Remove some unused variables

This commit is contained in:
ebaydayz
2016-12-06 15:02:18 -05:00
parent 9234244c72
commit 638c7dd8b8

View File

@@ -2,8 +2,7 @@ private ["_distanceFoot","_playerPos","_lastPos","_playerGear","_medical","_curr
"_currentWpn","_muzzles","_array","_coins","_key","_globalCoins","_bankCoins","_playerBackp", "_currentWpn","_muzzles","_array","_coins","_key","_globalCoins","_bankCoins","_playerBackp",
"_backpack","_kills","_killsB","_killsH","_headShots","_humanity","_lastTime","_timeGross","_timeSince", "_backpack","_kills","_killsB","_killsH","_headShots","_humanity","_lastTime","_timeGross","_timeSince",
"_timeLeft","_config","_onLadder","_isTerminal","_modelChk","_temp","_currentState","_character", "_timeLeft","_config","_onLadder","_isTerminal","_modelChk","_temp","_currentState","_character",
"_magazines","_characterID","_charPos","_isInVehicle","_name","_isNewMed", "_magazines","_characterID","_charPos","_isInVehicle","_name","_inDebug","_newPos","_count","_maxDist","_relocate","_playerUID"];
"_isNewPos","_inDebug","_newPos","_count","_maxDist","_relocate","_playerUID"];
//[player,array] //[player,array]
_character = _this select 0; _character = _this select 0;
@@ -33,11 +32,6 @@ if (_characterID == "0" or _inDebug) exitWith {
}; };
}; };
//Check for server initiated updates
_isNewMed = _character getVariable ["medForceUpdate",false]; //Med update is forced when a player receives some kind of med incident
_isNewPos = _character getVariable ["posForceUpdate",false]; //Med update is forced when a player receives some kind of med incident
//diag_log ("Starting Save... MED: " + str(_isNewMed) + " / POS: " + str(_isNewPos)); sleep 0.05;
//Check for player initiated updates //Check for player initiated updates
_playerPos = []; _playerPos = [];
_playerGear = []; _playerGear = [];
@@ -119,7 +113,6 @@ _character setVariable ["posForceUpdate",false,true];
_backpack = unitBackpack _character; _backpack = unitBackpack _character;
_playerBackp = [typeOf _backpack,getWeaponCargo _backpack,getMagazineCargo _backpack]; _playerBackp = [typeOf _backpack,getWeaponCargo _backpack,getMagazineCargo _backpack];
//diag_log ("medical..."); sleep 0.05;
if (!_usec_Dead) then { if (!_usec_Dead) then {
//diag_log ("medical check..."); sleep 0.05; //diag_log ("medical check..."); sleep 0.05;
_medical = _character call player_sumMedical; _medical = _character call player_sumMedical;