diff --git a/SQF/dayz_code/Configs/CfgMagazines/DZE/Bulk.hpp b/SQF/dayz_code/Configs/CfgMagazines/DZE/Bulk.hpp index c903c3942..2fbea2d1e 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/DZE/Bulk.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/DZE/Bulk.hpp @@ -68,7 +68,7 @@ class bulk_ItemSodaCoke: bulk { descriptionShort = $STR_EPOCH_BULK_DESC_SODACOKE_HALF; class ItemActions { class CreateMags { - text = $STR_EPOCH_PLAYER_209; + text = $STR_EPOCH_ACTIONS_OPEN; script = "spawn player_loadCrate;"; output[] = {"ItemSodaCoke",6,"magazine"}; }; @@ -86,7 +86,7 @@ class bulk_ItemSodaCokeFull: bulk { descriptionShort = $STR_EPOCH_BULK_DESC_SODACOKE_FULL; class ItemActions { class CreateMags { - text = $STR_EPOCH_PLAYER_209; + text = $STR_EPOCH_ACTIONS_OPEN; script = "spawn player_loadCrate;"; output[] = {"ItemSodaCoke",12,"magazine"}; }; @@ -97,7 +97,7 @@ class bulk_ItemSodaPepsi: bulk { descriptionShort = $STR_EPOCH_BULK_DESC_SODAPEPSI_HALF; class ItemActions { class CreateMags { - text = $STR_EPOCH_PLAYER_209; + text = $STR_EPOCH_ACTIONS_OPEN; script = "spawn player_loadCrate;"; output[] = {"ItemSodaPepsi",6,"magazine"}; }; @@ -115,7 +115,7 @@ class bulk_ItemSodaPepsiFull: bulk { descriptionShort = $STR_EPOCH_BULK_DESC_SODAPEPSI_FULL; class ItemActions { class CreateMags { - text = $STR_EPOCH_PLAYER_209; + text = $STR_EPOCH_ACTIONS_OPEN; script = "spawn player_loadCrate;"; output[] = {"ItemSodaPepsi",12,"magazine"}; }; @@ -126,7 +126,7 @@ class bulk_FoodbaconCooked: bulk { descriptionShort = $STR_EPOCH_BULK_DESC_BACON_HALF; class ItemActions { class CreateMags { - text = $STR_EPOCH_PLAYER_209; + text = $STR_EPOCH_ACTIONS_OPEN; script = "spawn player_loadCrate;"; output[] = {"FoodbaconCooked",6,"magazine"}; }; @@ -144,7 +144,7 @@ class bulk_FoodbaconCookedFull: bulk { descriptionshort = $STR_EPOCH_BULK_DESC_BACON_FULL; class ItemActions { class CreateMags { - text = $STR_EPOCH_PLAYER_209; + text = $STR_EPOCH_ACTIONS_OPEN; script = "spawn player_loadCrate;"; output[] = {"FoodbaconCooked",12,"magazine"}; }; @@ -156,7 +156,7 @@ class bulk_17Rnd_9x19_glock17: bulk { descriptionShort = $STR_EPOCH_BULK_DESC_G17; class ItemActions { class CreateMags { - text = $STR_EPOCH_PLAYER_209; + text = $STR_EPOCH_ACTIONS_OPEN; script = "spawn player_loadCrate;"; output[] = {"17Rnd_9x19_glock17",12,"magazine"}; }; @@ -166,7 +166,7 @@ class bulk_15Rnd_9x19_M9SD: bulk { descriptionShort = $STR_EPOCH_BULK_DESC_M9SD; class ItemActions { class CreateMags { - text = $STR_EPOCH_PLAYER_209; + text = $STR_EPOCH_ACTIONS_OPEN; script = "spawn player_loadCrate;"; output[] = {"15Rnd_9x19_M9SD",12,"magazine"}; }; @@ -176,7 +176,7 @@ class bulk_30Rnd_9x19_MP5SD: bulk { descriptionShort = $STR_EPOCH_BULK_DESC_MP5SD; class ItemActions { class CreateMags { - text = $STR_EPOCH_PLAYER_209; + text = $STR_EPOCH_ACTIONS_OPEN; script = "spawn player_loadCrate;"; output[] = {"30Rnd_9x19_MP5SD",12,"magazine"}; }; @@ -186,7 +186,7 @@ class bulk_30Rnd_556x45_StanagSD: bulk { descriptionShort = $STR_EPOCH_BULK_DESC_STANAGSD; class ItemActions { class CreateMags { - text = $STR_EPOCH_PLAYER_209; + text = $STR_EPOCH_ACTIONS_OPEN; script = "spawn player_loadCrate;"; output[] = {"30Rnd_556x45_StanagSD",12,"magazine"}; }; @@ -197,7 +197,7 @@ class bulk_ItemSandbag: bulk { descriptionShort = $STR_EPOCH_BULK_DESC_SANDBAG; class ItemActions { class CreateMags { - text = $STR_EPOCH_PLAYER_209; + text = $STR_EPOCH_ACTIONS_OPEN; script = "spawn player_loadCrate;"; output[] = {"ItemSandbag",12,"magazine"}; }; @@ -209,7 +209,7 @@ class bulk_ItemTankTrap: bulk { weight = 25; class ItemActions { class