mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Merge new MultiPlayerSetup and autojoin
This commit is contained in:
@@ -40,6 +40,7 @@ class horde_journal_front_cover
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};
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// buttons
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class open_craft: RscIGUIShortcutButton {
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idc = -1;
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x = 0.48 * safezoneW + safezoneX;
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@@ -47,6 +48,16 @@ class horde_journal_front_cover
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text = $STR_UI_CRAFT_OPEN;
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action = "closeDialog 0; createDialog 'RscDisplayCraftingMenu';";
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};
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/*
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class open_Construction: RscIGUIShortcutButton {
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idc = -1;
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x = 0.48 * safezoneW + safezoneX;
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y = 0.85 * safezoneH + safezoneY;
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text = "Construction";
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action = "closeDialog 0; createDialog 'RscDisplayConstructionMenu';";
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};
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*/
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class open_book: horde_RscButton
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{
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idc = 1900;
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@@ -20,8 +20,9 @@ class Bag_Base_EP1 : ReammoBox_EP1 {
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class DZ_Patrol_Pack_EP1: Bag_Base_EP1
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{
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scope = public;
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displayName = $STR_EPOCH_PACK_PATROL;
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scope = 2;
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displayName = $STR_BACKPACK_NAME_PATROL;
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descriptionShort = $STR_BACKPACK_DESC_PATROL;
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picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_COYOTE_CA.paa";
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icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
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mapsize = 2;
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@@ -36,8 +37,9 @@ class DZ_Patrol_Pack_EP1: Bag_Base_EP1
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class DZ_Assault_Pack_EP1: Bag_Base_EP1
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{
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scope = public;
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displayName = $STR_EPOCH_PACK_ASSAULT;
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scope = 2;
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displayName = $STR_BACKPACK_NAME_ACU;
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descriptionShort = $STR_BACKPACK_DESC_ACU;
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picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_CA.paa";
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icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
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mapSize = 2;
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@@ -47,29 +49,31 @@ class DZ_Assault_Pack_EP1: Bag_Base_EP1
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class eventHandlers
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{
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init="[(_this select 0),'CfgVehicles','DZ_Assault_Pack_EP1'] execVM '\z\addons\dayz_code\init\object_BackpackAction.sqf';";
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};
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};
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};
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class DZ_Czech_Vest_Puch: Bag_Base_EP1
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{
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displayname = $STR_EPOCH_PACK_POUCH;
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displayname = $STR_BACKPACK_NAME_VEST;
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descriptionShort = $STR_BACKPACK_DESC_VEST;
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icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
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mapsize = 2;
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model = "\ca\weapons_e\AmmoBoxes\backpack_acr_small.p3d";
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picture = "\ca\weapons_e\data\icons\backpack_ACR_small_CA.paa";
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scope = public;
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scope = 2;
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transportmaxmagazines = 12;
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transportmaxweapons = 0;
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class eventHandlers
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{
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init="[(_this select 0),'CfgVehicles','DZ_Czech_Vest_Puch'] execVM '\z\addons\dayz_code\init\object_BackpackAction.sqf';";
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};
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};
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};
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class DZ_ALICE_Pack_EP1: Bag_Base_EP1
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{
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scope = public;
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displayName = $STR_EPOCH_PACK_ALICE;
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scope = 2;
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displayName = $STR_BACKPACK_NAME_ALICE;
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descriptionShort = $STR_BACKPACK_DESC_ALICE;
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picture = "\ca\weapons_e\data\icons\backpack_TK_ALICE_CA.paa";
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icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
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mapsize = 2;
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@@ -79,13 +83,14 @@ class DZ_ALICE_Pack_EP1: Bag_Base_EP1
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class eventHandlers
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{
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init="[(_this select 0),'CfgVehicles','DZ_ALICE_Pack_EP1'] execVM '\z\addons\dayz_code\init\object_BackpackAction.sqf';";
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};
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};
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};
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class DZ_TK_Assault_Pack_EP1 : Bag_Base_EP1
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{
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scope = public;
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displayName = $STR_EPOCH_PACK_ACU;
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scope = 2;
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displayName = $STR_BACKPACK_NAME_SURVACU;
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descriptionShort = $STR_BACKPACK_DESC_SURVACU;
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mapSize = 2;
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picture = "\ca\weapons_e\data\icons\backpack_CIVIL_ASSAULT_CA.paa";
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icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
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@@ -95,15 +100,16 @@ class DZ_TK_Assault_Pack_EP1 : Bag_Base_EP1
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class eventHandlers
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{
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init="[(_this select 0),'CfgVehicles','DZ_TK_Assault_Pack_EP1'] execVM '\z\addons\dayz_code\init\object_BackpackAction.sqf';";
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};
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};
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};
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class DZ_British_ACU : Bag_Base_EP1
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{
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scope = public;
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displayName = $STR_EPOCH_PACK_BAP;
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scope = 2;
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displayName = $STR_BACKPACK_NAME_BRITISH;
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descriptionShort = $STR_BACKPACK_DESC_BRITISH;
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mapSize = 2;
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model = "\ca\weapons_baf\Backpack_Small_BAF";\
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model = "\ca\weapons_baf\Backpack_Small_BAF";
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picture = "\ca\weapons_baf\data\UI\backpack_BAF_CA.paa";
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icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
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transportMaxWeapons = 3;
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@@ -111,13 +117,14 @@ class DZ_British_ACU : Bag_Base_EP1
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class eventHandlers
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{
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init="[(_this select 0),'CfgVehicles','DZ_British_ACU'] execVM '\z\addons\dayz_code\init\object_BackpackAction.sqf';";
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};
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};
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};
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class DZ_CivilBackpack_EP1: Bag_Base_EP1
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{
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scope = public;
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displayName = $STR_EPOCH_PACK_CZECH;
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scope = 2;
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displayName = $STR_BACKPACK_NAME_CZECH;
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descriptionShort = $STR_BACKPACK_DESC_CZECH;
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picture = "\ca\weapons_e\data\icons\backpack_ACR_CA.paa";
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icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
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mapsize = 2;
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@@ -127,13 +134,14 @@ class DZ_CivilBackpack_EP1: Bag_Base_EP1
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class eventHandlers
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{
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init="[(_this select 0),'CfgVehicles','DZ_CivilBackpack_EP1'] execVM '\z\addons\dayz_code\init\object_BackpackAction.sqf';";
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};
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};
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};
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class DZ_Backpack_EP1: Bag_Base_EP1
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{
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scope = public;
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displayName = $STR_EPOCH_PACK_COYOTE;
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scope = 2;
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displayName = $STR_BACKPACK_NAME_COYOTE;
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descriptionShort = $STR_BACKPACK_DESC_COYOTE;
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picture = "\ca\weapons_e\data\icons\backpack_US_CA.paa";
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icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
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mapsize = 2;
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@@ -1,3 +1,4 @@
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class Man;
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class CAManBase: Man
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{
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@@ -1,17 +1,4 @@
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class WeaponHolderBase: ReammoBox {
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scope = private;
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accuracy = 1000;
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vehicleClass = "Survival";
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displayName = "Weapon";
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memoryPointSupply = "collect";
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supplyRadius = 3;
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transportMaxWeapons = 0;
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transportMaxMagazines = 0;
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transportMaxBackpacks = 0;
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transportAmmo = 0;
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transportRepair = 0;
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transportFuel = 0;
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};
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class WeaponHolderBase;
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class WoodenArrowF : WeaponHolderBase {
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scope = public;
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displayName = $STR_ITEMWOODENARROW_CODE_NAME;
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@@ -24,7 +11,7 @@ class WoodenArrowF : WeaponHolderBase {
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};
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class WeaponHolder_ItemCrowbar: WeaponHolderBase
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{
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scope = public;
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scope=2;
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displayName=$STR_EQUIP_NAME_CROWBAR;
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model="\dayz_equip\models\crowbar.p3d";
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class eventHandlers
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@@ -35,7 +22,7 @@ class WeaponHolder_ItemCrowbar: WeaponHolderBase
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/*
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class WeaponHolder_MeleeBaseBallBat: WeaponHolderBase
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{
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scope = public;
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scope=2;
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displayName=$STR_EQUIP_NAME_BASEBALLBAT;
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model="\z\addons\dayz_communityassets\models\baseball_bat.p3d";
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class eventHandlers
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@@ -45,7 +32,7 @@ class WeaponHolder_MeleeBaseBallBat: WeaponHolderBase
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};
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class WeaponHolder_MeleeBatBarbed: WeaponHolderBase
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{
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scope = public;
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scope=2;
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displayName=$STR_CRAFT_NAME_BaseBallBatBarbed;
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model="\z\addons\dayz_communityassets\models\baseball_bat.p3d";
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class eventHandlers
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@@ -55,7 +42,7 @@ class WeaponHolder_MeleeBatBarbed: WeaponHolderBase
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};
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class WeaponHolder_MeleeBaseBallBatNails: WeaponHolderBase
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{
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scope = public;
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scope=2;
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displayName=$STR_CRAFT_NAME_NailedBaseballBat;
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model="\z\addons\dayz_communityassets\models\baseball_bat_nails.p3d";
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class eventHandlers
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@@ -66,7 +53,7 @@ class WeaponHolder_MeleeBaseBallBatNails: WeaponHolderBase
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*/
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class WeaponHolder_MeleeMachete: WeaponHolderBase
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{
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scope = public;
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scope=2;
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displayName=$STR_EQUIP_NAME_MACHETE;
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model="\z\addons\dayz_communityassets\models\machete.p3d";
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class eventHandlers
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@@ -1,43 +1,43 @@
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//Prevent SVI hack using BattleFieldClearance & al.
