From 5c7a5332cf2a9ec43a75b38abb67c9d08693112b Mon Sep 17 00:00:00 2001 From: worldwidesorrow Date: Wed, 11 Dec 2019 19:17:58 -0600 Subject: [PATCH] Remove redundant player check. This is performed elsewhere. --- .../medical/publicEH/medBandaged.sqf | 50 +++++++++---------- 1 file changed, 24 insertions(+), 26 deletions(-) diff --git a/SQF/dayz_code/medical/publicEH/medBandaged.sqf b/SQF/dayz_code/medical/publicEH/medBandaged.sqf index 6032da2ad..00ae066dc 100644 --- a/SQF/dayz_code/medical/publicEH/medBandaged.sqf +++ b/SQF/dayz_code/medical/publicEH/medBandaged.sqf @@ -6,31 +6,29 @@ _unit = _this select 0; _medic = _this select 1; _isSepsis = _this select 2; -if (_unit == player) then { - r_player_injured = false; - r_player_handler = false; +r_player_injured = false; +r_player_handler = false; - // Reset sepsis variables if sepsis bandage was used. - if (_isSepsis) then { - r_player_Sepsis = [false, 0]; - _unit setVariable ["USEC_Sepsis", false, true]; - _unit setVariable ["sepsisStarted", nil]; - }; - - if (r_player_blood == r_player_bloodTotal) then { - player setVariable["USEC_lowBlood",false,true]; - }; - - dayz_sourceBleeding = objNull; - call fnc_usec_resetWoundPoints; - - //Ensure Control is visible - _display = uiNamespace getVariable 'DAYZ_GUI_display'; - _control = _display displayCtrl 1303; - _control ctrlShow false; - - if (_medic != player) then { - _msg = if (_isSepsis) then {"str_actions_medical_sepsisbandage_received"} else {"str_actions_medical_bandage_received"}; - format [localize _msg,(name _medic)] call dayz_rollingMessages; - }; +// Reset sepsis variables if sepsis bandage was used. +if (_isSepsis) then { + r_player_Sepsis = [false, 0]; + _unit setVariable ["USEC_Sepsis", false, true]; + _unit setVariable ["sepsisStarted", nil]; +}; + +if (r_player_blood == r_player_bloodTotal) then { + player setVariable["USEC_lowBlood",false,true]; +}; + +dayz_sourceBleeding = objNull; +call fnc_usec_resetWoundPoints; + +//Ensure Control is visible +_display = uiNamespace getVariable 'DAYZ_GUI_display'; +_control = _display displayCtrl 1303; +_control ctrlShow false; + +if (_medic != player) then { + _msg = if (_isSepsis) then {"str_actions_medical_sepsisbandage_received"} else {"str_actions_medical_bandage_received"}; + format [localize _msg,(name _medic)] call dayz_rollingMessages; };