diff --git a/SQF/dayz_code/compile/player_humanityMorph.sqf b/SQF/dayz_code/compile/player_humanityMorph.sqf index 38abb3bb2..9f39ab71f 100644 --- a/SQF/dayz_code/compile/player_humanityMorph.sqf +++ b/SQF/dayz_code/compile/player_humanityMorph.sqf @@ -1,4 +1,4 @@ -private ["_charID","_newmodel","_old","_humanity","_medical","_worldspace","_zombieKills","_headShots","_humanKills","_combattimeout","_inCombat","_banditKills","_fractures","_wpnType","_ismelee","_survivalTime","_coins","_bankCoins","_globalCoins"]; +private ["_charID","_model","_old","_humanity","_medical","_worldspace","_zombieKills","_headShots","_humanKills","_combattimeout","_inCombat","_banditKills","_fractures","_survivalTime","_coins","_bankCoins","_globalCoins","_ConfirmedHumanKills","_ConfirmedBanditKills","_friendlies","_tagSetting"]; //_playerUID = _this select 0; _charID = _this select 1; _model = _this select 2; @@ -22,7 +22,6 @@ _zombieKills = player getVariable ["zombieKills",0]; _headShots = player getVariable ["headShots",0]; _humanKills = player getVariable ["humanKills",0]; _banditKills = player getVariable ["banditKills",0]; -//_achievements = player getVariable ["Achievements",[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]]; _combattimeout = player getVariable["combattimeout",0]; _inCombat = player getVariable ["inCombat",false]; _survivalTime = player getVariable ["SurvivalTime",0]; @@ -88,7 +87,6 @@ player setVariable ["humanKills",_humanKills,true]; player setVariable ["banditKills",_banditKills,true]; //player setVariable ["characterID",_charID,true]; //Moved to player_switchModel player setVariable ["worldspace",_worldspace]; -//player setVariable ["Achievements",_achievements]; player setVariable ["combattimeout",_combattimeout,false]; player setVariable ["inCombat",_inCombat,true]; player setVariable ["SurvivalTime",_survivalTime,false]; @@ -103,9 +101,6 @@ if (Z_SingleCurrency) then { player setVariable ["globalMoney",_globalCoins,true]; }; -//PVDZ_serverStoreVar = [player,"Achievements",_achievements]; -//publicVariableServer "PVDZ_serverStoreVar"; - call dayz_resetSelfActions; //New unit has no self actions yet. Reset variables so actions can be added back. dayz_actionInProgress = false; //Allow self actions to run now.