mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Cleanup duplicate and unused strings
Cargo count is shown at the top of the gear menu now
This commit is contained in:
@@ -68,7 +68,7 @@ class bulk_ItemSodaCoke: bulk {
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descriptionShort = $STR_EPOCH_BULK_DESC_SODACOKE_HALF;
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descriptionShort = $STR_EPOCH_BULK_DESC_SODACOKE_HALF;
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class ItemActions {
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class ItemActions {
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class CreateMags {
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class CreateMags {
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text = $STR_EPOCH_PLAYER_209;
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text = $STR_EPOCH_ACTIONS_OPEN;
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script = "spawn player_loadCrate;";
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script = "spawn player_loadCrate;";
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output[] = {"ItemSodaCoke",6,"magazine"};
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output[] = {"ItemSodaCoke",6,"magazine"};
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};
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};
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@@ -86,7 +86,7 @@ class bulk_ItemSodaCokeFull: bulk {
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descriptionShort = $STR_EPOCH_BULK_DESC_SODACOKE_FULL;
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descriptionShort = $STR_EPOCH_BULK_DESC_SODACOKE_FULL;
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class ItemActions {
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class ItemActions {
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class CreateMags {
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class CreateMags {
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text = $STR_EPOCH_PLAYER_209;
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text = $STR_EPOCH_ACTIONS_OPEN;
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script = "spawn player_loadCrate;";
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script = "spawn player_loadCrate;";
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output[] = {"ItemSodaCoke",12,"magazine"};
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output[] = {"ItemSodaCoke",12,"magazine"};
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};
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};
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@@ -97,7 +97,7 @@ class bulk_ItemSodaPepsi: bulk {
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descriptionShort = $STR_EPOCH_BULK_DESC_SODAPEPSI_HALF;
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descriptionShort = $STR_EPOCH_BULK_DESC_SODAPEPSI_HALF;
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class ItemActions {
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class ItemActions {
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class CreateMags {
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class CreateMags {
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text = $STR_EPOCH_PLAYER_209;
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text = $STR_EPOCH_ACTIONS_OPEN;
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script = "spawn player_loadCrate;";
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script = "spawn player_loadCrate;";
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output[] = {"ItemSodaPepsi",6,"magazine"};
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output[] = {"ItemSodaPepsi",6,"magazine"};
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};
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};
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@@ -115,7 +115,7 @@ class bulk_ItemSodaPepsiFull: bulk {
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descriptionShort = $STR_EPOCH_BULK_DESC_SODAPEPSI_FULL;
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descriptionShort = $STR_EPOCH_BULK_DESC_SODAPEPSI_FULL;
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class ItemActions {
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class ItemActions {
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class CreateMags {
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class CreateMags {
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text = $STR_EPOCH_PLAYER_209;
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text = $STR_EPOCH_ACTIONS_OPEN;
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script = "spawn player_loadCrate;";
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script = "spawn player_loadCrate;";
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output[] = {"ItemSodaPepsi",12,"magazine"};
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output[] = {"ItemSodaPepsi",12,"magazine"};
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};
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};
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@@ -126,7 +126,7 @@ class bulk_FoodbaconCooked: bulk {
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descriptionShort = $STR_EPOCH_BULK_DESC_BACON_HALF;
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descriptionShort = $STR_EPOCH_BULK_DESC_BACON_HALF;
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class ItemActions {
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class ItemActions {
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class CreateMags {
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class CreateMags {
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text = $STR_EPOCH_PLAYER_209;
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text = $STR_EPOCH_ACTIONS_OPEN;
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script = "spawn player_loadCrate;";
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script = "spawn player_loadCrate;";
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output[] = {"FoodbaconCooked",6,"magazine"};
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output[] = {"FoodbaconCooked",6,"magazine"};
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};
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};
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@@ -144,7 +144,7 @@ class bulk_FoodbaconCookedFull: bulk {
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descriptionshort = $STR_EPOCH_BULK_DESC_BACON_FULL;
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descriptionshort = $STR_EPOCH_BULK_DESC_BACON_FULL;
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class ItemActions {
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class ItemActions {
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class CreateMags {
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class CreateMags {
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text = $STR_EPOCH_PLAYER_209;
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text = $STR_EPOCH_ACTIONS_OPEN;
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script = "spawn player_loadCrate;";
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script = "spawn player_loadCrate;";
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output[] = {"FoodbaconCooked",12,"magazine"};
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output[] = {"FoodbaconCooked",12,"magazine"};
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};
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};
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@@ -156,7 +156,7 @@ class bulk_17Rnd_9x19_glock17: bulk {
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descriptionShort = $STR_EPOCH_BULK_DESC_G17;
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descriptionShort = $STR_EPOCH_BULK_DESC_G17;
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class ItemActions {
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class ItemActions {
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class CreateMags {
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class CreateMags {
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text = $STR_EPOCH_PLAYER_209;
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text = $STR_EPOCH_ACTIONS_OPEN;
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script = "spawn player_loadCrate;";
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script = "spawn player_loadCrate;";
