Clean up, change strings for better mod compatibility

Also streamlining the names of certain items like fuel cans, fish, meat with a status indicator behind the name.

Fix some wrong description strings.

Add blunt hatchet and wet matches.
This commit is contained in:
A Man
2021-05-12 19:13:02 +02:00
parent b1e77a3993
commit 69408ab39f
29 changed files with 636 additions and 1212 deletions

View File

@@ -212,8 +212,8 @@ class ItemWire : CA_Magazine
type = 256;
model = "\dayz_equip\models\Fence_wire_kit.p3d";
picture = "\dayz_equip\textures\equip_fencewire_kit_CA.paa";
displayName = $STR_EQUIP_NAME_23;
descriptionShort = $STR_EQUIP_DESC_23;
displayName = $STR_EQUIP_NAME_WIRE_FENCE;
descriptionShort = $STR_EQUIP_DESC_WIRE_FENCE;
class ItemActions
{
@@ -236,8 +236,8 @@ class ItemTankTrap : CA_Magazine
type = 256;
model = "\dayz_equip\models\tank_trap_kit.p3d";
picture = "\dayz_equip\textures\equip_tanktrap_kit_CA.paa";
displayName = $STR_EQUIP_NAME_22;
descriptionShort = $STR_EQUIP_DESC_22;
displayName = $STR_EQUIP_NAME_TANK_TRAP;
descriptionShort = $STR_EQUIP_DESC_TANK_TRAP;
class ItemActions
{

View File

@@ -5,8 +5,8 @@ class ItemSandbag : CA_Magazine
type = 256;
model = "\dayz_equip\models\sandbags.p3d";
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
displayName = $STR_EQUIP_NAME_21;
descriptionShort = $STR_EQUIP_DESC_21;
displayName = $STR_EQUIP_NAME_SANDBAGS;
descriptionShort = $STR_EQUIP_DESC_SANDBAGS;
class ItemActions
{

View File

@@ -5,8 +5,8 @@ class ItemTent : CA_Magazine
type = 256;
model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
displayName = $STR_EQUIP_NAME_20;
descriptionShort = $STR_EQUIP_DESC_20;
displayName = $STR_EQUIP_NAME_CAMPING_TENT;
descriptionShort = $STR_EQUIP_DESC_CAMPING_TENT;
class ItemActions
{
@@ -37,7 +37,7 @@ class ItemTentWinter : CA_Magazine
model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
displayName = $STR_VEH_NAME_TENTWINTER;
descriptionShort = $STR_EQUIP_DESC_20;
descriptionShort = $STR_EQUIP_DESC_CAMPING_TENT;
class ItemActions
{
@@ -68,7 +68,7 @@ class ItemDomeTent : CA_Magazine
model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
displayName = $STR_VEH_NAME_DOME_TENT;
descriptionShort = $STR_EQUIP_DESC_20;
descriptionShort = $STR_EQUIP_DESC_CAMPING_TENT;
class ItemActions
{
@@ -99,7 +99,7 @@ class ItemWinterDomeTent : CA_Magazine
model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
displayName = $STR_VEH_NAME_WINTER_DOME_TENT;
descriptionShort = $STR_EQUIP_DESC_20;
descriptionShort = $STR_EQUIP_DESC_CAMPING_TENT;
class ItemActions
{
@@ -130,7 +130,7 @@ class ItemDesertTent : CA_Magazine
model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
displayName = $STR_VEH_NAME_DESERT_TENT;
descriptionShort = $STR_EQUIP_DESC_20;
descriptionShort = $STR_EQUIP_DESC_CAMPING_TENT;
class ItemActions
{

