From 638c7dd8b8ff1bbc9c661b9924b10f8fa72f669b Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Tue, 6 Dec 2016 15:02:18 -0500 Subject: [PATCH] Remove some unused variables --- SQF/dayz_server/compile/server_playerSync.sqf | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/SQF/dayz_server/compile/server_playerSync.sqf b/SQF/dayz_server/compile/server_playerSync.sqf index abe979c83..fcb4b3044 100644 --- a/SQF/dayz_server/compile/server_playerSync.sqf +++ b/SQF/dayz_server/compile/server_playerSync.sqf @@ -2,8 +2,7 @@ private ["_distanceFoot","_playerPos","_lastPos","_playerGear","_medical","_curr "_currentWpn","_muzzles","_array","_coins","_key","_globalCoins","_bankCoins","_playerBackp", "_backpack","_kills","_killsB","_killsH","_headShots","_humanity","_lastTime","_timeGross","_timeSince", "_timeLeft","_config","_onLadder","_isTerminal","_modelChk","_temp","_currentState","_character", -"_magazines","_characterID","_charPos","_isInVehicle","_name","_isNewMed", -"_isNewPos","_inDebug","_newPos","_count","_maxDist","_relocate","_playerUID"]; +"_magazines","_characterID","_charPos","_isInVehicle","_name","_inDebug","_newPos","_count","_maxDist","_relocate","_playerUID"]; //[player,array] _character = _this select 0; @@ -33,11 +32,6 @@ if (_characterID == "0" or _inDebug) exitWith { }; }; -//Check for server initiated updates -_isNewMed = _character getVariable ["medForceUpdate",false]; //Med update is forced when a player receives some kind of med incident -_isNewPos = _character getVariable ["posForceUpdate",false]; //Med update is forced when a player receives some kind of med incident -//diag_log ("Starting Save... MED: " + str(_isNewMed) + " / POS: " + str(_isNewPos)); sleep 0.05; - //Check for player initiated updates _playerPos = []; _playerGear = []; @@ -119,7 +113,6 @@ _character setVariable ["posForceUpdate",false,true]; _backpack = unitBackpack _character; _playerBackp = [typeOf _backpack,getWeaponCargo _backpack,getMagazineCargo _backpack]; -//diag_log ("medical..."); sleep 0.05; if (!_usec_Dead) then { //diag_log ("medical check..."); sleep 0.05; _medical = _character call player_sumMedical;