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class Logic;
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class BattleFieldClearance: Logic
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{
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vehicleClass = "Modules";
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class Eventhandlers
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{
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init = "if (isServer) then { diag_log(""WARNING, b4ttlefieldclearance attack from player PID#""+str(owner this)); deleteVehicle this;};";
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};
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};
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class HighCommandSubordinate: Logic
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{
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vehicleClass = "Modules";
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class Eventhandlers
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{
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init = "if (isServer) then { diag_log(""WARNING, HighCommand5ubordinate attack from player PID#""+str(owner this)); deleteVehicle this;};";
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};
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};
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class FirstAidSystem: Logic
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{
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vehicleClass = "Modules";
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class Eventhandlers
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{
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init = "if (isServer) then { diag_log(""WARNING, First4idSystem attack from player PID#""+str(owner this)); deleteVehicle this;};";
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};
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};
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class AlternativeInjurySimulation: Logic
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{
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vehicleClass = "Modules";
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class Eventhandlers
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{
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init = "if (isServer) then { diag_log(""WARNING, 4lternativeInjurySimulation attack from player PID#""+str(owner this)); deleteVehicle this;};";
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};
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};
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class FunctionsManager : Logic {
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vehicleClass = "Modules";
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class Eventhandlers
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{
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init = "diag_log format ['PRELOAD_ Functions\init %1', [_this, BIS_functions_mainscope]];if (isnil 'BIS_functions_mainscope') then { BIS_functions_mainscope = _this select 0; if (isServer) then {_this execVM 'ca\modules\functions\main.sqf'};} else {_this spawn { diag_log format ['PRELOAD_ Functions\init ERROR: deleting redundant FM! %1', [_this, (_this select 0), BIS_functions_mainscope]]; _mygrp = group (_this select 0); deleteVehicle (_this select 0); deleteGroup _mygrp;};};if (isnil 'RE') then {diag_log 'MPframework inited';[] execVM '\ca\Modules\MP\data\scripts\MPframework.sqf'};";
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};
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};
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//Prevent SVI hack using BattleFieldClearance & al.
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class Logic;
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class BattleFieldClearance: Logic
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{
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vehicleClass = "Modules";
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class Eventhandlers
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{
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init = "if (isServer) then { diag_log(""WARNING, b4ttlefieldclearance attack from player PID#""+str(owner this)); deleteVehicle this;};";
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};
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};
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class HighCommandSubordinate: Logic
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{
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||||
vehicleClass = "Modules";
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||||
class Eventhandlers
|
||||
{
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init = "if (isServer) then { diag_log(""WARNING, HighCommand5ubordinate attack from player PID#""+str(owner this)); deleteVehicle this;};";
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};
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};
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class FirstAidSystem: Logic
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||||
{
|
||||
vehicleClass = "Modules";
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class Eventhandlers
|
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{
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||||
init = "if (isServer) then { diag_log(""WARNING, First4idSystem attack from player PID#""+str(owner this)); deleteVehicle this;};";
|
||||
};
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};
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class AlternativeInjurySimulation: Logic
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||||
{
|
||||
vehicleClass = "Modules";
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||||
class Eventhandlers
|
||||
{
|
||||
init = "if (isServer) then { diag_log(""WARNING, 4lternativeInjurySimulation attack from player PID#""+str(owner this)); deleteVehicle this;};";
|
||||
};
|
||||
};
|
||||
class FunctionsManager : Logic {
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||||
vehicleClass = "Modules";
|
||||
class Eventhandlers
|
||||
{
|
||||
init = "diag_log format ['PRELOAD_ Functions\init %1', [_this, BIS_functions_mainscope]];if (isnil 'BIS_functions_mainscope') then { BIS_functions_mainscope = _this select 0; if (isServer) then {_this execVM 'ca\modules\functions\main.sqf'};} else {_this spawn { diag_log format ['PRELOAD_ Functions\init ERROR: deleting redundant FM! %1', [_this, (_this select 0), BIS_functions_mainscope]]; _mygrp = group (_this select 0); deleteVehicle (_this select 0); deleteGroup _mygrp;};};if (isnil 'RE') then {diag_log 'MPframework inited';[] execVM '\ca\Modules\MP\data\scripts\MPframework.sqf'};";
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -252,7 +252,6 @@ class CfgWeapons
|
||||
#include "Tools\Flashlight.hpp"
|
||||
#include "Tools\FlashlightRed.hpp"
|
||||
|
||||
#include "Item\Flare.hpp"
|
||||
#include "Item\ItemKeyKit.hpp"
|
||||
#include "Item\ItemKeys.hpp"
|
||||
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
class Flare : GrenadeLauncher {
|
||||
class ThrowMuzzle;
|
||||
class MolotovCocktailMuzzle : ThrowMuzzle {
|
||||
displayName = $STR_ACTION_THROW;
|
||||
magazines[] = {
|
||||
"TrashJackDaniels",
|
||||
"ItemSodaEmpty",
|
||||
"TrashTinCan",
|
||||
"FoodCanGriffEmpty",
|
||||
"FoodCanBadguyEmpty",
|
||||
"FoodCanBoneboyEmpty",
|
||||
"FoodCanCornEmpty",
|
||||
"FoodCanCurgonEmpty",
|
||||
"FoodCanDemonEmpty",
|
||||
"FoodCanFraggleosEmpty",
|
||||
"FoodCanHerpyEmpty",
|
||||
"FoodCanOrlokEmpty",
|
||||
"FoodCanPowellEmpty",
|
||||
"FoodCanTylersEmpty",
|
||||
"FoodCanUnlabeledEmpty",
|
||||
"ItemSodaCokeEmpty",
|
||||
"ItemSodaPepsiEmpty",
|
||||
"ItemSodaMdewEmpty",
|
||||
"ItemSodaMtngreenEmpty",
|
||||
"ItemSodaR4z0rEmpty",
|
||||
"ItemSodaClaysEmpty",
|
||||
"ItemSodaSmashtEmpty",
|
||||
"ItemSodaDrwasteEmpty",
|
||||
"ItemSodaLemonadeEmpty",
|
||||
"ItemSodaLvgEmpty",
|
||||
"ItemSodaMzlyEmpty",
|
||||
"ItemSodaRabbitEmpty",
|
||||
"ItemTrashToiletpaper"
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -1,55 +1,36 @@
|
||||
class Loot: Default
|
||||
class Loot : Default
|
||||
{
|
||||
scope = public;
|
||||
value = 0;
|
||||
type = 0;
|
||||
type = WeaponNoSlot;
|
||||
displayName = "Use";
|
||||
canDrop = 0;
|
||||
muzzles[] = {"this"};
|
||||
magazines[] = {
|
||||
"ItemSepsisBandage",
|
||||
"FoodBioMeat",
|
||||
"ItemZombieParts",
|
||||
canDrop = false;
|
||||
muzzles[] = {this};
|
||||
modes[] = {this};
|
||||
useAction = false;
|
||||
useActionTitle = "";
|
||||
enableAttack = false;
|
||||
showToPlayer = false;
|
||||
|
||||
//Insert here magazines to show up as "Take x" in action menu
|
||||
magazines[] =
|
||||
{
|
||||
//medical
|
||||
"ItemBandage",
|
||||
"ItemSepsisBandage",
|
||||
"ItemPainkiller",
|
||||
"ItemMorphine",
|
||||
"ItemAntibiotic",
|
||||
"ItemHeatPack",
|
||||
"PartWoodPile",
|
||||
"PartFueltank",
|
||||
"ItemEpinephrine"
|
||||
|
||||
//vehicle parts
|
||||
/*"PartFueltank",
|
||||
"PartWheel",
|
||||
"PartGeneric",
|
||||
"PartEngine",
|
||||
"PartVRotor",
|
||||
"PartGlass",
|
||||
"ItemWaterbottle",
|
||||
"ItemWaterbottleUnfilled",
|
||||
"ItemEpinephrine",
|
||||
"ItemGoldBar",
|
||||
"ItemSilverBar",
|
||||
"ItemMorphine",
|
||||
"ItemBloodbag",
|
||||
"ItemAntibiotic",
|
||||
"ItemPainkiller",
|
||||
"ItemJerrycan",
|
||||
"ItemOilBarrel",
|
||||
"ItemGenerator",
|
||||
"ItemTent",
|
||||
"ItemSandbag",
|
||||
"ItemTankTrap",
|
||||
"ItemWire",
|
||||
"FoodSteakRaw",
|
||||
"TrashTinCan",
|
||||
"ItemSodaCoke",
|
||||
"ItemSodaPepsi",
|
||||
"ItemSodaMdew",
|
||||
"FoodEdible",
|
||||
"FoodBeefCooked",
|
||||
"FoodCanBakedBeans",
|
||||
"FoodCanSardines",
|
||||
"FoodCanFrankBeans",
|
||||
"FoodCanPasta"
|
||||
"ItemJerrycan",*/
|
||||
};
|
||||
modes[] = {"this"};
|
||||
useAction = 0;
|
||||
useActionTitle = "";
|
||||
enableAttack = 0;
|
||||
showToPlayer = 0;
|
||||
};
|
||||
};
|
||||
@@ -1,115 +0,0 @@
|
||||
;
|
||||
; Created exclusively for ArmA2:OA - DayZMod.