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output[] = {"17Rnd_9x19_glock17",12,"magazine"};
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output[] = {"17Rnd_9x19_glock17",12,"magazine"};
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};
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};
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@@ -166,7 +166,7 @@ class bulk_15Rnd_9x19_M9SD: bulk {
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descriptionShort = $STR_EPOCH_BULK_DESC_M9SD;
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descriptionShort = $STR_EPOCH_BULK_DESC_M9SD;
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class ItemActions {
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class ItemActions {
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class CreateMags {
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class CreateMags {
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text = $STR_EPOCH_PLAYER_209;
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text = $STR_EPOCH_ACTIONS_OPEN;
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script = "spawn player_loadCrate;";
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script = "spawn player_loadCrate;";
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output[] = {"15Rnd_9x19_M9SD",12,"magazine"};
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output[] = {"15Rnd_9x19_M9SD",12,"magazine"};
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};
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};
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@@ -176,7 +176,7 @@ class bulk_30Rnd_9x19_MP5SD: bulk {
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descriptionShort = $STR_EPOCH_BULK_DESC_MP5SD;
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descriptionShort = $STR_EPOCH_BULK_DESC_MP5SD;
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class ItemActions {
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class ItemActions {
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class CreateMags {
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class CreateMags {
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text = $STR_EPOCH_PLAYER_209;
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text = $STR_EPOCH_ACTIONS_OPEN;
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script = "spawn player_loadCrate;";
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script = "spawn player_loadCrate;";
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output[] = {"30Rnd_9x19_MP5SD",12,"magazine"};
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output[] = {"30Rnd_9x19_MP5SD",12,"magazine"};
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};
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};
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@@ -186,7 +186,7 @@ class bulk_30Rnd_556x45_StanagSD: bulk {
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descriptionShort = $STR_EPOCH_BULK_DESC_STANAGSD;
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descriptionShort = $STR_EPOCH_BULK_DESC_STANAGSD;
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class ItemActions {
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class ItemActions {
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class CreateMags {
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class CreateMags {
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text = $STR_EPOCH_PLAYER_209;
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text = $STR_EPOCH_ACTIONS_OPEN;
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script = "spawn player_loadCrate;";
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script = "spawn player_loadCrate;";
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output[] = {"30Rnd_556x45_StanagSD",12,"magazine"};
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output[] = {"30Rnd_556x45_StanagSD",12,"magazine"};
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};
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};
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@@ -197,7 +197,7 @@ class bulk_ItemSandbag: bulk {
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descriptionShort = $STR_EPOCH_BULK_DESC_SANDBAG;
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descriptionShort = $STR_EPOCH_BULK_DESC_SANDBAG;
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class ItemActions {
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class ItemActions {
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class CreateMags {
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class CreateMags {
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text = $STR_EPOCH_PLAYER_209;
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text = $STR_EPOCH_ACTIONS_OPEN;
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script = "spawn player_loadCrate;";
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script = "spawn player_loadCrate;";
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output[] = {"ItemSandbag",12,"magazine"};
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output[] = {"ItemSandbag",12,"magazine"};
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};
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};
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@@ -209,7 +209,7 @@ class bulk_ItemTankTrap: bulk {
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weight = 25;
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weight = 25;
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class ItemActions {
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class ItemActions {
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class CreateMags {
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class CreateMags {
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text = $STR_EPOCH_PLAYER_209;
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text = $STR_EPOCH_ACTIONS_OPEN;
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script = "spawn player_loadCrate;";
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script = "spawn player_loadCrate;";
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output[] = {"ItemTankTrap",12,"magazine"};
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output[] = {"ItemTankTrap",12,"magazine"};
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};
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};
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@@ -220,7 +220,7 @@ class bulk_ItemTankTrapHalf: bulk {
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weight = 12.5;
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weight = 12.5;
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class ItemActions {
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class ItemActions {
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class CreateMags {
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class CreateMags {
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text = $STR_EPOCH_PLAYER_209;
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text = $STR_EPOCH_ACTIONS_OPEN;
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script = "spawn player_loadCrate;";
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script = "spawn player_loadCrate;";
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output[] = {"ItemTankTrap",6,"magazine"};
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output[] = {"ItemTankTrap",6,"magazine"};
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};
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};
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@@ -240,7 +240,7 @@ class bulk_ItemWire: bulk {
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weight = 25;
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weight = 25;
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class ItemActions {
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class ItemActions {
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class CreateMags {
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class CreateMags {
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text = $STR_EPOCH_PLAYER_209;
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text = $STR_EPOCH_ACTIONS_OPEN;
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script = "spawn player_loadCrate;";
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script = "spawn player_loadCrate;";
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output[] = {"ItemWire",12,"magazine"};
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output[] = {"ItemWire",12,"magazine"};
