diff --git a/SQF/dayz_code/Configs/CfgVehicles/Car/ArmoredSUV.hpp b/SQF/dayz_code/Configs/CfgVehicles/Car/ArmoredSUV.hpp index 8c441591b..fbdabf905 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Car/ArmoredSUV.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Car/ArmoredSUV.hpp @@ -1,4 +1,4 @@ -class ArmoredSUV_Base_PMC: Car +class ArmoredSUV_DZE_Base_PMC: Car { brakeDistance = 19; htMin = 60; @@ -25,7 +25,7 @@ class ArmoredSUV_Base_PMC: Car outsideSoundFilter = 1; insideSoundCoef = 0.8; soundGear[] = {"",5.62341e-005,1}; - soundGetIn[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_door",0.562341,1}; + soundGetIn[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_door",0.56234133,1,20}; soundGetOut[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_door",0.562341,1,20}; soundEngineOnInt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_start",0.177828,1}; soundEngineOnExt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_start",0.177828,1,100}; @@ -190,7 +190,7 @@ class ArmoredSUV_Base_PMC: Car sound = "soundEnviron"; frequency = "1"; volume = "0"; - }; + }; }; class Turrets: Turrets { @@ -202,19 +202,19 @@ class ArmoredSUV_Base_PMC: Car { class HitLFWheel: HitLFWheel { - armor = 0.4; + armor = 0.15000001; }; class HitLBWheel: HitLBWheel { - armor = 0.4; + armor = 0.15000001; }; class HitRFWheel: HitRFWheel { - armor = 0.4; + armor = 0.15000001; }; class HitRBWheel: HitRBWheel { - armor = 0.4; + armor = 0.15000001; }; class HitFuel: HitFuel { @@ -253,8 +253,6 @@ class ArmoredSUV_Base_PMC: Car libTextDesc = "An SUV (Sport Utility Vehicle) is a generic marketing term for a vehicle similar to a station wagon, but built on a light-truck chassis. These particular SUVs are up-armored to protect the security operators inside from small-arms fire. This model has been outfitted with a M134 7.62mm Minigun, which can be retracted back into the vehicle.

""Black Betty"" is a nickname often used for this vehicle by ION Inc. contractors."; }; class UserActions { - //class Repair {ACTION_REPAIR; radius = 4;}; - //class Salvage {ACTION_SALVAGE; radius = 4;}; class OpenHatch { displayName = $STR_AM_OPENGUNNER; displayNameDefault = $STR_AM_OPENGUNNER; @@ -280,7 +278,7 @@ class ArmoredSUV_Base_PMC: Car }; }; -class ArmoredSUV_PMC_DZ: ArmoredSUV_Base_PMC +class ArmoredSUV_PMC_DZ: ArmoredSUV_DZE_Base_PMC { scope = public; side = 2; @@ -305,7 +303,7 @@ class ArmoredSUV_PMC_DZ: ArmoredSUV_Base_PMC minElev = -30; maxElev = 45; initElev = 0; - soundServo[] = {"",0.01,1}; + soundServo[] = {"\ca\sounds\vehicles\servos\turret-1",0.031622775,1,15}; animationSourceHatch = ""; stabilizedInAxes = "StabilizedInAxesNone"; gunBeg = "muzzle_1";