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Remove redundant player check. This is performed elsewhere.
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@@ -6,7 +6,6 @@ _unit = _this select 0;
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_medic = _this select 1;
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_isSepsis = _this select 2;
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if (_unit == player) then {
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r_player_injured = false;
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r_player_handler = false;
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@@ -33,4 +32,3 @@ if (_unit == player) then {
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_msg = if (_isSepsis) then {"str_actions_medical_sepsisbandage_received"} else {"str_actions_medical_bandage_received"};
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format [localize _msg,(name _medic)] call dayz_rollingMessages;
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};
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};
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