CreateMags { - text = $STR_EPOCH_PLAYER_209; + text = $STR_EPOCH_ACTIONS_OPEN; script = "spawn player_loadCrate;"; output[] = {"ItemTankTrap",12,"magazine"}; }; @@ -220,7 +220,7 @@ class bulk_ItemTankTrapHalf: bulk { weight = 12.5; class ItemActions { class CreateMags { - text = $STR_EPOCH_PLAYER_209; + text = $STR_EPOCH_ACTIONS_OPEN; script = "spawn player_loadCrate;"; output[] = {"ItemTankTrap",6,"magazine"}; }; @@ -240,7 +240,7 @@ class bulk_ItemWire: bulk { weight = 25; class ItemActions { class CreateMags { - text = $STR_EPOCH_PLAYER_209; + text = $STR_EPOCH_ACTIONS_OPEN; script = "spawn player_loadCrate;"; output[] = {"ItemWire",12,"magazine"}; }; @@ -251,7 +251,7 @@ class bulk_ItemWireHalf: bulk { weight = 12.5; class ItemActions { class CreateMags { - text = $STR_EPOCH_PLAYER_209; + text = $STR_EPOCH_ACTIONS_OPEN; script = "spawn player_loadCrate;"; output[] = {"ItemWire",6,"magazine"}; }; @@ -271,7 +271,7 @@ class bulk_PartGeneric: bulk { weight = 60; class ItemActions { class CreateMags { - text = $STR_EPOCH_PLAYER_209; + text = $STR_EPOCH_ACTIONS_OPEN; script = "spawn player_loadCrate;"; output[] = {"PartGeneric",12,"magazine"}; }; @@ -282,7 +282,7 @@ class bulk_PartGenericHalf: bulk { weight = 30; class ItemActions { class CreateMags { - text = $STR_EPOCH_PLAYER_209; + text = $STR_EPOCH_ACTIONS_OPEN; script = "spawn player_loadCrate;"; output[] = {"PartGeneric",6,"magazine"}; }; diff --git a/SQF/dayz_code/Configs/CfgMagazines/Items/Sandbag.hpp b/SQF/dayz_code/Configs/CfgMagazines/Items/Sandbag.hpp index 1ac28c6f8..3d10eb25c 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/Items/Sandbag.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/Items/Sandbag.hpp @@ -94,7 +94,7 @@ class BagFenceRound_DZ_kit : CA_Magazine { }; class Crafting { - text = $STR_EPOCH_PLAYER_300; + text = $STR_EPOCH_PLAYER_195; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;"; neednearby[] = {}; requiretools[] = {"ItemEtool","ItemToolbox"}; diff --git a/SQF/dayz_code/Configs/CfgMagazines/Items/Wood.hpp b/SQF/dayz_code/Configs/CfgMagazines/Items/Wood.hpp index 0e5df7393..5e0144b81 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/Items/Wood.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/Items/Wood.hpp @@ -58,7 +58,7 @@ class PartWoodPile : CA_Magazine descriptionShort = $STR_EQUIP_DESC_40; class ItemActions { class Build { - text = $STR_EPOCH_PLAYER_241; + text = $STR_ACTIONS_LIGHTFIRE; script = "spawn player_build;"; require[] = {"ItemMatchbox"}; create = "Land_Fire_DZ"; diff --git a/SQF/dayz_code/Configs/CfgWeapons/Tools/Sledgehammer.hpp b/SQF/dayz_code/Configs/CfgWeapons/Tools/Sledgehammer.hpp index dcafaffaf..6517efd80 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Tools/Sledgehammer.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Tools/Sledgehammer.hpp @@ -10,7 +10,7 @@ class ItemSledge: ItemCore // Epoch class { class Toolbelt { - text=$STR_EPOCH_PLAYER_295; + text=$STR_ACTIONS_RFROMTB; script="spawn player_addToolbelt;"; use[]= { diff --git a/SQF/dayz_code/Configs/RscDisplay/deathboards.hpp b/SQF/dayz_code/Configs/RscDisplay/deathboards.hpp index 72458464a..ea4721bbc 100644 --- a/SQF/dayz_code/Configs/RscDisplay/deathboards.hpp +++ b/SQF/dayz_code/Configs/RscDisplay/deathboards.hpp @@ -44,7 +44,7 @@ class EpochDeathBoardDialog class RscShortcutButton_1700: RscShortcutButton { idc = -1; - text = $STR_EPOCH_PLAYER_283; + text = $STR_UI_CLOSE; x = 0.628452 * safezoneW + safezoneX; y = 0.706267 * safezoneH + safezoneY; w = 0.0743671 * safezoneW; diff --git a/SQF/dayz_code/Configs/RscDisplay/tradermenu.hpp