|
||||
; Please request permission to use/alter/distribute from project leader (R4Z0R49) AND the author (DayZDev@Skaronator.com)
|
||||
;
|
||||
|
||||
titleCut ["", "BLACK FADED", 0];
|
||||
showCinemaBorder false
|
||||
|
||||
0 fadeMusic 0;
|
||||
playMusic ["dayz_track_death_1",16];
|
||||
5 fadeMusic 0.5;
|
||||
|
||||
skipTime random 9;
|
||||
0 setOvercast random 0.85;
|
||||
|
||||
~0.01
|
||||
"colorCorrections" ppEffectAdjust [1, 1, 0, [0.0, 0.0, 0.0, 0.0], [0.81, 0.81, 0.883, 0.6],[0.099, 0.487, 0.014, 0.0]]; "colorCorrections" ppEffectCommit 0; "colorCorrections" ppEffectEnable true;
|
||||
"filmGrain" ppEffectEnable true;
|
||||
"filmGrain" ppEffectAdjust [0.04, 1, 1, 0.1, 1, false];
|
||||
"filmGrain" ppEffectCommit 0;
|
||||
|
||||
"radialBlur" ppEffectEnable false;
|
||||
"wetDistortion" ppEffectEnable false;
|
||||
"chromAberration" ppEffectEnable false;
|
||||
"dynamicBlur" ppEffectEnable false;
|
||||
|
||||
|
||||
|
||||
_camera = "camera" camCreate [12222.323, 3415.7791, -0.059190542]
|
||||
|
||||
;##################1 - 1. Point
|
||||
_camera camPrepareTarget [6433.5786, 2648.6802, 37.057621]
|
||||
_camera camPrepareFOV 0.700
|
||||
_camera camCommand "intertia on"
|
||||
_camera cameraEffect ["internal","back"]
|
||||
|
||||
_camera camPrepareTarget [6433.5786, 2548.6802, 37.057621]
|
||||
_camera camPreparePos [6703.0737, 2325.9983, 0.4]
|
||||
_camera camPreload 15
|
||||
#loop
|
||||
|
||||
camPreloaded _camera
|
||||
_camera camCommitPrepared 0
|
||||
titleCut ["", "BLACK IN", 5];
|
||||
|
||||
|
||||
;##################1 - 2. Point
|
||||
_camera camPrepareTarget [6786.1255, 2481.9768, 28.410231]
|
||||
_camera camPreparePos [6681.1963, 2348.0803, 7]
|
||||
_camera camPrepareFOV 0.700
|
||||
_camera camCommitPrepared 30
|
||||
|
||||
~15
|
||||
|
||||
;##################2 - 1. Point
|
||||
_camera camPrepareTarget [5210.0571, 7646.0366, 9.1552734e-005]
|
||||
_camera camPreparePos [5219.0688, 7613.1143, 1]
|
||||
_camera camPrepareFOV 0.700
|
||||
_camera camPreload 15
|
||||
~10
|
||||
titleCut ["", "BLACK OUT", 5];
|
||||
~5
|
||||
_camera camCommitPrepared 0
|
||||
titleCut ["", "BLACK IN", 5];
|
||||
|
||||
|
||||
;##################2 - 2. Point
|
||||
_camera camPrepareTarget [5210.0571, 7646.0366, 9.1552734e-005]
|
||||
_camera camPreparePos [5236.7905, 7636.2803, 8.8136444]
|
||||
_camera camPrepareFOV 0.700
|
||||
_camera camCommitPrepared 30
|
||||
|
||||
~15
|
||||
|
||||
;##################3 - 1. Point
|
||||
_camera camPrepareTarget [4653.6475, 9595.6875, 6.1035156e-005]
|
||||
_camera camPreparePos [4572.0542, 9593.2588, 4]
|
||||
_camera camPrepareFOV 0.700
|
||||
_camera camPreload 15
|
||||
~10
|
||||
titleCut ["", "BLACK OUT", 5];
|
||||
~5
|
||||
_camera camCommitPrepared 0
|
||||
titleCut ["", "BLACK IN", 5];
|
||||
|
||||
;##################3 - 2. Point
|
||||
_camera camPrepareTarget [4617.71, 9586.6768, 6.1035156e-005]
|
||||
_camera camPreparePos [4606.9297, 9621.3691, 9.5633936]
|
||||
_camera camPrepareFOV 0.700
|
||||
_camera camCommitPrepared 30
|
||||
|
||||
~15
|
||||
;##################1 - 1. Point
|
||||
_camera camPrepareTarget [6433.5786, 2548.6802, 37.057621]
|
||||
_camera camPreparePos [6703.0737, 2325.9983, 0.4]
|
||||
_camera camPreload 15
|
||||
~10
|
||||
5 fadeMusic 0
|
||||
titleCut ["", "BLACK OUT", 5];
|
||||
~5
|
||||
|
||||
|
||||
skipTime random -2;
|
||||
0 setOvercast random 0.5;
|
||||
|
||||
|
||||
titleCut ["", "BLACK FADED", 0];
|
||||
goto "loop"
|
||||
|
||||
;exit
|
||||
player cameraEffect ["terminate","back"]
|
||||
_this switchMove ""
|
||||
camDestroy _camera
|
||||
exit
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,82 +1,149 @@
|
||||
class RscDisplayMultiplayerSetup: RscStandardDisplay
|
||||
{
|
||||
idd = 70;
|
||||
colorNotAssigned[] = {0.4,0.4,0.4,1};
|
||||
colorAssigned[] = {0.78,0.39,0,1};
|
||||
colorConfirmed[] = {0,1,0,1};
|
||||
onLoad = "[_this] execVM 'z\addons\dayz_code\init\lobbyAutoJoin.sqf'";
|
||||
class controls
|
||||
onload = "with uiNameSpace do{RscDisplayMultiplayerSetup=_this select 0}; [_this] execVM 'z\addons\dayz_code\init\lobbyAutoJoin.sqf'"; //#70
|
||||
onMouseHolding = "with uiNameSpace do { switch (1 == 1) do { case(isNil 'RscDMSLoad'): { RscDMSLoad = diag_tickTime; }; case(RscDMSLoad == -1): {}; case(RscDMSLoad == -2): {}; case(diag_tickTime - RscDMSLoad > 7): { RscDMSLoad = diag_tickTime; }; case(diag_tickTime - RscDMSLoad > 5): { }; }; };";
|
||||
/*
|
||||
with uiNameSpace do
|
||||
{
|
||||
switch (1 == 1) do
|
||||
{
|
||||
case(isNil 'RscDMSLoad'): { RscDMSLoad = diag_tickTime; };
|
||||
case(RscDMSLoad == -1): {};
|
||||
case(RscDMSLoad == -2): {};
|
||||
case(diag_tickTime - RscDMSLoad > 7): { RscDMSLoad = diag_tickTime; };
|
||||
case(diag_tickTime - RscDMSLoad > 5): { ctrlActivate ((_this select 0) displayCtrl 1); RscDMSLoad = -1; };
|
||||
};
|
||||
};
|
||||
*/
|
||||
onButtonClick = "with uiNameSpace do{RscDMSLoad=-1};false";
|
||||
onButtonDblClick = "with uiNameSpace do{RscDMSLoad=-1};false";
|
||||
onKeyDown = "with uiNameSpace do{RscDMSLoad=-1};false";
|
||||
|
||||
class controlsbackground
|
||||
{
|
||||
class TextMission: RscText
|
||||
class dayz_black: RscText
|
||||
{
|
||||
idc = 1002;
|
||||
x = "(02/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(9.5/100) * SafeZoneH + SafeZoneY";
|
||||
w = "(18/100) * SafeZoneW";
|
||||
h = "(3/100) * SafeZoneH";
|
||||
SizeEx = 0.03;
|
||||
text = "Mission:";
|
||||
idc=1017;
|
||||
colorBackground[] = {0,0,0,1};
|
||||
x = "SafeZoneX";
|
||||
y = "SafeZoneY";
|
||||
w = "SafeZoneW";
|
||||
h = "SafeZoneH";
|
||||
};
|
||||
class ValueMission: RscText
|
||||
class MP_roles_TitleBorder: RscText
|
||||
{
|
||||
idc = 101;
|
||||
x = "(20/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(9.5/100) * SafeZoneH + SafeZoneY";
|
||||
w = "(40/100) * SafeZoneW";
|
||||
