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#848 remember melee mags after skinchange
from dayz CE
4e1239bbda/SQF/dayz_code/system/player_spawn_2.sqf
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@@ -1,4 +1,4 @@
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private ["_refObj","_size","_vel","_speed","_hunger","_thirst","_result","_factor","_mylastPos","_distance","_lastTemp","_rnd","_listTalk","_id","_messTimer","_combatdisplay","_combatcontrol","_timeleft","_inVehicle","_lastUpdate","_foodVal","_thirstVal","_lowBlood","_startcombattimer","_combattimeout","_isPZombie","_outsideMap","_radsound","_bloodloss","_radTimer","_currentBlood"];
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private ["_refObj","_size","_vel","_speed","_hunger","_thirst","_result","_factor","_mylastPos","_distance","_lastTemp","_rnd","_listTalk","_id","_messTimer","_combatdisplay","_combatcontrol","_timeleft","_inVehicle","_lastUpdate","_foodVal","_thirstVal","_lowBlood","_startcombattimer","_combattimeout","_isPZombie","_outsideMap","_radsound","_bloodloss","_radTimer","_currentBlood","_wpnType"];
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disableSerialization;
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disableSerialization;
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_messTimer = 0;
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_messTimer = 0;
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@@ -246,9 +246,19 @@ while {true} do {
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_combatcontrol ctrlShow true;
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_combatcontrol ctrlShow true;
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};
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};
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//Melee Weapons ammo fix
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if(isNil {login_ammochecked}) then {
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login_ammochecked = true;
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_wpnType = primaryWeapon player;
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_ismelee = (gettext (configFile >> "CfgWeapons" >> _wpnType >> "melee"));
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if (_ismelee == "true") then {
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call dayz_meleeMagazineCheck;
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};
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};
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// Blood Effects
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// Blood Effects
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"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, (r_player_blood/r_player_bloodTotal)], [1, 1, 1, 0.0]];
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"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, (r_player_blood/r_player_bloodTotal)], [1, 1, 1, 0.0]];
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"colorCorrections" ppEffectCommit 0;
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"colorCorrections" ppEffectCommit 0;
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sleep 2;
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sleep 2;
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};
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};
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