b/SQF/dayz_code/Configs/RscDisplay/tradermenu.hpp index 6ddb06e5e..d2de1979e 100644 --- a/SQF/dayz_code/Configs/RscDisplay/tradermenu.hpp +++ b/SQF/dayz_code/Configs/RscDisplay/tradermenu.hpp @@ -255,7 +255,7 @@ class TraderDialog class RscShortcutButtonTraderDialog_1702: RscShortcutButtonTraderDialog { idc = -1; - text = $STR_EPOCH_PLAYER_283; + text = $STR_UI_CLOSE; x = 0.290407 * safezoneW + safezoneX; y = 0.720064 * safezoneH + safezoneY; w = 0.0743718 * safezoneW; @@ -265,7 +265,7 @@ class TraderDialog class RscText_1007: RscTextTraderDialog { idc = -1; - text = $STR_EPOCH_PLAYER_288; + text = $STR_UI_ITEMS; x = 0.432389 * safezoneW + safezoneX; y = 0.29369 * safezoneH + safezoneY; w = 0.0743718 * safezoneW; diff --git a/SQF/dayz_code/actions/cargocheck.sqf b/SQF/dayz_code/actions/cargocheck.sqf deleted file mode 100644 index d2a972e7d..000000000 --- a/SQF/dayz_code/actions/cargocheck.sqf +++ /dev/null @@ -1,41 +0,0 @@ -private ["_vehicle","_class","_maxMagazines","_maxWeapons","_maxBackpacks","_magazineCount","_weaponsCount","_backpackCount","_magazineCount_raw","_weaponsCount_raw","_backpackCount_raw","_vehicle_gear_count"]; -_vehicle = _this select 3; -_class = typeOf _vehicle; - -_vehicle_gear_count = { - private "_counter"; - _counter = 0; - { - _counter = _counter + _x; - } count _this; - _counter -}; - -// Get max magazines count -_maxMagazines = getNumber (configFile >> "CfgVehicles" >> _class >> "transportMaxMagazines"); - -// Get max weapon count -_maxWeapons = getNumber (configFile >> "CfgVehicles" >> _class >> "transportMaxWeapons"); - -// Get max backpack count -_maxBackpacks = getNumber (configFile >> "CfgVehicles" >> _class >> "transportmaxbackpacks"); - -// Count and show magazines available space -_magazineCount_raw = getMagazineCargo _vehicle; - -// Count and show weapons available space -_weaponsCount_raw = getWeaponCargo _vehicle; - -// Count and show backpacks available space -_backpackCount_raw = getBackpackCargo _vehicle; - -// Count and show magazines available space -_magazineCount = (_magazineCount_raw select 1) call _vehicle_gear_count; - -// Count and show weapons available space -_weaponsCount = (_weaponsCount_raw select 1) call _vehicle_gear_count; - -// Count and show weapons available space -_backpackCount = (_backpackCount_raw select 1) call _vehicle_gear_count; - -cutText [format[(localize "str_epoch_player_1"),_magazineCount,_maxMagazines,_weaponsCount,_maxWeapons,_backpackCount,_maxBackpacks], "PLAIN DOWN"]; diff --git a/SQF/dayz_code/actions/maintain_area.sqf b/SQF/dayz_code/actions/maintain_area.sqf index 79aa28486..8624893d9 100644 --- a/SQF/dayz_code/actions/maintain_area.sqf +++ b/SQF/dayz_code/actions/maintain_area.sqf @@ -101,7 +101,7 @@ switch _option do { publicVariableServer "PVDZE_maintainArea"; } else { {player addMagazine _x;} count _temp_removed_array; - cutText [format[(localize "STR_EPOCH_ACTIONS_5"),_removed_total,_tobe_removed_total], "PLAIN DOWN"]; + cutText [format[(localize "STR_EPOCH_PLAYER_145"),_removed_total,_tobe_removed_total], "PLAIN DOWN"]; }; } else { _textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName"); diff --git a/SQF/dayz_code/actions/player_buildingMaint.sqf b/SQF/dayz_code/actions/player_buildingMaint.sqf index 868789b63..094ce42db 100644 --- a/SQF/dayz_code/actions/player_buildingMaint.sqf +++ b/SQF/dayz_code/actions/player_buildingMaint.sqf @@ -92,7 +92,7 @@ if (_proceed) then { }; } else { _textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName"); - cutText [format[(localize "str_epoch_player_146"),_missingQty, _textMissing], "PLAIN DOWN"]; + cutText [format[(localize "STR_EPOCH_ACTIONS_6"),_missingQty, _textMissing], "PLAIN DOWN"]; }; diff --git a/SQF/dayz_code/actions/player_craftItem.sqf b/SQF/dayz_code/actions/player_craftItem.sqf index 792746ea3..cd6fa9aa4 100644 --- a/SQF/dayz_code/actions/player_craftItem.sqf +++ b/SQF/dayz_code/actions/player_craftItem.sqf @@ -256,7 +256,7 @@ if (_canDo) then { } else { // Refund parts since we failed {player addMagazine _x; } forEach _temp_removed_array; - cutText [format[(localize "str_epoch_player_151"),_removed_total,_tobe_removed_total], "PLAIN DOWN"]; + cutText [format[(localize "STR_EPOCH_PLAYER_145"),_removed_total,_tobe_removed_total], "PLAIN DOWN"]; }; } else { diff --git a/SQF/dayz_code/actions/player_upgrade.sqf b/SQF/dayz_code/actions/player_upgrade.sqf index 4241a04fc..44b6499b1 100644 --- a/SQF/dayz_code/actions/player_upgrade.sqf +++ b/SQF/dayz_code/actions/player_upgrade.sqf @@ -177,7 +177,7 @@ if ((count _upgrade) > 0) then { }; } else { _textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName"); - cutText [format[(localize "str_epoch_player_146"),_missingQty, _textMissing], "PLAIN DOWN"]; + cutText [format[(localize "STR_EPOCH_ACTIONS_6"),_missingQty, _textMissing], "PLAIN DOWN"]; }; } else { diff --git a/SQF/dayz_code/actions/show_dialog.sqf b/SQF/dayz_code/actions/show_dialog.sqf index b114562b2..314fd407c 100644 --- a/SQF/dayz_code/actions/show_dialog.sqf +++ b/SQF/dayz_code/actions/show_dialog.sqf @@ -1,6 +1,6 @@ private ["_trader_data", "_dialog"]; -if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_97","PLAIN DOWN"];}; +if (DZE_ActionInProgress) exitWith {cutText [localize "STR_EPOCH_PLAYER_103","PLAIN DOWN"];}; _trader_data = (_this select 3); diff --git a/SQF/dayz_code/compile/fn_checkItems.sqf b/SQF/dayz_code/compile/fn_checkItems.sqf index bc61a8200..1b8a81595 100644 --- a/SQF/dayz_code/compile/fn_checkItems.sqf +++ b/SQF/dayz_code/compile/fn_checkItems.sqf @@ -39,7 +39,7 @@ _hasItems = true; _missingQty = (_countIn - _qty); _hasItems = false; _textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName"); - cutText [format[(localize "STR_EPOCH_ACTIONS_12"), _missingQty, _textMissing], "PLAIN DOWN"]; + cutText [format[(localize "STR_EPOCH_ACTIONS_6"), _missingQty, _textMissing], "PLAIN DOWN"]; }; } forEach _items; _hasItems diff --git a/SQF/dayz_code/compile/fn_hasTools.sqf b/SQF/dayz_code/compile/fn_hasTools.sqf index 72b9ae593..1b817710d 100644 --- a/SQF/dayz_code/compile/fn_hasTools.sqf +++ b/SQF/dayz_code/compile/fn_hasTools.sqf @@ -20,7 +20,7 @@ _hasTools = true; if (!(_x in _items)) exitWith { _hasTools = false; _missing = getText (configFile >> "cfgWeapons" >> _x >> "displayName"); - cutText [format[(localize "STR_EPOCH_ACTIONS_13"), _missing] , "PLAIN DOWN"]; + cutText [format[(localize "STR_EPOCH_PLAYER_137"), _missing] , "PLAIN DOWN"]; }; } count _tools; _hasTools diff --git a/SQF/dayz_code/compile/fn_removeItems.sqf b/SQF/dayz_code/compile/fn_removeItems.sqf index 6bb9ba31d..fb2e8c007 100644 --- a/SQF/dayz_code/compile/fn_removeItems.sqf +++ b/SQF/dayz_code/compile/fn_removeItems.sqf @@ -50,5 +50,5 @@ _tobe_removed_total = 0; if (_tobe_removed_total == _removed_total) exitWith { true }; // missing parts { player addMagazine _x; } count _temp_removed_array; -cutText [format[(localize "STR_EPOCH_ACTIONS_5"), _removed_total, _tobe_removed_total], "PLAIN DOWN"]; +cutText [format[(localize "STR_EPOCH_PLAYER_145"), _removed_total, _tobe_removed_total], "PLAIN DOWN"]; false diff --git a/SQF/dayz_code/compile/fn_selfActions.sqf b/SQF/dayz_code/compile/fn_selfActions.sqf index 69abbba9c..3fe60907b 100644 --- a/SQF/dayz_code/compile/fn_selfActions.sqf +++ b/SQF/dayz_code/compile/fn_selfActions.sqf @@ -706,22 +706,11 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; }; - - if (DZE_AllowCargoCheck) then { - if ((_isVehicle || _istypeTent || (_typeOfCursorTarget in DZE_isNewStorage)) && _isAlive && !