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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Update server_publishVehicle3
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@@ -92,7 +92,7 @@ if (isServer) then {
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"PVDZE_maintainArea" addPublicVariableEventHandler {(_this select 1) spawn server_maintainArea};
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"PVDZE_maintainArea" addPublicVariableEventHandler {(_this select 1) spawn server_maintainArea};
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"PVDZE_obj_Swap" addPublicVariableEventHandler {(_this select 1) spawn server_swapObject}; //Used to downgrade and upgrade Epoch buildables
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"PVDZE_obj_Swap" addPublicVariableEventHandler {(_this select 1) spawn server_swapObject}; //Used to downgrade and upgrade Epoch buildables
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"PVDZE_veh_Publish2" addPublicVariableEventHandler {(_this select 1) call server_publishVeh2}; //Used to purchase vehicles at traders
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"PVDZE_veh_Publish2" addPublicVariableEventHandler {(_this select 1) call server_publishVeh2}; //Used to purchase vehicles at traders
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"PVDZE_veh_Upgrade" addPublicVariableEventHandler {(_this select 1) call server_publishVeh3}; //Used for car upgrades
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"PVDZE_veh_Upgrade" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh3}; //Used for car upgrades
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"PVDZE_obj_Trade" addPublicVariableEventHandler {(_this select 1) spawn server_tradeObj};
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"PVDZE_obj_Trade" addPublicVariableEventHandler {(_this select 1) spawn server_tradeObj};
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"PVDZE_plr_DeathB" addPublicVariableEventHandler {(_this select 1) spawn server_deaths};
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"PVDZE_plr_DeathB" addPublicVariableEventHandler {(_this select 1) spawn server_deaths};
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"PVDZE_handleSafeGear" addPublicVariableEventHandler {(_this select 1) call server_handleSafeGear};
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"PVDZE_handleSafeGear" addPublicVariableEventHandler {(_this select 1) call server_handleSafeGear};
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@@ -73,14 +73,11 @@ if (_outcome != "PASS") then {
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_magazines = getMagazineCargo _object;
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_magazines = getMagazineCargo _object;
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_backpacks = getBackpackCargo _object;
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_backpacks = getBackpackCargo _object;
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clearWeaponCargoGlobal _object;
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clearMagazineCargoGlobal _object;
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clearBackpackCargoGlobal _object;
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deleteVehicle _object;
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deleteVehicle _object;
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[_objectID,_objectUID,_object] call server_deleteObjDirect;
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[_objectID,_objectUID,_object] call server_deleteObjDirect;
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//_newobject = createVehicle [_class, [0,0,0], [], 0, "CAN_COLLIDE"];
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uiSleep 3;
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_newobject = _class createVehicle [0,0,0];
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_newobject = _class createVehicle [0,0,0];
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// switch var to new vehicle at this point.
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// switch var to new vehicle at this point.
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@@ -91,6 +88,10 @@ if (_outcome != "PASS") then {
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_object setVariable ["CharacterID", _characterID, true];
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_object setVariable ["CharacterID", _characterID, true];
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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clearWeaponCargoGlobal _object;
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clearMagazineCargoGlobal _object;
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clearBackpackCargoGlobal _object;
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_object setDir _dir;
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_object setDir _dir;
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_object setPosATL _location;
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_object setPosATL _location;
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_object setVectorUp surfaceNormal _location;
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_object setVectorUp surfaceNormal _location;
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