diff --git a/SQF/dayz_code/Configs/CfgVehicles/Car/ArmoredSUV.hpp b/SQF/dayz_code/Configs/CfgVehicles/Car/ArmoredSUV.hpp
index 8c441591b..fbdabf905 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/Car/ArmoredSUV.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/Car/ArmoredSUV.hpp
@@ -1,4 +1,4 @@
-class ArmoredSUV_Base_PMC: Car
+class ArmoredSUV_DZE_Base_PMC: Car
{
brakeDistance = 19;
htMin = 60;
@@ -25,7 +25,7 @@ class ArmoredSUV_Base_PMC: Car
outsideSoundFilter = 1;
insideSoundCoef = 0.8;
soundGear[] = {"",5.62341e-005,1};
- soundGetIn[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_door",0.562341,1};
+ soundGetIn[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_door",0.56234133,1,20};
soundGetOut[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_door",0.562341,1,20};
soundEngineOnInt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_start",0.177828,1};
soundEngineOnExt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_start",0.177828,1,100};
@@ -190,7 +190,7 @@ class ArmoredSUV_Base_PMC: Car
sound = "soundEnviron";
frequency = "1";
volume = "0";
- };
+ };
};
class Turrets: Turrets
{
@@ -202,19 +202,19 @@ class ArmoredSUV_Base_PMC: Car
{
class HitLFWheel: HitLFWheel
{
- armor = 0.4;
+ armor = 0.15000001;
};
class HitLBWheel: HitLBWheel
{
- armor = 0.4;
+ armor = 0.15000001;
};
class HitRFWheel: HitRFWheel
{
- armor = 0.4;
+ armor = 0.15000001;
};
class HitRBWheel: HitRBWheel
{
- armor = 0.4;
+ armor = 0.15000001;
};
class HitFuel: HitFuel
{
@@ -253,8 +253,6 @@ class ArmoredSUV_Base_PMC: Car
libTextDesc = "An SUV (Sport Utility Vehicle) is a generic marketing term for a vehicle similar to a station wagon, but built on a light-truck chassis. These particular SUVs are up-armored to protect the security operators inside from small-arms fire. This model has been outfitted with a M134 7.62mm Minigun, which can be retracted back into the vehicle.
""Black Betty"" is a nickname often used for this vehicle by ION Inc. contractors.";
};
class UserActions {
- //class Repair {ACTION_REPAIR; radius = 4;};
- //class Salvage {ACTION_SALVAGE; radius = 4;};
class OpenHatch {
displayName = $STR_AM_OPENGUNNER;
displayNameDefault = $STR_AM_OPENGUNNER;
@@ -280,7 +278,7 @@ class ArmoredSUV_Base_PMC: Car
};
};
-class ArmoredSUV_PMC_DZ: ArmoredSUV_Base_PMC
+class ArmoredSUV_PMC_DZ: ArmoredSUV_DZE_Base_PMC
{
scope = public;
side = 2;
@@ -305,7 +303,7 @@ class ArmoredSUV_PMC_DZ: ArmoredSUV_Base_PMC
minElev = -30;
maxElev = 45;
initElev = 0;
- soundServo[] = {"",0.01,1};
+ soundServo[] = {"\ca\sounds\vehicles\servos\turret-1",0.031622775,1,15};
animationSourceHatch = "";
stabilizedInAxes = "StabilizedInAxesNone";
gunBeg = "muzzle_1";