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};
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};
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@@ -251,7 +251,7 @@ class bulk_ItemWireHalf: bulk {
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weight = 12.5;
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weight = 12.5;
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class ItemActions {
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class ItemActions {
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class CreateMags {
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class CreateMags {
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text = $STR_EPOCH_PLAYER_209;
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text = $STR_EPOCH_ACTIONS_OPEN;
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script = "spawn player_loadCrate;";
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script = "spawn player_loadCrate;";
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output[] = {"ItemWire",6,"magazine"};
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output[] = {"ItemWire",6,"magazine"};
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};
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};
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@@ -271,7 +271,7 @@ class bulk_PartGeneric: bulk {
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weight = 60;
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weight = 60;
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class ItemActions {
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class ItemActions {
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class CreateMags {
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class CreateMags {
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text = $STR_EPOCH_PLAYER_209;
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text = $STR_EPOCH_ACTIONS_OPEN;
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script = "spawn player_loadCrate;";
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script = "spawn player_loadCrate;";
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output[] = {"PartGeneric",12,"magazine"};
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output[] = {"PartGeneric",12,"magazine"};
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};
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};
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@@ -282,7 +282,7 @@ class bulk_PartGenericHalf: bulk {
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weight = 30;
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weight = 30;
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class ItemActions {
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class ItemActions {
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class CreateMags {
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class CreateMags {
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text = $STR_EPOCH_PLAYER_209;
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text = $STR_EPOCH_ACTIONS_OPEN;
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script = "spawn player_loadCrate;";
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script = "spawn player_loadCrate;";
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output[] = {"PartGeneric",6,"magazine"};
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output[] = {"PartGeneric",6,"magazine"};
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};
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};
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@@ -94,7 +94,7 @@ class BagFenceRound_DZ_kit : CA_Magazine {
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};
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};
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class Crafting
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class Crafting
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{
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{
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text = $STR_EPOCH_PLAYER_300;
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text = $STR_EPOCH_PLAYER_195;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
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neednearby[] = {};
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neednearby[] = {};
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requiretools[] = {"ItemEtool","ItemToolbox"};
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requiretools[] = {"ItemEtool","ItemToolbox"};
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@@ -58,7 +58,7 @@ class PartWoodPile : CA_Magazine
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descriptionShort = $STR_EQUIP_DESC_40;
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descriptionShort = $STR_EQUIP_DESC_40;
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class ItemActions {
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class ItemActions {
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class Build {
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class Build {
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text = $STR_EPOCH_PLAYER_241;
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text = $STR_ACTIONS_LIGHTFIRE;
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script = "spawn player_build;";
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script = "spawn player_build;";
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require[] = {"ItemMatchbox"};
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require[] = {"ItemMatchbox"};
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create = "Land_Fire_DZ";
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create = "Land_Fire_DZ";
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@@ -10,7 +10,7 @@ class ItemSledge: ItemCore // Epoch class
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{
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{
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class Toolbelt
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class Toolbelt
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{
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{
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text=$STR_EPOCH_PLAYER_295;
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text=$STR_ACTIONS_RFROMTB;
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script="spawn player_addToolbelt;";
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script="spawn player_addToolbelt;";
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use[]=
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use[]=
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{
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{
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@@ -44,7 +44,7 @@ class EpochDeathBoardDialog
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class RscShortcutButton_1700: RscShortcutButton
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class RscShortcutButton_1700: RscShortcutButton
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{
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{
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idc = -1;
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idc = -1;
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text = $STR_EPOCH_PLAYER_283;
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text = $STR_UI_CLOSE;
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x = 0.628452 * safezoneW + safezoneX;
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x = 0.628452 * safezoneW + safezoneX;
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y = 0.706267 * safezoneH + safezoneY;
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y = 0.706267 * safezoneH + safezoneY;
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w = 0.0743671 * safezoneW;
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w = 0.0743671 * safezoneW;
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@@ -255,7 +255,7 @@ class TraderDialog
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class RscShortcutButtonTraderDialog_1702: RscShortcutButtonTraderDialog
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class RscShortcutButtonTraderDialog_1702: RscShortcutButtonTraderDialog
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{
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{
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idc = -1;
