mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-26 09:41:50 +03:00
Clean up, change strings for better mod compatibility
Also streamlining the names of certain items like fuel cans, fish, meat with a status indicator behind the name. Fix some wrong description strings. Add blunt hatchet and wet matches.
This commit is contained in:
@@ -3,8 +3,8 @@ class HandRoadFlare : HandGrenade
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scope = 2;
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picture = "\dayz_weapons\textures\equip_roadflare_ca.paa";
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model = "\dayz_weapons\models\roadflare";
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displayName = $STR_MAG_NAME_4;
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descriptionShort = $STR_MAG_DESC_4;
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displayName = $STR_MAG_NAME_ROAD_FLARE;
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descriptionShort = $STR_MAG_DESC_ROAD_FLARE;
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ammo = "RoadFlare";
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count = 10;
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@@ -23,8 +23,8 @@ class HandChemBlue : HandGrenade
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scope = 2;
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picture = "\dayz_weapons\textures\equip_chem_blue_ca.paa";
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model = "\dayz_weapons\models\chem_gear_blue";
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displayName = $STR_MAG_NAME_7;
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descriptionShort = $STR_MAG_DESC_5;
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displayName = $STR_MAG_NAME_CHEMLIGHT_BLUE;
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descriptionShort = $STR_MAG_DESC_CHEMLIGHT;
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ammo = "ChemBlue";
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count = 10;
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@@ -43,8 +43,8 @@ class HandChemGreen : HandGrenade
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scope = 2;
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picture = "\dayz_weapons\textures\equip_chem_green_ca.paa";
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model = "\dayz_weapons\models\chem_gear_green";
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displayName = $STR_MAG_NAME_5;
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descriptionShort = $STR_MAG_DESC_5;
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displayName = $STR_MAG_NAME_CHEMLIGHT_GREEN;
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descriptionShort = $STR_MAG_DESC_CHEMLIGHT;
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ammo = "ChemGreen";
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count = 10;
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@@ -63,8 +63,8 @@ class HandChemRed : HandGrenade
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scope = 2;
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picture = "\dayz_weapons\textures\equip_chem_red_ca.paa";
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model = "\dayz_weapons\models\chem_gear_red";
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displayName = $STR_MAG_NAME_6;
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descriptionShort = $STR_MAG_DESC_5;
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displayName = $STR_MAG_NAME_CHEMLIGHT_RED;
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descriptionShort = $STR_MAG_DESC_CHEMLIGHT;
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ammo = "ChemRed";
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count = 10;
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@@ -5,8 +5,8 @@ class PartGeneric : CA_Magazine
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type = 256;
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model = "\dayz_equip\models\genericparts.p3d";
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picture = "\dayz_equip\textures\equip_genericparts_ca.paa";
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displayName = $STR_EQUIP_NAME_10;
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descriptionShort = $STR_EQUIP_DESC_10;
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displayName = $STR_EQUIP_NAME_SCRAP_METAL;
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descriptionShort = $STR_EQUIP_DESC_SCRAP_METAL;
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class ItemActions
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{
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@@ -5,8 +5,8 @@ class PartFueltank : CA_Magazine
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type = 256;
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model = "\dayz_equip\models\fueltank.p3d";
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picture = "\dayz_equip\textures\equip_fueltank_ca.paa";
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displayName = $STR_EQUIP_NAME_8;
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descriptionShort = $STR_EQUIP_DESC_8;
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displayName = $STR_EQUIP_NAME_FUELTANK;
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descriptionShort = $STR_EQUIP_DESC_FUELTANK;
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class ItemActions
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{
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@@ -29,8 +29,8 @@ class PartWheel : CA_Magazine
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type = 256;
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model = "\dayz_equip\models\wheel.p3d";
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picture = "\dayz_equip\textures\equip_wheel_ca.paa";
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displayName = $STR_EQUIP_NAME_9;
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descriptionShort = $STR_EQUIP_DESC_9;
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displayName = $STR_EQUIP_NAME_CAR_WHEEL;
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descriptionShort = $STR_EQUIP_DESC_CAR_WHEEL;
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};
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class PartEngine : CA_Magazine
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@@ -40,8 +40,8 @@ class PartEngine : CA_Magazine
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type = 256;
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model = "\dayz_equip\models\engine.p3d";
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picture = "\dayz_equip\textures\equip_engine_ca.paa";
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displayName = $STR_EQUIP_NAME_11;
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descriptionShort = $STR_EQUIP_DESC_11;
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displayName = $STR_EQUIP_NAME_ENGINE;
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descriptionShort = $STR_EQUIP_DESC_ENGINE;
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class ItemActions
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{
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@@ -64,8 +64,8 @@ class PartVRotor : CA_Magazine
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type = 256;
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model = "\dayz_equip\models\vrotor.p3d";
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picture = "\dayz_equip\textures\equip_vrotor_ca.paa";
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displayName = $STR_EQUIP_NAME_32;
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descriptionShort = $STR_EQUIP_DESC_32;
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displayName = $STR_EQUIP_NAME_MAIN_ROTOR;
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descriptionShort = $STR_EQUIP_DESC_MAIN_ROTOR;
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class ItemActions
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{
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@@ -88,8 +88,8 @@ class PartGlass : CA_Magazine
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type = 256;
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model = "\dayz_equip\models\carglass.p3d";
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picture = "\dayz_equip\textures\equip_carglass_ca.paa";
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displayName = $STR_EQUIP_NAME_30;
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descriptionShort = $STR_EQUIP_DESC_30;
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displayName = $STR_EQUIP_NAME_WINDSCREEN_GLASS;
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descriptionShort = $STR_EQUIP_DESC_WINDSCREEN_GLASS;
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class ItemActions
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{
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@@ -37,7 +37,7 @@ class ItemLog : CA_Magazine
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};
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class Crafting2
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{
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text = $STR_EQUIP_NAME_40;//"Wood Piles"
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text = $STR_EQUIP_NAME_WOOD_PILE;//"Wood Piles"
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script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemHatchet"};
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@@ -79,7 +79,7 @@ class ItemPlank : CA_Magazine
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{
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class Crafting
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{
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text = $STR_EQUIP_NAME_40;//"Wood Piles"
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text = $STR_EQUIP_NAME_WOOD_PILE;//"Wood Piles"
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemHatchet"};
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@@ -141,8 +141,8 @@ class PartWoodPile : CA_Magazine
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type = 256;
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model = "\dayz_equip\models\woodPile.p3d";
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picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
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displayName = $STR_EQUIP_NAME_40;
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descriptionShort = $STR_EQUIP_DESC_40;
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displayName = $STR_EQUIP_NAME_WOOD_PILE;
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descriptionShort = $STR_EQUIP_DESC_WOOD_PILE;
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class ItemActions
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{
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