBase { class WeaponHolder_PartGeneric : WeaponHolderBase {
scope = 2; scope = 2;
displayName = $STR_EQUIP_NAME_10; displayName = $STR_EQUIP_NAME_SCRAP_METAL;
model = "\dayz_equip\proxy\genericparts.p3d"; model = "\dayz_equip\proxy\genericparts.p3d";
destrType = "DestructNo"; destrType = "DestructNo";
@@ -320,7 +320,7 @@ class WeaponHolder_PartGeneric : WeaponHolderBase {
class WeaponHolder_PartVRotor : WeaponHolderBase { class WeaponHolder_PartVRotor : WeaponHolderBase {
scope = 2; scope = 2;
displayName = $STR_EQUIP_NAME_32; displayName = $STR_EQUIP_NAME_MAIN_ROTOR;
model = "\dayz_equip\proxy\vrotor.p3d"; model = "\dayz_equip\proxy\vrotor.p3d";
destrType = "DestructNo"; destrType = "DestructNo";
@@ -331,7 +331,7 @@ class WeaponHolder_PartVRotor : WeaponHolderBase {
class WeaponHolder_PartEngine : WeaponHolderBase { class WeaponHolder_PartEngine : WeaponHolderBase {
scope = 2; scope = 2;
displayName = $STR_EQUIP_NAME_11; displayName = $STR_EQUIP_NAME_ENGINE;
model = "\dayz_equip\proxy\engine.p3d"; model = "\dayz_equip\proxy\engine.p3d";
destrType = "DestructNo"; destrType = "DestructNo";
@@ -342,7 +342,7 @@ class WeaponHolder_PartEngine : WeaponHolderBase {
class WeaponHolder_PartGlass : WeaponHolderBase { class WeaponHolder_PartGlass : WeaponHolderBase {
scope = 2; scope = 2;
displayName = $STR_EQUIP_NAME_30; displayName = $STR_EQUIP_NAME_WINDSCREEN_GLASS;
model = "\dayz_equip\proxy\carglass.p3d"; model = "\dayz_equip\proxy\carglass.p3d";
destrType = "DestructNo"; destrType = "DestructNo";
@@ -540,7 +540,7 @@ class WeaponHolder_ItemBucket : WeaponHolderBase {
class WeaponHolder_ItemJerrycan : WeaponHolderBase { class WeaponHolder_ItemJerrycan : WeaponHolderBase {
scope = 2; scope = 2;
displayName = $STR_EQUIP_NAME_19; displayName = $STR_ITEM_NAME_JERRYCAN;
model = "\dayz_equip\proxy\jerrycan.p3d"; model = "\dayz_equip\proxy\jerrycan.p3d";
destrType = "DestructNo"; destrType = "DestructNo";

View File

@@ -60,7 +60,7 @@ class Throw : GrenadeLauncher
class ChemLightMuzzle : ThrowMuzzle class ChemLightMuzzle : ThrowMuzzle
{ {
displayName = $STR_MAG_ACTION_5; displayName = $STR_MAG_ACTION_CHEMLIGHT;
magazines[] = {"HandChemGreen", "HandChemRed", "HandChemBlue"}; magazines[] = {"HandChemGreen", "HandChemRed", "HandChemBlue"};
}; };

View File

@@ -3,8 +3,8 @@ class ItemEtool : ItemCore
scope = 2; scope = 2;
model = "\dayz_equip\models\etool.p3d"; model = "\dayz_equip\models\etool.p3d";
picture = "\dayz_equip\textures\equip_etool_ca.paa"; picture = "\dayz_equip\textures\equip_etool_ca.paa";
displayName = $STR_EQUIP_NAME_1; displayName = $STR_EQUIP_NAME_ETOOL;
descriptionShort = $STR_EQUIP_DESC_1; descriptionShort = $STR_EQUIP_DESC_ETOOL;
}; };
class ItemEtoolBroken : ItemCore class ItemEtoolBroken : ItemCore
@@ -12,8 +12,8 @@ class ItemEtoolBroken : ItemCore
scope = 2; scope = 2;
model = "\dayz_equip\models\etool.p3d"; model = "\dayz_equip\models\etool.p3d";
picture = "\dayz_epoch_c\icons\tools\ItemEtoolBroken.paa"; picture = "\dayz_epoch_c\icons\tools\ItemEtoolBroken.paa";
displayName = $STR_EQUIP_NAME_1_BROKEN; displayName = $STR_EQUIP_NAME_ETOOL_BROKEN;
descriptionShort = $STR_EQUIP_DESC_1_BROKEN; descriptionShort = $STR_EQUIP_DESC_ETOOL_BROKEN;
class ItemActions class ItemActions
{ {

