Files
DayZ-Epoch/SQF/dayz_code/actions/cargocheck.sqf
ebaydayz 6a6db58291 Compiles.sqf cleanup
- Moved player_countMagazines to \compile\ folder
- Removed several unused and obsolete files
- Moved some epoch functions out of compiles.sqf into individual files
- Synced order and formatting with 1.8.7. Much easier to compare now.

Any changes I make to official DayZ Mod code and files I also submit as
a pull request to them.
2016-03-17 16:34:15 -04:00

42 lines
1.5 KiB
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private ["_vehicle","_class","_maxMagazines","_maxWeapons","_maxBackpacks","_magazineCount","_weaponsCount","_backpackCount","_magazineCount_raw","_weaponsCount_raw","_backpackCount_raw","_vehicle_gear_count"];
_vehicle = _this select 3;
_class = typeOf _vehicle;
_vehicle_gear_count = {
private "_counter";
_counter = 0;
{
_counter = _counter + _x;
} count _this;
_counter
};
// Get max magazines count
_maxMagazines = getNumber (configFile >> "CfgVehicles" >> _class >> "transportMaxMagazines");
// Get max weapon count
_maxWeapons = getNumber (configFile >> "CfgVehicles" >> _class >> "transportMaxWeapons");
// Get max backpack count
_maxBackpacks = getNumber (configFile >> "CfgVehicles" >> _class >> "transportmaxbackpacks");
// Count and show magazines available space
_magazineCount_raw = getMagazineCargo _vehicle;
// Count and show weapons available space
_weaponsCount_raw = getWeaponCargo _vehicle;
// Count and show backpacks available space
_backpackCount_raw = getBackpackCargo _vehicle;
// Count and show magazines available space
_magazineCount = (_magazineCount_raw select 1) call _vehicle_gear_count;
// Count and show weapons available space
_weaponsCount = (_weaponsCount_raw select 1) call _vehicle_gear_count;
// Count and show weapons available space
_backpackCount = (_backpackCount_raw select 1) call _vehicle_gear_count;
cutText [format[(localize "str_epoch_player_1"),_magazineCount,_maxMagazines,_weaponsCount,_maxWeapons,_backpackCount,_maxBackpacks], "PLAIN DOWN"];