View File

@@ -3,8 +3,8 @@ class FoodGoatRaw : FoodRaw
scope = 2;
model = "\dayz_equip\models\food_steak_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_ca.paa";
displayName = $STR_FOOD_NAME_GOAT_RAW;
descriptionShort = $STR_FOOD_EQUIP_GOAT_RAW;
displayName = $STR_EQUIP_FOOD_NAME_GOAT_RAW;
descriptionShort = $STR_EQUIP_FOOD_DESC_GOAT_RAW;
bloodRegen = 300;
Nutrition[] = {143,300,0,0};
cookOutput = "FoodGoatCooked";
@@ -15,8 +15,8 @@ class FoodGoatCooked : FoodCooked
scope = 2;
model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
displayName = $STR_FOOD_NAME_GOAT_COOKED;
descriptionShort = $STR_FOOD_EQUIP_GOAT_COOKED;
displayName = $STR_EQUIP_FOOD_NAME_GOAT_COOKED;
descriptionShort = $STR_EQUIP_FOOD_DESC_GOAT_COOKED;
bloodRegen = 600;
Nutrition[] = {143,600,0,0};
};
@@ -26,8 +26,8 @@ class FoodMuttonRaw : FoodRaw
scope = 2;
model = "z\addons\dayz_communityassets\models\mutton_raw.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_mutton_raw_CA.paa";
displayName = $STR_FOOD_EQUIP_CODE_NAME_1;
descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_1;
displayName = $STR_EQUIP_FOOD_NAME_MUTTON_RAW;
descriptionShort = $STR_EQUIP_FOOD_DESC_MUTTON_RAW;
bloodRegen = 400;
Nutrition[] = {294,350,0,0};
cookOutput = "FoodMuttonCooked";
@@ -39,8 +39,8 @@ class FoodMuttonCooked : FoodCooked
model = "z\addons\dayz_communityassets\models\mutton_cooked.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_mutton_cooked_CA.paa";
displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_1;
descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_1;
displayName = $STR_EQUIP_FOOD_NAME_MUTTON_COOKED;
descriptionShort = $STR_EQUIP_FOOD_DESC_MUTTON_COOKED;
bloodRegen = 800;
Nutrition[] = {294,700,0,0};
};
@@ -50,8 +50,8 @@ class FoodChickenRaw : FoodRaw
scope = 2;
model = "\dayz_equip\models\food_steak_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_ca.paa";
displayName = $STR_FOOD_EQUIP_CODE_NAME_2;
descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_2;
displayName = $STR_EQUIP_FOOD_NAME_CHICKEN_RAW;
descriptionShort = $STR_EQUIP_FOOD_DESC_CHICKEN_RAW;
bloodRegen = 400;
Nutrition[] = {219,350,0,0};
cookOutput = "FoodChickenCooked";
@@ -62,8 +62,8 @@ class FoodChickenCooked : FoodCooked
scope = 2;
model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_2;
descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_2;
displayName = $STR_EQUIP_FOOD_NAME_CHICKEN_COOKED;
descriptionShort = $STR_EQUIP_FOOD_DESC_CHICKEN_COOKED;
bloodRegen = 800;
Nutrition[] = {219,700,0,0};
};
@@ -73,8 +73,8 @@ class FoodBaconRaw : FoodRaw
scope = 2;
model = "z\addons\dayz_communityassets\models\bacon_raw.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_bacon_raw_CA.paa";
displayName = $STR_FOOD_EQUIP_CODE_NAME_4;
descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_4;
displayName = $STR_EQUIP_FOOD_NAME_BACON_RAW;
descriptionShort = $STR_EQUIP_FOOD_DESC_BACON_RAW;
