Update player_humanityMorph.sqf

This commit is contained in:
AirwavesMan
2020-09-13 02:20:14 +02:00
parent a880e198ad
commit 67153096bc

View File

@@ -1,4 +1,4 @@
private ["_charID","_newmodel","_old","_humanity","_medical","_worldspace","_zombieKills","_headShots","_humanKills","_combattimeout","_inCombat","_banditKills","_fractures","_wpnType","_ismelee","_survivalTime","_coins","_bankCoins","_globalCoins"]; private ["_charID","_model","_old","_humanity","_medical","_worldspace","_zombieKills","_headShots","_humanKills","_combattimeout","_inCombat","_banditKills","_fractures","_survivalTime","_coins","_bankCoins","_globalCoins","_ConfirmedHumanKills","_ConfirmedBanditKills","_friendlies","_tagSetting"];
//_playerUID = _this select 0; //_playerUID = _this select 0;
_charID = _this select 1; _charID = _this select 1;
_model = _this select 2; _model = _this select 2;
@@ -22,7 +22,6 @@ _zombieKills = player getVariable ["zombieKills",0];
_headShots = player getVariable ["headShots",0]; _headShots = player getVariable ["headShots",0];
_humanKills = player getVariable ["humanKills",0]; _humanKills = player getVariable ["humanKills",0];
_banditKills = player getVariable ["banditKills",0]; _banditKills = player getVariable ["banditKills",0];
//_achievements = player getVariable ["Achievements",[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
_combattimeout = player getVariable["combattimeout",0]; _combattimeout = player getVariable["combattimeout",0];
_inCombat = player getVariable ["inCombat",false]; _inCombat = player getVariable ["inCombat",false];
_survivalTime = player getVariable ["SurvivalTime",0]; _survivalTime = player getVariable ["SurvivalTime",0];
@@ -88,7 +87,6 @@ player setVariable ["humanKills",_humanKills,true];
player setVariable ["banditKills",_banditKills,true]; player setVariable ["banditKills",_banditKills,true];
//player setVariable ["characterID",_charID,true]; //Moved to player_switchModel //player setVariable ["characterID",_charID,true]; //Moved to player_switchModel
player setVariable ["worldspace",_worldspace]; player setVariable ["worldspace",_worldspace];
//player setVariable ["Achievements",_achievements];
player setVariable ["combattimeout",_combattimeout,false]; player setVariable ["combattimeout",_combattimeout,false];
player setVariable ["inCombat",_inCombat,true]; player setVariable ["inCombat",_inCombat,true];
player setVariable ["SurvivalTime",_survivalTime,false]; player setVariable ["SurvivalTime",_survivalTime,false];
@@ -103,9 +101,6 @@ if (Z_SingleCurrency) then {
player setVariable ["globalMoney",_globalCoins,true]; player setVariable ["globalMoney",_globalCoins,true];
}; };
//PVDZ_serverStoreVar = [player,"Achievements",_achievements];
//publicVariableServer "PVDZ_serverStoreVar";
call dayz_resetSelfActions; //New unit has no self actions yet. Reset variables so actions can be added back. call dayz_resetSelfActions; //New unit has no self actions yet. Reset variables so actions can be added back.
dayz_actionInProgress = false; //Allow self actions to run now. dayz_actionInProgress = false; //Allow self actions to run now.