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idc = -1;
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text = $STR_EPOCH_PLAYER_283;
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text = $STR_UI_CLOSE;
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x = 0.290407 * safezoneW + safezoneX;
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x = 0.290407 * safezoneW + safezoneX;
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y = 0.720064 * safezoneH + safezoneY;
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y = 0.720064 * safezoneH + safezoneY;
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w = 0.0743718 * safezoneW;
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w = 0.0743718 * safezoneW;
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@@ -265,7 +265,7 @@ class TraderDialog
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class RscText_1007: RscTextTraderDialog
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class RscText_1007: RscTextTraderDialog
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{
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{
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idc = -1;
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idc = -1;
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text = $STR_EPOCH_PLAYER_288;
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text = $STR_UI_ITEMS;
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x = 0.432389 * safezoneW + safezoneX;
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x = 0.432389 * safezoneW + safezoneX;
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y = 0.29369 * safezoneH + safezoneY;
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y = 0.29369 * safezoneH + safezoneY;
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w = 0.0743718 * safezoneW;
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w = 0.0743718 * safezoneW;
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@@ -1,41 +0,0 @@
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private ["_vehicle","_class","_maxMagazines","_maxWeapons","_maxBackpacks","_magazineCount","_weaponsCount","_backpackCount","_magazineCount_raw","_weaponsCount_raw","_backpackCount_raw","_vehicle_gear_count"];
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_vehicle = _this select 3;
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_class = typeOf _vehicle;
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_vehicle_gear_count = {
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private "_counter";
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_counter = 0;
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{
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_counter = _counter + _x;
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} count _this;
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_counter
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};
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// Get max magazines count
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_maxMagazines = getNumber (configFile >> "CfgVehicles" >> _class >> "transportMaxMagazines");
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// Get max weapon count
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_maxWeapons = getNumber (configFile >> "CfgVehicles" >> _class >> "transportMaxWeapons");
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// Get max backpack count
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_maxBackpacks = getNumber (configFile >> "CfgVehicles" >> _class >> "transportmaxbackpacks");
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// Count and show magazines available space
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_magazineCount_raw = getMagazineCargo _vehicle;
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// Count and show weapons available space
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_weaponsCount_raw = getWeaponCargo _vehicle;
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// Count and show backpacks available space
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_backpackCount_raw = getBackpackCargo _vehicle;
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// Count and show magazines available space
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_magazineCount = (_magazineCount_raw select 1) call _vehicle_gear_count;
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// Count and show weapons available space
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_weaponsCount = (_weaponsCount_raw select 1) call _vehicle_gear_count;
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// Count and show weapons available space
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_backpackCount = (_backpackCount_raw select 1) call _vehicle_gear_count;
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cutText [format[(localize "str_epoch_player_1"),_magazineCount,_maxMagazines,_weaponsCount,_maxWeapons,_backpackCount,_maxBackpacks], "PLAIN DOWN"];
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@@ -101,7 +101,7 @@ switch _option do {
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publicVariableServer "PVDZE_maintainArea";
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publicVariableServer "PVDZE_maintainArea";
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} else {
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} else {
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{player addMagazine _x;} count _temp_removed_array;
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{player addMagazine _x;} count _temp_removed_array;
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cutText [format[(localize "STR_EPOCH_ACTIONS_5"),_removed_total,_tobe_removed_total], "PLAIN DOWN"];
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cutText [format[(localize "STR_EPOCH_PLAYER_145"),_removed_total,_tobe_removed_total], "PLAIN DOWN"];
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};
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};
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} else {
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} else {
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_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
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_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
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@@ -92,7 +92,7 @@ if (_proceed) then {
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};
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};
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} else {
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} else {
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_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
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_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
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cutText [format[(localize "str_epoch_player_146"),_missingQty, _textMissing], "PLAIN DOWN"];
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cutText [format[(localize "STR_EPOCH_ACTIONS_6"),_missingQty, _textMissing], "PLAIN DOWN"];
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};
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};
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|
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@@ -256,7 +256,7 @@ if (_canDo) then {
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} else {
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} else {
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// Refund parts since we failed
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// Refund parts since we failed
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{player addMagazine _x; } forEach _temp_removed_array;
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{player addMagazine _x; } forEach _temp_removed_array;
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cutText [format[(localize "str_epoch_player_151"),_removed_total,_tobe_removed_total], "PLAIN DOWN"];
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cutText [format[(localize "STR_EPOCH_PLAYER_145"),_removed_total,_tobe_removed_total], "PLAIN DOWN"];
|
||||||
};
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};
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|
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
@@ -177,7 +177,7 @@ if ((count _upgrade) > 0) then {
|
|||||||
};
|
};
|
||||||
} else {
|
} else {
|
||||||