h = "(3/100) * SafeZoneH";
|
||||
SizeEx = 0.03;
|
||||
idc=1008;
|
||||
};
|
||||
class TextBack: RscText
|
||||
{
|
||||
idc=1009;
|
||||
};
|
||||
class TextBorder: RscText
|
||||
{
|
||||
idc=1010;
|
||||
};
|
||||
class SidesBack: RscText
|
||||
{
|
||||
idc=1011;
|
||||
y = "(120/100) * SafeZoneH + SafeZoneY";
|
||||
};
|
||||
class SidesBorder: RscText
|
||||
{
|
||||
idc=1012;
|
||||
y = "(120/100) * SafeZoneH + SafeZoneY";
|
||||
};
|
||||
class ValueRolesBack: RscText
|
||||
{
|
||||
idc=1013;
|
||||
y = "(120/100) * SafeZoneH + SafeZoneY";
|
||||
};
|
||||
class ValueRolesBorder: RscText
|
||||
{
|
||||
idc=1014;
|
||||
y = "(120/100) * SafeZoneH + SafeZoneY";
|
||||
};
|
||||
class ValuePoolBack: RscText
|
||||
{
|
||||
idc=1015;
|
||||
y = "(120/100) * SafeZoneH + SafeZoneY";
|
||||
};
|
||||
class ValuePoolBorder: RscText
|
||||
{
|
||||
idc=1016;
|
||||
y = "(120/100) * SafeZoneH + SafeZoneY";
|
||||
};
|
||||
};
|
||||
class controls
|
||||
{
|
||||
class TextIsland: RscText
|
||||
{
|
||||
idc = 1003;
|
||||
x = "(60/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(9.5/100) * SafeZoneH + SafeZoneY";
|
||||
w = "(5/100) * SafeZoneW";
|
||||
h = "(3/100) * SafeZoneH";
|
||||
SizeEx = 0.03;
|
||||
text = "Map:";
|
||||
y = "(109.5/100) * SafeZoneH + SafeZoneY"; //hide
|
||||
};
|
||||
class ValueIsland: RscText
|
||||
{
|
||||
idc = 102;
|
||||
x = "(65/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(9.5/100) * SafeZoneH + SafeZoneY";
|
||||
w = "(33/100) * SafeZoneW";
|
||||
h = "(3/100) * SafeZoneH";
|
||||
SizeEx = 0.03;
|
||||
y = "(109.5/100) * SafeZoneH + SafeZoneY"; //hide
|
||||
};
|
||||
class TextSide: RscText
|
||||
{
|
||||
idc = 1005;
|
||||
style = 2;
|
||||
x = "(02/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(16.5/100) * SafeZoneH + SafeZoneY";
|
||||
w = "(16/100) * SafeZoneW";
|
||||
h = "(3/100) * SafeZoneH";
|
||||
SizeEx = 0.03921;
|
||||
text = "Side:";
|
||||
y = "(116.5/100) * SafeZoneH + SafeZoneY"; //hide
|
||||
};
|
||||
class TextRoles: RscText
|
||||
{
|
||||
idc = 108;
|
||||
style = 2;
|
||||
x = "(20/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(16.5/100) * SafeZoneH + SafeZoneY";
|
||||
w = "(38/100) * SafeZoneW";
|
||||
h = "(3/100) * SafeZoneH";
|
||||
SizeEx = 0.03921;
|
||||
text = "Side:";
|
||||
idc = 1007; // new, idc was missed by BI
|
||||
y = "(116.5/100) * SafeZoneH + SafeZoneY"; // hide
|
||||
};
|
||||
class CA_B_West: RscActiveText
|
||||
{
|
||||
idc = 104;
|
||||
y = "(121/100) * SafeZoneH + SafeZoneY"; //hide
|
||||
};
|
||||
class CA_B_East: CA_B_West
|
||||
{
|
||||
idc = 105;
|
||||
y = "(131/100) * SafeZoneH + SafeZoneY"; //hide
|
||||
};
|
||||
class CA_B_Guerrila: CA_B_West
|
||||
{
|
||||
idc = 106;
|
||||
y = "(141/100) * SafeZoneH + SafeZoneY"; //hide
|
||||
};
|
||||
class CA_B_Civilian: CA_B_West
|
||||
{
|
||||
idc = 107;
|
||||
y = "(151/100) * SafeZoneH + SafeZoneY"; //hide
|
||||
};
|
||||
class CA_ValueRoles: RscIGUIListBox
|
||||
{
|
||||
idc = 109;
|
||||
style = 16;
|
||||
y = "(120.5/100) * SafeZoneH + SafeZoneY"; //hide
|
||||
};
|
||||
class TextPool: RscText
|
||||
{
|
||||
idc = 1006;
|
||||
style = 2;
|
||||
x = "(60/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(16.5/100) * SafeZoneH + SafeZoneY";
|
||||
w = "(38/100) * SafeZoneW";
|
||||
h = "(3/100) * SafeZoneH";
|
||||
SizeEx = 0.03921;
|
||||
text = "Pool:";
|
||||
x = "(2/100) * SafeZoneW + SafeZoneX"; // to left
|
||||
w = "(96/100) * SafeZoneW"; //wide (was: 38/100)
|
||||
};
|
||||
class CA_ValuePool: RscIGUIListBox
|
||||
{
|
||||
idc = 114;
|
||||
text = "Players";
|
||||
x = "(2/100) * SafeZoneW + SafeZoneX"; // to left
|
||||
w = "(96/100) * SafeZoneW"; // wide
|
||||
};
|
||||
class CA_ButtonCancel: RscShortcutButton
|
||||
{
|
||||
idc = 2;
|
||||
default = 0;
|
||||
shortcuts[] = {"0x00050000 + 1"};
|
||||
x = "(68/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(93/100) * SafeZoneH + SafeZoneY";
|
||||
w = 0.203825;
|
||||
text = "$STR_DISP_BACK";
|
||||
onButtonClick = "with uiNameSpace do {RscDMSLoad=nil;};"; // autologon at logon on next server
|
||||
};
|
||||
class Y_GamerCard: RscActiveText
|
||||
{
|
||||
@@ -102,173 +169,6 @@ class RscDisplayMultiplayerSetup: RscStandardDisplay
|
||||
y = 0.9;
|
||||
w = 0.15;
|
||||
};
|
||||
class CA_MP_roles_Title: CA_Title
|
||||
{
|
||||
idc = 1001;
|
||||
style = 2;
|
||||
x = "(02/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(02/100) * SafeZoneH + SafeZoneY";
|
||||
w = "(96/100) * SafeZoneW";
|
||||
h = "(06/100) * SafeZoneH";
|
||||
colorBackground[] = {"49/255","36/255","25/255","173/255"};
|
||||
text = "Multiplayer Setup";
|
||||
};
|
||||
class CA_TextVotingTimeLeft: CA_MP_roles_Title
|
||||
{
|
||||
idc = 121;
|
||||
style = 1;
|
||||
x = "(50/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(02/100) * SafeZoneH + SafeZoneY";
|
||||
w = "(45/100) * SafeZoneW";
|
||||
colorBackground[] = {0,0,0,0};
|
||||
};
|
||||
class CA_TextDescription: RscText
|
||||
{
|
||||
idc = 1004;
|
||||
x = "(02/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(12.5/100) * SafeZoneH + SafeZoneY";
|
||||
w = "(18/100) * SafeZoneW";
|
||||
h = "(3/100) * SafeZoneH";
|
||||
SizeEx = 0.03;
|
||||
text = "Description:";
|
||||
};
|
||||
class CA_ValueDescription: RscText
|
||||
{
|
||||
idc = 103;
|
||||
x = "(20/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(12.5/100) * SafeZoneH + SafeZoneY";
|
||||
w = "(78/100) * SafeZoneW";
|
||||
h = "(3/100) * SafeZoneH";
|
||||
SizeEx = 0.03;
|
||||
};
|
||||
class CA_B_West: RscActiveText
|
||||
{
|
||||
x = "(4.15/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(21/100) * SafeZoneH + SafeZoneY";
|
||||
w = "(11.7/100) * SafeZoneW";
|
||||
h = "(7/100) * SafeZoneH";
|
||||
style = "0x02 + 0x100 + 0x40";
|
||||
type = 11;
|
||||
colorActive[] = {1,1,1,1};
|
||||
colorDisabled[] = {1,1,1,0.15};
|
||||