View File

@@ -3,8 +3,8 @@ class ItemFlashlight : ItemCore
scope = 2; scope = 2;
model = "\dayz_equip\models\flashlight.p3d"; model = "\dayz_equip\models\flashlight.p3d";
picture = "\dayz_equip\textures\equip_flashlight_ca.paa"; picture = "\dayz_equip\textures\equip_flashlight_ca.paa";
displayName = $STR_EQUIP_NAME_5; displayName = $STR_EQUIP_NAME_FLASHLIGHT;
descriptionShort = $STR_EQUIP_DESC_5; descriptionShort = $STR_EQUIP_DESC_FLASHLIGHT;
class ItemActions class ItemActions
{ {
@@ -23,8 +23,8 @@ class ItemFlashlightBroken : ItemCore
scope = 2; scope = 2;
model = "\dayz_equip\models\flashlight.p3d"; model = "\dayz_equip\models\flashlight.p3d";
picture = "\dayz_epoch_c\icons\tools\ItemFlashlightBroken.paa"; picture = "\dayz_epoch_c\icons\tools\ItemFlashlightBroken.paa";
displayName = $STR_EQUIP_NAME_5_BROKEN; displayName = $STR_EQUIP_NAME_FLASHLIGHT_BROKEN;
descriptionShort = $STR_EQUIP_DESC_5_BROKEN; descriptionShort = $STR_EQUIP_DESC_FLASHLIGHT_BROKEN;
}; };
class MeleeFlashlight : Pistol class MeleeFlashlight : Pistol
@@ -32,8 +32,8 @@ class MeleeFlashlight : Pistol
scope = 2; scope = 2;
model = "\dayz_equip\models\flashlight.p3d"; model = "\dayz_equip\models\flashlight.p3d";
picture = "\dayz_equip\textures\equip_flashlight_ca.paa"; picture = "\dayz_equip\textures\equip_flashlight_ca.paa";
displayName = $STR_EQUIP_NAME_5; displayName = $STR_EQUIP_NAME_FLASHLIGHT;
descriptionShort = $STR_EQUIP_DESC_5; descriptionShort = $STR_EQUIP_DESC_FLASHLIGHT;
modelOptics = "-"; modelOptics = "-";
magazines[] = {}; magazines[] = {};
@@ -65,8 +65,8 @@ class ItemFlashlightRed : ItemFlashlight
{ {
model = "\dayz_equip\models\flashlight_mil.p3d"; model = "\dayz_equip\models\flashlight_mil.p3d";
picture = "\dayz_equip\textures\equip_flashlight_mil_ca.paa"; picture = "\dayz_equip\textures\equip_flashlight_mil_ca.paa";
displayName = $STR_EQUIP_NAME_6; displayName = $STR_EQUIP_NAME_FLASHLIGHT_MILITARY;
descriptionShort = $STR_EQUIP_DESC_6; descriptionShort = $STR_EQUIP_DESC_FLASHLIGHT_MILITARY;
class ItemActions class ItemActions
{ {
@@ -85,16 +85,16 @@ class ItemFlashlightRedBroken : ItemCore
scope = 2; scope = 2;
model = "\dayz_equip\models\flashlight_mil.p3d"; model = "\dayz_equip\models\flashlight_mil.p3d";
picture = "\dayz_epoch_c\icons\tools\ItemMilitaryFlashlightBroken.paa"; picture = "\dayz_epoch_c\icons\tools\ItemMilitaryFlashlightBroken.paa";
displayName = $STR_EQUIP_NAME_6_BROKEN; displayName = $STR_EQUIP_NAME_FLASHLIGHT_MILITARY_BROKEN;
descriptionShort = $STR_EQUIP_DESC_6_BROKEN; descriptionShort = $STR_EQUIP_DESC_FLASHLIGHT_MILITARY_BROKEN;
}; };
class MeleeFlashlightRed : MeleeFlashlight class MeleeFlashlightRed : MeleeFlashlight
{ {
model = "\dayz_equip\models\flashlight_mil.p3d"; model = "\dayz_equip\models\flashlight_mil.p3d";
picture = "\dayz_equip\textures\equip_flashlight_mil_ca.paa"; picture = "\dayz_equip\textures\equip_flashlight_mil_ca.paa";
displayName = $STR_EQUIP_NAME_6; displayName = $STR_EQUIP_NAME_FLASHLIGHT_MILITARY;
descriptionShort = $STR_EQUIP_DESC_6; descriptionShort = $STR_EQUIP_DESC_FLASHLIGHT_MILITARY;
class FlashLight class FlashLight
{ {