_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
|
_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
|
||||||
cutText [format[(localize "str_epoch_player_146"),_missingQty, _textMissing], "PLAIN DOWN"];
|
cutText [format[(localize "STR_EPOCH_ACTIONS_6"),_missingQty, _textMissing], "PLAIN DOWN"];
|
||||||
};
|
};
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
private ["_trader_data", "_dialog"];
|
private ["_trader_data", "_dialog"];
|
||||||
|
|
||||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_97","PLAIN DOWN"];};
|
if (DZE_ActionInProgress) exitWith {cutText [localize "STR_EPOCH_PLAYER_103","PLAIN DOWN"];};
|
||||||
|
|
||||||
_trader_data = (_this select 3);
|
_trader_data = (_this select 3);
|
||||||
|
|
||||||
|
|||||||
@@ -39,7 +39,7 @@ _hasItems = true;
|
|||||||
_missingQty = (_countIn - _qty);
|
_missingQty = (_countIn - _qty);
|
||||||
_hasItems = false;
|
_hasItems = false;
|
||||||
_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
|
_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
|
||||||
cutText [format[(localize "STR_EPOCH_ACTIONS_12"), _missingQty, _textMissing], "PLAIN DOWN"];
|
cutText [format[(localize "STR_EPOCH_ACTIONS_6"), _missingQty, _textMissing], "PLAIN DOWN"];
|
||||||
};
|
};
|
||||||
} forEach _items;
|
} forEach _items;
|
||||||
_hasItems
|
_hasItems
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ _hasTools = true;
|
|||||||
if (!(_x in _items)) exitWith {
|
if (!(_x in _items)) exitWith {
|
||||||
_hasTools = false;
|
_hasTools = false;
|
||||||
_missing = getText (configFile >> "cfgWeapons" >> _x >> "displayName");
|
_missing = getText (configFile >> "cfgWeapons" >> _x >> "displayName");
|
||||||
cutText [format[(localize "STR_EPOCH_ACTIONS_13"), _missing] , "PLAIN DOWN"];
|
cutText [format[(localize "STR_EPOCH_PLAYER_137"), _missing] , "PLAIN DOWN"];
|
||||||
};
|
};
|
||||||
} count _tools;
|
} count _tools;
|
||||||
_hasTools
|
_hasTools
|
||||||
|
|||||||
@@ -50,5 +50,5 @@ _tobe_removed_total = 0;
|
|||||||
if (_tobe_removed_total == _removed_total) exitWith { true };
|
if (_tobe_removed_total == _removed_total) exitWith { true };
|
||||||
// missing parts
|
// missing parts
|
||||||
{ player addMagazine _x; } count _temp_removed_array;
|
{ player addMagazine _x; } count _temp_removed_array;
|
||||||
cutText [format[(localize "STR_EPOCH_ACTIONS_5"), _removed_total, _tobe_removed_total], "PLAIN DOWN"];
|
cutText [format[(localize "STR_EPOCH_PLAYER_145"), _removed_total, _tobe_removed_total], "PLAIN DOWN"];
|
||||||
false
|
false
|
||||||
|
|||||||
@@ -707,21 +707,10 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
|
|||||||
s_player_lockUnlock_crtl = -1;
|
s_player_lockUnlock_crtl = -1;
|
||||||
};
|
};
|
||||||
|
|
||||||
if (DZE_AllowCargoCheck) then {
|
|
||||||
if ((_isVehicle || _istypeTent || (_typeOfCursorTarget in DZE_isNewStorage)) && _isAlive && !_isMan && !locked _cursorTarget) then {
|
|
||||||
if (s_player_checkGear < 0) then {
|
|
||||||
s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true];
|
|
||||||
};
|
|
||||||
} else {
|
|
||||||
player removeAction s_player_checkGear;
|
|
||||||
s_player_checkGear = -1;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
// gear access on surrendered player
|
// gear access on surrendered player
|
||||||
if (_isMan && {_isAlive} && {!_isZombie} && {!_isAnimal} && {_cursorTarget getVariable ["DZE_Surrendered",false]}) then {
|
if (_isMan && {_isAlive} && {!_isZombie} && {!_isAnimal} && {_cursorTarget getVariable ["DZE_Surrendered",false]}) then {
|
||||||
if (s_player_SurrenderedGear < 0) then {
|
if (s_player_SurrenderedGear < 0) then {
|
||||||
s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true];
|
s_player_SurrenderedGear = player addAction [localize "STR_UI_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true];
|
||||||
};
|
};
|
||||||
} else {
|
} else {
|
||||||
player removeAction s_player_SurrenderedGear;
|
player removeAction s_player_SurrenderedGear;
|
||||||
@@ -1069,8 +1058,6 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
|
|||||||
s_player_parts_crtl = -1;
|
s_player_parts_crtl = -1;
|
||||||
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
|
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
|
||||||
s_player_lockUnlock_crtl = -1;
|
s_player_lockUnlock_crtl = -1;
|
||||||
player removeAction s_player_checkGear;
|
|
||||||
s_player_checkGear = -1;
|
|
||||||
player removeAction s_player_SurrenderedGear;
|
player removeAction s_player_SurrenderedGear;
|
||||||
s_player_SurrenderedGear = -1;
|
s_player_SurrenderedGear = -1;
|
||||||
player removeAction s_player_maintain_area;
|
player removeAction s_player_maintain_area;
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
[_obj] call player_packTent;
|
[_obj] call player_packTent;
|
||||||
*/
|
*/
|
||||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_13","PLAIN DOWN"];};
|
if (DZE_ActionInProgress) exitWith {cutText [localize "str_player_beingpacked","PLAIN DOWN"];};
|
||||||
DZE_ActionInProgress = true;
|
DZE_ActionInProgress = true;
|
||||||
_obj = _this;
|
_obj = _this;
|
||||||
_ownerID = _obj getVariable["CharacterID","0"];
|
_ownerID = _obj getVariable["CharacterID","0"];
|
||||||
|
|||||||
@@ -140,7 +140,7 @@ if (_IsNearVehicle >= 1) then {
|
|||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
|
_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
|
||||||
cutText [format[(localize "str_epoch_player_146"),_missingQty, _textMissing], "PLAIN DOWN"];
|
cutText [format[(localize "STR_EPOCH_ACTIONS_6"),_missingQty, _textMissing], "PLAIN DOWN"];
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
|||||||
@@ -17,7 +17,6 @@ DynamicVehicleDamageHigh = 100; // Max damage random vehicles can spawn with
|
|||||||
DynamicVehicleFuelLow = 0; // Min fuel random vehicles can spawn with
|
DynamicVehicleFuelLow = 0; // Min fuel random vehicles can spawn with
|
||||||
DynamicVehicleFuelHigh = 100; // Max fuel random vehicles can spawn with
|
DynamicVehicleFuelHigh = 100; // Max fuel random vehicles can spawn with
|
||||||
|
|
||||||
DZE_AllowCargoCheck = false; // Allow viewing how much space remains in vehicles, safes, tents, etc.
|
|
||||||
DZE_AntiWallLimit = 3; // Number of activations before player_antiWall kills player for glitching attempt. Lower is stricter, but may result in false positives.
|
DZE_AntiWallLimit = 3; // Number of activations before player_antiWall kills player for glitching attempt. Lower is stricter, but may result in false positives.
|
||||||
DZE_DeathMsgGlobal = false; // Display death messages in global chat
|
DZE_DeathMsgGlobal = false; // Display death messages in global chat
|
||||||
DZE_DeathMsgSide = false; // Display death messages in side chat
|
DZE_DeathMsgSide = false; // Display death messages in side chat
|
||||||
|
|||||||
@@ -211,7 +211,6 @@ dayz_resetSelfActions = {
|
|||||||
s_player_pzombiesfeed = -1;
|
s_player_pzombiesfeed = -1;
|
||||||
s_player_tamedog = -1;
|
s_player_tamedog = -1;
|
||||||
s_player_parts_crtl = -1;
|
s_player_parts_crtl = -1;
|
||||||
s_player_checkGear = -1;
|
|
||||||
s_player_movedog = -1;
|
s_player_movedog = -1;
|
||||||
s_player_speeddog = -1;
|
s_player_speeddog = -1;
|
||||||
s_player_calldog = -1;
|
s_player_calldog = -1;
|
||||||
|
|||||||
@@ -41,6 +41,7 @@
|
|||||||
<Czech>Odstranit z nástrojů</Czech>
|
<Czech>Odstranit z nástrojů</Czech>
|
||||||
<French>Retirer de la ceinture</French>
|
<French>Retirer de la ceinture</French>
|
||||||
<German>Vom Werkzeuggürtel abnehmen</German>
|
<German>Vom Werkzeuggürtel abnehmen</German>
|
||||||
|
<Dutch>Verwijder van gereedschapsgordel</Dutch>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACTION_CAST">
|
<Key ID="STR_ACTION_CAST">
|
||||||
<English>Cast Fishing Pole</English>
|
<English>Cast Fishing Pole</English>
|
||||||
@@ -7742,6 +7743,7 @@
|
|||||||
<Czech>Vybavení</Czech>
|
<Czech>Vybavení</Czech>
|
||||||
<German>Ausrüstung</German>
|
<German>Ausrüstung</German>
|
||||||
<French>Equipement</French>
|
<French>Equipement</French>
|
||||||
|
<Dutch>Inventaris</Dutch>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_UI_FILTER">
|
<Key ID="STR_UI_FILTER">
|
||||||
<English>Filter</English>
|
<English>Filter</English>
|
||||||
@@ -10638,15 +10640,6 @@
|
|||||||
<French>Un outil composé d'une large tête aux faces latérales plates attachée à un manche. Sa tête est habituellement faite en acier. La masse se manipule à deux mains et permet d'exercer plus de force qu'un marteau.</French>
|
<French>Un outil composé d'une large tête aux faces latérales plates attachée à un manche. Sa tête est habituellement faite en acier. La masse se manipule à deux mains et permet d'exercer plus de force qu'un marteau.</French>