colorShade[] = {1,1,1,1};
|
||||
colorText[] = {1,1,1,1};
|
||||
pictureWidth = 1;
|
||||
pictureHeight = 1;
|
||||
textHeight = 0.38;
|
||||
sideDisabled = "ca\ui\data\flag_none_ca.paa";
|
||||
sideToggle = "ca\ui\data\flag_side_toggle_ca.paa";
|
||||
idc = 104;
|
||||
color[] = {1,1,1,0.55};
|
||||
text = "BLUFOR";
|
||||
picture = "\ca\ui\data\flag_bluefor_ca.paa";
|
||||
};
|
||||
class CA_B_East: CA_B_West
|
||||
{
|
||||
idc = 105;
|
||||
y = "(31/100) * SafeZoneH + SafeZoneY";
|
||||
text = "OPFOR";
|
||||
picture = "\ca\ui\data\flag_opfor_ca.paa";
|
||||
};
|
||||
class CA_B_Guerrila: CA_B_West
|
||||
{
|
||||
idc = 106;
|
||||
y = "(41/100) * SafeZoneH + SafeZoneY";
|
||||
text = "Independent";
|
||||
picture = "\ca\ui\data\flag_indep_ca.paa";
|
||||
};
|
||||
class CA_B_Civilian: CA_B_West
|
||||
{
|
||||
idc = 107;
|
||||
y = "(51/100) * SafeZoneH + SafeZoneY";
|
||||
text = "Civilian";
|
||||
picture = "\ca\ui\data\flag_civil_ca.paa";
|
||||
};
|
||||
class CA_ValueRoles: RscIGUIListBox
|
||||
{
|
||||
idc = 109;
|
||||
style = 16;
|
||||
x = "(20/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(20.5/100) * SafeZoneH + SafeZoneY";
|
||||
w = "(38/100) * SafeZoneW";
|
||||
h = "(72/100) * SafeZoneH";
|
||||
color[] = {1,1,1,1};
|
||||
colorSelect[] = {1,1,0,1};
|
||||
colorSelectBackground[] = {0.2,0.2,0.2,1};
|
||||
colorSelectBackground2[] = {0.1,0.1,0.1,1};
|
||||
rowHeight = 0.05;
|
||||
colorText[] = {0.95,0.95,0.95,1};
|
||||
colorPlayer[] = {1,1,0,1};
|
||||
colorAI[] = {1,0,0,1};
|
||||
colorNobody[] = {0.4,0.4,0.4,1};
|
||||
enabledAI = "ca\ui\textures\ai2_on.paa";
|
||||
disabledAI = "ca\ui\textures\ai2_off.paa";
|
||||
};
|
||||
class CA_ValuePool: RscIGUIListBox
|
||||
{
|
||||
idc = 114;
|
||||
style = 16;
|
||||
x = "(60/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(20/100) * SafeZoneH + SafeZoneY";
|
||||
w = "(38/100) * SafeZoneW";
|
||||
h = "(72/100) * SafeZoneH";
|
||||
color[] = {1,1,1,1};
|
||||
colorSelect[] = {1,1,0,1};
|
||||
colorSelectBackground[] = {0.2,0.2,0.2,1};
|
||||
colorSelectBackground2[] = {0.1,0.1,0.1,1};
|
||||
rows = 25;
|
||||
canDrag = 1;
|
||||
};
|
||||
class CA_B_EnableAll: RscShortcutButton
|
||||
{
|
||||
idc = 117;
|
||||
x = "(22/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(93/100) * SafeZoneH + SafeZoneY";
|
||||
w = 0.223825;
|
||||
class TextPos
|
||||
{
|
||||
left = 0.035;
|
||||
top = 0.034;
|
||||
right = 0.005;
|
||||
bottom = 0.005;
|
||||
};
|
||||
default = 0;
|
||||
};
|
||||
class CA_B_Lock: RscShortcutButton
|
||||
{
|
||||
idc = 118;
|
||||
x = "(39/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(93/100) * SafeZoneH + SafeZoneY";
|
||||
w = 0.183825;
|
||||
};
|
||||
class CA_B_Params: RscShortcutButton
|
||||
{
|
||||
idc = 128;
|
||||
x = "(53/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(93/100) * SafeZoneH + SafeZoneY";
|
||||
w = 0.203825;
|
||||
text = "Parameters";
|
||||
};
|
||||
class CA_B_DSinterface: RscShortcutButton
|
||||
{
|
||||
idc = 1012;
|
||||
default = 0;
|
||||
onButtonClick = "openDSInterface;";
|
||||
shortcuts[] = {};
|
||||
x = "(2.75/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(93/100) * SafeZoneH + SafeZoneY";
|
||||
w = 0.26;
|
||||
text = "Server Control";
|
||||
};
|
||||
class CA_B_Kick: RscShortcutButton
|
||||
{
|
||||
idc = 116;
|
||||
default = 0;
|
||||
shortcuts[] = {"0x00050000 + 2"};
|
||||
x = "(83/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(14/100) * SafeZoneH + SafeZoneY";
|
||||
text = "Kick Off";
|
||||
};
|
||||
class CA_ButtonContinue: RscShortcutButton
|
||||
{
|
||||
idc = 1;
|
||||
@@ -279,16 +179,6 @@ class RscDisplayMultiplayerSetup: RscStandardDisplay
|
||||
text = "OK";
|
||||
onButtonClick = "((findDisplay 70) displayCtrl 300) ctrlShow false;";
|
||||
};
|
||||
class CA_ButtonCancel: RscShortcutButton
|
||||
{
|
||||
idc = 2;
|
||||
default = 0;
|
||||
shortcuts[] = {"0x00050000 + 1"};
|
||||
x = "(68/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(93/100) * SafeZoneH + SafeZoneY";
|
||||
w = 0.203825;
|
||||
text = "Back";
|
||||
};
|
||||
class infoText: RscText
|
||||
{
|
||||
idc = 300;
|
||||
@@ -301,101 +191,4 @@ class RscDisplayMultiplayerSetup: RscStandardDisplay
|
||||
colorBackground[] = {0,0,0,0};
|
||||
};
|
||||
};
|
||||
west = "ca\ui\data\flag_bluefor_ca.paa";
|
||||
east = "ca\ui\data\flag_opfor_ca.paa";
|
||||
guer = "ca\ui\data\flag_indep_ca.paa";
|
||||
civl = "ca\ui\data\flag_civil_ca.paa";
|
||||
none = "ca\ui\data\flag_civil_ca.paa";
|
||||
westUnlocked = "ca\ui\data\flag_bluefor_ca.paa";
|
||||
westLocked = "ca\ui\data\flag_bluefor_ca.paa";
|
||||
eastUnlocked = "ca\ui\data\flag_opfor_ca.paa";
|
||||
eastLocked = "ca\ui\data\flag_opfor_ca.paa";
|
||||
guerUnlocked = "ca\ui\data\flag_indep_ca.paa";
|
||||
guerLocked = "ca\ui\data\flag_indep_ca.paa";
|
||||
civlUnlocked = "ca\ui\data\flag_civil_ca.paa";
|
||||
civlLocked = "ca\ui\data\flag_civil_ca.paa";
|
||||
disabledAllAI = "Enable AI";
|
||||
enabledAllAI = "Disable AI";
|
||||
hostLocked = "Unlock";
|
||||
hostUnlocked = "Lock";
|
||||
class controlsbackground
|
||||
{
|
||||
class MP_roles_TitleBorder: RscText
|
||||
{
|
||||
style = 64;
|
||||
colorText[] = {0,0,0,1};
|
||||
x = "(02/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(02/100) * SafeZoneH + SafeZoneY";
|
||||
w = "(96/100) * SafeZoneW";
|
||||
h = "(06/100) * SafeZoneH";
|
||||
};
|
||||
class TextBack: RscText
|
||||
{
|
||||
x = "(02/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(9.5/100) * SafeZoneH + SafeZoneY";
|
||||
w = "(96/100) * SafeZoneW";
|
||||
h = "(6/100) * SafeZoneH";
|
||||
colorBackground[] = {0.1961,0.1451,0.0941,0.42};
|
||||
};
|
||||
class TextBorder: RscText
|
||||
{
|
||||
style = 64;
|
||||
colorText[] = {0,0,0,1};
|
||||
x = "(02/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(9.5/100) * SafeZoneH + SafeZoneY";