View File

@@ -48,4 +48,22 @@ class ItemHatchetBroken : ItemCore
inputweapons[] = {"ItemHatchetBroken"}; inputweapons[] = {"ItemHatchetBroken"};
}; };
}; };
};
class ItemHatchetBlunt : ItemCore
{
scope = 2;
picture = "\dayz_epoch_c\icons\tools\ItemHatchetBroken.paa";
model = "\dayz_equip\models\hatchet.p3d";
displayName = $STR_EQUIP_NAME_HATCHET_DULL;
descriptionShort = $STR_EQUIP_DESC_HATCHET_DULL;
class ItemActions
{
class SharpenHatchet
{
text = $STR_ACTIONS_SHARPEN_HATCHET;
script = "; ['ItemHatchetBlunt','ItemHatchet'] spawn player_sharpen;";
};
};
}; };

View File

@@ -3,7 +3,7 @@ class ItemKnife_Base : ItemCore
scope = 0; scope = 0;
model = "\dayz_equip\models\knife_gear.p3d"; model = "\dayz_equip\models\knife_gear.p3d";
picture = "\dayz_equip\textures\equip_knife_ca.paa"; picture = "\dayz_equip\textures\equip_knife_ca.paa";
displayName = $STR_EQUIP_NAME_4; displayName = $STR_EQUIP_NAME_KNIFE;
class ItemActions class ItemActions
{ {
@@ -20,55 +20,56 @@ class ItemKnife : ItemKnife_Base
scope = 2; scope = 2;
model = "\dayz_equip\models\knife_gear.p3d"; // Some mods override this. We leave this here just to be sure. model = "\dayz_equip\models\knife_gear.p3d"; // Some mods override this. We leave this here just to be sure.
picture = "\dayz_equip\textures\equip_knife_ca.paa"; picture = "\dayz_equip\textures\equip_knife_ca.paa";
descriptionShort = $STR_EQUIP_DESC_4; descriptionShort = $STR_EQUIP_DESC_KNIFE;
sharpnessRemaining = "ItemKnife5"; sharpnessRemaining = "ItemKnife5";
}; };
class ItemKnife5 : ItemKnife_Base class ItemKnife5 : ItemKnife_Base
{ {
scope = 2; scope = 2;
descriptionShort = $STR_EQUIP_DESC_4_A; descriptionShort = $STR_EQUIP_DESC_KNIFE_5;
sharpnessRemaining = "ItemKnife4"; sharpnessRemaining = "ItemKnife4";
}; };
class ItemKnife4 : ItemKnife_Base class ItemKnife4 : ItemKnife_Base
{ {
scope = 2; scope = 2;
descriptionShort = $STR_EQUIP_DESC_4_B; descriptionShort = $STR_EQUIP_DESC_KNIFE_4;
sharpnessRemaining = "ItemKnife3"; sharpnessRemaining = "ItemKnife3";
}; };
class ItemKnife3 : ItemKnife_Base class ItemKnife3 : ItemKnife_Base
{ {
scope = 2; scope = 2;
descriptionShort = $STR_EQUIP_DESC_4_C; descriptionShort = $STR_EQUIP_DESC_KNIFE_3;
sharpnessRemaining = "ItemKnife2"; sharpnessRemaining = "ItemKnife2";
}; };
class ItemKnife2 : ItemKnife_Base class ItemKnife2 : ItemKnife_Base
{ {
scope = 2; scope = 2;
descriptionShort = $STR_EQUIP_DESC_4_D; descriptionShort = $STR_EQUIP_DESC_KNIFE_2;
sharpnessRemaining = "ItemKnife1"; sharpnessRemaining = "ItemKnife1";
}; };
class ItemKnife1 : ItemKnife_Base class ItemKnife1 : ItemKnife_Base
{ {
scope = 2; scope = 2;
descriptionShort = $STR_EQUIP_DESC_4_E; descriptionShort = $STR_EQUIP_DESC_KNIFE_1;
sharpnessRemaining = "ItemKnifeBlunt"; sharpnessRemaining = "ItemKnifeBlunt";
}; };
class ItemKnifeBlunt : ItemKnife_Base class ItemKnifeBlunt : ItemKnife_Base
{ {
scope = 2; scope = 2;
descriptionShort = $STR_EQUIP_CODE_DESC_4; displayName = $STR_EQUIP_NAME_KNIFE_DULL;
descriptionShort = $STR_EQUIP_DESC_KNIFE_DULL;
sharpnessRemaining = "ItemKnifeBlunt"; sharpnessRemaining = "ItemKnifeBlunt";
class ItemActions class ItemActions
{ {
class FixKnife class FixKnife
{ {
text = $STR_ACTIONS_FIX_KNIFE; text = $STR_ACTIONS_SHARPEN_KNIFE;
script = "; ['ItemKnifeBlunt','ItemKnife'] spawn player_sharpen;"; script = "; ['ItemKnifeBlunt','ItemKnife'] spawn player_sharpen;";
}; };
class Use class Use