|
||||||
<Czech>Nástroj s velkou plochou hlavou připevněnou k rukojeti. Hlava je tvořena především z kovu. Palice je silnější než ostatní kladiva.</Czech>
|
<Czech>Nástroj s velkou plochou hlavou připevněnou k rukojeti. Hlava je tvořena především z kovu. Palice je silnější než ostatní kladiva.</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EPOCH_PLAYER_1">
|
|
||||||
<English>Magazine %1 / %2 - Weapons %3 / %4 - Backpacks %5 / %6</English>
|
|
||||||
<German>Magazine %1 / %2 - Waffen %3 / %4 - Rucksäcke %5 / %6</German>
|
|
||||||
<Russian>Припасы %1 / %2 - Оружие %3 / %4 - Рюкзаки %5 / %6</Russian>
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch>Magazijnen %1 / %2 - Wapens %3 / %4 - Rugzakken %5 / %6</Dutch>
|
|
||||||
<French>Munitions et objets %1 / %2 - Armes et outils %3 / %4 - Sac à dos %5 / %6</French>
|
|
||||||
<Czech>Zásoby %1 / %2 - Zbraně %3/%4 - Batohy %4 / %6</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_2">
|
<Key ID="STR_EPOCH_PLAYER_2">
|
||||||
<English>Another player wants to tag you as friendly. To accept, tag player as friendly.</English>
|
<English>Another player wants to tag you as friendly. To accept, tag player as friendly.</English>
|
||||||
<German>Ein anderer Spieler möchte Sie als Freund markieren. Um dies zu akzeptieren markiere den Spieler ebenfalls als Freund.</German>
|
<German>Ein anderer Spieler möchte Sie als Freund markieren. Um dies zu akzeptieren markiere den Spieler ebenfalls als Freund.</German>
|
||||||
@@ -10656,33 +10649,6 @@
|
|||||||
<French>Un joueur veut vous marquer comme amical(e). Pour accepter, marquez ce joueur comme amical(e).</French>
|
<French>Un joueur veut vous marquer comme amical(e). Pour accepter, marquez ce joueur comme amical(e).</French>
|
||||||
<Czech>Jiný hráč si vás chce označit jako přítele. K příjmutí, označte hráče jako přítele.</Czech>
|
<Czech>Jiný hráč si vás chce označit jako přítele. K příjmutí, označte hráče jako přítele.</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EPOCH_PLAYER_3">
|
|
||||||
<English>Pulse is extremely weak</English>
|
|
||||||
<German>Puls ist extrem schwach</German>
|
|
||||||
<Russian>Пульс крайне слаб</Russian>
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch>Polsslag is erg zwak</Dutch>
|
|
||||||
<French>Le pouls est extrêmement faible</French>
|
|
||||||
<Czech>Puls je velmi slabý</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_4">
|
|
||||||
<English>Pulse is weak</English>
|
|
||||||
<German>Puls ist schwach</German>
|
|
||||||
<Russian>Пульс слаб</Russian>
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch>Polsslag is zwak</Dutch>
|
|
||||||
<French>Le pouls est faible</French>
|
|
||||||
<Czech>Puls je slabý</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_5">
|
|
||||||
<English>Pulse is strong</English>
|
|
||||||
<German>Puls ist stark</German>
|
|
||||||
<Russian>Пульс сильный</Russian>
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch>Polsslag is sterk</Dutch>
|
|
||||||
<French>Le pouls est fort</French>
|
|
||||||
<Czech>Puls je silný</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_6">
|
<Key ID="STR_EPOCH_PLAYER_6">
|
||||||
<English>Trading canceled.</English>
|
<English>Trading canceled.</English>
|
||||||
<German>Handel abgebrochen.</German>
|
<German>Handel abgebrochen.</German>
|
||||||
@@ -10746,15 +10712,6 @@
|
|||||||
<French>Impossible d'interrompre dans un marché!</French>
|
<French>Impossible d'interrompre dans un marché!</French>
|
||||||
<Czech>Nelze se odpojit, když jste v trader city!</Czech>
|
<Czech>Nelze se odpojit, když jste v trader city!</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EPOCH_PLAYER_13">
|
|
||||||
<English>Pack tent already in progress.</English>
|
|
||||||
<German>Packen des Zeltes bereits im Gange.</German>
|
|
||||||
<Russian>Палатка уже упаковывается.</Russian>
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch>Tent wordt al reeds ingepakt</Dutch>
|
|
||||||
<French>Le pliage de la tente est déjà en cours.</French>
|
|
||||||
<Czech>Balení stanu již probíhá.</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_15">
|
<Key ID="STR_EPOCH_PLAYER_15">
|
||||||
<English>That is already being packed.</English>
|
<English>That is already being packed.</English>
|
||||||
<German>Das ist schon gepackt.</German>
|
<German>Das ist schon gepackt.</German>
|
||||||
@@ -10783,7 +10740,7 @@
|
|||||||
<Czech>Musíte mít syrové maso</Czech>
|
<Czech>Musíte mít syrové maso</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EPOCH_PLAYER_19">
|
<Key ID="STR_EPOCH_PLAYER_19">
|
||||||
<English>Wrong code entered to many times wait 10 seconds</English>
|
<English>Wrong code entered too many times, wait 10 seconds</English>
|
||||||
<German>Es wurde zu oft der falsche eingetippt, Sie müssen nun 10 Sekunden warten</German>
|
<German>Es wurde zu oft der falsche eingetippt, Sie müssen nun 10 Sekunden warten</German>
|
||||||
<Russian>Неправильный код введён слишком много раз, подождите 10 секунд</Russian>
|
<Russian>Неправильный код введён слишком много раз, подождите 10 секунд</Russian>
|
||||||
<!-- <Spanish></Spanish> -->
|
<!-- <Spanish></Spanish> -->
|
||||||
@@ -10935,15 +10892,6 @@
|
|||||||
<French>Le verrouillage du véhicule est déjà en cours.</French>
|
<French>Le verrouillage du véhicule est déjà en cours.</French>
|
||||||
<Czech>Zamykání vozidla již probíhá.</Czech>
|
<Czech>Zamykání vozidla již probíhá.</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EPOCH_PLAYER_38">
|
|
||||||
<English>Take item already in progress.</English>
|
|
||||||
<German>Aufnehmen des Gegenstandes bereits im Gange.</German>
|
|
||||||
<Russian>Предмет уже поднимается.</Russian>
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch>Bezig met het oppakken</Dutch>
|
|
||||||
<French>L'objet est déjà pris.</French>
|
|
||||||
<Czech>Sbírání předmětu již probíhá.</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_39">
|
<Key ID="STR_EPOCH_PLAYER_39">
|
||||||
<English>Add to toolbelt already in progress.</English>
|
<English>Add to toolbelt already in progress.</English>
|
||||||
<German>Hinzufügen zum Werkzeuggürtel bereits im Gange.</German>
|
<German>Hinzufügen zum Werkzeuggürtel bereits im Gange.</German>
|
||||||
@@ -11070,33 +11018,6 @@
|
|||||||
<French>L'amélioration est déjà en cours.</French>
|
<French>L'amélioration est déjà en cours.</French>
|
||||||
<Czech>Upgrade již probíhá.</Czech>
|
<Czech>Upgrade již probíhá.</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EPOCH_PLAYER_53">
|
|
||||||
<English>\n\nHarvest wood already in progress.</English>
|
|
||||||
<German>\n\nHolzhacken bereits im Gange.</German>
|
|
||||||
<Russian>\n\nДерево уже рубится.</Russian>
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch>\n\nJe bent al hout aan het hakken</Dutch>
|
|
||||||
<French>\n\nLa coupe du bois est déjà en cours.</French>
|
|
||||||
<Czech>\n\nKácení již probíhá.</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_54">
|
|
||||||
<English>\n\nHatchet needs to be in your hand to harvest wood.</English>
|
|
||||||
<German>\n\nSie müssen die Axt in Ihren Händen halten um Holz zu hacken.</German>
|
|
||||||
<Russian>\n\nТопор должен быть в ваших руках, чтобы срубить дерево.</Russian>
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch>\n\nJe moet een bijl in je handen hebben om hout te hakken.</Dutch>
|
|
||||||
<French>\n\nVous devez avoir la hache en main pour couper du bois.</French>
|
|
||||||
<Czech>\n\nPro kácení stromů musíte mít v ruce sekeru.</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_55">
|
|
||||||
<English>\n\nCanceled Harvesting Wood.</English>
|
|
||||||
<German>\n\nHolzhacken abgerochen.</German>
|
|
||||||
<Russian>\n\nРубка дерева отменена.</Russian>
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch>\n\nGestopt met houthakken</Dutch>
|
|
||||||
<French>\n\nCoupe du bois annulée.</French>
|
|
||||||
<Czech>\n\nKácení přerušeno.</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_56">
|
<Key ID="STR_EPOCH_PLAYER_56">
|
||||||
<English>\n\nCopy key already in progress.</English>
|
<English>\n\nCopy key already in progress.</English>
|
||||||
<German>\n\nKopieren des Schlüssels bereits im Gange.</German>
|
<German>\n\nKopieren des Schlüssels bereits im Gange.</German>
|
||||||
@@ -11314,7 +11235,7 @@
|
|||||||
<Czech>Nebyly nalezeny žádné části.</Czech>
|
<Czech>Nebyly nalezeny žádné části.</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EPOCH_PLAYER_91">
|
<Key ID="STR_EPOCH_PLAYER_91">
|
||||||
<English>Failed object not longer exists.</English>
|
<English>Failed object no longer exists.</English>