_isMan && !locked _cursorTarget) then { - if (s_player_checkGear < 0) then { - s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true]; - }; - } else { - player removeAction s_player_checkGear; - s_player_checkGear = -1; - }; - }; // gear access on surrendered player if (_isMan && {_isAlive} && {!_isZombie} && {!_isAnimal} && {_cursorTarget getVariable ["DZE_Surrendered",false]}) then { if (s_player_SurrenderedGear < 0) then { - s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true]; + s_player_SurrenderedGear = player addAction [localize "STR_UI_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true]; }; } else { player removeAction s_player_SurrenderedGear; @@ -1069,8 +1058,6 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur s_player_parts_crtl = -1; {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; - player removeAction s_player_checkGear; - s_player_checkGear = -1; player removeAction s_player_SurrenderedGear; s_player_SurrenderedGear = -1; player removeAction s_player_maintain_area; diff --git a/SQF/dayz_code/compile/player_packTent.sqf b/SQF/dayz_code/compile/player_packTent.sqf index 3916e0b9a..3be748091 100644 --- a/SQF/dayz_code/compile/player_packTent.sqf +++ b/SQF/dayz_code/compile/player_packTent.sqf @@ -1,7 +1,7 @@ /* [_obj] call player_packTent; */ -if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_13","PLAIN DOWN"];}; +if (DZE_ActionInProgress) exitWith {cutText [localize "str_player_beingpacked","PLAIN DOWN"];}; DZE_ActionInProgress = true; _obj = _this; _ownerID = _obj getVariable["CharacterID","0"]; diff --git a/SQF/dayz_code/compile/player_upgradeVehicle.sqf b/SQF/dayz_code/compile/player_upgradeVehicle.sqf index 8165ba8f2..50568b3c1 100644 --- a/SQF/dayz_code/compile/player_upgradeVehicle.sqf +++ b/SQF/dayz_code/compile/player_upgradeVehicle.sqf @@ -140,7 +140,7 @@ if (_IsNearVehicle >= 1) then { } else { _textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName"); - cutText [format[(localize "str_epoch_player_146"),_missingQty, _textMissing], "PLAIN DOWN"]; + cutText [format[(localize "STR_EPOCH_ACTIONS_6"),_missingQty, _textMissing], "PLAIN DOWN"]; }; } else { diff --git a/SQF/dayz_code/configVariables.sqf b/SQF/dayz_code/configVariables.sqf index 5be795b6d..85aab56ea 100644 --- a/SQF/dayz_code/configVariables.sqf +++ b/SQF/dayz_code/configVariables.sqf @@ -17,7 +17,6 @@ DynamicVehicleDamageHigh = 100; // Max damage random vehicles can spawn with DynamicVehicleFuelLow = 0; // Min fuel random vehicles can spawn with DynamicVehicleFuelHigh = 100; // Max fuel random vehicles can spawn with -DZE_AllowCargoCheck = false; // Allow viewing how much space remains in vehicles, safes, tents, etc. DZE_AntiWallLimit = 3; // Number of activations before player_antiWall kills player for glitching attempt. Lower is stricter, but may result in false positives. DZE_DeathMsgGlobal = false; // Display death messages in global chat DZE_DeathMsgSide = false; // Display death messages in side chat diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf index 8fc397422..87b672602 100644 --- a/SQF/dayz_code/init/variables.sqf +++ b/SQF/dayz_code/init/variables.sqf @@ -211,7 +211,6 @@ dayz_resetSelfActions = { s_player_pzombiesfeed = -1; s_player_tamedog = -1; s_player_parts_crtl = -1; - s_player_checkGear = -1; s_player_movedog = -1; s_player_speeddog = -1; s_player_calldog = -1; diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml index 1e9c277a8..76a794b2b 100644 --- a/SQF/dayz_code/stringtable.xml +++ b/SQF/dayz_code/stringtable.xml @@ -41,6 +41,7 @@ Odstranit z nástrojů Retirer de la ceinture Vom Werkzeuggürtel abnehmen + Verwijder van gereedschapsgordel Cast Fishing Pole @@ -7742,6 +7743,7 @@ Vybavení Ausrüstung Equipement + Inventaris Filter @@ -10638,15 +10640,6 @@ Un outil composé d'une large tête aux faces latérales plates attachée à un manche. Sa tête est habituellement faite en acier. La masse se manipule à deux mains et permet d'exercer plus de force qu'un marteau. Nástroj s velkou plochou hlavou připevněnou k rukojeti. Hlava je tvořena především z kovu. Palice je silnější než ostatní kladiva. - - Magazine %1 / %2 - Weapons %3 / %4 - Backpacks %5 / %6 - Magazine %1 / %2 - Waffen %3 / %4 - Rucksäcke %5 / %6 - Припасы %1 / %2 - Оружие %3 / %4 - Рюкзаки %5 / %6 - - Magazijnen %1 / %2 - Wapens %3 / %4 - Rugzakken %5 / %6 - Munitions et objets %1 / %2 - Armes et outils %3 / %4 - Sac à dos %5 / %6 - Zásoby %1 / %2 - Zbraně %3/%4 - Batohy %4 / %6 - Another player wants to tag you as friendly. To accept, tag player as friendly. Ein anderer Spieler möchte Sie als Freund markieren. Um dies zu akzeptieren markiere den Spieler ebenfalls als Freund. @@ -10656,33 +10649,6 @@ Un joueur veut vous marquer comme amical(e). Pour accepter, marquez ce joueur comme amical(e). Jiný hráč si vás chce označit jako přítele. K příjmutí, označte hráče jako přítele. - - Pulse is extremely weak - Puls ist extrem schwach - Пульс крайне слаб - - Polsslag is erg zwak - Le pouls est extrêmement faible - Puls je velmi slabý - - - Pulse is weak - Puls ist schwach - Пульс слаб - - Polsslag is zwak - Le pouls est faible - Puls je slabý - - - Pulse is strong - Puls ist stark - Пульс сильный - - Polsslag is sterk - Le pouls est fort - Puls je silný - Trading canceled. Handel abgebrochen. @@ -10746,15 +10712,6 @@ Impossible d'interrompre dans un marché! Nelze se odpojit, když jste v trader city! - - Pack tent already in progress. - Packen des Zeltes bereits im Gange. - Палатка уже упаковывается. - - Tent wordt al reeds ingepakt - Le pliage de la tente est déjà en cours. - Balení stanu již probíhá. - That is already being packed. Das ist schon gepackt. @@ -10783,7 +10740,7 @@ Musíte mít syrové maso - Wrong code entered to many times wait 10 seconds + Wrong code entered too many times, wait 10 seconds Es wurde zu oft der falsche eingetippt, Sie müssen nun 10 Sekunden warten Неправильный код введён слишком много раз, подождите 10 секунд @@ -10935,15 +10892,6 @@ Le verrouillage du véhicule est déjà en cours. Zamykání vozidla již probíhá. - - Take item already in progress. - Aufnehmen des Gegenstandes bereits im Gange. - Предмет уже поднимается. - - Bezig met het oppakken - L'objet est déjà pris. - Sbírání předmětu již probíhá. - Add to toolbelt already in progress. Hinzufügen zum Werkzeuggürtel bereits im Gange. @@ -11070,33 +11018,6 @@ L'amélioration est déjà en cours. Upgrade již probíhá. - - \n\nHarvest wood already in progress. - \n\nHolzhacken bereits im Gange. - \n\nДерево уже рубится. - - \n\nJe bent al hout aan het hakken - \n\nLa coupe du bois est déjà en cours. - \n\nKácení již probíhá. - - - \n\nHatchet needs to be in your hand to harvest wood. - \n\nSie müssen die Axt in Ihren Händen halten um Holz zu hacken. - \n\nТопор должен быть в ваших руках, чтобы срубить дерево. - - \n\nJe moet een bijl in je handen hebben om hout te hakken. - \n\nVous devez avoir la hache en main pour couper du bois. - \n\nPro