Clean up, change strings for better mod compatibility

Also streamlining the names of certain items like fuel cans, fish, meat with a status indicator behind the name.

Fix some wrong description strings.

Add blunt hatchet and wet matches.
This commit is contained in:
A Man
2021-05-12 19:13:02 +02:00
parent b1e77a3993
commit 69408ab39f
29 changed files with 636 additions and 1212 deletions

View File

@@ -3,8 +3,8 @@ class HandRoadFlare : HandGrenade
scope = 2;
picture = "\dayz_weapons\textures\equip_roadflare_ca.paa";
model = "\dayz_weapons\models\roadflare";
displayName = $STR_MAG_NAME_4;
descriptionShort = $STR_MAG_DESC_4;
displayName = $STR_MAG_NAME_ROAD_FLARE;
descriptionShort = $STR_MAG_DESC_ROAD_FLARE;
ammo = "RoadFlare";
count = 10;
@@ -23,8 +23,8 @@ class HandChemBlue : HandGrenade
scope = 2;
picture = "\dayz_weapons\textures\equip_chem_blue_ca.paa";
model = "\dayz_weapons\models\chem_gear_blue";
displayName = $STR_MAG_NAME_7;
descriptionShort = $STR_MAG_DESC_5;
displayName = $STR_MAG_NAME_CHEMLIGHT_BLUE;
descriptionShort = $STR_MAG_DESC_CHEMLIGHT;
ammo = "ChemBlue";
count = 10;
@@ -43,8 +43,8 @@ class HandChemGreen : HandGrenade
scope = 2;
picture = "\dayz_weapons\textures\equip_chem_green_ca.paa";
model = "\dayz_weapons\models\chem_gear_green";
displayName = $STR_MAG_NAME_5;
descriptionShort = $STR_MAG_DESC_5;
displayName = $STR_MAG_NAME_CHEMLIGHT_GREEN;
descriptionShort = $STR_MAG_DESC_CHEMLIGHT;
ammo = "ChemGreen";
count = 10;
@@ -63,8 +63,8 @@ class HandChemRed : HandGrenade
scope = 2;
picture = "\dayz_weapons\textures\equip_chem_red_ca.paa";
model = "\dayz_weapons\models\chem_gear_red";
displayName = $STR_MAG_NAME_6;
descriptionShort = $STR_MAG_DESC_5;
displayName = $STR_MAG_NAME_CHEMLIGHT_RED;
descriptionShort = $STR_MAG_DESC_CHEMLIGHT;
ammo = "ChemRed";
count = 10;

View File

@@ -5,8 +5,8 @@ class PartGeneric : CA_Magazine
type = 256;
model = "\dayz_equip\models\genericparts.p3d";
picture = "\dayz_equip\textures\equip_genericparts_ca.paa";
displayName = $STR_EQUIP_NAME_10;
descriptionShort = $STR_EQUIP_DESC_10;
displayName = $STR_EQUIP_NAME_SCRAP_METAL;
descriptionShort = $STR_EQUIP_DESC_SCRAP_METAL;
class ItemActions
{

View File

@@ -5,8 +5,8 @@ class PartFueltank : CA_Magazine
type = 256;
model = "\dayz_equip\models\fueltank.p3d";
picture = "\dayz_equip\textures\equip_fueltank_ca.paa";
displayName = $STR_EQUIP_NAME_8;
descriptionShort = $STR_EQUIP_DESC_8;
displayName = $STR_EQUIP_NAME_FUELTANK;
descriptionShort = $STR_EQUIP_DESC_FUELTANK;
class ItemActions
{
@@ -29,8 +29,8 @@ class PartWheel : CA_Magazine
type = 256;
model = "\dayz_equip\models\wheel.p3d";
picture = "\dayz_equip\textures\equip_wheel_ca.paa";
displayName = $STR_EQUIP_NAME_9;
descriptionShort = $STR_EQUIP_DESC_9;
displayName = $STR_EQUIP_NAME_CAR_WHEEL;
descriptionShort = $STR_EQUIP_DESC_CAR_WHEEL;
};
class PartEngine : CA_Magazine
@@ -40,8 +40,8 @@ class PartEngine : CA_Magazine
type = 256;
model = "\dayz_equip\models\engine.p3d";
picture = "\dayz_equip\textures\equip_engine_ca.paa";
displayName = $STR_EQUIP_NAME_11;
descriptionShort = $STR_EQUIP_DESC_11;
displayName = $STR_EQUIP_NAME_ENGINE;
descriptionShort = $STR_EQUIP_DESC_ENGINE;
class ItemActions
{
@@ -64,8 +64,8 @@ class PartVRotor : CA_Magazine
type = 256;
model = "\dayz_equip\models\vrotor.p3d";
picture = "\dayz_equip\textures\equip_vrotor_ca.paa";
displayName = $STR_EQUIP_NAME_32;
descriptionShort = $STR_EQUIP_DESC_32;
displayName = $STR_EQUIP_NAME_MAIN_ROTOR;
descriptionShort = $STR_EQUIP_DESC_MAIN_ROTOR;
class ItemActions
{
@@ -88,8 +88,8 @@ class PartGlass : CA_Magazine
type = 256;
model = "\dayz_equip\models\carglass.p3d";
picture = "\dayz_equip\textures\equip_carglass_ca.paa";
displayName = $STR_EQUIP_NAME_30;
descriptionShort = $STR_EQUIP_DESC_30;
displayName = $STR_EQUIP_NAME_WINDSCREEN_GLASS;
descriptionShort = $STR_EQUIP_DESC_WINDSCREEN_GLASS;
class ItemActions
{

View File

@@ -37,7 +37,7 @@ class ItemLog : CA_Magazine
};
class Crafting2
{
text = $STR_EQUIP_NAME_40;//"Wood Piles"
text = $STR_EQUIP_NAME_WOOD_PILE;//"Wood Piles"
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemHatchet"};
@@ -79,7 +79,7 @@ class ItemPlank : CA_Magazine
{
class Crafting
{
text = $STR_EQUIP_NAME_40;//"Wood Piles"
text = $STR_EQUIP_NAME_WOOD_PILE;//"Wood Piles"
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemHatchet"};
@@ -141,8 +141,8 @@ class PartWoodPile : CA_Magazine
type = 256;
model = "\dayz_equip\models\woodPile.p3d";
picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
displayName = $STR_EQUIP_NAME_40;
descriptionShort = $STR_EQUIP_DESC_40;
displayName = $STR_EQUIP_NAME_WOOD_PILE;
descriptionShort = $STR_EQUIP_DESC_WOOD_PILE;
class ItemActions
{