|
||||||
<German>Fehlgeschlagen. Objekt existiert nicht mehr.</German>
|
<German>Fehlgeschlagen. Objekt existiert nicht mehr.</German>
|
||||||
<Russian>Объект не существует.</Russian>
|
<Russian>Объект не существует.</Russian>
|
||||||
<!-- <Spanish></Spanish> -->
|
<!-- <Spanish></Spanish> -->
|
||||||
@@ -11340,15 +11261,6 @@
|
|||||||
<French>déjà en cours.</French>
|
<French>déjà en cours.</French>
|
||||||
<Czech>již probíhá.</Czech>
|
<Czech>již probíhá.</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EPOCH_PLAYER_97">
|
|
||||||
<English>Trading already in progress.</English>
|
|
||||||
<German>Handel bereits im Gange.</German>
|
|
||||||
<Russian>Вы уже торгуете.</Russian>
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch>Reeds bezig met handellen.</Dutch>
|
|
||||||
<French>La transaction est déjà en cours.</French>
|
|
||||||
<Czech>Obchodování již probíhá.</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_99">
|
<Key ID="STR_EPOCH_PLAYER_99">
|
||||||
<English>Stop already in progress.</English>
|
<English>Stop already in progress.</English>
|
||||||
<German>Stoppen des Generators bereits im Gange.</German>
|
<German>Stoppen des Generators bereits im Gange.</German>
|
||||||
@@ -11673,51 +11585,15 @@
|
|||||||
<French>\n\n%1 sur %2 ne peuvent être ajoutés à votre inventaire. (pas assez de place ?)</French>
|
<French>\n\n%1 sur %2 ne peuvent être ajoutés à votre inventaire. (pas assez de place ?)</French>
|
||||||
<Czech>\n\n%1 z %2 nemohl být přidán do inventáře. (nedostatek místa?)</Czech>
|
<Czech>\n\n%1 z %2 nemohl být přidán do inventáře. (nedostatek místa?)</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EPOCH_PLAYER_144">
|
|
||||||
<English>You have repaired %1.</English>
|
|
||||||
<German>Sie haben %1 repariert.</German>
|
|
||||||
<Russian>Вы починили %1.</Russian>
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch>Je hebt %1 gerepareerd.</Dutch>
|
|
||||||
<French>Vous avez réparé %1.</French>
|
|
||||||
<Czech>Opravili jste %1.</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_145">
|
<Key ID="STR_EPOCH_PLAYER_145">
|
||||||
<English>\n\nMissing Parts after first check Item: %1 / %2</English>
|
<English>\n\nMissing Parts after first check Item: %1 / %2</English>
|
||||||
<German>\n\nFehlende Teile nach der ersten Überprüfung: %1 / %2</German>
|
<German>\n\nFehlende Teile nach der ersten Überprüfung: %1 / %2</German>
|
||||||
<!-- <Russian></Russian> -->
|
<!-- <Russian></Russian> -->
|
||||||
<!-- <Spanish></Spanish> -->
|
<!-- <Spanish></Spanish> -->
|
||||||
<Dutch>\n\nMissende onderdelen na eerste check Onderdeel: %1 / %2</Dutch>
|
<Dutch>\n\nMissende onderdelen na eerste check Onderdeel: %1 / %2</Dutch>
|
||||||
<!-- <French></French> -->
|
<French>Éléments manquants après la première vérification: %1 / %2</French>
|
||||||
<Czech>\n\nChybějící části po první kontrole itemu: %1 / %2</Czech>
|
<Czech>\n\nChybějící části po první kontrole itemu: %1 / %2</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EPOCH_PLAYER_146">
|
|
||||||
<English>\n\nMissing %1 more of %2</English>
|
|
||||||
<German>\n\nIhnen fehlt/fehlen %1 %2</German>
|
|
||||||
<!-- <Russian></Russian> -->
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch>\n\nJe hebt nog %1 extra %2 nodig.</Dutch>
|
|
||||||
<!-- <French></French> -->
|
|
||||||
<Czech>\n\nChybí %1x %2</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_147">
|
|
||||||
<English>\n\nChopping down tree, walk away at any time to cancel. (%1/%2)</English>
|
|
||||||
<German>\n\nBaum wird gefällt, bewegen Sie sich um den Vorgang abzubrechen. (%1/%2)</German>
|
|
||||||
<Russian>\n\nРубите дерево, уходите в любое время для отмены. (%1/%2)</Russian>
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch>\n\nBoom wordt neergehakt, loop weg om te annuleren. (%1/%2)</Dutch>
|
|
||||||
<!-- <French></French> -->
|
|
||||||
<Czech>Probíhá kácení stromu, kdykoliv se pohněte pro zrušení. (%1/%2)</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_148">
|
|
||||||
<English>\n\n%1 piles of wood has been successfully added in front of you.</English>
|
|
||||||
<German>\n\n%1 Holzstöße wurde erfolgreich vor Ihnen hinzugefügt.</German>
|
|
||||||
<Russian>\n\n%1 дрова были успешно размещены перед вами.</Russian>
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch>\n\n%1 stapels hout liggen nu recht voor je.</Dutch>
|
|
||||||
<!-- <French></French> -->
|
|
||||||
<Czech>\n\n%1 hromad dřeva bylo úspěšně položeno před Vás.</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_149">
|
<Key ID="STR_EPOCH_PLAYER_149">
|
||||||
<English>\n\nCrafting needs a %1 within %2 meters</English>
|
<English>\n\nCrafting needs a %1 within %2 meters</English>
|
||||||
<German>\n\nZur Herstellung wird ein(e) %1 innerhalb von %2 benötigt.</German>
|
<German>\n\nZur Herstellung wird ein(e) %1 innerhalb von %2 benötigt.</German>
|
||||||
@@ -11736,15 +11612,6 @@
|
|||||||
<!-- <French></French> -->
|
<!-- <French></French> -->
|
||||||
<Czech>\n\nVyrobena věc: %1 x %2</Czech>
|
<Czech>\n\nVyrobena věc: %1 x %2</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EPOCH_PLAYER_151">
|
|
||||||
<English>\n\nMissing Parts after first check Item: %1 / %2</English>
|
|
||||||
<German>\n\nFehlende Teile nach der ersten Überprüfung: %1 / %2</German>
|
|
||||||
<!-- <Russian></Russian> -->
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch>\n\nMissende onderdelen na eerste check Onderdeel: %1 / %2</Dutch>
|
|
||||||
<!-- <French></French> -->
|
|
||||||
<Czech>\n\nChybějící části po první kontrole věci: %1 / %2</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_152">
|
<Key ID="STR_EPOCH_PLAYER_152">
|
||||||
<English>\n\n%3 complete, missing %1 more of %2</English>
|
<English>\n\n%3 complete, missing %1 more of %2</English>
|
||||||
<German>\n\n%3 abgeschlossen, Ihnen fehlt/fehlen noch %1 %2</German>
|
<German>\n\n%3 abgeschlossen, Ihnen fehlt/fehlen noch %1 %2</German>
|
||||||
@@ -11754,15 +11621,6 @@
|
|||||||
<!-- <French></French> -->
|
<!-- <French></French> -->
|
||||||
<Czech>\n\n%3 hotovo, chybí ještě %1 %2</Czech>
|
<Czech>\n\n%3 hotovo, chybí ještě %1 %2</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EPOCH_PLAYER_153">
|
|
||||||
<English>\n\n%3 complete, missing %1 more of %2</English>
|
|
||||||
<German>\n\n%3 abgeschlossen, Ihnen fehlt/fehlen noch %1 %2</German>
|
|
||||||
<!-- <Russian></Russian> -->
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch>\n\n%3 compleet, nog %1 %2 nodig voor de volgende</Dutch>
|
|
||||||
<!-- <French></French> -->
|
|
||||||
<Czech>\n\n%3 hotovo, chybí ještě %1 %2</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_154">
|
<Key ID="STR_EPOCH_PLAYER_154">
|
||||||
<English>\n\n%1 of %2 has been successfully added to your inventory.</English>
|
<English>\n\n%1 of %2 has been successfully added to your inventory.</English>
|
||||||
<German>\n\n%1 %2 wurden erflogreich zu Ihrem Inventar hinzugefügt.</German>
|
<German>\n\n%1 %2 wurden erflogreich zu Ihrem Inventar hinzugefügt.</German>
|
||||||
@@ -12275,15 +12133,6 @@
|
|||||||
<!-- <Dutch>Voeg 2 10oz Goud toe</Dutch> -->
|
<!-- <Dutch>Voeg 2 10oz Goud toe</Dutch> -->
|
||||||
<!-- <French></French> -->
|
<!-- <French></French> -->
|
||||||
<Czech>Přidat 2 10oz stříbra</Czech>
|
<Czech>Přidat 2 10oz stříbra</Czech>
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_209">
|
|
||||||
<English>Open %1</English>
|
|
||||||
<German>1% öffnen</German>
|
|
||||||
<Russian>Открыть %1</Russian>
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch>Open %1</Dutch>
|
|
||||||
<!-- <French></French> -->
|
|
||||||
<Czech>Otevřít %1</Czech>
|
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EPOCH_PLAYER_210_1">
|
<Key ID="STR_EPOCH_PLAYER_210_1">
|
||||||
<English>Add 1 bar</English>
|
<English>Add 1 bar</English>
|
||||||
@@ -12654,15 +12503,6 @@
|
|||||||
<!-- <French></French> -->
|
<!-- <French></French> -->
|
||||||
<Czech>Vytvořit Garážová vrata</Czech>
|
<Czech>Vytvořit Garážová vrata</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EPOCH_PLAYER_241">
|
|
||||||
<English>Build Fire</English>
|
|
||||||
<German>Lagerfeuer erstellen</German>
|
|
||||||
<Russian>Приготовить костёр</Russian>
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch>Bouw kampvuur</Dutch>
|
|
||||||
<!-- <French></French> -->
|
|
||||||
<Czech>Vytvořit ohniště</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_242">
|
<Key ID="STR_EPOCH_PLAYER_242">
|
||||||
<English>Craft Lumber</English>
|
<English>Craft Lumber</English>
|
||||||
<German>Bauholz herstellen</German>
|
<German>Bauholz herstellen</German>
|
||||||
@@ -12978,24 +12818,6 @@
|
|||||||
