diff --git a/SQF/dayz_code/system/player_spawn_2.sqf b/SQF/dayz_code/system/player_spawn_2.sqf index 2c3fbf069..783a34b1b 100644 --- a/SQF/dayz_code/system/player_spawn_2.sqf +++ b/SQF/dayz_code/system/player_spawn_2.sqf @@ -1,4 +1,4 @@ -private ["_refObj","_size","_vel","_speed","_hunger","_thirst","_result","_factor","_mylastPos","_distance","_lastTemp","_rnd","_listTalk","_id","_messTimer","_combatdisplay","_combatcontrol","_timeleft","_inVehicle","_lastUpdate","_foodVal","_thirstVal","_lowBlood","_startcombattimer","_combattimeout","_isPZombie","_outsideMap","_radsound","_bloodloss","_radTimer","_currentBlood"]; +private ["_refObj","_size","_vel","_speed","_hunger","_thirst","_result","_factor","_mylastPos","_distance","_lastTemp","_rnd","_listTalk","_id","_messTimer","_combatdisplay","_combatcontrol","_timeleft","_inVehicle","_lastUpdate","_foodVal","_thirstVal","_lowBlood","_startcombattimer","_combattimeout","_isPZombie","_outsideMap","_radsound","_bloodloss","_radTimer","_currentBlood","_wpnType"]; disableSerialization; _messTimer = 0; @@ -246,9 +246,19 @@ while {true} do { _combatcontrol ctrlShow true; }; + //Melee Weapons ammo fix + if(isNil {login_ammochecked}) then { + login_ammochecked = true; + _wpnType = primaryWeapon player; + _ismelee = (gettext (configFile >> "CfgWeapons" >> _wpnType >> "melee")); + if (_ismelee == "true") then { + call dayz_meleeMagazineCheck; + }; + }; + // Blood Effects "colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, (r_player_blood/r_player_bloodTotal)], [1, 1, 1, 0.0]]; "colorCorrections" ppEffectCommit 0; sleep 2; -}; \ No newline at end of file +};