diff --git a/SQF/dayz_code/Configs/CfgMagazines/Buildings/ModularBuilding.hpp b/SQF/dayz_code/Configs/CfgMagazines/Buildings/ModularBuilding.hpp
index 94e849878..06fe71378 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/Buildings/ModularBuilding.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/Buildings/ModularBuilding.hpp
@@ -219,6 +219,50 @@ class cinder_gate_kit_locked: CA_Magazine
};
};
+class metal_drawbridge_kit: CA_Magazine
+{
+ scope = 2;
+ count = 1;
+ type = 256;
+ displayName = $STR_EPOCH_METALDRAWBRIDGE;
+ descriptionShort = $STR_EPOCH_METALDRAWBRIDGE_DESC;
+ model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
+ picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
+
+ class ItemActions
+ {
+ class Build
+ {
+ text = $STR_ACTIONS_BUILD;
+ script = "spawn player_build;";
+ require[] = {"ItemToolbox"};
+ create = "Metal_Drawbridge_DZ";
+ };
+ };
+};
+
+class metal_drawbridge_kit_locked: CA_Magazine
+{
+ scope = 2;
+ count = 1;
+ type = 256;
+ displayName = $STR_EPOCH_METALDRAWBRIDGELOCKED;
+ descriptionShort = $STR_EPOCH_METALDRAWBRIDGELOCKED_DESC;
+ model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
+ picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
+
+ class ItemActions
+ {
+ class Build
+ {
+ text = $STR_ACTIONS_BUILD;
+ script = "spawn player_build;";
+ require[] = {"ItemToolbox"};
+ create = "Metal_DrawbridgeLocked_DZ";
+ };
+ };
+};
+
class ItemWoodFloor: CA_Magazine
{
diff --git a/SQF/dayz_code/Configs/CfgMagazines/Items/Metal.hpp b/SQF/dayz_code/Configs/CfgMagazines/Items/Metal.hpp
index 1038cb680..4fb26504d 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/Items/Metal.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/Items/Metal.hpp
@@ -133,6 +133,19 @@ class ItemRSJ: CA_Magazine
picture = "\z\addons\dayz_buildings\equip\item_rsj.paa";
model = "z\addons\dayz_buildings\models\rsj.p3d";
descriptionShort = $STR_BLD_desc_ItemRSJ;//"Steel RSJ Support Beam"
+
+ class ItemActions
+ {
+ class Crafting
+ {
+ text = $STR_EPOCH_ACTION_CRAFT_BRIDGE;
+ script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
+ neednearby[] = {"workshop","fire"};
+ requiretools[] = {"ItemToolbox","ItemCrowbar","ItemSledge"};
+ output[] = {{"metal_drawbridge_kit",1}};
+ input[] = {{"ItemRSJ",6},{"metal_floor_kit",2}};
+ };
+ };
};
class equip_1inch_metal_pipe : CA_Magazine
diff --git a/SQF/dayz_code/Configs/CfgVehicles/Buildables/Bridges.hpp b/SQF/dayz_code/Configs/CfgVehicles/Buildables/Bridges.hpp
new file mode 100644
index 000000000..414f5b234
--- /dev/null
+++ b/SQF/dayz_code/Configs/CfgVehicles/Buildables/Bridges.hpp
@@ -0,0 +1,105 @@
+class Metal_Drawbridge_DZ: CinderWallDoor_DZ_Base
+{
+ scope = 2;
+ model = "\z\addons\dayz_epoch_v\base_building\wood\draw_bridge\wood_draw_bridge.p3d";
+ displayName = $STR_EPOCH_METALDRAWBRIDGE;
+ GhostPreview = "Drawbridge_Preview_DZ";
+ offset[] = {0,2.5,0};
+ upgradeBuilding[] = {"Metal_DrawbridgeLocked_DZ",{},{{"ItemComboLock",1}}};
+ class AnimationSources {
+ class Open_inner {
+ source = "user";
+ animPeriod = 4;
+ initPhase = 0;
+ };
+ class Open_outer {
+ source = "user";
+ animPeriod = 4;
+ initPhase = 0;
+ };
+ };
+ class UserActions
+ {
+ class Open_inner
+ {
+ displayName = $STR_EPOCH_ACTION_LOWER_BRIDGE;
+ onlyforplayer = true;
+ position = "Door_knopf";
+ radius = 3;
+ condition = "this animationPhase ""Open_inner"" < 0.5";
+ statement = "this animate [""Open_inner"", 1];this animate [""Open_outer"", 1];";
+ };
+ class Close_Door : Open_inner
+ {
+ displayName = $STR_EPOCH_ACTION_RAISE_BRIDGE;
+ condition = "this animationPhase ""Open_inner"" >= 0.5";
+ statement = "this animate [""Open_inner"", 0];this animate [""Open_outer"", 0];";
+ };
+ };
+};
