Remove redundant player check. This is performed elsewhere.

This commit is contained in:
worldwidesorrow
2019-12-11 19:17:58 -06:00
committed by GitHub
parent f5a15bf9ab
commit 5c7a5332cf

View File

@@ -6,31 +6,29 @@ _unit = _this select 0;
_medic = _this select 1;
_isSepsis = _this select 2;
if (_unit == player) then {
r_player_injured = false;
r_player_handler = false;
r_player_injured = false;
r_player_handler = false;
// Reset sepsis variables if sepsis bandage was used.
if (_isSepsis) then {
r_player_Sepsis = [false, 0];
_unit setVariable ["USEC_Sepsis", false, true];
_unit setVariable ["sepsisStarted", nil];
};
if (r_player_blood == r_player_bloodTotal) then {
player setVariable["USEC_lowBlood",false,true];
};
dayz_sourceBleeding = objNull;
call fnc_usec_resetWoundPoints;
//Ensure Control is visible
_display = uiNamespace getVariable 'DAYZ_GUI_display';
_control = _display displayCtrl 1303;
_control ctrlShow false;
if (_medic != player) then {
_msg = if (_isSepsis) then {"str_actions_medical_sepsisbandage_received"} else {"str_actions_medical_bandage_received"};
format [localize _msg,(name _medic)] call dayz_rollingMessages;
};
// Reset sepsis variables if sepsis bandage was used.
if (_isSepsis) then {
r_player_Sepsis = [false, 0];
_unit setVariable ["USEC_Sepsis", false, true];
_unit setVariable ["sepsisStarted", nil];
};
if (r_player_blood == r_player_bloodTotal) then {
player setVariable["USEC_lowBlood",false,true];
};
dayz_sourceBleeding = objNull;
call fnc_usec_resetWoundPoints;
//Ensure Control is visible
_display = uiNamespace getVariable 'DAYZ_GUI_display';
_control = _display displayCtrl 1303;
_control ctrlShow false;
if (_medic != player) then {
_msg = if (_isSepsis) then {"str_actions_medical_sepsisbandage_received"} else {"str_actions_medical_bandage_received"};
format [localize _msg,(name _medic)] call dayz_rollingMessages;
};