kácení stromů musíte mít v ruce sekeru. - - - \n\nCanceled Harvesting Wood. - \n\nHolzhacken abgerochen. - \n\nРубка дерева отменена. - - \n\nGestopt met houthakken - \n\nCoupe du bois annulée. - \n\nKácení přerušeno. - \n\nCopy key already in progress. \n\nKopieren des Schlüssels bereits im Gange. @@ -11314,7 +11235,7 @@ Nebyly nalezeny žádné části. - Failed object not longer exists. + Failed object no longer exists. Fehlgeschlagen. Objekt existiert nicht mehr. Объект не существует. @@ -11340,15 +11261,6 @@ déjà en cours. již probíhá. - - Trading already in progress. - Handel bereits im Gange. - Вы уже торгуете. - - Reeds bezig met handellen. - La transaction est déjà en cours. - Obchodování již probíhá. - Stop already in progress. Stoppen des Generators bereits im Gange. @@ -11673,51 +11585,15 @@ \n\n%1 sur %2 ne peuvent être ajoutés à votre inventaire. (pas assez de place ?) \n\n%1 z %2 nemohl být přidán do inventáře. (nedostatek místa?) - - You have repaired %1. - Sie haben %1 repariert. - Вы починили %1. - - Je hebt %1 gerepareerd. - Vous avez réparé %1. - Opravili jste %1. - \n\nMissing Parts after first check Item: %1 / %2 \n\nFehlende Teile nach der ersten Überprüfung: %1 / %2 \n\nMissende onderdelen na eerste check Onderdeel: %1 / %2 - + Éléments manquants après la première vérification: %1 / %2 \n\nChybějící části po první kontrole itemu: %1 / %2 - - - \n\nMissing %1 more of %2 - \n\nIhnen fehlt/fehlen %1 %2 - - - \n\nJe hebt nog %1 extra %2 nodig. - - \n\nChybí %1x %2 - - - \n\nChopping down tree, walk away at any time to cancel. (%1/%2) - \n\nBaum wird gefällt, bewegen Sie sich um den Vorgang abzubrechen. (%1/%2) - \n\nРубите дерево, уходите в любое время для отмены. (%1/%2) - - \n\nBoom wordt neergehakt, loop weg om te annuleren. (%1/%2) - - Probíhá kácení stromu, kdykoliv se pohněte pro zrušení. (%1/%2) - - - \n\n%1 piles of wood has been successfully added in front of you. - \n\n%1 Holzstöße wurde erfolgreich vor Ihnen hinzugefügt. - \n\n%1 дрова были успешно размещены перед вами. - - \n\n%1 stapels hout liggen nu recht voor je. - - \n\n%1 hromad dřeva bylo úspěšně položeno před Vás. - + \n\nCrafting needs a %1 within %2 meters \n\nZur Herstellung wird ein(e) %1 innerhalb von %2 benötigt. @@ -11736,15 +11612,6 @@ \n\nVyrobena věc: %1 x %2 - - \n\nMissing Parts after first check Item: %1 / %2 - \n\nFehlende Teile nach der ersten Überprüfung: %1 / %2 - - - \n\nMissende onderdelen na eerste check Onderdeel: %1 / %2 - - \n\nChybějící části po první kontrole věci: %1 / %2 - \n\n%3 complete, missing %1 more of %2 \n\n%3 abgeschlossen, Ihnen fehlt/fehlen noch %1 %2 @@ -11754,15 +11621,6 @@ \n\n%3 hotovo, chybí ještě %1 %2 - - \n\n%3 complete, missing %1 more of %2 - \n\n%3 abgeschlossen, Ihnen fehlt/fehlen noch %1 %2 - - - \n\n%3 compleet, nog %1 %2 nodig voor de volgende - - \n\n%3 hotovo, chybí ještě %1 %2 - \n\n%1 of %2 has been successfully added to your inventory. \n\n%1 %2 wurden erflogreich zu Ihrem Inventar hinzugefügt. @@ -12177,113 +12035,104 @@ Přidat 2 10oz zlata - - Add 1 10oz Silver - - Добавить 1 10oz серебра - - - - Přidat 1 10oz stříbra - - - Add 10 10oz Silver - - Добавить 10 10oz серебра - - - - Přidat 10 10oz stříbra - - - Add 9 10oz Silver - - Добавить 9 10oz серебра - - - - Přidat 9 10oz stříbra - - - Remove 1 10oz Silver - - Забрать 1 10oz серебра - - - - Odebráno 1 10oz stříbra - - - Add 8 10oz Silver - - Добавить 8 10oz серебра - - - - Přidat 8 10oz stříbra - - - Add 7 10oz Silver - - Добавить 7 10oz серебра - - - - Přidat 7 10oz stříbra - - - Add 6 10oz Silver - - Добавить 6 10oz серебра - - - - Přidat 6 10oz