bloodRegen = 300;
Nutrition[] = {417,350,0,0};
cookOutput = "FoodBaconCooked";
@@ -85,8 +85,8 @@ class FoodBaconCooked : FoodCooked
scope = 2;
model = "z\addons\dayz_communityassets\models\bacon_fried.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_bacon_fried_CA.paa";
displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_4;
descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_4;
displayName = $STR_EQUIP_FOOD_NAME_BACON_COOKED;
descriptionShort = $STR_EQUIP_FOOD_DESC_BACON_COOKED;
bloodRegen = 600;
Nutrition[] = {417,700,0,0};
};
@@ -96,8 +96,8 @@ class FoodRabbitRaw : FoodRaw
scope = 2;
model = "\dayz_equip\models\food_steak_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_ca.paa";
displayName = $STR_FOOD_EQUIP_CODE_NAME_3;
descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_3;
displayName = $STR_EQUIP_FOOD_NAME_RABBIT_RAW;
descriptionShort = $STR_EQUIP_FOOD_DESC_RABBIT_RAW;
bloodRegen = 500;
Nutrition[] = {517,450,0,0};
cookOutput = "FoodRabbitCooked";
@@ -108,8 +108,8 @@ class FoodRabbitCooked : FoodCooked
scope = 2;
model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_3;
descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_3;
displayName = $STR_EQUIP_FOOD_NAME_RABBIT_COOKED;
descriptionShort = $STR_EQUIP_FOOD_DESC_RABBIT_COOKED;
bloodRegen = 1000;
Nutrition[] = {517,900,0,0};
};
@@ -119,8 +119,8 @@ class FoodBeefRaw : FoodRaw
scope = 2;
model = "\dayz_equip\models\food_steak_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_ca.paa";
displayName = $STR_FOOD_EQUIP_CODE_NAME_6;
descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_6;
displayName = $STR_EQUIP_FOOD_NAME_BEEF_RAW;
descriptionShort = $STR_EQUIP_FOOD_DESC_BEEF_RAW;
bloodRegen = 400;
Nutrition[] = {332,350,0,0};
cookOutput = "FoodBeefCooked";
@@ -131,8 +131,8 @@ class FoodBeefCooked : FoodCooked
scope = 2;
model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_6;
descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_6;
displayName = $STR_EQUIP_FOOD_NAME_BEEF_COOKED;
descriptionShort = $STR_EQUIP_FOOD_DESC_BEEF_COOKED;
bloodRegen = 800;
Nutrition[] = {332,700,0,0};
};
@@ -142,8 +142,8 @@ class FoodDogRaw : FoodRaw
scope = 2;
model = "\dayz_equip\models\food_steak_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_ca.paa";
displayName = $STR_FOOD_NAME_DOG_RAW;
descriptionShort = $STR_EQUIP_DESC_47;
displayName = $STR_EQUIP_FOOD_NAME_DOG_RAW;
descriptionShort = $STR_EQUIP_FOOD_DESC_DOG_RAW;
bloodRegen = 300;
Nutrition[] = {143,300,0,0};
cookOutput = "FoodDogCooked";
@@ -154,8 +154,8 @@ class FoodDogCooked : FoodCooked
scope = 2;
model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
displayName = $STR_FOOD_NAME_DOG_COOKED;
descriptionShort = $STR_EQUIP_DESC_25;
displayName = $STR_EQUIP_FOOD_NAME_DOG_COOKED;
descriptionShort = $STR_EQUIP_FOOD_DESC_DOG_COOKED;
bloodRegen = 600;
Nutrition[] = {143,600,0,0};
};

