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https://github.com/EpochModTeam/DayZ-Epoch.git
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Remove some unused variables
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@@ -2,8 +2,7 @@ private ["_distanceFoot","_playerPos","_lastPos","_playerGear","_medical","_curr
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"_currentWpn","_muzzles","_array","_coins","_key","_globalCoins","_bankCoins","_playerBackp",
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"_currentWpn","_muzzles","_array","_coins","_key","_globalCoins","_bankCoins","_playerBackp",
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"_backpack","_kills","_killsB","_killsH","_headShots","_humanity","_lastTime","_timeGross","_timeSince",
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"_backpack","_kills","_killsB","_killsH","_headShots","_humanity","_lastTime","_timeGross","_timeSince",
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"_timeLeft","_config","_onLadder","_isTerminal","_modelChk","_temp","_currentState","_character",
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"_timeLeft","_config","_onLadder","_isTerminal","_modelChk","_temp","_currentState","_character",
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"_magazines","_characterID","_charPos","_isInVehicle","_name","_isNewMed",
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"_magazines","_characterID","_charPos","_isInVehicle","_name","_inDebug","_newPos","_count","_maxDist","_relocate","_playerUID"];
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"_isNewPos","_inDebug","_newPos","_count","_maxDist","_relocate","_playerUID"];
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//[player,array]
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//[player,array]
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_character = _this select 0;
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_character = _this select 0;
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@@ -33,11 +32,6 @@ if (_characterID == "0" or _inDebug) exitWith {
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};
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};
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};
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};
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//Check for server initiated updates
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_isNewMed = _character getVariable ["medForceUpdate",false]; //Med update is forced when a player receives some kind of med incident
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_isNewPos = _character getVariable ["posForceUpdate",false]; //Med update is forced when a player receives some kind of med incident
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//diag_log ("Starting Save... MED: " + str(_isNewMed) + " / POS: " + str(_isNewPos)); sleep 0.05;
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//Check for player initiated updates
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//Check for player initiated updates
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_playerPos = [];
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_playerPos = [];
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_playerGear = [];
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_playerGear = [];
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@@ -119,7 +113,6 @@ _character setVariable ["posForceUpdate",false,true];
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_backpack = unitBackpack _character;
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_backpack = unitBackpack _character;
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_playerBackp = [typeOf _backpack,getWeaponCargo _backpack,getMagazineCargo _backpack];
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_playerBackp = [typeOf _backpack,getWeaponCargo _backpack,getMagazineCargo _backpack];
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//diag_log ("medical..."); sleep 0.05;
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if (!_usec_Dead) then {
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if (!_usec_Dead) then {
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//diag_log ("medical check..."); sleep 0.05;
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//diag_log ("medical check..."); sleep 0.05;
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_medical = _character call player_sumMedical;
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_medical = _character call player_sumMedical;
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