+class Metal_DrawbridgeLocked_DZ: CinderWallDoorLocked_DZ_Base
+{
+ scope = 2;
+ model = "\z\addons\dayz_epoch_v\base_building\wood\draw_bridge\wood_draw_bridge_locked.p3d";
+ displayName = $STR_EPOCH_METALDRAWBRIDGELOCKED;
+ GhostPreview = "Drawbridge_Preview_DZ";
+ offset[] = {0,2.5,0};
+ downgradeBuilding[] = {"Metal_Drawbridge_DZ",{{"ItemComboLock",1}}};
+ class AnimationSources
+ {
+ class Open_inner
+ {
+ source = "user";
+ animPeriod = 4;
+ initPhase = 0;
+ };
+ class Open_outer
+ {
+ source = "user";
+ animPeriod = 4;
+ initPhase = 0;
+ };
+ class Open_latch
+ {
+ source = "user";
+ animPeriod = 1;
+ initPhase = 0;
+ };
+ };
+ class UserActions
+ {
+ class Open_inner
+ {
+ displayName = $STR_EPOCH_ACTION_LOWER_BRIDGE;
+ onlyforplayer = true;
+ position = "Door_knopf";
+ radius = 3;
+ condition = "(this animationPhase ""Open_inner"" == 0) && (this animationPhase ""Open_latch"" == 1)";
+ statement = "this animate [""Open_inner"", 1];this animate [""Open_outer"", 1];";
+ };
+ class Close_Door : Open_inner
+ {
+ displayName = $STR_EPOCH_ACTION_RAISE_BRIDGE;
+ condition = "(this animationPhase ""Open_inner"" == 1) && (this animationPhase ""Open_latch"" == 1)";
+ statement = "this animate [""Open_inner"", 0];this animate [""Open_outer"", 0];";
+ };
+ class Lock_Door : Open_inner
+ {
+ displayName = $STR_EPOCH_ACTION_LOCK_BRIDGE;
+ condition = "(this animationPhase ""Open_outer"" == 0) and (this animationPhase ""Open_latch"" == 1)";
+ statement = "PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_latch"", 0]";
+ };
+ class Unlock_Door : Open_inner
+ {
+ displayName = $STR_EPOCH_ACTION_UNLOCK_BRIDGE;
+ condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_outer"" == 0) and (this animationPhase ""Open_latch"" == 0)";
+ statement = "this animate [""Open_latch"", 1];PVDZE_handleSafeGear = [player,this,5,DZE_Lock_Door];publicVariableServer ""PVDZE_handleSafeGear"";";
+ };
+ class Unlock_Door_Dialog : Open_inner
+ {
+ displayName = $STR_EPOCH_ACTION_UNLOCK_BRIDGE;
+ condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
+ statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
+ };
+ };
+};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularPreviews.hpp b/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularPreviews.hpp
index 7d3404f84..62c43112b 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularPreviews.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularPreviews.hpp
@@ -129,4 +129,9 @@ class CinderGate_Preview_DZ: DZE_Ghost_Previews {
scope = 2;
model = "\z\addons\dayz_epoch_v\base_building\cinder\cinder_high_garage\high_steel_garage_frame_ghost.p3d";
displayName = "Cinder Gate Preview";
+};
+class Drawbridge_Preview_DZ: DZE_Ghost_Previews {
+ scope = 2;
+ model="z\addons\dayz_epoch_v\base_building\wood\draw_bridge\wood_draw_bridge_ghost.p3d";
+ displayName = "Metal Drawbridge Preview";
};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp b/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp
index 4118daef7..a25b38f89 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/CfgVehicles.hpp
@@ -486,6 +486,7 @@ class CfgVehicles
#include "Buildables\Traps.hpp"
#include "Buildables\Generator.hpp"
#include "Buildables\Doors.hpp"
+ #include "Buildables\Bridges.hpp"
#include "Buildables\ModularBuilding.hpp"
#include "Buildables\ModularWrecks.hpp"
#include "Buildables\FencesWood.hpp"
diff --git a/SQF/dayz_code/configVariables.sqf b/SQF/dayz_code/configVariables.sqf
index 227ef03c4..0651ac0ee 100644
--- a/SQF/dayz_code/configVariables.sqf
+++ b/SQF/dayz_code/configVariables.sqf
@@ -106,7 +106,7 @@ if (!isDedicated) then {
// Snap Build and Build Vectors
DZE_modularBuild = true; // Enable Snap Building by @raymix and Build Vectors by @strikerforce.
