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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Update ArmoredSUV.hpp
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@@ -1,4 +1,4 @@
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class ArmoredSUV_Base_PMC: Car
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class ArmoredSUV_DZE_Base_PMC: Car
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{
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brakeDistance = 19;
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htMin = 60;
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@@ -25,7 +25,7 @@ class ArmoredSUV_Base_PMC: Car
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outsideSoundFilter = 1;
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insideSoundCoef = 0.8;
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soundGear[] = {"",5.62341e-005,1};
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soundGetIn[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_door",0.562341,1};
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soundGetIn[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_door",0.56234133,1,20};
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soundGetOut[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_door",0.562341,1,20};
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soundEngineOnInt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_start",0.177828,1};
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soundEngineOnExt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_start",0.177828,1,100};
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@@ -202,19 +202,19 @@ class ArmoredSUV_Base_PMC: Car
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{
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class HitLFWheel: HitLFWheel
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{
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armor = 0.4;
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armor = 0.15000001;
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};
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class HitLBWheel: HitLBWheel
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{
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armor = 0.4;
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armor = 0.15000001;
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};
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class HitRFWheel: HitRFWheel
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{
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armor = 0.4;
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armor = 0.15000001;
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};
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class HitRBWheel: HitRBWheel
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{
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armor = 0.4;
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armor = 0.15000001;
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};
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class HitFuel: HitFuel
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{
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@@ -253,8 +253,6 @@ class ArmoredSUV_Base_PMC: Car
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libTextDesc = "An SUV (Sport Utility Vehicle) is a generic marketing term for a vehicle similar to a station wagon, but built on a light-truck chassis. These particular SUVs are up-armored to protect the security operators inside from small-arms fire. This model has been outfitted with a M134 7.62mm Minigun, which can be retracted back into the vehicle.<br /><br /> ""Black Betty"" is a nickname often used for this vehicle by ION Inc. contractors.";
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};
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class UserActions {
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//class Repair {ACTION_REPAIR; radius = 4;};
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//class Salvage {ACTION_SALVAGE; radius = 4;};
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class OpenHatch {
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displayName = $STR_AM_OPENGUNNER;
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displayNameDefault = $STR_AM_OPENGUNNER;
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@@ -280,7 +278,7 @@ class ArmoredSUV_Base_PMC: Car
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};
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};
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class ArmoredSUV_PMC_DZ: ArmoredSUV_Base_PMC
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class ArmoredSUV_PMC_DZ: ArmoredSUV_DZE_Base_PMC
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{
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scope = public;
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side = 2;
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@@ -305,7 +303,7 @@ class ArmoredSUV_PMC_DZ: ArmoredSUV_Base_PMC
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minElev = -30;
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maxElev = 45;
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initElev = 0;
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soundServo[] = {"",0.01,1};
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soundServo[] = {"\ca\sounds\vehicles\servos\turret-1",0.031622775,1,15};
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animationSourceHatch = "";
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stabilizedInAxes = "StabilizedInAxesNone";
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gunBeg = "muzzle_1";
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