Add Metal Drawbridge

Model made by @Helion4
This commit is contained in:
AirwavesMan
2020-11-29 18:25:08 +01:00
parent ce278ba6e7
commit 5e281cfc7b
8 changed files with 208 additions and 4 deletions

View File

@@ -106,7 +106,7 @@ if (!isDedicated) then {
// Snap Build and Build Vectors
DZE_modularBuild = true; // Enable Snap Building by @raymix and Build Vectors by @strikerforce.
DZE_snapExtraRange = 0; // Increase the default range from which objects can snap by this many meters.
DZE_noRotate = ["woodfence_foundation_kit","metalfence_foundation_kit","cook_tripod_kit"]; // List of objects (magazine classnames) that cannot be rotated. Example: ["ItemVault","ItemTent","ItemDomeTent","ItemDesertTent"];
DZE_noRotate = ["woodfence_foundation_kit","metalfence_foundation_kit","cook_tripod_kit","metal_drawbridge_kit","metal_drawbridge_kit_locked"]; // List of objects (magazine classnames) that cannot be rotated. Example: ["ItemVault","ItemTent","ItemDomeTent","ItemDesertTent"];
DZE_vectorDegrees = [0.01, 0.1, 1, 5, 15, 45, 90]; // Degree positions players are able to rotate buildables with using the build vectors action menu.
DZE_curDegree = 45; // Starting rotation angle. Prefer any value in the array above.
DZE_dirWithDegrees = true; // When rotating objects with Q&E, use the custom degrees.