|
||||
w = "(96/100) * SafeZoneW";
|
||||
h = "(6/100) * SafeZoneH";
|
||||
};
|
||||
class SidesBack: RscText
|
||||
{
|
||||
x = "(2/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(20/100) * SafeZoneH + SafeZoneY";
|
||||
w = "(16/100) * SafeZoneW";
|
||||
h = "(73/100) * SafeZoneH";
|
||||
colorBackground[] = {0.1961,0.1451,0.0941,0.42};
|
||||
};
|
||||
class SidesBorder: RscText
|
||||
{
|
||||
style = 64;
|
||||
colorText[] = {0,0,0,1};
|
||||
x = "(2/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(20/100) * SafeZoneH + SafeZoneY";
|
||||
w = "(16/100) * SafeZoneW";
|
||||
h = "(73/100) * SafeZoneH";
|
||||
};
|
||||
class ValueRolesBack: RscText
|
||||
{
|
||||
x = "(20/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(20/100) * SafeZoneH + SafeZoneY";
|
||||
w = "(38/100) * SafeZoneW";
|
||||
h = "(73/100) * SafeZoneH";
|
||||
colorBackground[] = {0.1961,0.1451,0.0941,0.42};
|
||||
};
|
||||
class ValueRolesBorder: RscText
|
||||
{
|
||||
style = 64;
|
||||
colorText[] = {0,0,0,1};
|
||||
x = "(20/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(20/100) * SafeZoneH + SafeZoneY";
|
||||
w = "(38/100) * SafeZoneW";
|
||||
h = "(73/100) * SafeZoneH";
|
||||
};
|
||||
class ValuePoolBack: RscText
|
||||
{
|
||||
x = "(60/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(20/100) * SafeZoneH + SafeZoneY";
|
||||
w = "(38/100) * SafeZoneW";
|
||||
h = "(73/100) * SafeZoneH";
|
||||
colorBackground[] = {0.1961,0.1451,0.0941,0.42};
|
||||
};
|
||||
class ValuePoolBorder: RscText
|
||||
{
|
||||
style = 64;
|
||||
colorText[] = {0,0,0,1};
|
||||
x = "(60/100) * SafeZoneW + SafeZoneX";
|
||||
y = "(20/100) * SafeZoneH + SafeZoneY";
|
||||
w = "(38/100) * SafeZoneW";
|
||||
h = "(73/100) * SafeZoneH";
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "RscLobby.hpp"
|
||||
#include "RscDisplayCraftingMenu.hpp"
|
||||
#include "RscDisplayGear.hpp"
|
||||
#include "RscDisplayGenderSelect.hpp"
|
||||
#include "RscDisplaySpawnSelecter.hpp"
|
||||
#include "RscPlayerUI.hpp"
|
||||
#include "RscMap.hpp"
|
||||
//#include "RscDisplayConstructionMenu.hpp"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
class Man; // External class reference
|
||||
class Custom; // External class reference
|
||||
//class Default;
|
||||
class Default; // External class reference
|
||||
class CfgFaces {
|
||||
class Default; // External class reference
|
||||
|
||||
|
||||
@@ -31,7 +31,8 @@ class RscHTML;
|
||||
#include "CfgPlayerStats\p_murders.hpp"
|
||||
#include "CfgPlayerStats\sound.hpp"
|
||||
|
||||
class RscPictureGUI {
|
||||
class RscPictureGUI
|
||||
{
|
||||
access = 0;
|
||||
type = 0;
|
||||
idc = -1;
|
||||
@@ -48,23 +49,31 @@ class RscPictureGUI {
|
||||
h = 0.15;
|
||||
};
|
||||
|
||||
|
||||
class RscStructuredText {
|
||||
class Attributes;
|
||||
};
|
||||
class RscStructuredTextGUI: RscStructuredText {
|
||||
class RscStructuredTextGUI: RscStructuredText
|
||||
{
|
||||
colorBackground[] = {0,0,0,0};
|
||||
colorText[] = {1,1,1,1};
|
||||
class Attributes: Attributes {
|
||||
class Attributes: Attributes
|
||||
{
|
||||
align = "center";
|
||||
valign = "middle";
|
||||
};
|
||||
};
|
||||
|
||||
class RscDisplayLoading {
|
||||
class Variants {
|
||||
class LoadingOne {
|
||||
class controls {
|
||||
class LoadingPic : RscPictureKeepAspect {
|
||||
class RscDisplayLoading
|
||||
{
|
||||
class Variants
|
||||
{
|
||||
class LoadingOne
|
||||
{
|
||||
class controls
|
||||
{
|
||||
class LoadingPic : RscPictureKeepAspect
|
||||
{
|
||||
text = "z\addons\dayz_code\gui\loadingscreen.paa";
|
||||
};
|
||||
};
|
||||
@@ -76,21 +85,28 @@ class RscCompass : RscObject {
|
||||
scale = 0.64;
|
||||
};
|
||||
|
||||
class RscDisplayStart {
|
||||
class controls {
|
||||
class LoadingPic: RscPictureKeepAspect {
|
||||
class RscDisplayStart
|
||||
{
|
||||
class controls
|
||||
{
|
||||
class LoadingPic: RscPictureKeepAspect
|
||||
{
|
||||
text = "z\addons\dayz_code\gui\loadingscreen.paa";
|
||||
};
|
||||
};
|
||||
};
|
||||
class RscDisplayGetReady;
|
||||
class RscDisplayClientGetReady: RscDisplayGetReady {
|
||||
class RscDisplayClientGetReady : RscDisplayGetReady
|
||||
{
|
||||
// could probably add a check in the spawn but couldn't test with multiple players
|
||||
onload = "private ['_dummy']; _dummy = [_this,'onload'] call compile preprocessfile '\ca\ui\scripts\server_interface.sqf'; _this spawn { while { !isNull (findDisplay 53) } do { ctrlActivate ((_this select 0) displayCtrl 1); uiSleep 0.1; }; };";
|
||||
onload = "[_this,'onload'] call compile preprocessfile '\ca\ui\scripts\server_interface.sqf'; _this spawn { while { !isNull (findDisplay 53) } do { ctrlActivate ((_this select 0) displayCtrl 1); uiSleep 0.1; }; };"; /*diag_log[diag_tickTime,'RscDisplayClientGetReady'];*/
|
||||
};
|
||||
class RscDisplayDebriefing: RscStandardDisplay {
|
||||
|
||||
class RscDisplayDebriefing: RscStandardDisplay
|
||||
{
|
||||
onLoad = "ctrlActivate ((_this select 0) displayCtrl 2);";
|
||||
class controls {
|
||||
class controls
|
||||
{
|
||||
delete Debriefing_MissionTitle;
|
||||
delete CA_MissionTitle;
|
||||
delete CA_TextVotingTimeLeft;
|
||||
@@ -101,7 +117,8 @@ class RscDisplayDebriefing: RscStandardDisplay {
|
||||
delete CA_DebriefingStatsGroup;
|
||||
delete ButtonStatistics;
|
||||
delete ButtonRetry;
|
||||
class ButtonContinue: RscIGUIShortcutButton {
|
||||
class ButtonContinue: RscIGUIShortcutButton
|
||||
{
|
||||
idc = 2;
|
||||
shortcuts[] = {"0x00050000 + 0",28,57,156};
|
||||
x = 0.4080875;
|
||||
@@ -109,13 +126,34 @@ class RscDisplayDebriefing: RscStandardDisplay {
|
||||
text = $STR_UI_CONTINUE;
|
||||
};
|
||||
};
|
||||
class ControlsBackground {
|
||||
class ControlsBackground
|
||||
{
|
||||
delete Mainback;
|
||||
};
|
||||
};
|
||||
class RscDisplayMissionFail: RscStandardDisplay {
|
||||
onLoad = "ctrlActivate ((_this select 0) displayCtrl 2);";
