From 5cfe47c718176c9e2d9d8db30be06bccda670114 Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Sat, 5 Mar 2016 18:16:17 -0500 Subject: [PATCH] dayz_anim requiredAddon in dayz_sfx These changes are consistent with the 1.8.7 files. @icomrade - Why did you change all of the scope = public; to scope = 2; in dayz_code? They should be identical since that is included in the basicDefines.hpp above all configs. We should stay consistent with 1.8.7 and use the human readable names if possible. Also any reason you left out these extra CfgActions? --- SQF/dayz/config/basicDefines.hpp | 4 - SQF/dayz_code/Configs/CfgArma.hpp | 155 +++++++++++++++++++++++++++--- SQF/dayz_sfx/config.cpp | 4 +- 3 files changed, 141 insertions(+), 22 deletions(-) diff --git a/SQF/dayz/config/basicDefines.hpp b/SQF/dayz/config/basicDefines.hpp index d415bb69e..aad8c20a5 100644 --- a/SQF/dayz/config/basicDefines.hpp +++ b/SQF/dayz/config/basicDefines.hpp @@ -76,10 +76,6 @@ #define TRACER_N_ALWAYS tracerColor[]=TracerNColorF;tracerColorR[]=TracerNColorF -#define LockNo 0 -#define LockCadet 1 -#define LockYes 2 - enum { DestructNo, diff --git a/SQF/dayz_code/Configs/CfgArma.hpp b/SQF/dayz_code/Configs/CfgArma.hpp index 8d61c2afc..0e9c78ec3 100644 --- a/SQF/dayz_code/Configs/CfgArma.hpp +++ b/SQF/dayz_code/Configs/CfgArma.hpp @@ -1,21 +1,144 @@ + class CfgActions { class None; // External class reference - - class Rearm : None { - show = 0; - }; - class Heal : None { - show = 0; - }; - class HealSoldier : None { - show = 0; - }; - class FirstAid : None { - show = 0; - }; - class TakeBag : None { - show = 0; - }; + class Rearm : None { show = 0; }; + class Heal : None { show = 0; }; + class HealSoldier : None { show = 0; }; + class FirstAid : None { show = 0; }; + class TakeBag : None { show = 0; }; + class Take : None { show = 0; }; + //class LoadMagazine : None { show = 0; }; + //class LoadOtherMagazine : LoadMagazine { show = 0; }; + //class LoadEmptyMagazine : LoadMagazine { show = 0; }; + class FireInflame : None { show = 0; }; + class FirePutDown : None { show = 0; }; + class Repair : None { show = 0; }; + class Refuel : None { show = 0; }; + class TakeWeapon : None { show = 0; }; + //class TakeMagazine : None { show = 0; }; + //class OpenBag : None { show = 0; }; + class PutBag : None { show = 0; }; + class DropBag : None { show = 0; }; + class AddBag : None { show = 0; }; + //class TakeMine : None { show = 0; }; + class DropWeapon : None { show = 0; }; + class PutWeapon : None { show = 0; }; + class DropMagazine : None { show = 0; }; + class PutMagazine : None { show = 0; }; + class DeactivateMine : None { show = 0; }; +/* +"None" +"GetInCommander" +"GetInDriver" +"GetInPilot" +"GetInGunner" +"GetInCargo" +"GetInTurret" +"Heal" +"HealSoldier" +"RepairVehicle" +"FirstAid" +"Repair" +"Refuel" +"Rearm" +"GetOut" +"LightOn" +"LightOff" +"GunLightOn" +"GunLightOff" +"ArtilleryComputer" +"EngineOn" +"EngineOff" +"SwitchWeapon" +"SwitchMagazine" +"HideWeapon" +"UseWeapon" +"LoadMagazine" +"LoadOtherMagazine" +"LoadEmptyMagazine" +"TakeWeapon" +"TakeDropWeapon" +"TakeMagazine" +"TakeDropMagazine" +"TakeFlag" +"ReturnFlag" +"TurnIn" +"TurnOut" +"WeaponInHand" +"WeaponOnBack" +"SitDown" +"Land" +"CancelLand" +"Eject" +"MoveToDriver" +"MoveToPilot" +"MoveToGunner" +"MoveToCommander" +"MoveToCargo" +"MoveToTurret" +"HideBody" +"TouchOff" +"SetTimer" +"StartTimer" +"Deactivate" +"NVGoggles" +"NVGogglesOff" +"ManualFire" +"ManualFireCancel" +"AutoHover" +"AutoHoverCancel" +"StrokeFist" +"StrokeGun" +"LadderUp" +"LadderDown" +"LadderOnDown" +"LadderOnUp" +"LadderOff" +"FireInflame" +"FirePutDown" +"LandGear" +"LandGearUp" +"FlapsDown" +"FlapsUp" +"Salute" +"ScudLaunch" +"ScudStart" +"ScudCancel" +"User" +"DropWeapon" +"PutWeapon" +"DropMagazine" +"PutMagazine" +"UserType" +"HandGunOn" +"HandGunOnStand" +"HandGunOff" +"HandGunOffStand" +"TakeMine" +"DeactivateMine" +"UseMagazine" +"IngameMenu" +"CancelTakeFlag" +"CancelAction" +"MarkEntity" +"MarkWeapon" +"TeamSwitch" +"Gear" +"OpenBag" +"TakeBag" +"PutBag" +"DropBag" +"AddBag" +"IRLaserOn" +"IRLaserOff" +"Assemble" +"DisAssemble" +"Talk" +"Tell" +"Surrender" +"GetOver" +"Take" +*/ }; class CfgLoadingTexts { diff --git a/SQF/dayz_sfx/config.cpp b/SQF/dayz_sfx/config.cpp index 49490d07b..4159069f3 100644 --- a/SQF/dayz_sfx/config.cpp +++ b/SQF/dayz_sfx/config.cpp @@ -20,7 +20,7 @@ class CfgPatches units[] = {}; weapons[] = {}; requiredVersion = 0.1; - requiredAddons[] = {"dayz"}; + requiredAddons[] = {"dayz_anim"}; dayzVersion = 1.8; }; }; @@ -29,7 +29,7 @@ class CfgVehicles { class Sound; class Sound_Generator1: Sound { - scope = 2; + scope = public; sound = "Generator1"; displayName = "Generator"; };