View File

@@ -3,16 +3,24 @@ class ItemMatchbox_base : ItemCore
scope = 0; scope = 0;
model = "\dayz_equip\models\matchbox_gear.p3d"; model = "\dayz_equip\models\matchbox_gear.p3d";
picture = "\dayz_equip\textures\equip_matchbox_ca.paa"; picture = "\dayz_equip\textures\equip_matchbox_ca.paa";
displayName = $STR_EQUIP_NAME_3; displayName = $STR_EQUIP_NAME_MATCHES;
descriptionShort = $STR_EQUIP_DESC_3; descriptionShort = $STR_EQUIP_DESC_MATCHES;
};
class ItemMatchboxWet : ItemMatchbox_base
{
scope = 2;
picture = "\dayz_epoch_c\icons\tools\ItemMatchesEmpty.paa";
displayName = $STR_EQUIP_NAME_MATCHES_WET;
descriptionShort = $STR_EQUIP_DESC_MATCHES_WET;
}; };
class ItemMatchboxEmpty : ItemMatchbox_base class ItemMatchboxEmpty : ItemMatchbox_base
{ {
scope = 2; scope = 2;
picture = "\dayz_epoch_c\icons\tools\ItemMatchesEmpty.paa"; picture = "\dayz_epoch_c\icons\tools\ItemMatchesEmpty.paa";
displayName = $STR_EQUIP_NAME_3_EMPTY; displayName = $STR_EQUIP_NAME_MATCHES_EMPTY;
descriptionShort = $STR_EQUIP_DESC_3_EMPTY; descriptionShort = $STR_EQUIP_DESC_MATCHES_EMPTY;
}; };
//Loot Spawn Table. //Loot Spawn Table.
@@ -38,35 +46,35 @@ class ItemMatchbox : ItemMatchbox_base
class Item5Matchbox : ItemMatchbox class Item5Matchbox : ItemMatchbox
{ {
displayName = $STR_EQUIP_NAME_MATCHES_5; displayName = $STR_EQUIP_NAME_MATCHES_5;
descriptionShort = $STR_EQUIP_DESC_3_A; descriptionShort = $STR_EQUIP_DESC_MATCHES_5;
matches = 5; matches = 5;
qtyRemaining = "Item4Matchbox"; qtyRemaining = "Item4Matchbox";
}; };
class Item4Matchbox : ItemMatchbox class Item4Matchbox : ItemMatchbox
{ {
displayName = $STR_EQUIP_NAME_MATCHES_4; displayName = $STR_EQUIP_NAME_MATCHES_4;
descriptionShort = $STR_EQUIP_DESC_3_B; descriptionShort = $STR_EQUIP_DESC_MATCHES_4;
qtyRemaining = "Item3Matchbox"; qtyRemaining = "Item3Matchbox";
matches = 4; matches = 4;
}; };
class Item3Matchbox : ItemMatchbox class Item3Matchbox : ItemMatchbox
{ {
displayName = $STR_EQUIP_NAME_MATCHES_3; displayName = $STR_EQUIP_NAME_MATCHES_3;
descriptionShort = $STR_EQUIP_DESC_3_C; descriptionShort = $STR_EQUIP_DESC_MATCHES_3;
qtyRemaining = "Item2Matchbox"; qtyRemaining = "Item2Matchbox";
matches = 3; matches = 3;
}; };
class Item2Matchbox : ItemMatchbox class Item2Matchbox : ItemMatchbox
{ {
displayName = $STR_EQUIP_NAME_MATCHES_2; displayName = $STR_EQUIP_NAME_MATCHES_2;
descriptionShort = $STR_EQUIP_DESC_3_D; descriptionShort = $STR_EQUIP_DESC_MATCHES_2;
qtyRemaining = "Item1Matchbox"; qtyRemaining = "Item1Matchbox";
matches = 2; matches = 2;
}; };
class Item1Matchbox : ItemMatchbox class Item1Matchbox : ItemMatchbox
{ {
displayName = $STR_EQUIP_NAME_MATCHES_1; displayName = $STR_EQUIP_NAME_MATCHES_1;
descriptionShort = $STR_EQUIP_DESC_3_E; descriptionShort = $STR_EQUIP_DESC_MATCHES_1;
qtyRemaining = "ItemMatchboxEmpty"; qtyRemaining = "ItemMatchboxEmpty";
matches = 1; matches = 1;
}; };