View File

@@ -388,8 +388,8 @@ class FoodCanBakedBeans : FoodPackaged
scope = 2;
model = "\dayz_equip\models\food_bbtin.p3d";
picture = "\dayz_equip\textures\equip_bbtin_ca.paa";
displayName = $STR_EQUIP_NAME_26;
descriptionShort = $STR_EQUIP_DESC_26;
displayName = $STR_EQUIP_NAME_BAKED_BEANS;
descriptionShort = $STR_EQUIP_DESC_BAKED_BEANS;
bloodRegen = 100;
Nutrition[] = {0,400,320,0};
consumeOutput = "FoodCanUnlabeledEmpty";
@@ -400,8 +400,8 @@ class FoodCanSardines : FoodPackaged
scope = 2;
model = "\dayz_equip\models\food_sardinestin.p3d";
picture = "\dayz_equip\textures\equip_Sardinestin_ca.paa";
displayName = $STR_EQUIP_NAME_27;
descriptionShort = $STR_EQUIP_DESC_27;
displayName = $STR_EQUIP_NAME_SARDINES;
descriptionShort = $STR_EQUIP_DESC_SARDINES;
bloodRegen = 100;
Nutrition[] = {0,450,320,0};
consumeOutput = "FoodCanUnlabeledEmpty";
@@ -412,8 +412,8 @@ class FoodCanFrankBeans : FoodPackaged
scope = 2;
model = "\dayz_equip\models\food_fbtin.p3d";
picture = "\dayz_equip\textures\equip_fbtin_ca.paa";
displayName = $STR_EQUIP_NAME_28;
descriptionShort = $STR_EQUIP_DESC_28;
displayName = $STR_EQUIP_NAME_FRANK_BEANS;
descriptionShort = $STR_EQUIP_DESC_FRANK_BEANS;
bloodRegen = 100;
Nutrition[] = {0,450,320,0};
consumeOutput = "FoodCanUnlabeledEmpty";
@@ -424,8 +424,8 @@ class FoodCanPasta : FoodPackaged
scope = 2;
model = "\dayz_equip\models\food_pastatin.p3d";
picture = "\dayz_equip\textures\equip_pastatin_ca.paa";
displayName = $STR_EQUIP_NAME_29;
descriptionShort = $STR_EQUIP_DESC_29;
displayName = $STR_EQUIP_NAME_PASTA;
descriptionShort = $STR_EQUIP_DESC_PASTA;
bloodRegen = 100;
Nutrition[] = {0,500,0,0};
consumeOutput = "FoodCanUnlabeledEmpty";

View File

@@ -3,8 +3,8 @@ class ItemSodaCoke : ItemSoda
scope = 2;
model = "\dayz_equip\models\soda_coke.p3d";
picture = "\dayz_equip\textures\equip_soda_coke_ca.paa";
displayName = $STR_EQUIP_NAME_36a;
descriptionShort = $STR_EQUIP_DESC_36;
displayName = $STR_EQUIP_NAME_SODA_CAN_COKE;
descriptionShort = $STR_EQUIP_DESC_SODA_CAN;
Nutrition[] = {90,0,300,0};
};
@@ -13,8 +13,8 @@ class ItemSodaPepsi : ItemSoda
scope = 2;
model = "\dayz_equip\models\soda_pepsi.p3d";
picture = "\dayz_equip\textures\equip_soda_pepsi_ca.paa";
displayName = $STR_EQUIP_NAME_36b;
descriptionShort = $STR_EQUIP_DESC_36;
displayName = $STR_EQUIP_NAME_SODA_CAN_PEPSI;
descriptionShort = $STR_EQUIP_DESC_SODA_CAN;
Nutrition[] = {90,0,300,0};
};
@@ -23,8 +23,8 @@ class ItemSodaMdew : ItemSoda
scope = 2;
model = "\dayz_equip\models\soda_mdew.p3d";
picture = "\dayz_equip\textures\equip_soda_mdew_ca.paa";
displayName = $STR_EQUIP_NAME_37;
descriptionShort = $STR_EQUIP_NAME_37;
displayName = $STR_EQUIP_NAME_MOUNTAIN_DEW;
descriptionShort = $STR_EQUIP_DESC_MOUNTAIN_DEW;
Nutrition[] = {90,0,400,0};
};
@@ -110,12 +110,11 @@ class ItemSodaLemonade : ItemSoda
class ItemSodaLirik : ItemSoda
{
scope = 2;
scope = 2;
model = "z\addons\dayz_communityassets\models\soda_lirik_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_lirik_clean_full_ca.paa";
displayName = $STR_EQUIP_NAME_36a;
descriptionShort = $STR_EQUIP_DESC_36;
displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_7;
descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_7;
Nutrition[] = {90,0,300,0};
consumeOutput = "ItemSodaLirikEmpty";
};
@@ -147,8 +146,8 @@ class ItemSodaPeppsy : ItemSoda
scope = 2;
model = "z\addons\dayz_communityassets\models\soda_peppsy_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_peppsy_clean_full_ca.paa";
displayName = $STR_EQUIP_NAME_36b;
descriptionShort = $STR_EQUIP_DESC_36;
displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_10;
descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_10;
Nutrition[] = {90,0,300,0};
consumeOutput = "ItemSodaPeppsyEmpty";
};

