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Use number instead of string for weapon slot type in configs
This is consistent with the rest of the weapon configs. It also avoids issues with using isNumber or getNumber to check slot type in scripts.
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@@ -51,5 +51,5 @@ class M240_Holo_DZ : M240_CCO_DZ
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};
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class m240_scoped_EP1_DZE:m240_scoped_EP1 { //has m145 scope
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type = "1";
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type = WeaponSlotPrimary;
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};
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