stříbra - - - Add 5 10oz Silver - - Добавить 5 10oz серебра - - - - Přidat 5 10oz stříbra - - - Add 4 10oz Silver - - Добавить 4 10oz серебра - - - - Přidat 4 10oz stříbra - - - Add 3 10oz Silver - - Добавить 3 10oz серебра - - - - Přidat 3 10oz stříbra - - - Add 2 10oz Silver - - Добавить 2 10oz серебра - - - - Přidat 2 10oz stříbra - - - Open %1 - 1% öffnen - Открыть %1 + + Add 1 10oz Silver + + Добавить 1 10oz серебра - Open %1 + - Otevřít %1 + Přidat 1 10oz stříbra + + + Add 10 10oz Silver + + Добавить 10 10oz серебра + + + + Přidat 10 10oz stříbra + + + Add 9 10oz Silver + + Добавить 9 10oz серебра + + + + Přidat 9 10oz stříbra + + + Remove 1 10oz Silver + + Забрать 1 10oz серебра + + + + Odebráno 1 10oz stříbra + + + Add 8 10oz Silver + + Добавить 8 10oz серебра + + + + Přidat 8 10oz stříbra + + + Add 7 10oz Silver + + Добавить 7 10oz серебра + + + + Přidat 7 10oz stříbra + + + Add 6 10oz Silver + + Добавить 6 10oz серебра + + + + Přidat 6 10oz stříbra + + + Add 5 10oz Silver + + Добавить 5 10oz серебра + + + + Přidat 5 10oz stříbra + + + Add 4 10oz Silver + + Добавить 4 10oz серебра + + + + Přidat 4 10oz stříbra + + + Add 3 10oz Silver + + Добавить 3 10oz серебра + + + + Přidat 3 10oz stříbra + + + Add 2 10oz Silver + + Добавить 2 10oz серебра + + + + Přidat 2 10oz stříbra Add 1 bar @@ -12654,15 +12503,6 @@ Vytvořit Garážová vrata - - Build Fire - Lagerfeuer erstellen - Приготовить костёр - - Bouw kampvuur - - Vytvořit ohniště - Craft Lumber Bauholz herstellen @@ -12978,24 +12818,6 @@ Vytvořit Stojan na zbraně - - Close - Schließen - Закрыть - - - - Zavřít - - - Items - Objekte - Предметы - - - - Předměty - Trader Menu Händler Menü @@ -13050,15 +12872,6 @@ Prodat za - - Remove from Toolbelt. - Vom Werkzeuggürtel entfernen. - Убрать с пояса. - Remove from Toolbelt. - Verwijder van gereedschapsgordel - Retirer de la Ceinture. - Odstranit z opasku na nářadí. - Craft Round Fence Abgerundeten Zaun herstellen @@ -13077,15 +12890,6 @@ Postavit Kulaté oplocení - - Craft Sandbag - Sandsack herstellen - Создать: Мешки с песком - - - - Vytvořit Pytle s pískem - Trade Metals Metalle handeln @@ -13203,33 +13007,6 @@ \n\nVous ne pouvez accéder à des engins de vos amis dans ce domaine. \n\nMůžete mít přístup pouze zařízení uživatele do této oblasti. - - Repair - Reparieren - Починить - - Repareer - Réparer - Opravit - - - Remove - Entfernen - Демонтировать - - Demonteer - Retirer - Demontovat - - - Cargo Check - Gepäck prüfen - Проверить груз - - Controleer Bagage - Vérifier la cargaison - Kontrola nákladu - Upgrade Vehicle Fahrzeug upgraden @@ -13491,15 +13268,6 @@ Dépecer le zombie Vykuchat Zombie - - Gear - - Инвентарь - - Inventaris - Équipement - Vybavení - Open %1 %1 öffnen @@ -13662,21 +13430,12 @@ Vous avez maintenu %1 construction(s). Opravil jsi %1 částí budov. - - Missing Parts after first check Item: %1 / %2 - - - - - Éléments manquants après la première vérification: %1 / %2 - Chybí část: %1 - Missing %1 more of %2 - - + Ihnen fehlt/fehlen %1 %2 + - + Je hebt nog %1 extra %2 nodig. Il manque %1 %2 Chybí %1x %2 @@ -13725,24 +13484,6 @@ Vous avez acheté %3 pour %1 %2, la clé a été ajoutée à votre ceinture. Koupeno %3 za %1 %2, klíč byl přidán do opasku na nářadí. - - Missing %1 more of %2 - - - - - Il manque %1 %2 - Chybí %1x %2 - - - Missing tool %1 - - Отсутствует инструмент %1 - - - Outil manquant : %1 - Chybějící nářadí: %1 - No Tank Traps found nearby. Keine Tank Traps in der Nähe gefunden. @@ -14031,15 +13772,6 @@ Opustili jste %1 - - 1.04 - 1.04 - 1.04 - 1.04 - 1.04 - 1.04 - 1.04 - %1 | Weight carried : %2 lb %1 | Getragenes Gewicht : %2 Kg