View File

@@ -3,8 +3,8 @@ class ItemWaterBottle : FoodDrink
scope = 2;
model = "\dayz_equip\models\waterbottle_gear.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_waterbottle10oz_ca.paa";
displayName = $STR_EQUIP_NAME_12;
descriptionShort = $STR_EQUIP_DESC_12;
displayName = $STR_EQUIP_NAME_WATER_BOTTLE;
descriptionShort = $STR_EQUIP_DESC_WATER_BOTTLE;
Nutrition[] = {0,0,1000,0};
@@ -81,8 +81,8 @@ class ItemWaterBottleUnfilled : CA_Magazine
type = 256;
model = "\dayz_equip\models\waterbottle_gear.p3d";
picture = "\dayz_equip\textures\equip_waterbottle_empty_ca.paa";
displayName = $STR_EQUIP_NAME_13;
descriptionShort = $STR_EQUIP_DESC_13;
displayName = $STR_EQUIP_NAME_WATER_BOTTLE_EMPTY;
descriptionShort = $STR_EQUIP_DESC_WATER_BOTTLE_EMPTY;
containerWater = "ItemWaterBottle";
containerWaterSafe = "ItemWaterBottleSafe";
containerWaterInfected = "ItemWaterBottleInfected";

View File

@@ -3,8 +3,8 @@ class HandRoadFlare : HandGrenade
scope = 2;
picture = "\dayz_weapons\textures\equip_roadflare_ca.paa";
model = "\dayz_weapons\models\roadflare";
displayName = $STR_MAG_NAME_4;
descriptionShort = $STR_MAG_DESC_4;
displayName = $STR_MAG_NAME_ROAD_FLARE;
descriptionShort = $STR_MAG_DESC_ROAD_FLARE;
ammo = "RoadFlare";
count = 10;
@@ -23,8 +23,8 @@ class HandChemBlue : HandGrenade
scope = 2;
picture = "\dayz_weapons\textures\equip_chem_blue_ca.paa";
model = "\dayz_weapons\models\chem_gear_blue";
displayName = $STR_MAG_NAME_7;
descriptionShort = $STR_MAG_DESC_5;
displayName = $STR_MAG_NAME_CHEMLIGHT_BLUE;
descriptionShort = $STR_MAG_DESC_CHEMLIGHT;
ammo = "ChemBlue";
count = 10;
@@ -43,8 +43,8 @@ class HandChemGreen : HandGrenade
scope = 2;
picture = "\dayz_weapons\textures\equip_chem_green_ca.paa";
model = "\dayz_weapons\models\chem_gear_green";
displayName = $STR_MAG_NAME_5;
descriptionShort = $STR_MAG_DESC_5;
displayName = $STR_MAG_NAME_CHEMLIGHT_GREEN;
descriptionShort = $STR_MAG_DESC_CHEMLIGHT;
ammo = "ChemGreen";
count = 10;
@@ -63,8 +63,8 @@ class HandChemRed : HandGrenade
scope = 2;
picture = "\dayz_weapons\textures\equip_chem_red_ca.paa";
model = "\dayz_weapons\models\chem_gear_red";
displayName = $STR_MAG_NAME_6;
descriptionShort = $STR_MAG_DESC_5;
displayName = $STR_MAG_NAME_CHEMLIGHT_RED;
descriptionShort = $STR_MAG_DESC_CHEMLIGHT;
ammo = "ChemRed";
count = 10;