|
||||
class controls {
|
||||
class RscShortcutButton;
|
||||
class RscShortcutButtonMain;
|
||||
|
||||
// RscDisplayMultiplayerSetup moved here:
|
||||
#include "RscDisplay\RscLobby.hpp"
|
||||
|
||||
class RscPendingInvitation
|
||||
{
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.45 * safezoneH + safezoneY;
|
||||
};
|
||||
|
||||
class RscPendingInvitationInGame
|
||||
{
|
||||
x = 0.955313 * safezoneW + safezoneX;
|
||||
y = 0.46 * safezoneH + safezoneY;
|
||||
};
|
||||
|
||||
class RscDisplayMissionFail: RscStandardDisplay
|
||||
{
|
||||
onLoad = "ctrlActivate ((_this select 0) displayCtrl 2);"; /*diag_log[diag_tickTime,'RscDisplayMissionFail'];*/
|
||||
class controls
|
||||
{
|
||||
delete Debriefing_MissionTitle;
|
||||
delete CA_MissionTitle;
|
||||
delete CA_TextVotingTimeLeft;
|
||||
@@ -125,7 +163,8 @@ class RscDisplayMissionFail: RscStandardDisplay {
|
||||
delete CA_DebriefingObjectivesGroup;
|
||||
delete CA_DebriefingStatsGroup;
|
||||
delete BRetry;
|
||||
class BAbort: RscIGUIShortcutButton {
|
||||
class BAbort: RscIGUIShortcutButton
|
||||
{
|
||||
idc = 2;
|
||||
shortcuts[] = {"0x00050000 + 0",28,57,156};
|
||||
x = 0.4080875;
|
||||
@@ -133,37 +172,43 @@ class RscDisplayMissionFail: RscStandardDisplay {
|
||||
text = $STR_UI_END;
|
||||
};
|
||||
};
|
||||
class ControlsBackground {
|
||||
class ControlsBackground
|
||||
{
|
||||
delete Mainback;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
class CA_TextLanguage;
|
||||
class RscXListBox;
|
||||
|
||||
class RscDisplayGameOptions {
|
||||
class RscDisplayGameOptions
|
||||
{
|
||||
//onLoad = "((_this select 0) displayCtrl 140) lbAdd 'Default';((_this select 0) displayCtrl 140) lbAdd 'Debug';((_this select 0) displayCtrl 140) lbAdd 'None';((_this select 0) displayCtrl 140) lbSetCurSel (uiNamespace getVariable ['DZ_displayUI', 0]);";
|
||||
onUnload = "call ui_changeDisplay;";
|
||||
class controls {
|
||||
class CA_TextUIDisplay: CA_TextLanguage {
|
||||
onUnload = "call ui_changeDisplay;"; /*diag_log[diag_tickTime,'RscDisplayGameOptions'];*/
|
||||
/*class controls
|
||||
{
|
||||
class CA_TextUIDisplay: CA_TextLanguage
|
||||
{
|
||||
x = 0.159803;
|
||||
y = "(0.420549 + 4*0.069854)";
|
||||
text = "DayZ UI:";
|
||||
};
|
||||
class CA_ValueUIDisplay: RscXListBox {
|
||||
class CA_ValueUIDisplay: RscXListBox
|
||||
{
|
||||
idc = 140;
|
||||
x = 0.400534;
|
||||
y = "(0.420549 + 4*0.069854)";
|
||||
w = 0.3;
|
||||
onLBSelChanged = "(uiNamespace setVariable ['DZ_displayUI', (_this select 1)]);";
|
||||
};
|
||||
};
|
||||
};*/
|
||||
};
|
||||
class RscShortcutButton;
|
||||
class RscShortcutButtonMain;
|
||||
|
||||
class RscDisplayMain : RscStandardDisplay {
|
||||
class controlsBackground {
|
||||
class RscDisplayMain : RscStandardDisplay
|
||||
{
|
||||
class controlsBackground
|
||||
{
|
||||
class Mainback : RscPicture {
|
||||
idc = 1104;
|
||||
x = "SafeZoneX + 0.04";
|
||||
@@ -172,16 +217,19 @@ class RscDisplayMain : RscStandardDisplay {
|
||||
h = 1.000000;
|
||||
text = "\ca\ui\data\ui_mainmenu_background_ca.paa";
|
||||
};
|
||||
class CA_ARMA2 : RscPicture {
|
||||
class CA_ARMA2 : RscPicture
|
||||
{
|
||||
text = "z\addons\dayz_code\gui\loadingscreen.paa";
|
||||
};
|
||||
};
|
||||
|
||||
class controls {
|
||||
class controls
|
||||
{
|
||||
class CA_Version;
|
||||
class DAYZ_Version : CA_Version {
|
||||
class DAYZ_Version : CA_Version
|
||||
{
|
||||
idc = -1;
|
||||
text = "1.0.6";
|
||||
text = "DayZ Epoch 1.0.6";
|
||||
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
|
||||
};
|
||||
delete CA_TitleMainMenu;
|
||||
@@ -244,7 +292,8 @@ class RscDisplayDiary {
|
||||
};
|
||||
};
|
||||
|
||||
class RscButtonActionMenu: RscButton {
|
||||
class RscButtonActionMenu: RscButton
|
||||
{
|
||||
SizeEx = 0.02674;
|
||||
colorText[] = {1,1,1,1};
|
||||
colorBackground[] = {0,0,0,0.8};
|
||||
@@ -261,8 +310,8 @@ class RscDisplayMPInterrupt : RscStandardDisplay {
|
||||
movingEnable = 0;
|
||||
enableSimulation = 1;
|
||||
//onLoad = "_dummy = ['Init', _this] execVM '\ca\ui\scripts\pauseLoadinit.sqf'; [(_this select 0)] execVM '\z\addons\dayz_code\compile\player_onPause.sqf';"; _respawn = (_this select 0) displayCtrl 1010); _respawn ctrlEnable false; _abort = (_this select 0) displayCtrl 104); _abort ctrlEnable false;
|
||||
onLoad = "[] execVM '\z\addons\dayz_code\compile\player_onPause.sqf'; _dummy = ['Init', _this] execVM '\ca\ui\scripts\pauseLoadinit.sqf';";
|
||||
onUnload = "private ['_dummy']; _dummy = ['Unload', _this] execVM '\ca\ui\scripts\pauseOnUnload.sqf';";
|
||||
onLoad = "uiNamespace setVariable ['RscDisplayMPInterrupt', _this select 0];[] execVM '\z\addons\dayz_code\compile\player_onPause.sqf'; _dummy = ['Init', _this] execVM '\ca\ui\scripts\pauseLoadinit.sqf';"; /*diag_log[diag_tickTime,'RscDisplayMPInterrupt'];*/
|
||||
onUnload = "uiNamespace setVariable ['RscDisplayMPInterrupt', nil];['Unload', _this] execVM '\ca\ui\scripts\pauseOnUnload.sqf';";
|
||||
|
||||
class controlsBackground {
|
||||
class Mainback : RscPicture {
|
||||
@@ -348,7 +397,7 @@ class RscDisplayMPInterrupt : RscStandardDisplay {
|
||||
class CA_B_Abort : CA_B_SAVE {
|
||||
idc = 104;
|
||||
y = 0.2537 + 0.101903 * 4;
|
||||
onButtonClick = "[] execVM '\z\addons\dayz_code\compile\player_onPause.sqf'; call player_forceSave;";
|
||||
onButtonClick = "[] execVM '\z\addons\dayz_code\compile\player_onPause.sqf'; call player_forceSave; with uiNameSpace do {RscDMSLoad=-2;};"; // request disconnection from server
|
||||
text = $STR_DISP_INT_ABORT;
|
||||
default = 0;
|
||||
};
|
||||
@@ -364,6 +413,8 @@ class RscDisplayMPInterrupt : RscStandardDisplay {
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
|
||||
/*
|
||||
class DZ_ItemInteraction {
|
||||
idd = 6999;
|
||||
|
||||
@@ -108,7 +108,7 @@ class CfgAddons
|
||||
|
||||
//Epoch Additions
|
||||