DZE_snapExtraRange = 0; // Increase the default range from which objects can snap by this many meters.
- DZE_noRotate = ["woodfence_foundation_kit","metalfence_foundation_kit","cook_tripod_kit"]; // List of objects (magazine classnames) that cannot be rotated. Example: ["ItemVault","ItemTent","ItemDomeTent","ItemDesertTent"];
+ DZE_noRotate = ["woodfence_foundation_kit","metalfence_foundation_kit","cook_tripod_kit","metal_drawbridge_kit","metal_drawbridge_kit_locked"]; // List of objects (magazine classnames) that cannot be rotated. Example: ["ItemVault","ItemTent","ItemDomeTent","ItemDesertTent"];
DZE_vectorDegrees = [0.01, 0.1, 1, 5, 15, 45, 90]; // Degree positions players are able to rotate buildables with using the build vectors action menu.
DZE_curDegree = 45; // Starting rotation angle. Prefer any value in the array above.
DZE_dirWithDegrees = true; // When rotating objects with Q&E, use the custom degrees.
diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf
index 724fc6379..94c8d8e55 100644
--- a/SQF/dayz_code/init/variables.sqf
+++ b/SQF/dayz_code/init/variables.sqf
@@ -1,7 +1,7 @@
/**************Variables Compiled on Both Client and Server**************/
Dayz_plants = ["Dayz_Plant1","Dayz_Plant2","Dayz_Plant3"];
-DayZ_SafeObjects = ["Base_Fire_DZ","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","VaultStorageLocked","VaultStorage2Locked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","WinterCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","WinterLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","GunRack2_DZ","FireBarrel_DZ","WoodCrate_DZ","WoodCrate2_DZ","Scaffolding_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","WoodenFence_1_foundation_DZ","WoodenFence_1_frame_DZ","WoodenFence_quaterpanel_DZ","WoodenFence_halfpanel_DZ","WoodenFence_thirdpanel_DZ","WoodenFence_1_DZ","WoodenFence_2_DZ","WoodenFence_3_DZ","WoodenFence_4_DZ","WoodenFence_5_DZ","WoodenFence_6_DZ","WoodenFence_7_DZ","MetalFence_1_foundation_DZ","MetalFence_1_frame_DZ","MetalFence_halfpanel_DZ","MetalFence_thirdpanel_DZ","MetalFence_1_DZ","MetalFence_2_DZ","MetalFence_3_DZ","MetalFence_4_DZ","MetalFence_5_DZ","MetalFence_6_DZ","MetalFence_7_DZ","WoodenGate_foundation_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ","WoodGateFrame_DZ","Land_DZE_WoodGate","Land_DZE_WoodGateLocked","CinderGateFrame_DZ","CinderGate_DZ","CinderGateLocked_DZ"];
+DayZ_SafeObjects = ["Base_Fire_DZ","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","VaultStorageLocked","VaultStorage2Locked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","WinterCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","WinterLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","GunRack2_DZ","FireBarrel_DZ","WoodCrate_DZ","WoodCrate2_DZ","Scaffolding_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","WoodenFence_1_foundation_DZ","WoodenFence_1_frame_DZ","WoodenFence_quaterpanel_DZ","WoodenFence_halfpanel_DZ","WoodenFence_thirdpanel_DZ","WoodenFence_1_DZ","WoodenFence_2_DZ","WoodenFence_3_DZ","WoodenFence_4_DZ","WoodenFence_5_DZ","