View File

@@ -3,8 +3,8 @@ class ItemShovel : ItemCore
scope = 2; scope = 2;
model = "\z\addons\dayz_communityassets\models\shovel.p3d"; model = "\z\addons\dayz_communityassets\models\shovel.p3d";
picture = "\dayz_epoch_c\icons\tools\ItemShovel.paa"; picture = "\dayz_epoch_c\icons\tools\ItemShovel.paa";
displayName = $STR_EQUIP_NAME_1b; displayName = $STR_EQUIP_NAME_SHOVEL;
descriptionShort = $STR_EQUIP_DESC_1b; descriptionShort = $STR_EQUIP_DESC_SHOVEL;
}; };
class ItemShovelBroken : ItemCore class ItemShovelBroken : ItemCore
@@ -12,8 +12,8 @@ class ItemShovelBroken : ItemCore
scope = 2; scope = 2;
model = "\z\addons\dayz_communityassets\models\shovel.p3d"; model = "\z\addons\dayz_communityassets\models\shovel.p3d";
picture = "\dayz_epoch_c\icons\tools\ItemShovelBroken.paa"; picture = "\dayz_epoch_c\icons\tools\ItemShovelBroken.paa";
displayName = $STR_EQUIP_NAME_1b_BROKEN; displayName = $STR_EQUIP_NAME_SHOVEL_BROKEN;
descriptionShort = $STR_EQUIP_DESC_1b_BROKEN; descriptionShort = $STR_EQUIP_DESC_SHOVEL_BROKEN;
class ItemActions class ItemActions
{ {

View File

@@ -3,8 +3,8 @@ class ItemToolbox : ItemCore
scope = 2; scope = 2;
model = "\dayz_equip\models\toolbox.p3d"; model = "\dayz_equip\models\toolbox.p3d";
picture = "\dayz_equip\textures\equip_toolbox_ca.paa"; picture = "\dayz_equip\textures\equip_toolbox_ca.paa";
displayName = $STR_EQUIP_NAME_2; displayName = $STR_EQUIP_NAME_TOOLBOX;
descriptionShort = $STR_EQUIP_DESC_2; descriptionShort = $STR_EQUIP_DESC_TOOLBOX;
class ItemActions class ItemActions
{ {
@@ -21,6 +21,6 @@ class ItemToolboxBroken : ItemCore
scope = 2; scope = 2;
model = "\dayz_equip\models\toolbox.p3d"; model = "\dayz_equip\models\toolbox.p3d";
picture = "\dayz_epoch_c\icons\tools\ItemToolboxBroken.paa"; picture = "\dayz_epoch_c\icons\tools\ItemToolboxBroken.paa";
displayName = $STR_EQUIP_NAME_2_BROKEN; displayName = $STR_EQUIP_NAME_TOOLBOX_BROKEN;
descriptionShort = $STR_EQUIP_DESC_2_BROKEN; descriptionShort = $STR_EQUIP_DESC_TOOLBOX_BROKEN;
}; };

View File

@@ -820,7 +820,7 @@ class CfgAmmo
class ChemLight : LitObject class ChemLight : LitObject
{ {
displayName = $STR_MAG_ACTION_5; displayName = $STR_MAG_ACTION_CHEMLIGHT;
simulation = "shotShell"; simulation = "shotShell";
simulationStep = 5; simulationStep = 5;
soundFly[] = {"", 0, 0}; soundFly[] = {"", 0, 0};

View File

@@ -162,6 +162,10 @@ class ItemHatchetBroken
{ {
weight = 1; weight = 1;
}; };
class ItemHatchetBlunt
{
weight = 1;
};
class ItemCrowbar class ItemCrowbar
{ {
weight = 1; weight = 1;
@@ -198,6 +202,10 @@ class ItemMatchboxEmpty
{ {
weight = 0.001; weight = 0.001;
}; };
class ItemMatchboxWet
{
weight = 0.009;
};
class ItemToolbox class ItemToolbox
{ {
weight = 1; weight = 1;

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