dayz_anim requiredAddon in dayz_sfx

These changes are consistent with the 1.8.7 files.

@icomrade - Why did you change all of the scope = public; to scope = 2;
in dayz_code? They should be identical since that is included in the
basicDefines.hpp above all configs. We should stay consistent with 1.8.7
and use the human readable names if possible.

Also any reason you left out these extra CfgActions?
This commit is contained in:
ebaydayz
2016-03-05 18:16:17 -05:00
parent 155e5e5616
commit 5cfe47c718
3 changed files with 141 additions and 22 deletions

View File

@@ -20,7 +20,7 @@ class CfgPatches
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"dayz"};
requiredAddons[] = {"dayz_anim"};
dayzVersion = 1.8;
};
};
@@ -29,7 +29,7 @@ class CfgVehicles {
class Sound;
class Sound_Generator1: Sound
{
scope = 2;
scope = public;
sound = "Generator1";
displayName = "Generator";
};