Files
DayZ-Epoch/SQF/dayz_code/Configs/RscDisplay/RscLobby.hpp
2016-03-30 17:01:28 -04:00

194 lines
4.5 KiB
C++

class RscDisplayMultiplayerSetup: RscStandardDisplay
{
onload = "with uiNameSpace do{RscDisplayMultiplayerSetup=_this select 0}; [_this] execVM 'z\addons\dayz_code\init\lobbyAutoJoin.sqf'"; //#70
onMouseHolding = "with uiNameSpace do { switch (1 == 1) do { case(isNil 'RscDMSLoad'): { RscDMSLoad = diag_tickTime; }; case(RscDMSLoad == -1): {}; case(RscDMSLoad == -2): {}; case(diag_tickTime - RscDMSLoad > 7): { RscDMSLoad = diag_tickTime; }; case(diag_tickTime - RscDMSLoad > 5): { }; }; };";
/*
with uiNameSpace do
{
switch (1 == 1) do
{
case(isNil 'RscDMSLoad'): { RscDMSLoad = diag_tickTime; };
case(RscDMSLoad == -1): {};
case(RscDMSLoad == -2): {};
case(diag_tickTime - RscDMSLoad > 7): { RscDMSLoad = diag_tickTime; };
case(diag_tickTime - RscDMSLoad > 5): { ctrlActivate ((_this select 0) displayCtrl 1); RscDMSLoad = -1; };
};
};
*/
onButtonClick = "with uiNameSpace do{RscDMSLoad=-1};false";
onButtonDblClick = "with uiNameSpace do{RscDMSLoad=-1};false";
onKeyDown = "with uiNameSpace do{RscDMSLoad=-1};false";
class controlsbackground
{
class dayz_black: RscText
{
idc=1017;
colorBackground[] = {0,0,0,1};
x = "SafeZoneX";
y = "SafeZoneY";
w = "SafeZoneW";
h = "SafeZoneH";
};
class MP_roles_TitleBorder: RscText
{
idc=1008;
};
class TextBack: RscText
{
idc=1009;
};
class TextBorder: RscText
{
idc=1010;
};
class SidesBack: RscText
{
idc=1011;
y = "(120/100) * SafeZoneH + SafeZoneY";
};
class SidesBorder: RscText
{
idc=1012;
y = "(120/100) * SafeZoneH + SafeZoneY";
};
class ValueRolesBack: RscText
{
idc=1013;
y = "(120/100) * SafeZoneH + SafeZoneY";
};
class ValueRolesBorder: RscText
{
idc=1014;
y = "(120/100) * SafeZoneH + SafeZoneY";
};
class ValuePoolBack: RscText
{
idc=1015;
y = "(120/100) * SafeZoneH + SafeZoneY";
};
class ValuePoolBorder: RscText
{
idc=1016;
y = "(120/100) * SafeZoneH + SafeZoneY";
};
};
class controls
{
class TextIsland: RscText
{
idc = 1003;
y = "(109.5/100) * SafeZoneH + SafeZoneY"; //hide
};
class ValueIsland: RscText
{
idc = 102;
y = "(109.5/100) * SafeZoneH + SafeZoneY"; //hide
};
class TextSide: RscText
{
idc = 1005;
y = "(116.5/100) * SafeZoneH + SafeZoneY"; //hide
};
class TextRoles: RscText
{
idc = 1007; // new, idc was missed by BI
y = "(116.5/100) * SafeZoneH + SafeZoneY"; // hide
};
class CA_B_West: RscActiveText
{
idc = 104;
y = "(121/100) * SafeZoneH + SafeZoneY"; //hide
};
class CA_B_East: CA_B_West
{
idc = 105;
y = "(131/100) * SafeZoneH + SafeZoneY"; //hide
};
class CA_B_Guerrila: CA_B_West
{
idc = 106;
y = "(141/100) * SafeZoneH + SafeZoneY"; //hide
};
class CA_B_Civilian: CA_B_West
{
idc = 107;
y = "(151/100) * SafeZoneH + SafeZoneY"; //hide
};
class CA_ValueRoles: RscIGUIListBox
{
idc = 109;
style = 16;
y = "(120.5/100) * SafeZoneH + SafeZoneY"; //hide
};
class TextPool: RscText
{
idc = 1006;
x = "(2/100) * SafeZoneW + SafeZoneX"; // to left
w = "(96/100) * SafeZoneW"; //wide (was: 38/100)
};
class CA_ValuePool: RscIGUIListBox
{
idc = 114;
text = "Players";
x = "(2/100) * SafeZoneW + SafeZoneX"; // to left
w = "(96/100) * SafeZoneW"; // wide
};
class CA_ButtonCancel: RscShortcutButton
{
idc = 2;
default = 0;
shortcuts[] = {"0x00050000 + 1"};
x = "(68/100) * SafeZoneW + SafeZoneX";
y = "(93/100) * SafeZoneH + SafeZoneY";
w = 0.203825;
text = "$STR_DISP_BACK";
onButtonClick = "with uiNameSpace do {RscDMSLoad=nil;};"; // autologon at logon on next server
};
class Y_GamerCard: RscActiveText
{
idc = 125;
text = "Gamer card";
x = 0.25;
y = 0.9;
w = 0.15;
};
class PartyGUI: RscActiveText
{
idc = 126;
text = "Show party";
x = 0.4;
y = 0.9;
w = 0.15;
};
class AssignRole: RscActiveText
{
idc = 127;
text = "Assign role";
x = 0.55;
y = 0.9;
w = 0.15;
};
class CA_ButtonContinue: RscShortcutButton
{
idc = 1;
default = 1;
shortcuts[] = {"0x00050000 + 0",28,57,156};
x = "(83/100) * SafeZoneW + SafeZoneX";
y = "(93/100) * SafeZoneH + SafeZoneY";
text = "OK";
onButtonClick = "((findDisplay 70) displayCtrl 300) ctrlShow false;";
};
class infoText: RscText
{
idc = 300;
x = 0.224 * safezoneW + safezoneX;
y = 0.94 * safezoneH + safezoneY;
w = 0.333 * safezoneW;
h = 0.045 * safezoneH;
sizeEx = 0.03;
colorText[] = {0,0,0,0};
colorBackground[] = {0,0,0,0};
};
};
};