WoodenFence_6_DZ","WoodenFence_7_DZ","MetalFence_1_foundation_DZ","MetalFence_1_frame_DZ","MetalFence_halfpanel_DZ","MetalFence_thirdpanel_DZ","MetalFence_1_DZ","MetalFence_2_DZ","MetalFence_3_DZ","MetalFence_4_DZ","MetalFence_5_DZ","MetalFence_6_DZ","MetalFence_7_DZ","WoodenGate_foundation_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ","WoodGateFrame_DZ","Land_DZE_WoodGate","Land_DZE_WoodGateLocked","CinderGateFrame_DZ","CinderGate_DZ","CinderGateLocked_DZ","Metal_Drawbridge_DZ","Metal_DrawbridgeLocked_DZ"];
DayZ_GearedObjects = ["Car","Helicopter","Motorcycle","Ship","TentStorage_base","StashSmall_base","StashMedium_base","Plane","Tank","VaultStorage","VaultStorage2","LockboxStorage","LockboxStorage2","LockboxStorageWinter","LockboxStorageWinter2","TentStorage","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","GunRack_DZ","GunRack2_DZ","WoodCrate_DZ","WoodCrate2_DZ","Scaffolding_DZ","Generator_DZ"];
dayz_typedBags = ["emptyBloodBag","bloodTester","bloodBagANEG","bloodBagAPOS","bloodBagBNEG","bloodBagBPOS","bloodBagABNEG","bloodBagABPOS","bloodBagONEG","bloodBagOPOS","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"];
dayz_plant = ["pumpkin.p3d","p_helianthus.p3d","p_fiberplant_ep1.p3d"];
@@ -18,7 +18,7 @@ AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Snipe
// Epoch Additions
dayz_activeInvites = [];
-DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ","Land_DZE_WoodGateLocked","CinderGateLocked_DZ"];
+DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ","Land_DZE_WoodGateLocked","CinderGateLocked_DZ","Metal_DrawbridgeLocked_DZ"];
DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
DZE_LockedStorage = ["VaultStorageLocked","VaultStorage2Locked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
DZE_UnLockedStorage = ["VaultStorage","VaultStorage2","LockboxStorage","LockboxStorage2","LockboxStorageWinter","LockboxStorageWinter2"];
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index 357587c0d..1ca41774c 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -26853,7 +26853,7 @@
Cinder Gate constructed out of plywood and lumber.
- Betontor bestehend us Beton
+ Betontor bestehend aus Beton.
Cinder Gate Locked
@@ -26862,6 +26862,22 @@
Cinder Gate with combination lock.
Betontor mit Zahlenschloss.
+
+
+ Metal Drawbridge
+ Stahlzugbrücke
+
+
+ Metal Drawbridge constructed out of metal and fire.
+ Stahlzugbrücke bestehend aus Stahl und Feuer.
+
+
+ Metal Drawbridge Locked
+ Stahlzugbrücke (verschlossen)
+
+
+ Metal Drawbridge with combination lock.
+ Stahlzugbrücke mit Zahlenschloss.
Floor/Ceiling
@@ -30853,6 +30869,26 @@
You cannot check the wallet of another player who is not in your group while the PVE Mode is active!
Du kannst die Brieftasche eines anderen Spielers, der nicht in deiner Gruppe ist, nicht durchsuchen, solange der PVE Modus aktiv ist.
+
+ Lower Drawbridge
+ Zugbrücke herunterlassen
+
+
+ Raise Drawbridge
+ Zugbrücke hochziehen
+
+
+ Lock Drawbridge
+ Zugbrücke abschließen
+
+
+ Unlock Drawbridge
+ Zugbrücke aufschließen
+
+
+ Craft Drawbridge
+ Zugbrücke herstellen
+