View File

@@ -5,8 +5,8 @@ class PartGeneric : CA_Magazine
type = 256;
model = "\dayz_equip\models\genericparts.p3d";
picture = "\dayz_equip\textures\equip_genericparts_ca.paa";
displayName = $STR_EQUIP_NAME_10;
descriptionShort = $STR_EQUIP_DESC_10;
displayName = $STR_EQUIP_NAME_SCRAP_METAL;
descriptionShort = $STR_EQUIP_DESC_SCRAP_METAL;
class ItemActions
{

View File

@@ -5,8 +5,8 @@ class PartFueltank : CA_Magazine
type = 256;
model = "\dayz_equip\models\fueltank.p3d";
picture = "\dayz_equip\textures\equip_fueltank_ca.paa";
displayName = $STR_EQUIP_NAME_8;
descriptionShort = $STR_EQUIP_DESC_8;
displayName = $STR_EQUIP_NAME_FUELTANK;
descriptionShort = $STR_EQUIP_DESC_FUELTANK;
class ItemActions
{
@@ -29,8 +29,8 @@ class PartWheel : CA_Magazine
type = 256;
model = "\dayz_equip\models\wheel.p3d";
picture = "\dayz_equip\textures\equip_wheel_ca.paa";
displayName = $STR_EQUIP_NAME_9;
descriptionShort = $STR_EQUIP_DESC_9;
displayName = $STR_EQUIP_NAME_CAR_WHEEL;
descriptionShort = $STR_EQUIP_DESC_CAR_WHEEL;
};
class PartEngine : CA_Magazine
@@ -40,8 +40,8 @@ class PartEngine : CA_Magazine
type = 256;
model = "\dayz_equip\models\engine.p3d";
picture = "\dayz_equip\textures\equip_engine_ca.paa";
displayName = $STR_EQUIP_NAME_11;
descriptionShort = $STR_EQUIP_DESC_11;
displayName = $STR_EQUIP_NAME_ENGINE;
descriptionShort = $STR_EQUIP_DESC_ENGINE;
class ItemActions
{
@@ -64,8 +64,8 @@ class PartVRotor : CA_Magazine
type = 256;
model = "\dayz_equip\models\vrotor.p3d";
picture = "\dayz_equip\textures\equip_vrotor_ca.paa";
displayName = $STR_EQUIP_NAME_32;
descriptionShort = $STR_EQUIP_DESC_32;
displayName = $STR_EQUIP_NAME_MAIN_ROTOR;
descriptionShort = $STR_EQUIP_DESC_MAIN_ROTOR;
class ItemActions
{
@@ -88,8 +88,8 @@ class PartGlass : CA_Magazine
type = 256;
model = "\dayz_equip\models\carglass.p3d";
picture = "\dayz_equip\textures\equip_carglass_ca.paa";
displayName = $STR_EQUIP_NAME_30;
descriptionShort = $STR_EQUIP_DESC_30;
displayName = $STR_EQUIP_NAME_WINDSCREEN_GLASS;
descriptionShort = $STR_EQUIP_DESC_WINDSCREEN_GLASS;
class ItemActions
{

View File

@@ -37,7 +37,7 @@ class ItemLog : CA_Magazine
};
class Crafting2
{
text = $STR_EQUIP_NAME_40;//"Wood Piles"
text = $STR_EQUIP_NAME_WOOD_PILE;//"Wood Piles"
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemHatchet"};
@@ -79,7 +79,7 @@ class ItemPlank : CA_Magazine
{
class Crafting
{
text = $STR_EQUIP_NAME_40;//"Wood Piles"
text = $STR_EQUIP_NAME_WOOD_PILE;//"Wood Piles"
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemHatchet"};
@@ -141,8 +141,8 @@ class PartWoodPile : CA_Magazine
type = 256;
model = "\dayz_equip\models\woodPile.p3d";
picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
displayName = $STR_EQUIP_NAME_40;
descriptionShort = $STR_EQUIP_DESC_40;
displayName = $STR_EQUIP_NAME_WOOD_PILE;
descriptionShort = $STR_EQUIP_DESC_WOOD_PILE;
class ItemActions
{