<!-- <French></French> -->
|
<!-- <French></French> -->
|
||||||
<Czech>Vytvořit Stojan na zbraně</Czech>
|
<Czech>Vytvořit Stojan na zbraně</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EPOCH_PLAYER_283">
|
|
||||||
<English>Close</English>
|
|
||||||
<German>Schließen</German>
|
|
||||||
<Russian>Закрыть</Russian>
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<!-- <Dutch></Dutch> -->
|
|
||||||
<!-- <French></French> -->
|
|
||||||
<Czech>Zavřít</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_288">
|
|
||||||
<English>Items</English>
|
|
||||||
<German>Objekte</German>
|
|
||||||
<Russian>Предметы</Russian>
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<!-- <Dutch></Dutch> -->
|
|
||||||
<!-- <French></French> -->
|
|
||||||
<Czech>Předměty</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_289">
|
<Key ID="STR_EPOCH_PLAYER_289">
|
||||||
<English>Trader Menu</English>
|
<English>Trader Menu</English>
|
||||||
<German>Händler Menü</German>
|
<German>Händler Menü</German>
|
||||||
@@ -13050,15 +12872,6 @@
|
|||||||
<!-- <French></French> -->
|
<!-- <French></French> -->
|
||||||
<Czech>Prodat za</Czech>
|
<Czech>Prodat za</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EPOCH_PLAYER_295">
|
|
||||||
<English>Remove from Toolbelt.</English>
|
|
||||||
<German>Vom Werkzeuggürtel entfernen.</German>
|
|
||||||
<Russian>Убрать с пояса.</Russian>
|
|
||||||
<Spanish>Remove from Toolbelt.</Spanish>
|
|
||||||
<Dutch>Verwijder van gereedschapsgordel</Dutch>
|
|
||||||
<French>Retirer de la Ceinture.</French>
|
|
||||||
<Czech>Odstranit z opasku na nářadí.</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_298">
|
<Key ID="STR_EPOCH_PLAYER_298">
|
||||||
<English>Craft Round Fence</English>
|
<English>Craft Round Fence</English>
|
||||||
<German>Abgerundeten Zaun herstellen</German>
|
<German>Abgerundeten Zaun herstellen</German>
|
||||||
@@ -13077,15 +12890,6 @@
|
|||||||
<!-- <French></French> -->
|
<!-- <French></French> -->
|
||||||
<Czech>Postavit Kulaté oplocení</Czech>
|
<Czech>Postavit Kulaté oplocení</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EPOCH_PLAYER_300">
|
|
||||||
<English>Craft Sandbag</English>
|
|
||||||
<German>Sandsack herstellen</German>
|
|
||||||
<Russian>Создать: Мешки с песком</Russian>
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<!-- <Dutch></Dutch> -->
|
|
||||||
<!-- <French></French> -->
|
|
||||||
<Czech>Vytvořit Pytle s pískem</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_301">
|
<Key ID="STR_EPOCH_PLAYER_301">
|
||||||
<English>Trade Metals</English>
|
<English>Trade Metals</English>
|
||||||
<German>Metalle handeln</German>
|
<German>Metalle handeln</German>
|
||||||
@@ -13203,33 +13007,6 @@
|
|||||||
<French>\n\nVous ne pouvez accéder à des engins de vos amis dans ce domaine.</French>
|
<French>\n\nVous ne pouvez accéder à des engins de vos amis dans ce domaine.</French>
|
||||||
<Czech>\n\nMůžete mít přístup pouze zařízení uživatele do této oblasti.</Czech>
|
<Czech>\n\nMůžete mít přístup pouze zařízení uživatele do této oblasti.</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EPOCH_PLAYER_REPAIR">
|
|
||||||
<English>Repair</English>
|
|
||||||
<German>Reparieren</German>
|
|
||||||
<Russian>Починить</Russian>
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch>Repareer</Dutch>
|
|
||||||
<French>Réparer</French>
|
|
||||||
<Czech>Opravit</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_REMOVE">
|
|
||||||
<English>Remove</English>
|
|
||||||
<German>Entfernen</German>
|
|
||||||
<Russian>Демонтировать</Russian>
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch>Demonteer</Dutch>
|
|
||||||
<French>Retirer</French>
|
|
||||||
<Czech>Demontovat</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_CARGO">
|
|
||||||
<English>Cargo Check</English>
|
|
||||||
<German>Gepäck prüfen</German>
|
|
||||||
<Russian>Проверить груз</Russian>
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch>Controleer Bagage</Dutch>
|
|
||||||
<French>Vérifier la cargaison</French>
|
|
||||||
<Czech>Kontrola nákladu</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_PLAYER_UPGRADEV">
|
<Key ID="STR_EPOCH_PLAYER_UPGRADEV">
|
||||||
<English>Upgrade Vehicle</English>
|
<English>Upgrade Vehicle</English>
|
||||||
<German>Fahrzeug upgraden</German>
|
<German>Fahrzeug upgraden</German>
|
||||||
@@ -13491,15 +13268,6 @@
|
|||||||
<French>Dépecer le zombie</French>
|
<French>Dépecer le zombie</French>
|
||||||
<Czech>Vykuchat Zombie</Czech>
|
<Czech>Vykuchat Zombie</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EPOCH_ACTIONS_GEAR">
|
|
||||||
<English>Gear</English>
|
|
||||||
<!-- <German></German> -->
|
|
||||||
<Russian>Инвентарь</Russian>
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch>Inventaris</Dutch>
|
|
||||||
<French>Équipement</French>
|
|
||||||
<Czech>Vybavení</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_ACTIONS_OPEN">
|
<Key ID="STR_EPOCH_ACTIONS_OPEN">
|
||||||
<English>Open %1</English>
|
<English>Open %1</English>
|
||||||
<German>%1 öffnen</German>
|
<German>%1 öffnen</German>
|
||||||
@@ -13662,21 +13430,12 @@
|
|||||||
<French>Vous avez maintenu %1 construction(s).</French>
|
<French>Vous avez maintenu %1 construction(s).</French>
|
||||||
<Czech>Opravil jsi %1 částí budov.</Czech>
|
<Czech>Opravil jsi %1 částí budov.</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EPOCH_ACTIONS_5">
|
|
||||||
<English>Missing Parts after first check Item: %1 / %2</English>
|
|
||||||
<!-- <German></German> -->
|
|
||||||
<Russian></Russian>
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch></Dutch>
|
|
||||||
<French>Éléments manquants après la première vérification: %1 / %2</French>
|
|
||||||
<Czech>Chybí část: %1</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_ACTIONS_6">
|
<Key ID="STR_EPOCH_ACTIONS_6">
|
||||||
<English>Missing %1 more of %2</English>
|
<English>Missing %1 more of %2</English>
|
||||||
<!-- <German></German> -->
|
<German>Ihnen fehlt/fehlen %1 %2</German>
|
||||||
<Russian></Russian>
|
<!-- <Russian></Russian> -->
|
||||||
<!-- <Spanish></Spanish> -->
|
<!-- <Spanish></Spanish> -->
|
||||||
<Dutch></Dutch>
|
<Dutch>Je hebt nog %1 extra %2 nodig.</Dutch>
|
||||||
<French>Il manque %1 %2</French>
|
<French>Il manque %1 %2</French>
|
||||||
<Czech>Chybí %1x %2</Czech>
|
<Czech>Chybí %1x %2</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
@@ -13725,24 +13484,6 @@
|
|||||||
<French>Vous avez acheté %3 pour %1 %2, la clé a été ajoutée à votre ceinture.</French>
|
<French>Vous avez acheté %3 pour %1 %2, la clé a été ajoutée à votre ceinture.</French>
|
||||||
<Czech>Koupeno %3 za %1 %2, klíč byl přidán do opasku na nářadí.</Czech>
|
<Czech>Koupeno %3 za %1 %2, klíč byl přidán do opasku na nářadí.</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EPOCH_ACTIONS_12">
|
|
||||||
<English>Missing %1 more of %2</English>
|
|
||||||
<!-- <German></German> -->
|
|
||||||
<Russian></Russian>
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch></Dutch>
|
|
||||||
<French>Il manque %1 %2</French>
|
|
||||||
<Czech>Chybí %1x %2</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_ACTIONS_13">
|
|
||||||
<English>Missing tool %1</English>
|
|
||||||
<!-- <German></German> -->
|
|
||||||
<Russian>Отсутствует инструмент %1</Russian>
|
|
||||||
<!-- <Spanish></Spanish> -->
|
|
||||||
<Dutch></Dutch>
|
|
||||||
<French>Outil manquant : %1</French>
|
|
||||||
<Czech>Chybějící nářadí: %1</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_EPOCH_ACTIONS_14">
|
<Key ID="STR_EPOCH_ACTIONS_14">
|
||||||
<English>No Tank Traps found nearby.</English>
|
<English>No Tank Traps found nearby.</English>
|
||||||
<German>Keine Tank Traps in der Nähe gefunden.</German>
|
<German>Keine Tank Traps in der Nähe gefunden.</German>
|
||||||
@@ -14031,15 +13772,6 @@
|
|||||||
<!-- <French></French> -->
|
<!-- <French></French> -->
|
||||||
<Czech>Opustili jste %1</Czech>
|
<Czech>Opustili jste %1</Czech>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="R3F_VERSION_WEIGHTED">
|
|
||||||
<English>1.04</English>
|
|
||||||
<German>1.04</German>
|
|
||||||
<Russian>1.04</Russian>
|
|
||||||
<Spanish>1.04</Spanish>
|
|
||||||
<Dutch>1.04</Dutch>
|
|
||||||
<French>1.04</French>
|
|
||||||
<Czech>1.04</Czech>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_R3F_WEIGHT_InGearBox">
|
<Key ID="STR_R3F_WEIGHT_InGearBox">
|
||||||
<English>%1 | Weight carried : %2 lb</English>
|
<English>%1 | Weight carried : %2 lb</English>
|
||||||
<German>%1 | Getragenes Gewicht : %2 Kg</German>
|
<German>%1 | Getragenes Gewicht : %2 Kg</German>
|
||||||
|
|||||||
Reference in New Issue
Block a user