diff --git a/SQF/dayz_code/Configs/CfgMagazines/Items/Metal.hpp b/SQF/dayz_code/Configs/CfgMagazines/Items/Metal.hpp
index 802942469..af0350a04 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/Items/Metal.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/Items/Metal.hpp
@@ -36,12 +36,21 @@ class PartGeneric : CA_Magazine
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"ItemMetalSheet",1}};
input[] = {{"PartGeneric",3}};
- };
+ };
class Crafting3
{
- text = $STR_EPOCH_ACTION_METAL_DOORWAY;
+ text = $STR_CRAFTING_METALSHEET;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop","fire"};
+ requiretools[] = {"ItemToolbox","ItemCrowbar","ItemSledge"};
+ output[] = {{"equip_metal_sheet",1}};
+ input[] = {{"PartGeneric",2},{"ItemTankTrap",2}};
+ };
+ class Crafting4
+ {
+ text = $STR_EPOCH_ACTION_METAL_DOORWAY;
+ script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
+ neednearby[] = {"workshop","fire"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"door_frame_kit",1}};
input[] = {{"ItemPole",4},{"ItemTankTrap",4},{"PartGeneric",2}};
diff --git a/SQF/dayz_code/Configs/CfgVehicles/Car/Tatra_T810.hpp b/SQF/dayz_code/Configs/CfgVehicles/Car/Tatra_T810.hpp
index f0af9820e..ec714680b 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/Car/Tatra_T810.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/Car/Tatra_T810.hpp
@@ -824,7 +824,7 @@ class T810A_ACR_REFUEL_DZE3: T810A_ACR_REFUEL_DZE2 {
};
};
class T810A_ACR_REFUEL_DZE4: T810A_ACR_REFUEL_DZE3 {
- displayname = "$STR_VEH_NAME_TATRA_WOODLAND_REFUEL+++";
+ displayname = "$STR_VEH_NAME_TATRA_WOODLAND_REFUEL++++";
fuelCapacity = 20000;
};
@@ -869,7 +869,7 @@ class T810A_ACR_REFUEL_DES_DZE3: T810A_ACR_REFUEL_DES_DZE2 {
};
};
class T810A_ACR_REFUEL_DES_DZE4: T810A_ACR_REFUEL_DES_DZE3 {
- displayname = "$STR_VEH_NAME_TATRA_DESERT_REFUEL+++";
+ displayname = "$STR_VEH_NAME_TATRA_DESERT_REFUEL++++";
fuelCapacity = 20000;
};
diff --git a/SQF/dayz_code/Configs/CfgVehicles/Car/V3S_Civ.hpp b/SQF/dayz_code/Configs/CfgVehicles/Car/V3S_Civ.hpp
index 7b418b912..01832a69e 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/Car/V3S_Civ.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/Car/V3S_Civ.hpp
@@ -279,7 +279,7 @@ class V3S_Refuel_TK_GUE_EP1_DZE3: V3S_Refuel_TK_GUE_EP1_DZE2 {
};
};
class V3S_Refuel_TK_GUE_EP1_DZE4: V3S_Refuel_TK_GUE_EP1_DZE3 {
- displayname = "$STR_VEH_NAME_V3S_FUEL+++";
+ displayname = "$STR_VEH_NAME_V3S_FUEL++++";
fuelCapacity = 20000;
};
diff --git a/SQF/dayz_code/Configs/CfgWeapons/Tools/NVG.hpp b/SQF/dayz_code/Configs/CfgWeapons/Tools/NVG.hpp
index d0004453d..8705b3181 100644
--- a/SQF/dayz_code/Configs/CfgWeapons/Tools/NVG.hpp
+++ b/SQF/dayz_code/Configs/CfgWeapons/Tools/NVG.hpp
@@ -56,7 +56,7 @@ class ItemNVGFullBroken_DZE : Default
output[] = {};
outputweapons[] = {"NVGoggles_DZE"};
input[] = {{"equip_floppywire",1},{"equip_scrapelectronics",1}};
- inputweapons[] = {"ItemNVGBroken_DZE"};
+ inputweapons[] = {"ItemNVGFullBroken_DZE"};
};
};
};
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index 266285d42..0fcfa7804 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -33396,6 +33396,10 @@
Wellblech herstellen
Создать: Гофрир. лист
+
+ Craft Sheet Metal
+ Metallplatte herstellen
+
Needed items:
Benötigte Gegenstände:
diff --git a/SQF/dayz_server/compile/spawn_mineveins.sqf b/SQF/dayz_server/compile/spawn_mineveins.sqf
index e28488f59..5329dfcb4 100644
--- a/SQF/dayz_server/compile/spawn_mineveins.sqf
+++ b/SQF/dayz_server/compile/spawn_mineveins.sqf
@@ -10,10 +10,17 @@ if ((count _position) == 2) then {
_spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom;
//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
- //_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
+
_veh = _spawnveh createVehicle [0,0,0];
_veh enableSimulation false;
_veh setDir round(random 360);
_veh setPos _position;
_veh setVariable ["ObjectID","1",true];
+ _veh addEventHandler ["HandleDamage",{
+ local _damage = _this select 2;
+ if ((_this select 4) == "Sledge_Swing_Ammo") then {
+ _damage = _damage*1.2;
+ };
+ _damage
+ } ];
};
\ No newline at end of file