View File

@@ -5,13 +5,13 @@ class ItemAntibiotic_base : CA_Magazine
type = 256;
model = "\dayz_equip\models\med_antibiotic_gear.p3d";
picture = "\dayz_equip\textures\equip_antibiotics_ca.paa";
displayName = $STR_EQUIP_NAME_17;
displayName = $STR_EQUIP_NAME_ANTIBIOTICS;
};
class ItemAntibiotic : ItemAntibiotic_base
{
scope = 2;
descriptionShort = $STR_EQUIP_DESC_17;
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS;
class medical
{
@@ -37,7 +37,7 @@ class ItemAntibiotic : ItemAntibiotic_base
class ItemAntibiotic6 : ItemAntibiotic
{
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_6;
descriptionShort = $STR_EQUIP_DESC_48;
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_6;
class medical
{
@@ -49,7 +49,7 @@ class ItemAntibiotic6 : ItemAntibiotic
class ItemAntibiotic5 : ItemAntibiotic
{
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_5;
descriptionShort = $STR_EQUIP_DESC_49;
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_5;
class medical
{
@@ -61,7 +61,7 @@ class ItemAntibiotic5 : ItemAntibiotic
class ItemAntibiotic4 : ItemAntibiotic
{
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_4;
descriptionShort = $STR_EQUIP_DESC_50;
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_4;
class medical
{
@@ -73,7 +73,7 @@ class ItemAntibiotic4 : ItemAntibiotic
class ItemAntibiotic3 : ItemAntibiotic
{
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_3;
descriptionShort = $STR_EQUIP_DESC_51;
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_3;
class medical
{
@@ -85,7 +85,7 @@ class ItemAntibiotic3 : ItemAntibiotic
class ItemAntibiotic2 : ItemAntibiotic
{
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_2;
descriptionShort = $STR_EQUIP_DESC_52;
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_2;
class medical
{
@@ -97,7 +97,7 @@ class ItemAntibiotic2 : ItemAntibiotic
class ItemAntibiotic1 : ItemAntibiotic
{
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_1;
descriptionShort = $STR_EQUIP_DESC_53;
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_1;
class medical
{
@@ -110,6 +110,6 @@ class ItemAntibioticEmpty : ItemAntibiotic_base
{
scope = 2;
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_EMPTY;
descriptionShort = $STR_EQUIP_DESC_54;
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_EMPTY;
picture = "\dayz_epoch_c\icons\equipment\ItemAntibioticsEmpty.paa";
};

View File

@@ -207,10 +207,10 @@ class ItemBloodbag: CA_Magazine
scope = 2;
count = 1;
type = 256;
displayName = "$STR_EQUIP_NAME_16";
displayName = $STR_EQUIP_NAME_BLOOD_BAG;
model = "\dayz_equip\models\bloodbag.p3d";
picture = "\dayz_equip\textures\equip_bloodbag_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_16";
descriptionShort = $STR_EQUIP_DESC_BLOOD_BAG;
class ItemActions
{

