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dayz_anim requiredAddon in dayz_sfx
These changes are consistent with the 1.8.7 files. @icomrade - Why did you change all of the scope = public; to scope = 2; in dayz_code? They should be identical since that is included in the basicDefines.hpp above all configs. We should stay consistent with 1.8.7 and use the human readable names if possible. Also any reason you left out these extra CfgActions?
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@@ -76,10 +76,6 @@
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#define TRACER_N_ALWAYS tracerColor[]=TracerNColorF;tracerColorR[]=TracerNColorF
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#define LockNo 0
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#define LockCadet 1
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#define LockYes 2
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enum
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{
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DestructNo,
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