mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
@@ -39,9 +39,18 @@ class PartGeneric : CA_Magazine
|
|||||||
};
|
};
|
||||||
class Crafting3
|
class Crafting3
|
||||||
{
|
{
|
||||||
text = $STR_EPOCH_ACTION_METAL_DOORWAY;
|
text = $STR_CRAFTING_METALSHEET;
|
||||||
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
|
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
|
||||||
neednearby[] = {"workshop","fire"};
|
neednearby[] = {"workshop","fire"};
|
||||||
|
requiretools[] = {"ItemToolbox","ItemCrowbar","ItemSledge"};
|
||||||
|
output[] = {{"equip_metal_sheet",1}};
|
||||||
|
input[] = {{"PartGeneric",2},{"ItemTankTrap",2}};
|
||||||
|
};
|
||||||
|
class Crafting4
|
||||||
|
{
|
||||||
|
text = $STR_EPOCH_ACTION_METAL_DOORWAY;
|
||||||
|
script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
|
||||||
|
neednearby[] = {"workshop","fire"};
|
||||||
requiretools[] = {"ItemToolbox","ItemCrowbar"};
|
requiretools[] = {"ItemToolbox","ItemCrowbar"};
|
||||||
output[] = {{"door_frame_kit",1}};
|
output[] = {{"door_frame_kit",1}};
|
||||||
input[] = {{"ItemPole",4},{"ItemTankTrap",4},{"PartGeneric",2}};
|
input[] = {{"ItemPole",4},{"ItemTankTrap",4},{"PartGeneric",2}};
|
||||||
|
|||||||
@@ -824,7 +824,7 @@ class T810A_ACR_REFUEL_DZE3: T810A_ACR_REFUEL_DZE2 {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
class T810A_ACR_REFUEL_DZE4: T810A_ACR_REFUEL_DZE3 {
|
class T810A_ACR_REFUEL_DZE4: T810A_ACR_REFUEL_DZE3 {
|
||||||
displayname = "$STR_VEH_NAME_TATRA_WOODLAND_REFUEL+++";
|
displayname = "$STR_VEH_NAME_TATRA_WOODLAND_REFUEL++++";
|
||||||
fuelCapacity = 20000;
|
fuelCapacity = 20000;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -869,7 +869,7 @@ class T810A_ACR_REFUEL_DES_DZE3: T810A_ACR_REFUEL_DES_DZE2 {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
class T810A_ACR_REFUEL_DES_DZE4: T810A_ACR_REFUEL_DES_DZE3 {
|
class T810A_ACR_REFUEL_DES_DZE4: T810A_ACR_REFUEL_DES_DZE3 {
|
||||||
displayname = "$STR_VEH_NAME_TATRA_DESERT_REFUEL+++";
|
displayname = "$STR_VEH_NAME_TATRA_DESERT_REFUEL++++";
|
||||||
fuelCapacity = 20000;
|
fuelCapacity = 20000;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -279,7 +279,7 @@ class V3S_Refuel_TK_GUE_EP1_DZE3: V3S_Refuel_TK_GUE_EP1_DZE2 {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
class V3S_Refuel_TK_GUE_EP1_DZE4: V3S_Refuel_TK_GUE_EP1_DZE3 {
|
class V3S_Refuel_TK_GUE_EP1_DZE4: V3S_Refuel_TK_GUE_EP1_DZE3 {
|
||||||
displayname = "$STR_VEH_NAME_V3S_FUEL+++";
|
displayname = "$STR_VEH_NAME_V3S_FUEL++++";
|
||||||
fuelCapacity = 20000;
|
fuelCapacity = 20000;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -56,7 +56,7 @@ class ItemNVGFullBroken_DZE : Default
|
|||||||
output[] = {};
|
output[] = {};
|
||||||
outputweapons[] = {"NVGoggles_DZE"};
|
outputweapons[] = {"NVGoggles_DZE"};
|
||||||
input[] = {{"equip_floppywire",1},{"equip_scrapelectronics",1}};
|
input[] = {{"equip_floppywire",1},{"equip_scrapelectronics",1}};
|
||||||
inputweapons[] = {"ItemNVGBroken_DZE"};
|
inputweapons[] = {"ItemNVGFullBroken_DZE"};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -33396,6 +33396,10 @@
|
|||||||
<German>Wellblech herstellen</German>
|
<German>Wellblech herstellen</German>
|
||||||
<Russian>Создать: Гофрир. лист</Russian>
|
<Russian>Создать: Гофрир. лист</Russian>
|
||||||
</Key>
|
</Key>
|
||||||
|
<Key ID="STR_CRAFTING_METALSHEET">
|
||||||
|
<English>Craft Sheet Metal</English>
|
||||||
|
<German>Metallplatte herstellen</German>
|
||||||
|
</Key>
|
||||||
<Key ID="STR_CRAFTING_NEEDED_ITEMS">
|
<Key ID="STR_CRAFTING_NEEDED_ITEMS">
|
||||||
<English>Needed items:</English>
|
<English>Needed items:</English>
|
||||||
<German>Benötigte Gegenstände:</German>
|
<German>Benötigte Gegenstände:</German>
|
||||||
|
|||||||
@@ -10,10 +10,17 @@ if ((count _position) == 2) then {
|
|||||||
|
|
||||||
_spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom;
|
_spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom;
|
||||||
//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
|
//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
|
||||||
//_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
|
|
||||||
_veh = _spawnveh createVehicle [0,0,0];
|
_veh = _spawnveh createVehicle [0,0,0];
|
||||||
_veh enableSimulation false;
|
_veh enableSimulation false;
|
||||||
_veh setDir round(random 360);
|
_veh setDir round(random 360);
|
||||||
_veh setPos _position;
|
_veh setPos _position;
|
||||||
_veh setVariable ["ObjectID","1",true];
|
_veh setVariable ["ObjectID","1",true];
|
||||||
|
_veh addEventHandler ["HandleDamage",{
|
||||||
|
local _damage = _this select 2;
|
||||||
|
if ((_this select 4) == "Sledge_Swing_Ammo") then {
|
||||||
|
_damage = _damage*1.2;
|
||||||
|
};
|
||||||
|
_damage
|
||||||
|
} ];
|
||||||
};
|
};
|
||||||
Reference in New Issue
Block a user