#include "Configs\RscDisplay\safegui.hpp"
|
||||
#include "Configs\RscDisplay\dialog.hpp"
|
||||
#include "Configs\RscDisplay\tradermenu.hpp"
|
||||
#include "Configs\RscDisplay\deathboards.hpp"
|
||||
#include "Configs\CfgExtra\snappoints.hpp"
|
||||
#include "external\R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
|
||||
@@ -6357,6 +6357,7 @@
|
||||
<Spanish>Mochila de Patrullaje (Coyote)</Spanish>
|
||||
<Czech>Batůžek (coyote)</Czech>
|
||||
<German>Trekkingrucksack (Coyote)</German>
|
||||
<Dutch>Patrouillerugzak (coyote)</Dutch>
|
||||
</Key>
|
||||
<Key ID="STR_BACKPACK_DESC_PATROL">
|
||||
<English>Patrol Pack (coyote)</English>
|
||||
@@ -6373,6 +6374,7 @@
|
||||
<Spanish>Mochila de Asalto (ACU)</Spanish>
|
||||
<Czech>Batoh Assault Pack (ACU)</Czech>
|
||||
<German>Kampfrucksack (ACU)</German>
|
||||
<Dutch>Aanvalsrugzak (ACU)</Dutch>
|
||||
</Key>
|
||||
<Key ID="STR_BACKPACK_DESC_ACU">
|
||||
<English>Assault Pack (ACU)</English>
|
||||
@@ -6389,6 +6391,7 @@
|
||||
<Spanish>Bolsa Chaleco</Spanish>
|
||||
<Czech>Česká vesta</Czech>
|
||||
<German>Tschechischer Westenrucksack</German>
|
||||
<Dutch>Tsjechische Borstzak</Dutch>
|
||||
</Key>
|
||||
<Key ID="STR_BACKPACK_DESC_VEST">
|
||||
<English>Czech Vest Pouch</English>
|
||||
@@ -6405,6 +6408,7 @@
|
||||
<Spanish>Mochila Alice</Spanish>
|
||||
<Czech>Batoh Alice</Czech>
|
||||
<German>Alice Pack</German>
|
||||
<Dutch>ALICE Rugzak</Dutch>
|
||||
</Key>
|
||||
<Key ID="STR_BACKPACK_DESC_ALICE">
|
||||
<English>Alice pack</English>
|
||||
@@ -6421,6 +6425,7 @@
|
||||
<Spanish>Mochila de Supervivencia ACU</Spanish>
|
||||
<Czech>Batoh Survival ACU</Czech>
|
||||
<German>Kampfrucksack (Woodland)</German>
|
||||
<Dutch>Overlevings ACU</Dutch>
|
||||
</Key>
|
||||
<Key ID="STR_BACKPACK_DESC_SURVACU">
|
||||
<English>Survival ACU</English>
|
||||
@@ -6437,6 +6442,7 @@
|
||||
<Spanish>Mochila de Asalto Británica</Spanish>
|
||||
<Czech>Britský batoh</Czech>
|
||||
<German>Britischer Kampfrucksack</German>
|
||||
<Dutch>Britse Aanvalsrugzak</Dutch>
|
||||
</Key>
|
||||
<Key ID="STR_BACKPACK_DESC_BRITISH">
|
||||
<English>British Assault Pack</English>
|
||||
@@ -6453,6 +6459,7 @@
|
||||
<Spanish>Mochila Checa</Spanish>
|
||||
<Czech>Český batoh</Czech>
|
||||
<German>Tschechischer Rucksack</German>
|
||||
<Dutch>Tsjechische Rugzak</Dutch>
|
||||
</Key>
|
||||
<Key ID="STR_BACKPACK_DESC_CZECH">
|
||||
<English>Czech Backpack</English>
|
||||
@@ -6469,6 +6476,7 @@
|
||||
<Spanish>Mochila (Coyote)</Spanish>
|
||||
<Czech>Batoh (coyote)</Czech>
|
||||
<German>Kampfrucksack (Coyote)</German>
|
||||
<Dutch>Rugzak (Coyote)</Dutch>
|
||||
</Key>
|
||||
<Key ID="STR_BACKPACK_DESC_COYOTE">
|
||||
<English>Backpack (coyote)</English>
|
||||
|
||||
@@ -2885,78 +2885,6 @@
|
||||
<French></French>
|
||||
<Czech>Upgrade vozidla byl úspěšný.</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PACK_PATROL">
|
||||
<English>Patrol Pack (coyote)</English>
|
||||
<German>Patrouille Rucksack (coyote)</German>
|
||||
<Russian>Патрульный рюкзак (Койот)</Russian>
|
||||
<!-- <Spanish></Spanish> -->
|
||||
<Dutch>Patrouillerugzak (coyote)</Dutch>
|
||||
<French>Sac de Patrouille (coyote)</French>
|
||||
<Czech>Baťůžek (coyote)</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PACK_ASSAULT">
|
||||
<English>Assault Pack (ACU)</English>
|
||||
<German>Sturmtrupp Rucksack (ACU)</German>
|
||||
<Russian>Рюкзак штурмовика (ACU)</Russian>
|
||||
<!-- <Spanish></Spanish> -->
|
||||
<Dutch>Aanvalsrugzak (ACU)</Dutch>
|
||||
<French>Sac d'assaut (ACU)</French>
|
||||
<!-- <Czech></Czech> -->
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PACK_POUCH">
|
||||
<English>Czech Vest Pouch</English>
|
||||
<German>Tschechischer Beutel</German>
|
||||
<Russian>Чешский жилет-мешок</Russian>
|
||||
<!-- <Spanish></Spanish> -->
|
||||
<Dutch>Tsjechische Borstzak</Dutch>
|
||||
<French>Veste à poches tchèque</French>
|
||||
<!-- <Czech></Czech> -->
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PACK_ALICE">
|
||||
<English>ALICE Pack</English>
|
||||
<German>ALICE Rucksack</German>
|
||||
<!-- <Russian></Russian> -->
|
||||
<!-- <Spanish></Spanish> -->
|
||||
<Dutch>ALICE Rugzak</Dutch>
|
||||
<French>Sac Polyvalent (ALICE)</French>
|
||||
<!-- <Czech></Czech> -->
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PACK_ACU">
|
||||
<English>Survival ACU</English>
|
||||
<German>Survival Rucksack (ACU)</German>
|
||||
<Russian>Рюкзак выжившего (ACU)</Russian>
|
||||
<!-- <Spanish></Spanish> -->
|
||||
<Dutch>Overlevings ACU</Dutch>
|
||||
<French>Sac de Survivant (ACU)</French>
|
||||
<!-- <Czech></Czech> -->
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PACK_BAP">
|
||||
<English>British Assault Pack</English>
|
||||
<German>Britischer Sturmtrupp Rucksack</German>
|
||||
<Russian>Рюкзак британского штурмовика</Russian>
|
||||
<!-- <Spanish></Spanish> -->
|
||||
<Dutch>Britse Aanvalsrugzak</Dutch>
|
||||
<French>Sac d’assaut Britannique</French>
|
||||
<Czech>Britský Batoh</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PACK_CZECH">
|
||||
<English>Czech Backpack</English>
|
||||
<German>Tschechische Rucksack</German>
|
||||
<Russian>Чешский рюкзак</Russian>
|
||||
<!-- <Spanish></Spanish> -->
|
||||
<Dutch>Tsjechische Rugzak</Dutch>
|
||||
<French>Sac à dos tchèque</French>
|
||||
<Czech>Český Batoh</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PACK_COYOTE">
|
||||
<English>Backpack (Coyote)</English>
|
||||
<German>Rucksack (Coyote)</German>
|
||||
<Russian>Рюкзак (Койот)</Russian>
|
||||
<!-- <Spanish></Spanish> -->
|
||||
<Dutch>Rugzak (Coyote)</Dutch>
|
||||
<French>Sac à Dos (coyote)</French>
|
||||
<Czech>Batoh (Coyote)</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PACK_LGB">
|
||||
<English>Large Gunbag</English>
|
||||
<German>Große Waffentasche</German>
|
||||
|
||||
Reference in New Issue
Block a user