View File

@@ -29,8 +29,8 @@ class ItemBandage : CA_Magazine
type = 16;
model = "\dayz_equip\models\fad.p3d";
picture = "\dayz_equip\textures\equip_fad_ca.paa";
displayName = $STR_EQUIP_NAME_7;
descriptionShort = $STR_EQUIP_DESC_7;
displayName = $STR_EQUIP_NAME_BANDAGE;
descriptionShort = $STR_EQUIP_DESC_BANDAGE;
class ItemActions
{
@@ -79,8 +79,8 @@ class ItemEpinephrine : CA_Magazine
type = 256;
model = "\dayz_equip\models\epi.p3d";
picture = "\dayz_equip\textures\equip_epi_ca.paa";
displayName = $STR_EQUIP_NAME_14;
descriptionShort = $STR_EQUIP_DESC_14;
displayName = $STR_EQUIP_NAME_EPI_PEN;
descriptionShort = $STR_EQUIP_DESC_EPI_PEN;
};
class ItemMorphine : CA_Magazine
@@ -90,8 +90,8 @@ class ItemMorphine : CA_Magazine
type = 256;
model = "\dayz_equip\models\morphine.p3d";
picture = "\dayz_equip\textures\equip_morphine_ca.paa";
displayName = $STR_EQUIP_NAME_15;
descriptionShort = $STR_EQUIP_DESC_15;
displayName = $STR_EQUIP_NAME_MORPHINE;
descriptionShort = $STR_EQUIP_DESC_MORPHINE;
class ItemActions
{
@@ -110,8 +110,8 @@ class ItemHeatPack : CA_Magazine
type = 256;
model = "\dayz_equip\models\Heat_pack.p3d";
picture = "\dayz_equip\textures\equip_heat_pack_ca.paa";
displayName = $STR_EQUIP_NAME_42;
descriptionShort = $STR_EQUIP_DESC_42;
displayName = $STR_EQUIP_NAME_HEAT_PACK;
descriptionShort = $STR_EQUIP_DESC_HEAT_PACK;
class ItemActions
{

View File

@@ -5,8 +5,8 @@ class ItemPainkiller : CA_Magazine
type = 256;
model = "\dayz_equip\models\med_painkiller_gear.p3d";
picture = "\dayz_equip\textures\equip_painkiller_ca.paa";
displayName = $STR_EQUIP_NAME_18;
descriptionShort = $STR_EQUIP_DESC_18;
displayName = $STR_EQUIP_NAME_PAINKILLER;
descriptionShort = $STR_EQUIP_DESC_PAINKILLER;
class medical
{

View File

@@ -3,8 +3,8 @@ class TrashJackDaniels : HandGrenade
scope = 2;
model = "\dayz_equip\models\bottle_jd.p3d";
picture = "\dayz_equip\textures\equip_bottle_jd_ca.paa";
displayName = $STR_EQUIP_NAME_34;
descriptionShort = $STR_EQUIP_DESC_34;
displayName = $STR_EQUIP_NAME_EMPTY_WHISKEY_BOTTLE;
descriptionShort = $STR_EQUIP_DESC_EMPTY_WHISKEY_BOTTLE;
ammo = "JackDaniels";
};

View File

@@ -3,8 +3,8 @@ class ItemSodaEmpty : HandGrenade
scope = 2;
model = "\dayz_equip\models\soda_coke_e.p3d";
picture = "\dayz_equip\textures\equip_soda_empty_ca.paa";
displayName = $STR_EQUIP_NAME_35;
descriptionShort = $STR_EQUIP_DESC_35;
displayName = $STR_EQUIP_NAME_EMPTY_SODA_CAN;
descriptionShort = $STR_EQUIP_DESC_EMPTY_SODA_CAN;
ammo = "SodaCan";
class ItemActions
@@ -31,8 +31,8 @@ class TrashTinCan : HandGrenade
scope = 2;
model = "\dayz_equip\models\trash_tincan.p3d";
picture = "\dayz_equip\textures\equip_tincan_ca.paa";
displayName = $STR_EQUIP_NAME_33;
descriptionShort = $STR_EQUIP_DESC_33;
displayName = $STR_EQUIP_NAME_EMPTY_TIN_CAN;
descriptionShort = $STR_EQUIP_DESC_EMPTY_TIN_CAN;
ammo = "TinCan";
class ItemActions